X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=4735f046993612345e497337e7cf6e87e00ab436;hp=c975ec616a5d194cf485ef238d3027fd15c7f362;hb=e14d20831f1abdbcfccd5c8afcaf715e3849f468;hpb=bc76bd63993e350f699d1420ebd9ae3ac573f407 diff --git a/src/init.c b/src/init.c index c975ec61..d5a66835 100644 --- a/src/init.c +++ b/src/init.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* init.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// init.c +// ============================================================================ #include "libgame/libgame.h" @@ -23,7 +21,7 @@ #include "files.h" #include "network.h" #include "netserv.h" -#include "cartoons.h" +#include "anim.h" #include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ @@ -32,12 +30,15 @@ #include "conf_fnt.c" /* include auto-generated data structure definitions */ #include "conf_g2s.c" /* include auto-generated data structure definitions */ #include "conf_g2m.c" /* include auto-generated data structure definitions */ +#include "conf_act.c" /* include auto-generated data structure definitions */ #define CONFIG_TOKEN_FONT_INITIAL "font.initial" +#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy" static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; +static struct GraphicInfo anim_initial; static int copy_properties[][5] = { @@ -82,6 +83,56 @@ static int copy_properties[][5] = } }; + +/* forward declaration for internal use */ +static int get_graphic_parameter_value(char *, char *, int); + + +void DrawInitAnim() +{ + struct GraphicInfo *graphic_info_last = graphic_info; + int graphic = 0; + static unsigned int action_delay = 0; + unsigned int action_delay_value = GameFrameDelay; + int sync_frame = FrameCounter; + int x, y; + + if (game_status != GAME_MODE_LOADING) + return; + + if (anim_initial.bitmap == NULL || window == NULL) + return; + + if (!DelayReached(&action_delay, action_delay_value)) + return; + + if (init_last.busy.x == -1) + init_last.busy.x = WIN_XSIZE / 2; + if (init_last.busy.y == -1) + init_last.busy.y = WIN_YSIZE / 2; + + x = ALIGNED_TEXT_XPOS(&init_last.busy); + y = ALIGNED_TEXT_YPOS(&init_last.busy); + + graphic_info = &anim_initial; /* graphic == 0 => anim_initial */ + + if (sync_frame % anim_initial.anim_delay == 0) + { + Bitmap *src_bitmap; + int src_x, src_y; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int frame = getGraphicAnimationFrame(graphic, sync_frame); + + getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y); + } + + graphic_info = graphic_info_last; + + FrameCounter++; +} + void FreeGadgets() { FreeLevelEditorGadgets(); @@ -104,18 +155,37 @@ void InitGadgets() CreateToolButtons(); CreateScreenGadgets(); + InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting); + gadgets_initialized = TRUE; } -inline void InitElementSmallImagesScaledUp(int graphic) +inline static void InitElementSmallImagesScaledUp(int graphic) { - CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor); + struct GraphicInfo *g = &graphic_info[graphic]; + + // create small and game tile sized bitmaps (and scale up, if needed) + CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size); } void InitElementSmallImages() { + print_timestamp_init("InitElementSmallImages"); + static int special_graphics[] = { + IMG_FLAMES_1_LEFT, + IMG_FLAMES_2_LEFT, + IMG_FLAMES_3_LEFT, + IMG_FLAMES_1_RIGHT, + IMG_FLAMES_2_RIGHT, + IMG_FLAMES_3_RIGHT, + IMG_FLAMES_1_UP, + IMG_FLAMES_2_UP, + IMG_FLAMES_3_UP, + IMG_FLAMES_1_DOWN, + IMG_FLAMES_2_DOWN, + IMG_FLAMES_3_DOWN, IMG_EDITOR_ELEMENT_BORDER, IMG_EDITOR_ELEMENT_BORDER_INPUT, IMG_EDITOR_CASCADE_LIST, @@ -126,30 +196,93 @@ void InitElementSmallImages() int num_property_mappings = getImageListPropertyMappingSize(); int i; - /* initialize normal images from static configuration */ + print_timestamp_time("getImageListPropertyMapping/Size"); + + print_timestamp_init("InitElementSmallImagesScaledUp (1)"); + /* initialize normal element images from static configuration */ for (i = 0; element_to_graphic[i].element > -1; i++) InitElementSmallImagesScaledUp(element_to_graphic[i].graphic); + print_timestamp_done("InitElementSmallImagesScaledUp (1)"); - /* initialize special images from static configuration */ + /* initialize special element images from static configuration */ for (i = 0; element_to_special_graphic[i].element > -1; i++) InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic); + print_timestamp_time("InitElementSmallImagesScaledUp (2)"); - /* initialize images from dynamic configuration (may be elements or other) */ + /* initialize element images from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) - InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); + if (property_mapping[i].base_index < MAX_NUM_ELEMENTS) + InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); + print_timestamp_time("InitElementSmallImagesScaledUp (3)"); - /* initialize special images from above list (non-element images) */ + /* initialize special non-element images from above list */ for (i = 0; special_graphics[i] > -1; i++) InitElementSmallImagesScaledUp(special_graphics[i]); + print_timestamp_time("InitElementSmallImagesScaledUp (4)"); + + print_timestamp_done("InitElementSmallImages"); +} + +inline static void InitScaledImagesScaledUp(int graphic) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + + ScaleImage(graphic, g->scale_up_factor); } void InitScaledImages() { + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i; /* scale normal images from static configuration, if not already scaled */ for (i = 0; i < NUM_IMAGE_FILES; i++) - ScaleImage(i, graphic_info[i].scale_up_factor); + InitScaledImagesScaledUp(i); + + /* scale images from dynamic configuration, if not already scaled */ + for (i = 0; i < num_property_mappings; i++) + InitScaledImagesScaledUp(property_mapping[i].artwork_index); +} + +void InitBitmapPointers() +{ + int num_images = getImageListSize(); + int i; + + // standard size bitmap may have changed -- update default bitmap pointer + for (i = 0; i < num_images; i++) + if (graphic_info[i].bitmaps) + graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD]; +} + +void InitImageTextures() +{ + int i, j, k; + + FreeAllImageTextures(); + + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + + for (i = 0; i < MAX_NUM_TOONS; i++) + CreateImageTextures(IMG_TOON_1 + i); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + { + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + { + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + { + int graphic = global_anim_info[i].graphic[j][k]; + + if (graphic == IMG_UNDEFINED) + continue; + + CreateImageTextures(graphic); + } + } + } } #if 1 @@ -161,16 +294,24 @@ void SetBitmaps_EM(Bitmap **em_bitmap) } #endif +#if 0 +/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ +void SetBitmaps_SP(Bitmap **sp_bitmap) +{ + *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap; +} +#endif + static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + /* (special case: do not use special font for GAME_MODE_LOADING) */ + if (game_status >= GAME_MODE_TITLE_INITIAL && + game_status <= GAME_MODE_PSEUDO_PREVIEW) special = game_status; else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; - else if (game_status == GAME_MODE_PLAYING) - special = GFX_SPECIAL_ARG_DOOR; if (special != -1) return font_info[font_nr].special_bitmap_id[special]; @@ -178,6 +319,17 @@ static int getFontBitmapID(int font_nr) return font_nr; } +static int getFontFromToken(char *token) +{ + char *value = getHashEntry(font_token_hash, token); + + if (value != NULL) + return atoi(value); + + /* if font not found, use reliable default value */ + return FONT_INITIAL_1; +} + void InitFontGraphicInfo() { static struct FontBitmapInfo *font_bitmap_info = NULL; @@ -188,7 +340,8 @@ void InitFontGraphicInfo() if (graphic_info == NULL) /* still at startup phase */ { - InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); + InitFontInfo(font_initial, NUM_INITIAL_FONTS, + getFontBitmapID, getFontFromToken); return; } @@ -230,18 +383,21 @@ void InitFontGraphicInfo() int graphic = font_to_graphic[i].graphic; int base_graphic = font2baseimg(font_nr); - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + if (IS_SPECIAL_GFX_ARG(special)) { boolean base_redefined = getImageListEntryFromImageID(base_graphic)->redefined; boolean special_redefined = getImageListEntryFromImageID(graphic)->redefined; + boolean special_cloned = (graphic_info[graphic].clone_from != -1); /* if the base font ("font.title_1", for example) has been redefined, but not the special font ("font.title_1.LEVELS", for example), do not use an existing (in this case considered obsolete) special font anymore, but use the automatically determined default font */ - if (base_redefined && !special_redefined) + /* special case: cloned special fonts must be explicitly redefined, + but are not automatically redefined by redefining base font */ + if (base_redefined && !special_redefined && !special_cloned) continue; font_info[font_nr].special_graphic[special] = graphic; @@ -250,7 +406,7 @@ void InitFontGraphicInfo() } } - /* initialize special element/graphic mapping from dynamic configuration */ + /* initialize special font/graphic mapping from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) { int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; @@ -260,7 +416,7 @@ void InitFontGraphicInfo() if (font_nr < 0) continue; - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + if (IS_SPECIAL_GFX_ARG(special)) { font_info[font_nr].special_graphic[special] = graphic; font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; @@ -268,6 +424,93 @@ void InitFontGraphicInfo() } } + /* correct special font/graphic mapping for cloned fonts for downwards + compatibility of PREVIEW fonts -- this is only needed for implicit + redefinition of special font by redefined base font, and only if other + fonts are cloned from this special font (like in the "Zelda" level set) */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (IS_SPECIAL_GFX_ARG(special)) + { + boolean special_redefined = + getImageListEntryFromImageID(graphic)->redefined; + boolean special_cloned = (graphic_info[graphic].clone_from != -1); + + if (special_cloned && !special_redefined) + { + int j; + + for (j = 0; font_to_graphic[j].font_nr > -1; j++) + { + int font_nr2 = font_to_graphic[j].font_nr; + int special2 = font_to_graphic[j].special; + int graphic2 = font_to_graphic[j].graphic; + + if (IS_SPECIAL_GFX_ARG(special2) && + graphic2 == graphic_info[graphic].clone_from) + { + font_info[font_nr].special_graphic[special] = + font_info[font_nr2].special_graphic[special2]; + font_info[font_nr].special_bitmap_id[special] = + font_info[font_nr2].special_bitmap_id[special2]; + } + } + } + } + } + + /* reset non-redefined ".active" font graphics if normal font is redefined */ + /* (this different treatment is needed because normal and active fonts are + independently defined ("active" is not a property of font definitions!) */ + for (i = 0; i < NUM_FONTS; i++) + { + int font_nr_base = i; + int font_nr_active = FONT_ACTIVE(font_nr_base); + + /* check only those fonts with exist as normal and ".active" variant */ + if (font_nr_base != font_nr_active) + { + int base_graphic = font_info[font_nr_base].graphic; + int active_graphic = font_info[font_nr_active].graphic; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* if the base font ("font.menu_1", for example) has been redefined, + but not the active font ("font.menu_1.active", for example), do not + use an existing (in this case considered obsolete) active font + anymore, but use the automatically determined default font */ + if (base_redefined && !active_redefined) + font_info[font_nr_active].graphic = base_graphic; + + /* now also check each "special" font (which may be the same as above) */ + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int base_graphic = font_info[font_nr_base].special_graphic[j]; + int active_graphic = font_info[font_nr_active].special_graphic[j]; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* same as above, but check special graphic definitions, for example: + redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */ + if (base_redefined && !active_redefined) + { + font_info[font_nr_active].special_graphic[j] = + font_info[font_nr_base].special_graphic[j]; + font_info[font_nr_active].special_bitmap_id[j] = + font_info[font_nr_base].special_bitmap_id[j]; + } + } + } + } + /* ---------- initialize font bitmap array ---------- */ if (font_bitmap_info != NULL) @@ -295,7 +538,7 @@ void InitFontGraphicInfo() if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) { graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; - graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE; } /* copy font relevant information from graphics information */ @@ -317,7 +560,178 @@ void InitFontGraphicInfo() } } - InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); + InitFontInfo(font_bitmap_info, num_font_bitmaps, + getFontBitmapID, getFontFromToken); +} + +void InitGlobalAnimGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, j, k; + + if (graphic_info == NULL) /* still at startup phase */ + return; + + /* always start with reliable default values (no global animations) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].graphic[j][k] = IMG_UNDEFINED; + + /* initialize global animation definitions from static configuration */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + { + int j = GLOBAL_ANIM_ID_PART_BASE; + int k = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i; + } + + /* initialize global animation definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].graphic[part_nr][special] = graphic; + + /* fix default value for ".draw_masked" (for backward compatibility) */ + struct GraphicInfo *g = &graphic_info[graphic]; + struct FileInfo *image = getImageListEntryFromImageID(graphic); + char **parameter_raw = image->parameter; + int p = GFX_ARG_DRAW_MASKED; + int draw_masked = get_graphic_parameter_value(parameter_raw[p], + image_config_suffix[p].token, + image_config_suffix[p].type); + + /* if ".draw_masked" parameter is undefined, use default value "TRUE" */ + if (draw_masked == ARG_UNDEFINED_VALUE) + g->draw_masked = TRUE; + } + +#if 0 + printf("::: InitGlobalAnimGraphicInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED && + graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].graphic[j][k]); +#endif +} + +void InitGlobalAnimSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, k; + + /* always start with reliable default values (no global animation sounds) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].sound[j][k] = SND_UNDEFINED; + + /* initialize global animation sound definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int sound = property_mapping[i].artwork_index; + + // sound uses control definition; map it to position of graphic (artwork) + anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].sound[part_nr][special] = sound; + } + +#if 0 + printf("::: InitGlobalAnimSoundInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].sound[j][k] != SND_UNDEFINED) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].sound[j][k]); +#endif +} + +void InitGlobalAnimMusicInfo() +{ + struct PropertyMapping *property_mapping = getMusicListPropertyMapping(); + int num_property_mappings = getMusicListPropertyMappingSize(); + int i, j, k; + + /* always start with reliable default values (no global animation music) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].music[j][k] = MUS_UNDEFINED; + + /* initialize global animation music definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext2_index; + int music = property_mapping[i].artwork_index; + + // music uses control definition; map it to position of graphic (artwork) + anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].music[part_nr][special] = music; + } + +#if 0 + printf("::: InitGlobalAnimMusicInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].music[j][k] != MUS_UNDEFINED) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].music[j][k]); +#endif } void InitElementGraphicInfo() @@ -345,6 +759,8 @@ void InitElementGraphicInfo() } } + UPDATE_BUSY_STATE(); + /* initialize normal element/graphic mapping from static configuration */ for (i = 0; element_to_graphic[i].element > -1; i++) { @@ -475,12 +891,9 @@ void InitElementGraphicInfo() } } -#if 1 /* set hardcoded definitions for some runtime elements without graphic */ element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD; -#endif -#if 1 /* set hardcoded definitions for some internal elements without graphic */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -489,7 +902,6 @@ void InitElementGraphicInfo() else if (IS_EDITOR_CASCADE_ACTIVE(i)) element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE; } -#endif /* now set all undefined/invalid graphics to -1 to set to default after it */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) @@ -519,6 +931,8 @@ void InitElementGraphicInfo() } } + UPDATE_BUSY_STATE(); + /* adjust graphics with 2nd tile for movement according to direction (do this before correcting '-1' values to minimize calculations) */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) @@ -553,14 +967,12 @@ void InitElementGraphicInfo() (move_dir == MV_BIT_UP && !front_is_left_or_upper) || (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) || (move_dir == MV_BIT_DOWN && front_is_left_or_upper))); - Bitmap *dummy; /* swap frontside and backside graphic tile coordinates, if needed */ if (swap_movement_tiles_always || swap_movement_tiles_autodetected) { /* get current (wrong) backside tile coordinates */ - getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back, - TRUE); + getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE); /* set frontside tile coordinates to backside tile coordinates */ g->src_x = src_x_back; @@ -578,6 +990,8 @@ void InitElementGraphicInfo() } } + UPDATE_BUSY_STATE(); + /* now set all '-1' values to element specific default values */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -588,14 +1002,9 @@ void InitElementGraphicInfo() if (default_graphic == -1) default_graphic = IMG_UNKNOWN; -#if 1 + if (default_crumbled == -1) default_crumbled = default_graphic; -#else - /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ - if (default_crumbled == -1) - default_crumbled = IMG_EMPTY; -#endif for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { @@ -606,14 +1015,9 @@ void InitElementGraphicInfo() if (default_direction_graphic[dir] == -1) default_direction_graphic[dir] = default_graphic; -#if 1 + if (default_direction_crumbled[dir] == -1) default_direction_crumbled[dir] = default_direction_graphic[dir]; -#else - /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ - if (default_direction_crumbled[dir] == -1) - default_direction_crumbled[dir] = default_crumbled; -#endif } for (act = 0; act < NUM_ACTIONS; act++) @@ -649,7 +1053,6 @@ void InitElementGraphicInfo() if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1) default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act]; -#if 1 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ /* !!! make this better !!! */ if (i == EL_EMPTY_SPACE) @@ -657,18 +1060,12 @@ void InitElementGraphicInfo() default_action_graphic = element_info[EL_DEFAULT].graphic[act]; default_action_crumbled = element_info[EL_DEFAULT].crumbled[act]; } -#endif if (default_action_graphic == -1) default_action_graphic = default_graphic; -#if 1 + if (default_action_crumbled == -1) default_action_crumbled = default_action_graphic; -#else - /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ - if (default_action_crumbled == -1) - default_action_crumbled = default_crumbled; -#endif for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { @@ -690,20 +1087,9 @@ void InitElementGraphicInfo() element_info[i].direction_graphic[act][dir] = default_action_direction_graphic; -#if 1 if (default_action_direction_crumbled == -1) default_action_direction_crumbled = element_info[i].direction_graphic[act][dir]; -#else - if (default_action_direction_crumbled == -1) - default_action_direction_crumbled = - (act_remove ? default_remove_graphic : - act_turning ? - element_info[i].direction_crumbled[ACTION_TURNING][dir] : - default_action_crumbled != default_crumbled ? - default_action_crumbled : - default_direction_crumbled[dir]); -#endif if (element_info[i].direction_crumbled[act][dir] == -1) element_info[i].direction_crumbled[act][dir] = @@ -716,60 +1102,13 @@ void InitElementGraphicInfo() (act_remove ? default_remove_graphic : act_turning ? element_info[i].graphic[ACTION_TURNING] : default_action_graphic); -#if 1 + if (element_info[i].crumbled[act] == -1) element_info[i].crumbled[act] = element_info[i].graphic[act]; -#else - if (element_info[i].crumbled[act] == -1) - element_info[i].crumbled[act] = - (act_remove ? default_remove_graphic : - act_turning ? element_info[i].crumbled[ACTION_TURNING] : - default_action_crumbled); -#endif - } - } - -#if 0 - /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */ - /* set animation mode to "none" for each graphic with only 1 frame */ - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - { - for (act = 0; act < NUM_ACTIONS; act++) - { - int graphic = element_info[i].graphic[act]; - int crumbled = element_info[i].crumbled[act]; - - if (graphic_info[graphic].anim_frames == 1) - graphic_info[graphic].anim_mode = ANIM_NONE; - if (graphic_info[crumbled].anim_frames == 1) - graphic_info[crumbled].anim_mode = ANIM_NONE; - - for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) - { - graphic = element_info[i].direction_graphic[act][dir]; - crumbled = element_info[i].direction_crumbled[act][dir]; - - if (graphic_info[graphic].anim_frames == 1) - graphic_info[graphic].anim_mode = ANIM_NONE; - if (graphic_info[crumbled].anim_frames == 1) - graphic_info[crumbled].anim_mode = ANIM_NONE; - } } } -#endif -#if 0 -#if DEBUG - if (options.verbose) - { - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN && - i != EL_UNKNOWN) - Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)", - element_info[i].token_name, i); - } -#endif -#endif + UPDATE_BUSY_STATE(); } void InitElementSpecialGraphicInfo() @@ -809,14 +1148,27 @@ void InitElementSpecialGraphicInfo() /* initialize special element/graphic mapping from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) { - int element = property_mapping[i].base_index; - int special = property_mapping[i].ext3_index; - int graphic = property_mapping[i].artwork_index; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + /* for action ".active", replace element with active element, if exists */ + if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element)) + { + element = ELEMENT_ACTIVE(element); + action = -1; + } if (element >= MAX_NUM_ELEMENTS) continue; - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + /* do not change special graphic if action or direction was specified */ + if (action != -1 || direction != -1) + continue; + + if (IS_SPECIAL_GFX_ARG(special)) element_info[element].special_graphic[special] = graphic; } @@ -830,34 +1182,46 @@ void InitElementSpecialGraphicInfo() static int get_graphic_parameter_value(char *value_raw, char *suffix, int type) { - int i; - int x = 0; - - if (type != TYPE_TOKEN) + if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC) return get_parameter_value(value_raw, suffix, type); if (strEqual(value_raw, ARG_UNDEFINED)) return ARG_UNDEFINED_VALUE; - /* !!! OPTIMIZE THIS BY USING HASH !!! */ - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - if (strEqual(element_info[i].token_name, value_raw)) - return i; - - /* !!! OPTIMIZE THIS BY USING HASH !!! */ - for (i = 0; image_config[i].token != NULL; i++) + if (type == TYPE_ELEMENT) { - int len_config_value = strlen(image_config[i].value); + char *value = getHashEntry(element_token_hash, value_raw); - if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") && - !strEqual(&image_config[i].value[len_config_value - 4], ".wav") && - !strEqual(image_config[i].value, UNDEFINED_FILENAME)) - continue; + if (value == NULL) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "error: invalid element token '%s'", value_raw); + Error(ERR_INFO, "custom graphic rejected for this element/action"); + Error(ERR_INFO, "fallback done to undefined element for this graphic"); + Error(ERR_INFO_LINE, "-"); + } + + return (value != NULL ? atoi(value) : EL_UNDEFINED); + } + else if (type == TYPE_GRAPHIC) + { + char *value = getHashEntry(graphic_token_hash, value_raw); + int fallback_graphic = IMG_CHAR_EXCLAM; - if (strEqual(image_config[i].token, value_raw)) - return x; + if (value == NULL) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "error: invalid graphic token '%s'", value_raw); + Error(ERR_INFO, "custom graphic rejected for this element/action"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); + } - x++; + return (value != NULL ? atoi(value) : fallback_graphic); } return -1; @@ -879,73 +1243,124 @@ static int get_scaled_graphic_height(int graphic) return original_height * scale_up_factor; } -static void set_graphic_parameters(int graphic) +static void set_graphic_parameters_ext(int graphic, int *parameter, + Bitmap **src_bitmaps) { - struct FileInfo *image = getImageListEntryFromImageID(graphic); - char **parameter_raw = image->parameter; - Bitmap *src_bitmap = getBitmapFromImageID(graphic); - int parameter[NUM_GFX_ARGS]; + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL); int anim_frames_per_row = 1, anim_frames_per_col = 1; int anim_frames_per_line = 1; - int i; - /* if fallback to default artwork is done, also use the default parameters */ - if (image->fallback_to_default) - parameter_raw = image->default_parameter; + /* always start with reliable default values */ + g->src_image_width = 0; + g->src_image_height = 0; + g->src_x = 0; + g->src_y = 0; + g->width = TILEX; /* default for element graphics */ + g->height = TILEY; /* default for element graphics */ + g->offset_x = 0; /* one or both of these values ... */ + g->offset_y = 0; /* ... will be corrected later */ + g->offset2_x = 0; /* one or both of these values ... */ + g->offset2_y = 0; /* ... will be corrected later */ + g->swap_double_tiles = -1; /* auto-detect tile swapping */ + g->crumbled_like = -1; /* do not use clone element */ + g->diggable_like = -1; /* do not use clone element */ + g->border_size = TILEX / 8; /* "CRUMBLED" border size */ + g->scale_up_factor = 1; /* default: no scaling up */ + g->tile_size = TILESIZE; /* default: standard tile size */ + g->clone_from = -1; /* do not use clone graphic */ + g->init_delay_fixed = 0; + g->init_delay_random = 0; + g->anim_delay_fixed = 0; + g->anim_delay_random = 0; + g->post_delay_fixed = 0; + g->post_delay_random = 0; + g->init_event = ANIM_EVENT_DEFAULT; + g->anim_event = ANIM_EVENT_DEFAULT; + g->draw_masked = FALSE; + g->draw_order = 0; + g->fade_mode = FADE_MODE_DEFAULT; + g->fade_delay = -1; + g->post_delay = -1; + g->auto_delay = -1; + g->align = ALIGN_CENTER; /* default for title screens */ + g->valign = VALIGN_MIDDLE; /* default for title screens */ + g->sort_priority = 0; /* default for title screens */ + g->class = 0; + g->style = STYLE_DEFAULT; + + g->bitmaps = src_bitmaps; + g->bitmap = src_bitmap; - /* get integer values from string parameters */ - for (i = 0; i < NUM_GFX_ARGS; i++) - parameter[i] = get_graphic_parameter_value(parameter_raw[i], - image_config_suffix[i].token, - image_config_suffix[i].type); + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (g->scale_up_factor < 1) + g->scale_up_factor = 1; /* no scaling */ + + /* optional tile size for using non-standard image size */ + if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE) + { + g->tile_size = parameter[GFX_ARG_TILE_SIZE]; + +#if 0 + // CHECK: should tile sizes less than standard tile size be allowed? + if (g->tile_size < TILESIZE) + g->tile_size = TILESIZE; /* standard tile size */ +#endif - graphic_info[graphic].bitmap = src_bitmap; - - /* start with reliable default values */ - graphic_info[graphic].src_image_width = 0; - graphic_info[graphic].src_image_height = 0; - graphic_info[graphic].src_x = 0; - graphic_info[graphic].src_y = 0; - graphic_info[graphic].width = TILEX; - graphic_info[graphic].height = TILEY; - graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ - graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ - graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */ - graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */ - graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */ - graphic_info[graphic].crumbled_like = -1; /* do not use clone element */ - graphic_info[graphic].diggable_like = -1; /* do not use clone element */ - graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */ - graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */ - graphic_info[graphic].clone_from = -1; /* do not use clone graphic */ - graphic_info[graphic].anim_delay_fixed = 0; - graphic_info[graphic].anim_delay_random = 0; - graphic_info[graphic].post_delay_fixed = 0; - graphic_info[graphic].post_delay_random = 0; + // when setting tile size, also set width and height accordingly + g->width = g->tile_size; + g->height = g->tile_size; + } + + if (g->use_image_size) + { + /* set new default bitmap size (with scaling, but without small images) */ + g->width = get_scaled_graphic_width(graphic); + g->height = get_scaled_graphic_height(graphic); + } + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + g->width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + g->height = parameter[GFX_ARG_HEIGHT]; /* optional x and y tile position of animation frame sequence */ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + g->src_x = parameter[GFX_ARG_XPOS] * g->width; if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + g->src_y = parameter[GFX_ARG_YPOS] * g->height; /* optional x and y pixel position of animation frame sequence */ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + g->src_x = parameter[GFX_ARG_X]; if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + g->src_y = parameter[GFX_ARG_Y]; - /* optional width and height of each animation frame */ - if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; - if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + if (src_bitmap) + { + if (g->width <= 0) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)", + g->width, getTokenFromImageID(graphic), TILEX); + Error(ERR_INFO_LINE, "-"); - /* optional zoom factor for scaling up the image to a larger size */ - if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; - if (graphic_info[graphic].scale_up_factor < 1) - graphic_info[graphic].scale_up_factor = 1; /* no scaling */ + g->width = TILEX; /* will be checked to be inside bitmap later */ + } + + if (g->height <= 0) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)", + g->height, getTokenFromImageID(graphic), TILEY); + Error(ERR_INFO_LINE, "-"); + + g->height = TILEY; /* will be checked to be inside bitmap later */ + } + } if (src_bitmap) { @@ -953,140 +1368,218 @@ static void set_graphic_parameters(int graphic) int src_image_width = get_scaled_graphic_width(graphic); int src_image_height = get_scaled_graphic_height(graphic); - anim_frames_per_row = src_image_width / graphic_info[graphic].width; - anim_frames_per_col = src_image_height / graphic_info[graphic].height; + if (src_image_width == 0 || src_image_height == 0) + { + /* only happens when loaded outside artwork system (like "global.busy") */ + src_image_width = src_bitmap->width; + src_image_height = src_bitmap->height; + } + + if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE) + { + anim_frames_per_row = MAX(1, src_image_width / g->tile_size); + anim_frames_per_col = MAX(1, src_image_height / g->tile_size); + } + else + { + anim_frames_per_row = MAX(1, src_image_width / g->width); + anim_frames_per_col = MAX(1, src_image_height / g->height); + } - graphic_info[graphic].src_image_width = src_image_width; - graphic_info[graphic].src_image_height = src_image_height; + g->src_image_width = src_image_width; + g->src_image_height = src_image_height; } /* correct x or y offset dependent of vertical or horizontal frame order */ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { - graphic_info[graphic].offset_y = - (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? - parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : g->height); anim_frames_per_line = anim_frames_per_col; } else /* frames are ordered horizontally */ { - graphic_info[graphic].offset_x = - (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? - parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : g->width); anim_frames_per_line = anim_frames_per_row; } /* optionally, the x and y offset of frames can be specified directly */ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + g->offset_x = parameter[GFX_ARG_XOFFSET]; if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + g->offset_y = parameter[GFX_ARG_YOFFSET]; /* optionally, moving animations may have separate start and end graphics */ - graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE]; + g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE]; if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE) parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL]; /* correct x or y offset2 dependent of vertical or horizontal frame order */ if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */ - graphic_info[graphic].offset2_y = - (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? - parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height); + g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_2ND_OFFSET] : g->height); else /* frames are ordered horizontally */ - graphic_info[graphic].offset2_x = - (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? - parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width); + g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_2ND_OFFSET] : g->width); /* optionally, the x and y offset of 2nd graphic can be specified directly */ if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET]; + g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET]; if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET]; + g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET]; /* optionally, the second movement tile can be specified as start tile */ if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES]; + g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES]; /* automatically determine correct number of frames, if not defined */ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + g->anim_frames = parameter[GFX_ARG_FRAMES]; else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) - graphic_info[graphic].anim_frames = anim_frames_per_row; + g->anim_frames = anim_frames_per_row; else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) - graphic_info[graphic].anim_frames = anim_frames_per_col; + g->anim_frames = anim_frames_per_col; else - graphic_info[graphic].anim_frames = 1; + g->anim_frames = 1; - if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */ - graphic_info[graphic].anim_frames = 1; + if (g->anim_frames == 0) /* frames must be at least 1 */ + g->anim_frames = 1; - graphic_info[graphic].anim_frames_per_line = + g->anim_frames_per_line = (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); - graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; - if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ - graphic_info[graphic].anim_delay = 1; + g->anim_delay = parameter[GFX_ARG_DELAY]; + if (g->anim_delay == 0) /* delay must be at least 1 */ + g->anim_delay = 1; - graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; -#if 0 - if (graphic_info[graphic].anim_frames == 1) - graphic_info[graphic].anim_mode = ANIM_NONE; -#endif + g->anim_mode = parameter[GFX_ARG_ANIM_MODE]; /* automatically determine correct start frame, if not defined */ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) - graphic_info[graphic].anim_start_frame = 0; - else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) - graphic_info[graphic].anim_start_frame = - graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + g->anim_start_frame = 0; + else if (g->anim_mode & ANIM_REVERSE) + g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1; else - graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + g->anim_start_frame = parameter[GFX_ARG_START_FRAME]; /* animation synchronized with global frame counter, not move position */ - graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; /* optional element for cloning crumble graphics */ if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; + g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; /* optional element for cloning digging graphics */ if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; + g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; /* optional border size for "crumbling" diggable graphics */ if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE]; + g->border_size = parameter[GFX_ARG_BORDER_SIZE]; - /* this is only used for player "boring" and "sleeping" actions */ + /* used for global animations and player "boring" and "sleeping" actions */ + if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED]; + if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM]; if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].anim_delay_fixed = - parameter[GFX_ARG_ANIM_DELAY_FIXED]; + g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED]; if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].anim_delay_random = - parameter[GFX_ARG_ANIM_DELAY_RANDOM]; + g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM]; if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].post_delay_fixed = - parameter[GFX_ARG_POST_DELAY_FIXED]; + g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED]; if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].post_delay_random = - parameter[GFX_ARG_POST_DELAY_RANDOM]; - - /* this is only used for toon animations */ - graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; - graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM]; + + /* used for global animations */ + if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE) + g->init_event = parameter[GFX_ARG_INIT_EVENT]; + if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE) + g->anim_event = parameter[GFX_ARG_ANIM_EVENT]; + + /* used for toon animations and global animations */ + g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; + g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; + g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; + g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->direction = parameter[GFX_ARG_DIRECTION]; + g->position = parameter[GFX_ARG_POSITION]; + g->x = parameter[GFX_ARG_X]; // (may be uninitialized, + g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y) /* this is only used for drawing font characters */ - graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; - graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; + g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; + g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; + + /* use a different default value for global animations and toons */ + if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) || + (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20)) + g->draw_masked = TRUE; - /* this is only used for drawing envelope graphics */ - graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + /* this is used for drawing envelopes, global animations and toons */ + if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE) + g->draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + + /* used for toon animations and global animations */ + if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE) + g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM]; + g->clone_from = parameter[GFX_ARG_CLONE_FROM]; + + /* optional settings for drawing title screens and title messages */ + if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE) + g->fade_mode = parameter[GFX_ARG_FADE_MODE]; + if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE) + g->fade_delay = parameter[GFX_ARG_FADE_DELAY]; + if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE) + g->post_delay = parameter[GFX_ARG_POST_DELAY]; + if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE) + g->auto_delay = parameter[GFX_ARG_AUTO_DELAY]; + if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE) + g->align = parameter[GFX_ARG_ALIGN]; + if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE) + g->valign = parameter[GFX_ARG_VALIGN]; + if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE) + g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY]; + + if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE) + g->class = parameter[GFX_ARG_CLASS]; + if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE) + g->style = parameter[GFX_ARG_STYLE]; + + /* this is only used for drawing menu buttons and text */ + g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET]; + g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET]; + g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET]; + g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET]; +} + +static void set_graphic_parameters(int graphic) +{ + struct FileInfo *image = getImageListEntryFromImageID(graphic); + char **parameter_raw = image->parameter; + Bitmap **src_bitmaps = getBitmapsFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int i; + + /* if fallback to default artwork is done, also use the default parameters */ + if (image->fallback_to_default) + parameter_raw = image->default_parameter; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_GFX_ARGS; i++) + parameter[i] = get_graphic_parameter_value(parameter_raw[i], + image_config_suffix[i].token, + image_config_suffix[i].type); + + set_graphic_parameters_ext(graphic, parameter, src_bitmaps); + + UPDATE_BUSY_STATE(); } static void set_cloned_graphic_parameters(int graphic) @@ -1106,18 +1599,18 @@ static void set_cloned_graphic_parameters(int graphic) if (num_references_followed >= max_num_images) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: error found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); - Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic)); - Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics"); - Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic)); + Error(ERR_INFO, "error: loop discovered when resolving cloned graphics"); + Error(ERR_INFO, "custom graphic rejected for this element/action"); if (graphic == fallback_graphic) - Error(ERR_EXIT, "fatal error: no fallback graphic available"); + Error(ERR_EXIT, "no fallback graphic available"); - Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); graphic_info[graphic] = graphic_info[fallback_graphic]; } @@ -1134,33 +1627,81 @@ static void InitGraphicInfo() int num_images = getImageListSize(); int i; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - static boolean clipmasks_initialized = FALSE; - Pixmap src_pixmap; - XGCValues clip_gc_values; - unsigned long clip_gc_valuemask; - GC copy_clipmask_gc = None; -#endif + /* use image size as default values for width and height for these images */ + static int full_size_graphics[] = + { + IMG_GLOBAL_BORDER, + IMG_GLOBAL_BORDER_MAIN, + IMG_GLOBAL_BORDER_SCORES, + IMG_GLOBAL_BORDER_EDITOR, + IMG_GLOBAL_BORDER_PLAYING, + IMG_GLOBAL_DOOR, + + IMG_BACKGROUND_ENVELOPE_1, + IMG_BACKGROUND_ENVELOPE_2, + IMG_BACKGROUND_ENVELOPE_3, + IMG_BACKGROUND_ENVELOPE_4, + IMG_BACKGROUND_REQUEST, + + IMG_BACKGROUND, + IMG_BACKGROUND_TITLE_INITIAL, + IMG_BACKGROUND_TITLE, + IMG_BACKGROUND_MAIN, + IMG_BACKGROUND_LEVELS, + IMG_BACKGROUND_LEVELNR, + IMG_BACKGROUND_SCORES, + IMG_BACKGROUND_EDITOR, + IMG_BACKGROUND_INFO, + IMG_BACKGROUND_INFO_ELEMENTS, + IMG_BACKGROUND_INFO_MUSIC, + IMG_BACKGROUND_INFO_CREDITS, + IMG_BACKGROUND_INFO_PROGRAM, + IMG_BACKGROUND_INFO_VERSION, + IMG_BACKGROUND_INFO_LEVELSET, + IMG_BACKGROUND_SETUP, + IMG_BACKGROUND_PLAYING, + IMG_BACKGROUND_DOOR, + IMG_BACKGROUND_TAPE, + IMG_BACKGROUND_PANEL, + IMG_BACKGROUND_PALETTE, + IMG_BACKGROUND_TOOLBOX, + + IMG_TITLESCREEN_INITIAL_1, + IMG_TITLESCREEN_INITIAL_2, + IMG_TITLESCREEN_INITIAL_3, + IMG_TITLESCREEN_INITIAL_4, + IMG_TITLESCREEN_INITIAL_5, + IMG_TITLESCREEN_1, + IMG_TITLESCREEN_2, + IMG_TITLESCREEN_3, + IMG_TITLESCREEN_4, + IMG_TITLESCREEN_5, + + IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1, + IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2, + IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3, + IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4, + IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5, + IMG_BACKGROUND_TITLEMESSAGE_1, + IMG_BACKGROUND_TITLEMESSAGE_2, + IMG_BACKGROUND_TITLEMESSAGE_3, + IMG_BACKGROUND_TITLEMESSAGE_4, + IMG_BACKGROUND_TITLEMESSAGE_5, + + -1 + }; checked_free(graphic_info); graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - if (clipmasks_initialized) - { - for (i = 0; i < num_images; i++) - { - if (graphic_info[i].clip_mask) - XFreePixmap(display, graphic_info[i].clip_mask); - if (graphic_info[i].clip_gc) - XFreeGC(display, graphic_info[i].clip_gc); + /* initialize "use_image_size" flag with default value */ + for (i = 0; i < num_images; i++) + graphic_info[i].use_image_size = FALSE; - graphic_info[i].clip_mask = None; - graphic_info[i].clip_gc = None; - } - } -#endif + /* initialize "use_image_size" flag from static configuration above */ + for (i = 0; full_size_graphics[i] != -1; i++) + graphic_info[full_size_graphics[i]].use_image_size = TRUE; /* first set all graphic paramaters ... */ for (i = 0; i < num_images; i++) @@ -1175,6 +1716,7 @@ static void InitGraphicInfo() { Bitmap *src_bitmap; int src_x, src_y; + int width, height; int first_frame, last_frame; int src_bitmap_width, src_bitmap_height; @@ -1183,6 +1725,10 @@ static void InitGraphicInfo() if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ + /* get image size (this can differ from the standard element tile size!) */ + width = graphic_info[i].width; + height = graphic_info[i].height; + /* get final bitmap size (with scaling, but without small images) */ src_bitmap_width = graphic_info[i].src_image_width; src_bitmap_height = graphic_info[i].src_image_height; @@ -1190,27 +1736,35 @@ static void InitGraphicInfo() /* check if first animation frame is inside specified bitmap */ first_frame = 0; - getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + /* this avoids calculating wrong start position for out-of-bounds frame */ + src_x = graphic_info[i].src_x; + src_y = graphic_info[i].src_y; + + if (program.headless) + continue; if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: error found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); - Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); - Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); - Error(ERR_RETURN, + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_INFO, "- frame size: %d, %d", width, height); + Error(ERR_INFO, "error: first animation frame out of bounds (%d, %d) [%d, %d]", src_x, src_y, src_bitmap_width, src_bitmap_height); - Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_INFO, "custom graphic rejected for this element/action"); if (i == fallback_graphic) - Error(ERR_EXIT, "fatal error: no fallback graphic available"); + Error(ERR_EXIT, "no fallback graphic available"); - Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); graphic_info[i] = graphic_info[fallback_graphic]; } @@ -1218,65 +1772,74 @@ static void InitGraphicInfo() /* check if last animation frame is inside specified bitmap */ last_frame = graphic_info[i].anim_frames - 1; - getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: error found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); - Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); - Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); - Error(ERR_RETURN, + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_INFO, "- frame size: %d, %d", width, height); + Error(ERR_INFO, "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]", last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height); - Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_INFO, "custom graphic rejected for this element/action"); if (i == fallback_graphic) - Error(ERR_EXIT, "fatal error: no fallback graphic available"); + Error(ERR_EXIT, "no fallback graphic available"); - Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); graphic_info[i] = graphic_info[fallback_graphic]; } + } +} -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - /* currently we only need a tile clip mask from the first frame */ - getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); - - if (copy_clipmask_gc == None) - { - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, - clip_gc_valuemask, &clip_gc_values); - } +static void InitGraphicCompatibilityInfo() +{ + struct FileInfo *fi_global_door = + getImageListEntryFromImageID(IMG_GLOBAL_DOOR); + int num_images = getImageListSize(); + int i; - graphic_info[i].clip_mask = - XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + /* the following compatibility handling is needed for the following case: + versions up to 3.3.0.0 used one large bitmap "global.door" for various + graphics mainly used for door and panel graphics, like editor, tape and + in-game buttons with hard-coded bitmap positions and button sizes; as + these graphics now have individual definitions, redefining "global.door" + to change all these graphics at once like before does not work anymore + (because all those individual definitions still have their default values); + to solve this, remap all those individual definitions that are not + redefined to the new bitmap of "global.door" if it was redefined */ - src_pixmap = src_bitmap->clip_mask; - XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, - copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + /* special compatibility handling if image "global.door" was redefined */ + if (fi_global_door->redefined) + { + for (i = 0; i < num_images; i++) + { + struct FileInfo *fi = getImageListEntryFromImageID(i); - clip_gc_values.graphics_exposures = False; - clip_gc_values.clip_mask = graphic_info[i].clip_mask; - clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + /* process only those images that still use the default settings */ + if (!fi->redefined) + { + /* process all images which default to same image as "global.door" */ + if (strEqual(fi->default_filename, fi_global_door->default_filename)) + { + // printf("::: special treatment needed for token '%s'\n", fi->token); - graphic_info[i].clip_gc = - XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); -#endif + graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps; + graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + } + } + } } -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - if (copy_clipmask_gc) - XFreeGC(display, copy_clipmask_gc); - - clipmasks_initialized = TRUE; -#endif + InitGraphicCompatibilityInfo_Doors(); } static void InitElementSoundInfo() @@ -1361,19 +1924,10 @@ static void InitElementSoundInfo() if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1) default_action_sound = element_info[EL_SB_DEFAULT].sound[act]; - /* !!! there's no such thing as a "default action sound" !!! */ -#if 0 - /* look for element specific default sound (independent from action) */ - if (element_info[i].sound[ACTION_DEFAULT] != -1) - default_action_sound = element_info[i].sound[ACTION_DEFAULT]; -#endif - -#if 1 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ /* !!! make this better !!! */ if (i == EL_EMPTY_SPACE) default_action_sound = element_info[EL_DEFAULT].sound[act]; -#endif /* no sound for this specific action -- use default action sound */ if (element_info[i].sound[act] == -1) @@ -1414,12 +1968,6 @@ static void InitGameModeSoundInfo() for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) if (menu.sound[i] == -1) menu.sound[i] = menu.sound[GAME_MODE_DEFAULT]; - -#if 0 - for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) - if (menu.sound[i] != -1) - printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]); -#endif } static void set_sound_parameters(int sound, char **parameter_raw) @@ -1442,7 +1990,7 @@ static void set_sound_parameters(int sound, char **parameter_raw) sound_info[sound].volume = parameter[SND_ARG_VOLUME]; /* sound priority to give certain sounds a higher or lower priority */ - sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + sound_info[sound].priority = parameter[SND_ARG_PRIORITY]; } static void InitSoundInfo() @@ -1469,10 +2017,6 @@ static void InitSoundInfo() sound_effect_properties[i] = ACTION_OTHER; sound_info[i].loop = FALSE; /* default: play sound only once */ -#if 0 - printf("::: sound %d: '%s'\n", i, sound->token); -#endif - /* determine all loop sounds and identify certain sound classes */ for (j = 0; element_action_info[j].suffix; j++) @@ -1535,10 +2079,6 @@ static void InitGameModeMusicInfo() int gamemode = gamemode_to_music[i].gamemode; int music = gamemode_to_music[i].music; -#if 0 - printf("::: gamemode == %d, music == %d\n", gamemode, music); -#endif - if (gamemode < 0) gamemode = GAME_MODE_DEFAULT; @@ -1549,15 +2089,10 @@ static void InitGameModeMusicInfo() for (i = 0; i < num_property_mappings; i++) { int prefix = property_mapping[i].base_index; - int gamemode = property_mapping[i].ext1_index; - int level = property_mapping[i].ext2_index; + int gamemode = property_mapping[i].ext2_index; + int level = property_mapping[i].ext3_index; int music = property_mapping[i].artwork_index; -#if 0 - printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n", - prefix, gamemode, level, music); -#endif - if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES) continue; @@ -1589,15 +2124,6 @@ static void InitGameModeMusicInfo() for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) if (menu.music[i] == -1) menu.music[i] = menu.music[GAME_MODE_DEFAULT]; - -#if 0 - for (i = 0; i < MAX_LEVELS; i++) - if (levelset.music[i] != -1) - printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]); - for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) - if (menu.music[i] != -1) - printf("::: menu.music[%d] == %d\n", i, menu.music[i]); -#endif } static void set_music_parameters(int music, char **parameter_raw) @@ -1655,21 +2181,48 @@ static void InitMusicInfo() static void ReinitializeGraphics() { + print_timestamp_init("ReinitializeGraphics"); + + InitGfxTileSizeInfo(game.tile_size, TILESIZE); + InitGraphicInfo(); /* graphic properties mapping */ + print_timestamp_time("InitGraphicInfo"); InitElementGraphicInfo(); /* element game graphic mapping */ + print_timestamp_time("InitElementGraphicInfo"); InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + print_timestamp_time("InitElementSpecialGraphicInfo"); InitElementSmallImages(); /* scale elements to all needed sizes */ + print_timestamp_time("InitElementSmallImages"); InitScaledImages(); /* scale all other images, if needed */ + print_timestamp_time("InitScaledImages"); + InitBitmapPointers(); /* set standard size bitmap pointers */ + print_timestamp_time("InitBitmapPointers"); InitFontGraphicInfo(); /* initialize text drawing functions */ + print_timestamp_time("InitFontGraphicInfo"); + InitGlobalAnimGraphicInfo(); /* initialize global animation config */ + print_timestamp_time("InitGlobalAnimGraphicInfo"); + + InitImageTextures(); /* create textures for certain images */ + print_timestamp_time("InitImageTextures"); InitGraphicInfo_EM(); /* graphic mapping for EM engine */ + print_timestamp_time("InitGraphicInfo_EM"); + + InitGraphicCompatibilityInfo(); + print_timestamp_time("InitGraphicCompatibilityInfo"); SetMainBackgroundImage(IMG_BACKGROUND); + print_timestamp_time("SetMainBackgroundImage"); SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + print_timestamp_time("SetDoorBackgroundImage"); InitGadgets(); - InitToons(); + print_timestamp_time("InitGadgets"); + InitDoors(); + print_timestamp_time("InitDoors"); + + print_timestamp_done("ReinitializeGraphics"); } static void ReinitializeSounds() @@ -1677,6 +2230,7 @@ static void ReinitializeSounds() InitSoundInfo(); /* sound properties mapping */ InitElementSoundInfo(); /* element game sound mapping */ InitGameModeSoundInfo(); /* game mode sound mapping */ + InitGlobalAnimSoundInfo(); /* global animation sound settings */ InitPlayLevelSound(); /* internal game sound settings */ } @@ -1685,6 +2239,7 @@ static void ReinitializeMusic() { InitMusicInfo(); /* music properties mapping */ InitGameModeMusicInfo(); /* game mode music mapping */ + InitGlobalAnimMusicInfo(); /* global animation music settings */ } static int get_special_property_bit(int element, int property_bit_nr) @@ -1817,8 +2372,7 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) return FALSE; } -#if 1 -static void resolve_group_element(int group_element, int recursion_depth) +static void ResolveGroupElementExt(int group_element, int recursion_depth) { static int group_nr; static struct ElementGroupInfo *group; @@ -1842,10 +2396,13 @@ static void resolve_group_element(int group_element, int recursion_depth) if (recursion_depth == 0) /* initialization */ { group = actual_group; - group_nr = group_element - EL_GROUP_START; + group_nr = GROUP_NR(group_element); group->num_elements_resolved = 0; group->choice_pos = 0; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + element_info[i].in_group[group_nr] = FALSE; } for (i = 0; i < actual_group->num_elements; i++) @@ -1856,7 +2413,7 @@ static void resolve_group_element(int group_element, int recursion_depth) break; if (IS_GROUP_ELEMENT(element)) - resolve_group_element(element, recursion_depth + 1); + ResolveGroupElementExt(element, recursion_depth + 1); else { group->element_resolved[group->num_elements_resolved++] = element; @@ -1864,10 +2421,16 @@ static void resolve_group_element(int group_element, int recursion_depth) } } } -#endif + +void ResolveGroupElement(int group_element) +{ + ResolveGroupElementExt(group_element, 0); +} void InitElementPropertiesStatic() { + static boolean clipboard_elements_initialized = FALSE; + static int ep_diggable[] = { EL_SAND, @@ -1883,6 +2446,7 @@ void InitElementPropertiesStatic() /* (if amoeba can grow into anything diggable, maybe keep these out) */ #if 0 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, @@ -1920,7 +2484,7 @@ void InitElementPropertiesStatic() EL_SP_DISK_RED, EL_PEARL, EL_CRYSTAL, - EL_KEY_WHITE, + EL_DC_KEY_WHITE, EL_SHIELD_NORMAL, EL_SHIELD_DEADLY, EL_EXTRA_TIME, @@ -1932,6 +2496,11 @@ void InitElementPropertiesStatic() EL_EMC_LENSES, EL_EMC_MAGNIFIER, +#if 0 + /* !!! handle separately !!! */ + EL_DC_LANDMINE, /* deadly when running into, but can be snapped */ +#endif + -1 }; @@ -1958,6 +2527,7 @@ void InitElementPropertiesStatic() /* !!! maybe this should better be handled by 'ep_diggable' !!! */ #if 1 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, @@ -2036,13 +2606,48 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_STEEL_EXIT_OPENING, + EL_STEEL_EXIT_CLOSING, + EL_EM_STEEL_EXIT_CLOSED, + EL_EM_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_OPENING, + EL_EM_STEEL_EXIT_CLOSING, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -2085,22 +2690,22 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_CLOSING, -#if 0 - EL_SWITCHGATE_SWITCH_UP, - EL_SWITCHGATE_SWITCH_DOWN, -#endif + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_TIMEGATE_OPEN, EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, -#if 0 - EL_TIMEGATE_SWITCH, - EL_TIMEGATE_SWITCH_ACTIVE, -#endif + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -2112,6 +2717,9 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, -1 }; @@ -2204,8 +2812,10 @@ void InitElementPropertiesStatic() EL_NUT, EL_AMOEBA_DROP, EL_QUICKSAND_FULL, + EL_QUICKSAND_FAST_FULL, EL_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FULL, + EL_DC_MAGIC_WALL_FULL, EL_TIME_ORB_FULL, EL_TIME_ORB_EMPTY, EL_SP_ZONK, @@ -2333,8 +2943,13 @@ void InitElementPropertiesStatic() EL_SP_EMPTY_SPACE, EL_SOKOBAN_FIELD_EMPTY, EL_EXIT_OPEN, + EL_EM_EXIT_OPEN, + EL_EM_EXIT_OPENING, EL_SP_EXIT_OPEN, EL_SP_EXIT_OPENING, + EL_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_OPENING, EL_GATE_1, EL_GATE_2, EL_GATE_3, @@ -2402,6 +3017,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2514,6 +3132,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2643,6 +3264,22 @@ void InitElementPropertiesStatic() -1 }; + static int ep_can_pass_dc_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + + -1 + }; + static int ep_switchable[] = { EL_ROBOT_WHEEL, @@ -2661,9 +3298,12 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH, EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_UP, @@ -2999,8 +3639,12 @@ void InitElementPropertiesStatic() EL_INVISIBLE_WALL_ACTIVE, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -3055,13 +3699,42 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3203,6 +3876,17 @@ void InitElementPropertiesStatic() -1 }; + static int ep_acid_pool[] = + { + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + + -1 + }; + static int ep_keygate[] = { EL_GATE_1, @@ -3241,6 +3925,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, -1 }; @@ -3274,6 +3961,7 @@ void InitElementPropertiesStatic() EL_PLAYER_2, EL_PLAYER_3, EL_PLAYER_4, + EL_SOKOBAN_FIELD_PLAYER, EL_SP_MURPHY, EL_YAMYAM, EL_YAMYAM_LEFT, @@ -3333,6 +4021,7 @@ void InitElementPropertiesStatic() EL_STEELWALL, EL_AMOEBA_DEAD, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FAST_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, EL_KEY_1, @@ -3383,6 +4072,10 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_DYNAMITE, EL_EM_DYNAMITE, EL_INVISIBLE_STEELWALL, @@ -3413,6 +4106,8 @@ void InitElementPropertiesStatic() EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, EL_BD_MAGIC_WALL_DEAD, + EL_DC_MAGIC_WALL, + EL_DC_MAGIC_WALL_DEAD, EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, @@ -3473,13 +4168,40 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3518,6 +4240,7 @@ void InitElementPropertiesStatic() { EL_SAND, EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP, EL_TRAP_ACTIVE, @@ -3535,6 +4258,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_DC_ACTIVE, EL_INTERNAL_CASCADE_DX_ACTIVE, EL_INTERNAL_CASCADE_CHARS_ACTIVE, + EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, EL_INTERNAL_CASCADE_GE_ACTIVE, EL_INTERNAL_CASCADE_REF_ACTIVE, @@ -3555,6 +4279,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_DC, EL_INTERNAL_CASCADE_DX, EL_INTERNAL_CASCADE_CHARS, + EL_INTERNAL_CASCADE_STEEL_CHARS, EL_INTERNAL_CASCADE_CE, EL_INTERNAL_CASCADE_GE, EL_INTERNAL_CASCADE_REF, @@ -3616,6 +4341,7 @@ void InitElementPropertiesStatic() { ep_player, EP_PLAYER }, { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL }, { ep_switchable, EP_SWITCHABLE }, { ep_bd_element, EP_BD_ELEMENT }, { ep_sp_element, EP_SP_ELEMENT }, @@ -3631,6 +4357,7 @@ void InitElementPropertiesStatic() { ep_belt_active, EP_BELT_ACTIVE }, { ep_belt_switch, EP_BELT_SWITCH }, { ep_tube, EP_TUBE }, + { ep_acid_pool, EP_ACID_POOL }, { ep_keygate, EP_KEYGATE }, { ep_amoeboid, EP_AMOEBOID }, { ep_amoebalive, EP_AMOEBALIVE }, @@ -3655,9 +4382,12 @@ void InitElementPropertiesStatic() int i, j, k; /* always start with reliable default values (element has no properties) */ + /* (but never initialize clipboard elements after the very first time) */ + /* (to be able to use clipboard elements between several levels) */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) - for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++) - SET_PROPERTY(i, j, FALSE); + if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized) + for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++) + SET_PROPERTY(i, j, FALSE); /* set all base element properties from above array definitions */ for (i = 0; element_properties[i].elements != NULL; i++) @@ -3671,6 +4401,12 @@ void InitElementPropertiesStatic() if (HAS_PROPERTY(copy_properties[j][0], i)) for (k = 1; k <= 4; k++) SET_PROPERTY(copy_properties[j][k], i, TRUE); + + /* set static element properties that are not listed in array definitions */ + for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++) + SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE); + + clipboard_elements_initialized = TRUE; } void InitElementPropertiesEngine(int engine_version) @@ -3712,22 +4448,22 @@ void InitElementPropertiesEngine(int engine_version) property (which means that conditional property changes must be set to a reliable default value before) */ -#if 1 - /* ---------- recursively resolve group elements ------------------------- */ - - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - for (j = 0; j < NUM_GROUP_ELEMENTS; j++) - element_info[i].in_group[j] = FALSE; - + /* resolve group elements */ for (i = 0; i < NUM_GROUP_ELEMENTS; i++) - resolve_group_element(EL_GROUP_START + i, 0); -#endif + ResolveGroupElement(EL_GROUP_START + i); /* set all special, combined or engine dependent element properties */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { + /* do not change (already initialized) clipboard elements here */ + if (IS_CLIPBOARD_ELEMENT(i)) + continue; + /* ---------- INACTIVE ------------------------------------------------- */ - SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END)); + SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START && + i <= EL_CHAR_END) || + (i >= EL_STEEL_CHAR_START && + i <= EL_STEEL_CHAR_END))); /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || @@ -3781,7 +4517,6 @@ void InitElementPropertiesEngine(int engine_version) !IS_COLLECTIBLE(i))); /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ - if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); else @@ -3885,15 +4620,9 @@ void InitElementPropertiesEngine(int engine_version) HAS_ACTION(i))); /* ---------- GFX_CRUMBLED --------------------------------------------- */ -#if 1 SET_PROPERTY(i, EP_GFX_CRUMBLED, element_info[i].crumbled[ACTION_DEFAULT] != element_info[i].graphic[ACTION_DEFAULT]); -#else - /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ - SET_PROPERTY(i, EP_GFX_CRUMBLED, - element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); -#endif /* ---------- EDITOR_CASCADE ------------------------------------------- */ SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) || @@ -3904,12 +4633,24 @@ void InitElementPropertiesEngine(int engine_version) { static int ep_em_slippery_wall[] = { - EL_STEELWALL, EL_WALL, + EL_STEELWALL, EL_EXPANDABLE_WALL, EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, + EL_EXPANDABLE_STEELWALL_GROWING, + -1 + }; + + static int ep_em_explodes_by_fire[] = + { + EL_EM_DYNAMITE, + EL_EM_DYNAMITE_ACTIVE, + EL_MOLE, -1 }; @@ -3922,36 +4663,22 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, (level.em_slippery_gems && engine_version > VERSION_IDENT(2,0,1,0))); - } -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; + /* special EM style explosion behaviour regarding chain reactions */ + for (i = 0; ep_em_explodes_by_fire[i] != -1; i++) + SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE, + level.em_explodes_by_fire); } -#endif -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + /* this is needed because some graphics depend on element properties */ + if (game_status == GAME_MODE_PLAYING) + InitElementGraphicInfo(); +} - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif +void InitElementPropertiesAfterLoading(int engine_version) +{ + int i; -#if 0 /* set some other uninitialized values of custom elements in older levels */ if (engine_version < VERSION_IDENT(3,1,0,0)) { @@ -3965,91 +4692,144 @@ void InitElementPropertiesEngine(int engine_version) element_info[element].ignition_delay = 8; } } -#endif +} -#if 0 - /* set element properties that were handled incorrectly in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) +void InitElementPropertiesGfxElement() +{ + int i; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); - SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); - } -#endif + struct ElementInfo *ei = &element_info[i]; - /* this is needed because some graphics depend on element properties */ - if (game_status == GAME_MODE_PLAYING) - InitElementGraphicInfo(); + ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i); + } } -void InitElementPropertiesAfterLoading(int engine_version) +static void InitGlobal() { + int graphic; int i; -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else + for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++) { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } -#endif - -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + /* check if element_name_info entry defined for each element in "main.h" */ + if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL) + Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i); - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; + element_info[i].token_name = element_name_info[i].token_name; + element_info[i].class_name = element_name_info[i].class_name; + element_info[i].editor_description= element_name_info[i].editor_description; } -#endif -#if 1 - /* set some other uninitialized values of custom elements in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) + /* create hash from image config list */ + image_config_hash = newSetupFileHash(); + for (i = 0; image_config[i].token != NULL; i++) + setHashEntry(image_config_hash, + image_config[i].token, + image_config[i].value); + + /* create hash from element token list */ + element_token_hash = newSetupFileHash(); + for (i = 0; element_name_info[i].token_name != NULL; i++) + setHashEntry(element_token_hash, + element_name_info[i].token_name, + int2str(i, 0)); + + /* create hash from graphic token list */ + graphic_token_hash = newSetupFileHash(); + for (graphic = 0, i = 0; image_config[i].token != NULL; i++) + if (strSuffix(image_config[i].value, ".png") || + strSuffix(image_config[i].value, ".pcx") || + strSuffix(image_config[i].value, ".wav") || + strEqual(image_config[i].value, UNDEFINED_FILENAME)) + setHashEntry(graphic_token_hash, + image_config[i].token, + int2str(graphic++, 0)); + + /* create hash from font token list */ + font_token_hash = newSetupFileHash(); + for (i = 0; font_info[i].token_name != NULL; i++) + setHashEntry(font_token_hash, + font_info[i].token_name, + int2str(i, 0)); + + /* set default filenames for all cloned graphics in static configuration */ + for (i = 0; image_config[i].token != NULL; i++) { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + if (strEqual(image_config[i].value, UNDEFINED_FILENAME)) { - int element = EL_CUSTOM_START + i; + char *token = image_config[i].token; + char *token_clone_from = getStringCat2(token, ".clone_from"); + char *token_cloned = getHashEntry(image_config_hash, token_clone_from); - element_info[element].access_direction = MV_ALL_DIRECTIONS; + if (token_cloned != NULL) + { + char *value_cloned = getHashEntry(image_config_hash, token_cloned); - element_info[element].explosion_delay = 17; - element_info[element].ignition_delay = 8; + if (value_cloned != NULL) + { + /* set default filename in static configuration */ + image_config[i].value = value_cloned; + + /* set default filename in image config hash */ + setHashEntry(image_config_hash, token, value_cloned); + } + } + + free(token_clone_from); } } -#endif -} -static void InitGlobal() -{ - int i; + /* always start with reliable default values (all elements) */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + ActiveElement[i] = i; - for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++) + /* now add all entries that have an active state (active elements) */ + for (i = 0; element_with_active_state[i].element != -1; i++) { - /* check if element_name_info entry defined for each element in "main.h" */ - if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL) - Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i); + int element = element_with_active_state[i].element; + int element_active = element_with_active_state[i].element_active; - element_info[i].token_name = element_name_info[i].token_name; - element_info[i].class_name = element_name_info[i].class_name; - element_info[i].editor_description=element_name_info[i].editor_description; + ActiveElement[element] = element_active; + } + + /* always start with reliable default values (all buttons) */ + for (i = 0; i < NUM_IMAGE_FILES; i++) + ActiveButton[i] = i; + + /* now add all entries that have an active state (active buttons) */ + for (i = 0; button_with_active_state[i].button != -1; i++) + { + int button = button_with_active_state[i].button; + int button_active = button_with_active_state[i].button_active; + + ActiveButton[button] = button_active; + } + + /* always start with reliable default values (all fonts) */ + for (i = 0; i < NUM_FONTS; i++) + ActiveFont[i] = i; + + /* now add all entries that have an active state (active fonts) */ + for (i = 0; font_with_active_state[i].font_nr != -1; i++) + { + int font = font_with_active_state[i].font_nr; + int font_active = font_with_active_state[i].font_nr_active; + + ActiveFont[font] = font_active; } global.autoplay_leveldir = NULL; global.convert_leveldir = NULL; + global.create_images_dir = NULL; global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; + + global.border_status = GAME_MODE_LOADING; + global.anim_status = global.anim_status_next = GAME_MODE_LOADING; + + global.use_envelope_request = FALSE; } void Execute_Command(char *command) @@ -4058,57 +4838,57 @@ void Execute_Command(char *command) if (strEqual(command, "print graphicsinfo.conf")) { - printf("# You can configure additional/alternative image files here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); - printf("\n"); + Print("# You can configure additional/alternative image files here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("sort_priority", "100")); + Print("\n"); for (i = 0; image_config[i].token != NULL; i++) - printf("# %s\n", getFormattedSetupEntry(image_config[i].token, - image_config[i].value)); + Print("# %s\n", getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); exit(0); } else if (strEqual(command, "print soundsinfo.conf")) { - printf("# You can configure additional/alternative sound files here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); - printf("\n"); + Print("# You can configure additional/alternative sound files here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("sort_priority", "100")); + Print("\n"); for (i = 0; sound_config[i].token != NULL; i++) - printf("# %s\n", getFormattedSetupEntry(sound_config[i].token, - sound_config[i].value)); + Print("# %s\n", getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); exit(0); } else if (strEqual(command, "print musicinfo.conf")) { - printf("# You can configure additional/alternative music files here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); - printf("\n"); - printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); - printf("\n"); + Print("# You can configure additional/alternative music files here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("name", "Classic Music")); + Print("\n"); + Print("%s\n", getFormattedSetupEntry("sort_priority", "100")); + Print("\n"); for (i = 0; music_config[i].token != NULL; i++) - printf("# %s\n", getFormattedSetupEntry(music_config[i].token, - music_config[i].value)); + Print("# %s\n", getFormattedSetupEntry(music_config[i].token, + music_config[i].value)); exit(0); } else if (strEqual(command, "print editorsetup.conf")) { - printf("# You can configure your personal editor element list here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); + Print("# You can configure your personal editor element list here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); /* this is needed to be able to check element list for cascade elements */ InitElementPropertiesStatic(); @@ -4120,34 +4900,34 @@ void Execute_Command(char *command) } else if (strEqual(command, "print helpanim.conf")) { - printf("# You can configure different element help animations here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); + Print("# You can configure different element help animations here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); for (i = 0; helpanim_config[i].token != NULL; i++) { - printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token, - helpanim_config[i].value)); + Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token, + helpanim_config[i].value)); if (strEqual(helpanim_config[i].token, "end")) - printf("#\n"); + Print("#\n"); } exit(0); } else if (strEqual(command, "print helptext.conf")) { - printf("# You can configure different element help text here.\n"); - printf("# (The entries below are default and therefore commented out.)\n"); - printf("\n"); + Print("# You can configure different element help text here.\n"); + Print("# (The entries below are default and therefore commented out.)\n"); + Print("\n"); for (i = 0; helptext_config[i].token != NULL; i++) - printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token, - helptext_config[i].value)); + Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token, + helptext_config[i].value)); exit(0); } - else if (strncmp(command, "dump level ", 11) == 0) + else if (strPrefix(command, "dump level ")) { char *filename = &command[11]; @@ -4159,7 +4939,7 @@ void Execute_Command(char *command) exit(0); } - else if (strncmp(command, "dump tape ", 10) == 0) + else if (strPrefix(command, "dump tape ")) { char *filename = &command[10]; @@ -4171,10 +4951,20 @@ void Execute_Command(char *command) exit(0); } - else if (strncmp(command, "autoplay ", 9) == 0) + else if (strPrefix(command, "autotest ") || + strPrefix(command, "autoplay ") || + strPrefix(command, "autoffwd ") || + strPrefix(command, "autowarp ")) { char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ + global.autoplay_mode = + (strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST : + strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY : + strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD : + strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP : + AUTOPLAY_MODE_NONE); + while (*str_ptr != '\0') /* continue parsing string */ { /* cut leading whitespace from string, replace it by string terminator */ @@ -4206,10 +4996,13 @@ void Execute_Command(char *command) while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0') str_ptr++; } + + if (global.autoplay_mode == AUTOPLAY_MODE_TEST) + program.headless = TRUE; } - else if (strncmp(command, "convert ", 8) == 0) + else if (strPrefix(command, "convert ")) { - char *str_copy = getStringCopy(&command[8]); + char *str_copy = getStringCopy(strchr(command, ' ') + 1); char *str_ptr = strchr(str_copy, ' '); global.convert_leveldir = str_copy; @@ -4220,6 +5013,22 @@ void Execute_Command(char *command) *str_ptr++ = '\0'; /* terminate