X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=508a50af5580138576d56812052d4f5029ec8e14;hp=42e502dcd94996ea0212e08d9c2bd7d77b4d6e7f;hb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;hpb=c38b8938950533926b72af227c38513fe665a8f6 diff --git a/src/init.c b/src/init.c index 42e502dc..508a50af 100644 --- a/src/init.c +++ b/src/init.c @@ -24,215 +24,22 @@ #include "network.h" #include "netserv.h" #include "cartoons.h" -#include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ -static char *image_filename[NUM_PICTURES] = -{ -#if 0 - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksToons.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#else - "RocksScreen.pcx", - "RocksElements.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#endif -}; - -static Bitmap *bitmap_font_initial = NULL; - -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); -static void InitSoundInfo(); -static void Execute_Debug_Command(char *); - -void OpenAll(void) -{ - if (options.debug_command) - { - Execute_Debug_Command(options.debug_command); - - exit(0); - } - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - - InitCounter(); - InitMixer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); - - InitGfx(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - InitGadgets(); /* needs images + number of level series */ - - InitGfxBackground(); - InitToons(); - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -void InitLevelArtworkInfo() -{ - LoadLevelArtworkInfo(); -} - -void InitNetworkServer() -{ -#if defined(PLATFORM_UNIX) - int nr_wanted; -#endif - - if (!options.network) - return; - -#if defined(PLATFORM_UNIX) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -static void ReinitializeGraphics() -{ - ReloadCustomImages(); /* load custom image files */ - - InitGraphicInfo(); /* initialize graphic info from config file */ - - InitFontInfo(bitmap_font_initial, - new_graphic_info[IMG_MENU_FONT_BIG].bitmap, - new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap, - new_graphic_info[IMG_MENU_FONT_SMALL].bitmap, - new_graphic_info[IMG_MENU_FONT_EM].bitmap); -} +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" -static void InitImages() -{ - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - ReinitializeGraphics(); -} - -static void InitMixer() -{ - OpenAudio(); - - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); - - StartMixer(); -} -static void InitSound() -{ - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitSoundInfo(); -} static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; @@ -367,10 +174,12 @@ static void InitTileClipmasks() #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ +#endif } void FreeTileClipmasks() { +#if 0 #if defined(TARGET_X11) int i; @@ -399,742 +208,301 @@ void FreeTileClipmasks() #endif #endif /* TARGET_X11 */ +#endif } -void InitGfx() +void FreeGadgets() { -#if 0 + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} + +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); + + gadgets_initialized = TRUE; +} + +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i; -#endif - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); - /* create additional image buffers for double-buffering */ - bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); +} -#if 0 - pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); +static int getFontBitmapID(int font_nr) +{ + int special = -1; + + if (game_status == MAINMENU || game_status == TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == CHOOSELEVEL) + special = GFX_SPECIAL_ARG_LEVELS; + else if (game_status == HALLOFFAME) + special = GFX_SPECIAL_ARG_SCORES; + else if (game_status == LEVELED) + special = GFX_SPECIAL_ARG_EDITOR; + else if (game_status == HELPSCREEN) + special = GFX_SPECIAL_ARG_INFO; + else if (game_status == SETUP) + special = GFX_SPECIAL_ARG_SETUP; + else if (game_status == PSEUDO_PREVIEW) + special = GFX_SPECIAL_ARG_PREVIEW; + else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} - InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); -#else - bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; - InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); -#endif + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + return; + } - DrawInitText("Loading graphics:", 120, FC_GREEN); + /* ---------- initialize font graphic definitions ---------- */ -#if 0 - for (i=0; i -1; i++) { -#if 0 - if (i != PIX_FONT_SMALL) -#endif + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special != -1) + continue; + + font_info[font_nr].graphic = graphic; + } + + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) { - DrawInitText(image_filename[i], 150, FC_YELLOW); + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } + + /* initialize special font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - pix[i] = LoadCustomImage(image_filename[i]); + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } } -#endif -#if 0 - InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL], - pix[PIX_FONT_EM]); -#endif + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - InitTileClipmasks(); -} + if (font_nr < 0) + continue; -void InitGfxBackground() -{ - int x, y; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } - drawto = backbuffer; - fieldbuffer = bitmap_db_field; - SetDrawtoField(DRAW_BACKBUFFER); + /* ---------- initialize font bitmap array ---------- */ - BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + if (font_bitmap_info != NULL) + free(font_bitmap_info); - for (x=0; xidentifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; - boolean redraw_screen = FALSE; + /* ---------- initialize font bitmap definitions ---------- */ - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; + for (i=0; i < NUM_FONTS; i++) + { + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - return; + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } + } -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); +} - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) - { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; - - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; - - leveldir_current_identifier = leveldir_current->identifier; - } - - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; - - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) - { -#if 0 - printf("CHANGED GFX: '%s' -> '%s'\n", - artwork.gfx_current_identifier, gfx_new_identifier); -#endif - -#if 0 - int i; -#endif - - setLevelArtworkDir(artwork.gfx_first); - - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - -#if 0 - for (i=0; iidentifier; -#endif - last_override_level_graphics = setup.override_level_graphics; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadSounds(snd_new_identifier); - - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - - InitReloadMusic(mus_new_identifier); - - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; - - redraw_screen = TRUE; - } - - if (redraw_screen) - { - InitGfxBackground(); - - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); - } - -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif -} - -void InitGadgets() -{ - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); -} - -void InitElementInfo() +void InitElementGraphicInfo() { -#if 0 - static struct - { - int element; - int graphic; - } - element_to_graphic[] = - { - { EL_EMPTY, GFX_LEERRAUM }, - { EL_SAND, GFX_ERDREICH }, - { EL_WALL, GFX_MAUERWERK }, - { EL_WALL_CRUMBLED, GFX_FELSBODEN }, - { EL_ROCK, GFX_FELSBROCKEN }, - { EL_EMERALD, GFX_EDELSTEIN }, - { EL_EXIT_CLOSED, GFX_AUSGANG_ZU }, - { EL_EXIT_OPENING, GFX_AUSGANG_ACT }, - { EL_EXIT_OPEN, GFX_AUSGANG_AUF }, - { EL_SP_EXIT_OPEN, GFX_SP_EXIT }, - { EL_PLAYER1, GFX_SPIELER1 }, - { EL_PLAYER2, GFX_SPIELER2 }, - { EL_PLAYER3, GFX_SPIELER3 }, - { EL_PLAYER4, GFX_SPIELER4 }, - { EL_BUG, GFX_KAEFER }, - { EL_BUG_RIGHT, GFX_KAEFER_RIGHT }, - { EL_BUG_UP, GFX_KAEFER_UP }, - { EL_BUG_LEFT, GFX_KAEFER_LEFT }, - { EL_BUG_DOWN, GFX_KAEFER_DOWN }, - { EL_SPACESHIP, GFX_FLIEGER }, - { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT }, - { EL_SPACESHIP_UP, GFX_FLIEGER_UP }, - { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT }, - { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN }, - { EL_BD_BUTTERFLY, GFX_BUTTERFLY }, - { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, - { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, - { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, - { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, - { EL_BD_FIREFLY, GFX_FIREFLY }, - { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, - { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP }, - { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, - { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, - { EL_YAMYAM, GFX_MAMPFER }, - { EL_ROBOT, GFX_ROBOT }, - { EL_STEELWALL, GFX_BETON }, - { EL_DIAMOND, GFX_DIAMANT }, - { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER }, - { EL_QUICKSAND_FULL, GFX_MORAST_VOLL }, - { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, - { EL_AMOEBA_DROP, GFX_TROPFEN }, - { EL_BOMB, GFX_BOMBE }, - { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF }, - { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, - { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, - { EL_ACID, GFX_SALZSAEURE }, - { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT }, - { EL_AMOEBA_WET, GFX_AMOEBE_NASS }, - { EL_AMOEBA_DRY, GFX_AMOEBE_NORM }, - { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL }, - { EL_BD_AMOEBA, GFX_AMOEBE_BD }, - { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM }, - { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, - { EL_NUT, GFX_KOKOSNUSS }, - { EL_GAMEOFLIFE, GFX_LIFE }, - { EL_BIOMAZE, GFX_LIFE_ASYNC }, - { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, - { EL_STONEBLOCK, GFX_BADEWANNE }, - { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 }, - { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 }, - { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 }, - { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 }, - { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 }, - { EL_ROBOT_WHEEL, GFX_ABLENK_AUS }, - { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN }, - { EL_KEY1, GFX_SCHLUESSEL1 }, - { EL_KEY2, GFX_SCHLUESSEL2 }, - { EL_KEY3, GFX_SCHLUESSEL3 }, - { EL_KEY4, GFX_SCHLUESSEL4 }, - { EL_GATE1, GFX_PFORTE1 }, - { EL_GATE2, GFX_PFORTE2 }, - { EL_GATE3, GFX_PFORTE3 }, - { EL_GATE4, GFX_PFORTE4 }, - { EL_GATE1_GRAY, GFX_PFORTE1X }, - { EL_GATE2_GRAY, GFX_PFORTE2X }, - { EL_GATE3_GRAY, GFX_PFORTE3X }, - { EL_GATE4_GRAY, GFX_PFORTE4X }, - { EL_DYNAMITE, GFX_DYNAMIT_AUS }, - { EL_PACMAN, GFX_PACMAN }, - { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, - { EL_PACMAN_UP, GFX_PACMAN_UP }, - { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, - { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, - { EL_INVISIBLE_WALL, GFX_UNSICHTBAR }, - { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON }, - { EL_WALL_EMERALD, GFX_ERZ_EDEL }, - { EL_WALL_DIAMOND, GFX_ERZ_DIAM }, - { EL_LAMP, GFX_BIRNE_AUS }, - { EL_LAMP_ACTIVE, GFX_BIRNE_EIN }, - { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL }, - { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER }, - { EL_WALL_GROWING, GFX_MAUER_LEBT }, - { EL_WALL_GROWING_X, GFX_MAUER_X }, - { EL_WALL_GROWING_Y, GFX_MAUER_Y }, - { EL_WALL_GROWING_XY, GFX_MAUER_XY }, - { EL_BD_DIAMOND, GFX_EDELSTEIN_BD }, - { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB }, - { EL_EMERALD_RED, GFX_EDELSTEIN_ROT }, - { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA }, - { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD }, - { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB }, - { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT }, - { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA }, - { EL_DARK_YAMYAM, GFX_MAMPFER2 }, - { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF }, - { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL }, - { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD }, - { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, - { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, - { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, - { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT }, - { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER }, - { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL }, - { EL_MOLE, GFX_MOLE }, - { EL_PENGUIN, GFX_PINGUIN }, - { EL_PIG, GFX_SCHWEIN }, - { EL_DRAGON, GFX_DRACHE }, - { EL_SATELLITE, GFX_SONDE }, - { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT }, - { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT }, - { EL_ARROW_BLUE_UP, GFX_PFEIL_UP }, - { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN }, - { EL_SPEED_PILL, GFX_SPEED_PILL }, - { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, - { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE }, - { EL_SP_ZONK, GFX_SP_ZONK }, - { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL }, - { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON }, - { EL_BLACK_ORB, GFX_BLACK_ORB }, - { EL_EM_GATE1, GFX_EM_GATE_1 }, - { EL_EM_GATE2, GFX_EM_GATE_2 }, - { EL_EM_GATE3, GFX_EM_GATE_3 }, - { EL_EM_GATE4, GFX_EM_GATE_4 }, - { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X }, - { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X }, - { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X }, - { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X }, - { EL_EM_KEY1_FILE, GFX_EM_KEY_1 }, - { EL_EM_KEY2_FILE, GFX_EM_KEY_2 }, - { EL_EM_KEY3_FILE, GFX_EM_KEY_3 }, - { EL_EM_KEY4_FILE, GFX_EM_KEY_4 }, - { EL_EM_KEY1, GFX_EM_KEY_1 }, - { EL_EM_KEY2, GFX_EM_KEY_2 }, - { EL_EM_KEY3, GFX_EM_KEY_3 }, - { EL_EM_KEY4, GFX_EM_KEY_4 }, - { EL_PEARL, GFX_PEARL }, - { EL_CRYSTAL, GFX_CRYSTAL }, - { EL_WALL_PEARL, GFX_WALL_PEARL }, - { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, - { EL_DOOR_WHITE, GFX_DOOR_WHITE }, - { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, - { EL_KEY_WHITE, GFX_KEY_WHITE }, - { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE }, - { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE }, - { EL_EXTRA_TIME, GFX_EXTRA_TIME }, - { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, - { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, - { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 }, - { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 }, - { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, - { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, - { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, - { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, - { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, - { EL_LANDMINE, GFX_LANDMINE }, - { EL_ENVELOPE, GFX_ENVELOPE }, - { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF }, - { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON }, - { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, - { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, - { EL_SIGN_STOP, GFX_SIGN_STOP }, - { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, - { EL_SIGN_PARKING, GFX_SIGN_PARKING }, - { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, - { EL_SIGN_HEART, GFX_SIGN_HEART }, - { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, - { EL_SIGN_ROUND, GFX_SIGN_ROUND }, - { EL_SIGN_EXIT, GFX_SIGN_EXIT }, - { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, - { EL_SIGN_OTHER, GFX_SIGN_OTHER }, - { EL_MOLE_LEFT, GFX_MOLE_LEFT }, - { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, - { EL_MOLE_UP, GFX_MOLE_UP }, - { EL_MOLE_DOWN, GFX_MOLE_DOWN }, - { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED }, - { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE }, - { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON }, - { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, - { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, - { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, - { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, - { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH }, - { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH }, - { EL_BALLOON, GFX_BALLOON }, - { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, - { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, - { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, - { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, - { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY }, - { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 }, - { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 }, - { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 }, - { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 }, - { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 }, - { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 }, - { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 }, - { EL_EMC_WALL4, GFX_EMC_WALL_4 }, - { EL_EMC_WALL5, GFX_EMC_WALL_5 }, - { EL_EMC_WALL6, GFX_EMC_WALL_6 }, - { EL_EMC_WALL7, GFX_EMC_WALL_7 }, - { EL_EMC_WALL8, GFX_EMC_WALL_8 }, - { EL_TUBE_ALL, GFX_TUBE_CROSS }, - { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, - { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, - { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT }, - { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT }, - { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP }, - { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN }, - { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, - { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, - { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, - { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, - { EL_SPRING, GFX_SPRING }, - { EL_SPRING_MOVING, GFX_SPRING }, - { EL_TRAP, GFX_TRAP_INACTIVE }, - { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, - { EL_BD_WALL, GFX_BD_WALL }, - { EL_BD_ROCK, GFX_BD_ROCK }, - { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, - { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, - { -1, -1 } - }; - - static struct - { - int element; - int graphic_left; - int graphic_right; - int graphic_up; - int graphic_down; - } - element_to_direction_graphic[] = - { - { - EL_PLAYER1, - IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT, - IMG_PLAYER1_UP, IMG_PLAYER1_DOWN - }, - { - EL_PLAYER2, - IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT, - IMG_PLAYER2_UP, IMG_PLAYER2_DOWN - }, - { - EL_PLAYER3, - IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT, - IMG_PLAYER3_UP, IMG_PLAYER3_DOWN - }, - { - EL_PLAYER4, - IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT, - IMG_PLAYER4_UP, IMG_PLAYER4_DOWN - }, - { - EL_SP_MURPHY, - IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, - IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN - }, - { - EL_SP_SNIKSNAK, - IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, - IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN - }, - { - EL_BUG, - IMG_BUG_LEFT, IMG_BUG_RIGHT, - IMG_BUG_UP, IMG_BUG_DOWN - }, - { - EL_SPACESHIP, - IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, - IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN - }, - { - EL_PACMAN, - IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, - IMG_PACMAN_UP, IMG_PACMAN_DOWN - }, - { - EL_MOLE, - IMG_MOLE_LEFT, IMG_MOLE_RIGHT, - IMG_MOLE_UP, IMG_MOLE_DOWN - }, - { - EL_PENGUIN, - IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT, - IMG_PENGUIN_UP, IMG_PENGUIN_DOWN - }, - { - EL_PIG, - IMG_PIG_LEFT, IMG_PIG_RIGHT, - IMG_PIG_UP, IMG_PIG_DOWN - }, - { - EL_DRAGON, - IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, - IMG_DRAGON_UP, IMG_DRAGON_DOWN - }, - { - -1, - -1, -1, - -1, -1 - } - }; -#endif - + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i, act, dir; /* set values to -1 to identify later as "uninitialized" values */ - for (i=0; i -1; i++) { - int nr_element = i - EL_SP_START; - int gfx_per_line = 8; - int nr_graphic = - (nr_element / gfx_per_line) * SP_PER_LINE + - (nr_element % gfx_per_line); + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; - element_info[i].graphic[GFX_ACTION_DEFAULT] = - GFX_START_ROCKSSP + nr_graphic; - } -#endif + if (graphic_info[graphic].bitmap == NULL) + continue; -#if 0 - /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */ - i = 0; - while (element_to_graphic[i].element > -1) - { - int element = element_to_graphic[i].element; - int graphic = element_to_graphic[i].graphic; + if (action < 0) + action = ACTION_DEFAULT; - element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic; - i++; + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } - /* this initializes special graphics for left/right/up/down directions */ - i = 0; - while (element_to_direction_graphic[i].element > -1) + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - int element = element_to_direction_graphic[i].element; - - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] = - element_to_direction_graphic[i].graphic_left; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] = - element_to_direction_graphic[i].graphic_right; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] = - element_to_direction_graphic[i].graphic_up; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] = - element_to_direction_graphic[i].graphic_down; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE; - i++; - } -#else + if (graphic_info[graphic].bitmap == NULL) + continue; - i = 0; - while (element_to_graphic[i].element > -1) - { - int element = element_to_graphic[i].element; - int direction = element_to_graphic[i].direction; - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + if (action < 0) + action = ACTION_DEFAULT; if (direction > -1) - { - direction = MV_DIR_BIT(direction); - element_info[element].direction_graphic[action][direction] = graphic; - } else element_info[element].graphic[action] = graphic; - - i++; } /* now set all '-1' values to element specific default values */ - for (i=0; i -1; i++) { - /* always start with reliable default values */ - graphic_info[i].bitmap = NULL; - graphic_info[i].src_x = 0; - graphic_info[i].src_y = 0; + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; - getGraphicSource(i, &graphic_info[i].bitmap, - &graphic_info[i].src_x, &graphic_info[i].src_y); - } -#endif + if (base_redefined && !special_redefined) + continue; - /* set temporary graphics action field to default value */ - for (i=0; i -1) + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; - if (action == -1) - action = GFX_ACTION_DEFAULT; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; + } +} - gfx_action[graphic] = action; +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; - i++; + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + if (src_bitmap) + { + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - for (i=0; i 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; + if (graphic_info != NULL) + free(graphic_info); - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); -#if 1 - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; - if (new_graphic_info[i].anim_start_frame == -1) - new_graphic_info[i].anim_start_frame = 0; - else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - - new_graphic_info[i].anim_start_frame - 1; -#else - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; - if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */ +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); + + /* now check if no animation frames are outside of the loaded image */ - /* now check if the loaded image is large enough for the animation */ - last_frame = new_graphic_info[i].anim_frames - 1; + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + + last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); - if (src_x + TILEX > src_bitmap->width || + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i); + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y); - if (src_x + MINI_TILEX > src_bitmap->width || - src_y + MINI_TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i); +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } - getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y); - if (src_x + MICRO_TILEX > src_bitmap->width || - src_y + MICRO_TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i); + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); -#if 0 - { - int j; + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - if (i == IMG_EMERALD) - { - for (j=0; j %d\n", image_config_suffix[j].token, parameter[j]); - printf("-> %d\n", new_graphic_info[i].anim_frames); - printf("\n"); - } - } + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); #endif - } +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); -#if 0 - printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); - printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); - - graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK].src_x = 0; - graphic_info[GFX_ABLENK].src_y = 0; - - graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; - graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; - graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; - graphic_info[GFX_ABLENK + 1].src_y = 0; - graphic_info[GFX_ABLENK + 2].src_y = 0; - graphic_info[GFX_ABLENK + 3].src_y = 0; + clipmasks_initialized = TRUE; #endif } -static void InitSoundInfo() +static void InitElementSoundInfo() { - sound_files = getCurrentSoundList(); - - /* initialize sound effect lookup table for element actions */ - InitGameSound(); -} + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; -void InitElementProperties() -{ - int i, j; + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; - static int ep_amoebalive[] = + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) { - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; - static int ep_amoeboid[] = + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); - - static int ep_schluessel[] = - { - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4 - }; - static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ +} + +void InitElementProperties() +{ + int i, j; + + static int ep_amoebalive[] = + { + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_amoeboid[] = + { + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 + }; static int ep_pforte[] = { - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1393,7 +1136,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1403,18 +1146,17 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); static int ep_solid[] = { - EL_STEELWALL, EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, EL_WALL_CRUMBLED, EL_EXIT_CLOSED, @@ -1425,8 +1167,8 @@ void InitElementProperties() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, - EL_QUICKSAND_FULL, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, EL_QUICKSAND_FILLING, EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL, @@ -1441,55 +1183,72 @@ void InitElementProperties() EL_BD_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FILLING, EL_BD_MAGIC_WALL_DEAD, - EL_GAMEOFLIFE, + EL_GAME_OF_LIFE, EL_BIOMAZE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, EL_SP_EXIT_OPEN, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, - EL_LIGHT_SWITCH, - EL_LIGHT_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1503,37 +1262,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1542,7 +1291,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1552,44 +1301,44 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); - static int ep_massive[] = + static int ep_indestructible[] = { EL_STEELWALL, EL_ACID, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, @@ -1605,27 +1354,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1634,7 +1383,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1644,9 +1393,9 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); static int ep_slippery[] = { @@ -1668,22 +1417,22 @@ void InitElementProperties() EL_TIME_ORB_EMPTY, EL_LAMP_ACTIVE, EL_LAMP, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, EL_STEELWALL_SLANTED, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); static int ep_enemy[] = { @@ -1696,56 +1445,56 @@ void InitElementProperties() EL_ROBOT, EL_PACMAN, EL_SP_SNIKSNAK, - EL_SP_ELECTRON + EL_SP_ELECTRON, + -1 }; - static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); static int ep_mauer[] = { EL_STEELWALL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_EXIT_CLOSED, EL_EXIT_OPENING, EL_EXIT_OPEN, EL_WALL, EL_WALL_CRUMBLED, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_WALL_GROWING_ACTIVE, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, @@ -1755,20 +1504,20 @@ void InitElementProperties() EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { @@ -1794,9 +1543,9 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); static int ep_can_smash[] = { @@ -1808,14 +1557,6 @@ void InitElementProperties() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, EL_BOMB, EL_NUT, EL_AMOEBA_DROP, @@ -1827,9 +1568,9 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); static int ep_can_change[] = { @@ -1840,9 +1581,9 @@ void InitElementProperties() EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, - EL_DIAMOND + EL_DIAMOND, + -1 }; - static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); static int ep_can_move[] = { @@ -1862,9 +1603,9 @@ void InitElementProperties() EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING + EL_SPRING, + -1 }; - static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); static int ep_could_move[] = { @@ -1887,18 +1628,18 @@ void InitElementProperties() EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_LEFT, - EL_PACMAN_DOWN + EL_PACMAN_DOWN, + -1 }; - static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); static int ep_dont_touch[] = { EL_BUG, EL_SPACESHIP, EL_BD_BUTTERFLY, - EL_BD_FIREFLY + EL_BD_FIREFLY, + -1 }; - static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); static int ep_dont_go_to[] = { @@ -1916,11 +1657,11 @@ void InitElementProperties() EL_SP_ELECTRON, EL_SP_BUGGY_BASE_ACTIVE, EL_TRAP_ACTIVE, - EL_LANDMINE + EL_LANDMINE, + -1 }; - static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); - static int ep_mampf2[] = + static int ep_food_dark_yamyam[] = { EL_SAND, EL_BUG, @@ -1943,9 +1684,9 @@ void InitElementProperties() EL_EMERALD_PURPLE, EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { @@ -1960,7 +1701,7 @@ void InitElementProperties() EL_EXIT_CLOSED, EL_EXIT_OPEN, EL_STEELWALL, - EL_PLAYER1, + EL_PLAYER_1, EL_BD_FIREFLY, EL_BD_FIREFLY_1, EL_BD_FIREFLY_2, @@ -1972,9 +1713,9 @@ void InitElementProperties() EL_BD_BUTTERFLY_3, EL_BD_BUTTERFLY_4, EL_BD_AMOEBA, - EL_CHAR_QUESTION + EL_CHAR_QUESTION, + -1 }; - static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { @@ -1983,10 +1724,10 @@ void InitElementProperties() EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, - EL_PLAYER1, - EL_INVISIBLE_STEELWALL + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 }; - static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { @@ -1995,9 +1736,9 @@ void InitElementProperties() EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, - EL_DIAMOND + EL_DIAMOND, + -1 }; - static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); static int ep_inactive[] = { @@ -2011,30 +1752,30 @@ void InitElementProperties() EL_QUICKSAND_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, @@ -2045,19 +1786,19 @@ void InitElementProperties() EL_WALL_DIAMOND, EL_WALL_BD_DIAMOND, EL_WALL_EMERALD_YELLOW, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, EL_WALL_EMERALD_RED, EL_WALL_EMERALD_PURPLE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, @@ -2066,47 +1807,47 @@ void InitElementProperties() EL_BLOCKED, EL_SP_EMPTY, EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SP_DISK_RED, EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -2120,33 +1861,34 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); static int ep_explosive[] = { EL_BOMB, EL_DYNAMITE_ACTIVE, EL_DYNAMITE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, EL_BUG, EL_MOLE, EL_PENGUIN, @@ -2158,11 +1900,11 @@ void InitElementProperties() EL_SP_DISK_YELLOW, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); - static int ep_mampf3[] = + static int ep_food_penguin[] = { EL_EMERALD, EL_BD_DIAMOND, @@ -2171,9 +1913,9 @@ void InitElementProperties() EL_EMERALD_PURPLE, EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); static int ep_pushable[] = { @@ -2190,130 +1932,120 @@ void InitElementProperties() EL_SP_DISK_YELLOW, EL_BALLOON, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); static int ep_player[] = { - EL_PLAYER1, - EL_PLAYER2, - EL_PLAYER3, - EL_PLAYER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 }; - static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); - static int ep_has_content[] = + static int ep_walkable_over[] = { - EL_YAMYAM, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */ + /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */ + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + -1 }; - static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); - static int ep_eatable[] = + static int ep_diggable[] = { EL_SAND, EL_SP_BASE, EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, EL_TRAP, EL_INVISIBLE_SAND, - EL_INVISIBLE_SAND_ACTIVE + EL_INVISIBLE_SAND_ACTIVE, +#if 0 + EL_LANDMINE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 }; - static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); - static int ep_sp_element[] = + static int ep_collectible[] = { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ - EL_INVISIBLE_WALL, - /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 }; - static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); - - static int ep_quick_gate[] = - { - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + + static int ep_walkable_through[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN + EL_TIMEGATE_OPEN, + -1 }; - static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); static int ep_over_player[] = { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_ALL, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -2323,74 +2055,75 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE, + -1 }; - static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT1_MIDDLE, - EL_CONVEYOR_BELT1_RIGHT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT2_MIDDLE, - EL_CONVEYOR_BELT2_RIGHT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT3_MIDDLE, - EL_CONVEYOR_BELT3_RIGHT, - EL_CONVEYOR_BELT4_LEFT, - EL_CONVEYOR_BELT4_MIDDLE, - EL_CONVEYOR_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 }; - static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); static int ep_belt_active[] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT1_RIGHT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT2_RIGHT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT3_RIGHT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; - static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); static int ep_belt_switch[] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; - static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); - static int ep_tube[] = + static int ep_walkable_under[] = { - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -2400,156 +2133,225 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + -1 }; - static long ep2_bit[] = + + static int ep_has_content[] = { - EP_BIT_BELT, - EP_BIT_BELT_ACTIVE, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb + + static int ep_solid_new[] = + { + -1 }; - static int *ep2_array[] = + + static struct { - ep_belt, - ep_belt_active, - ep_belt_switch, - ep_tube + int *elements; + int property; + } element_properties[] = + { + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED }, + { ep_pforte, EP_PFORTE }, + { ep_solid, EP_SOLID }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_enemy, EP_ENEMY }, + { ep_mauer, EP_MAUER }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash, EP_CAN_SMASH }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_could_move, EP_COULD_MOVE }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_dont_go_to, EP_DONT_GO_TO }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_inactive, EP_INACTIVE }, + { ep_explosive, EP_EXPLOSIVE }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_pushable, EP_PUSHABLE }, + { ep_player, EP_PLAYER }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_diggable, EP_DIGGABLE }, + { ep_collectible, EP_COLLECTIBLE }, + { ep_walkable_through, EP_WALKABLE_THROUGH }, + { ep_over_player, EP_OVER_PLAYER }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_has_content, EP_HAS_CONTENT }, + { ep_solid_new, EP_SOLID_NEW }, + { NULL, -1 } }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num + +#if 0 + static int active_properties[] = + { + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_PFORTE, + EP_SOLID, + EP_ENEMY, + EP_MAUER, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_CHANGE, + EP_CAN_MOVE, + EP_COULD_MOVE, + EP_DONT_TOUCH, + EP_DONT_GO_TO, + EP_GEM, + EP_EXPLOSIVE, + EP_PUSHABLE, + EP_PLAYER, + EP_HAS_CONTENT, + EP_DIGGABLE, + EP_WALKABLE_THROUGH, + EP_OVER_PLAYER, + EP_ACTIVE_BOMB, + + EP_BELT, + EP_BELT_ACTIVE, + EP_BELT_SWITCH, + EP_WALKABLE_UNDER, + EP_EM_SLIPPERY_WALL, + EP_CAN_BE_CRUMBLED, }; - static int *ep2_num[] = +#endif + + /* always start with reliable default values (no properties) */ + for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_image_tokens[] = + { + "name", + "sort_priority", + "global.num_toons", + "menu.draw_xoffset", + "menu.draw_yoffset", + "menu.draw_xoffset.MAIN", + "menu.draw_yoffset.MAIN", + "door.step_offset", + "door.step_delay", + NULL + }; + static char *ignore_sound_tokens[] = + { + "name", + "sort_priority", + NULL + }; int i; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); #endif + exit(0); /* never reached */ + } + + InitSetup(); + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementProperties(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = MAINMENU; + + DrawMainMenu(); + + InitNetworkServer(); +} + +void CloseAllAndExit(int exit_value) +{ StopSounds(); FreeAllSounds(); FreeAllMusic(); CloseAudio(); /* called after freeing sounds (needed for SDL) */ FreeAllImages(); - FreeTileClipmasks(); -#if 0 - for (i=0; i