leveldir string */ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ } + + program.headless = TRUE; + } + else if (strPrefix(command, "create images ")) + { + global.create_images_dir = getStringCopy(&command[14]); + + if (access(global.create_images_dir, W_OK) != 0) + Error(ERR_EXIT, "image target directory '%s' not found or not writable", + global.create_images_dir); + } + else if (strPrefix(command, "create CE image ")) + { + CreateCustomElementImages(&command[16]); + + exit(0); } else { @@ -4281,33 +5090,15 @@ static char *get_level_id_suffix(int id_nr) return id_suffix; } -#if 0 -static char *get_element_class_token(int element) -{ - char *element_class_name = element_info[element].class_name; - char *element_class_token = checked_malloc(strlen(element_class_name) + 3); - - sprintf(element_class_token, "[%s]", element_class_name); - - return element_class_token; -} - -static char *get_action_class_token(int action) -{ - char *action_class_name = &element_action_info[action].suffix[1]; - char *action_class_token = checked_malloc(strlen(action_class_name) + 3); - - sprintf(action_class_token, "[%s]", action_class_name); - - return action_class_token; -} -#endif - static void InitArtworkConfig() { - static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; - static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; - static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; + static char *image_id_prefix[MAX_NUM_ELEMENTS + + NUM_FONTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; + static char *music_id_prefix[NUM_MUSIC_PREFIXES + + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; @@ -4366,18 +5157,27 @@ static void InitArtworkConfig() image_id_prefix[i] = element_info[i].token_name; for (i = 0; i < NUM_FONTS; i++) image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; - image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] = + global_anim_info[i].token_name; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[i] = element_info[i].token_name; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_string_in_brackets(element_info[i].class_name); - sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] = + global_anim_info[i].token_name; + sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; - music_id_prefix[NUM_MUSIC_PREFIXES] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + music_id_prefix[NUM_MUSIC_PREFIXES + i] = + global_anim_info[i].token_name; + music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < NUM_ACTIONS; i++) action_id_suffix[i] = element_action_info[i].suffix; @@ -4402,20 +5202,64 @@ static void InitArtworkConfig() sound_id_prefix, action_id_suffix, dummy, special_id_suffix, ignore_sound_tokens); InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix, - music_id_prefix, special_id_suffix, level_id_suffix, - dummy, ignore_music_tokens); + music_id_prefix, action_id_suffix, special_id_suffix, + level_id_suffix, ignore_music_tokens); } static void InitMixer() { OpenAudio(); + StartMixer(); } +void InitGfxBuffers() +{ + static int win_xsize_last = -1; + static int win_ysize_last = -1; + + /* create additional image buffers for double-buffering and cross-fading */ + + if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last) + { + /* used to temporarily store the backbuffer -- only re-create if changed */ + ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE); + ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE); + + win_xsize_last = WIN_XSIZE; + win_ysize_last = WIN_YSIZE; + } + + ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE); + ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE); + ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE); + ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE); + InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + InitGfxClipRegion(FALSE, -1, -1, -1, -1); + + /* required if door size definitions have changed */ + InitGraphicCompatibilityInfo_Doors(); + + InitGfxBuffers_EM(); + InitGfxBuffers_SP(); +} + void InitGfx() { + struct GraphicInfo *graphic_info_last = graphic_info; char *filename_font_initial = NULL; + char *filename_anim_initial = NULL; Bitmap *bitmap_font_initial = NULL; + int font_height; int i, j; /* determine settings for initial font (for displaying startup messages) */ @@ -4440,7 +5284,7 @@ void InitGfx() font_initial[j].src_y = atoi(image_config[i].value); else if (strEqual(&image_config[i].token[len_font_token], ".width")) font_initial[j].width = atoi(image_config[i].value); - else if (strEqual(&image_config[i].token[len_font_token],".height")) + else if (strEqual(&image_config[i].token[len_font_token], ".height")) font_initial[j].height = atoi(image_config[i].value); } } @@ -4455,18 +5299,9 @@ void InitGfx() if (filename_font_initial == NULL) /* should not happen */ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); - /* create additional image buffers for double-buffering and cross-fading */ - bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); - bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, - bitmap_db_field); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + InitGfxBuffers(); + InitGfxCustomArtworkInfo(); + InitGfxOtherSettings(); bitmap_font_initial = LoadCustomImage(filename_font_initial); @@ -4475,37 +5310,124 @@ void InitGfx() InitFontGraphicInfo(); + font_height = getFontHeight(FC_RED); + DrawInitText(getProgramInitString(), 20, FC_YELLOW); - DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + DrawInitText(setup.internal.program_copyright, 50, FC_RED); + DrawInitText(setup.internal.program_website, WIN_YSIZE - 20 - font_height, + FC_RED); - DrawInitText("Loading graphics:", 120, FC_GREEN); -} + DrawInitText("Loading graphics", 120, FC_GREEN); -void RedrawBackground() -{ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + /* initialize settings for busy animation with default values */ + int parameter[NUM_GFX_ARGS]; + for (i = 0; i < NUM_GFX_ARGS; i++) + parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value, + image_config_suffix[i].token, + image_config_suffix[i].type); - redraw_mask = REDRAW_ALL; + char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY; + int len_anim_token = strlen(anim_token); + + /* read settings for busy animation from default custom artwork config */ + char *gfx_config_filename = getPath3(options.graphics_directory, + GFX_DEFAULT_SUBDIR, + GRAPHICSINFO_FILENAME); + + if (fileExists(gfx_config_filename)) + { + SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename); + + if (setup_file_hash) + { + char *filename = getHashEntry(setup_file_hash, anim_token); + + if (filename) + { + filename_anim_initial = getStringCopy(filename); + + for (j = 0; image_config_suffix[j].token != NULL; j++) + { + int type = image_config_suffix[j].type; + char *suffix = image_config_suffix[j].token; + char *token = getStringCat2(anim_token, suffix); + char *value = getHashEntry(setup_file_hash, token); + + checked_free(token); + + if (value) + parameter[j] = get_graphic_parameter_value(value, suffix, type); + } + } + + freeSetupFileHash(setup_file_hash); + } + } + + if (filename_anim_initial == NULL) + { + /* read settings for busy animation from static default artwork config */ + for (i = 0; image_config[i].token != NULL; i++) + { + if (strEqual(image_config[i].token, anim_token)) + filename_anim_initial = getStringCopy(image_config[i].value); + else if (strlen(image_config[i].token) > len_anim_token && + strncmp(image_config[i].token, anim_token, len_anim_token) == 0) + { + for (j = 0; image_config_suffix[j].token != NULL; j++) + { + if (strEqual(&image_config[i].token[len_anim_token], + image_config_suffix[j].token)) + parameter[j] = + get_graphic_parameter_value(image_config[i].value, + image_config_suffix[j].token, + image_config_suffix[j].type); + } + } + } + } + + if (filename_anim_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY); + + anim_initial.bitmaps = + checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS); + + anim_initial.bitmaps[IMG_BITMAP_STANDARD] = + LoadCustomImage(filename_anim_initial); + + checked_free(filename_anim_initial); + + graphic_info = &anim_initial; /* graphic == 0 => anim_initial */ + + set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps); + + graphic_info = graphic_info_last; + + init.busy.width = anim_initial.width; + init.busy.height = anim_initial.height; + + InitMenuDesignSettings_Static(); + + InitGfxDrawBusyAnimFunction(DrawInitAnim); + InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); + + gfx.fade_border_source_status = global.border_status; + gfx.fade_border_target_status = global.border_status; + gfx.masked_border_bitmap_ptr = backbuffer; + + /* use copy of busy animation to prevent change while reloading artwork */ + init_last = init; } void InitGfxBackground() { - int x, y; - - drawto = backbuffer; fieldbuffer = bitmap_db_field; - SetDrawtoField(DRAW_BACKBUFFER); - - RedrawBackground(); + SetDrawtoField(DRAW_TO_BACKBUFFER); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = 0; - redraw_tiles = 0; redraw_mask = REDRAW_ALL; } @@ -4514,17 +5436,50 @@ static void InitLevelInfo() LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ + + if (global.autoplay_leveldir && + global.autoplay_mode != AUTOPLAY_MODE_TEST) + { + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + global.autoplay_leveldir); + if (leveldir_current == NULL) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); + } } -void InitLevelArtworkInfo() +static void InitLevelArtworkInfo() { LoadLevelArtworkInfo(); } static void InitImages() { + print_timestamp_init("InitImages"); + +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS)); +#endif + setLevelArtworkDir(artwork.gfx_first); +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS)); +#endif + #if 0 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", leveldir_current->identifier, @@ -4534,16 +5489,38 @@ static void InitImages() leveldir_current->graphics_path); #endif + UPDATE_BUSY_STATE(); + ReloadCustomImages(); + print_timestamp_time("ReloadCustomImages"); + + UPDATE_BUSY_STATE(); LoadCustomElementDescriptions(); - LoadSpecialMenuDesignSettings(); + print_timestamp_time("LoadCustomElementDescriptions"); + + UPDATE_BUSY_STATE(); + + LoadMenuDesignSettings(); + print_timestamp_time("LoadMenuDesignSettings"); + + UPDATE_BUSY_STATE(); ReinitializeGraphics(); + print_timestamp_time("ReinitializeGraphics"); + + LoadMenuDesignSettings_AfterGraphics(); + print_timestamp_time("LoadMenuDesignSettings_AfterGraphics"); + + UPDATE_BUSY_STATE(); + + print_timestamp_done("InitImages"); } static void InitSound(char *identifier) { + print_timestamp_init("InitSound"); + if (identifier == NULL) identifier = artwork.snd_current->identifier; @@ -4551,11 +5528,18 @@ static void InitSound(char *identifier) setLevelArtworkDir(artwork.snd_first); InitReloadCustomSounds(identifier); + print_timestamp_time("InitReloadCustomSounds"); + ReinitializeSounds(); + print_timestamp_time("ReinitializeSounds"); + + print_timestamp_done("InitSound"); } static void InitMusic(char *identifier) { + print_timestamp_init("InitMusic"); + if (identifier == NULL) identifier = artwork.mus_current->identifier; @@ -4563,7 +5547,20 @@ static void InitMusic(char *identifier) setLevelArtworkDir(artwork.mus_first); InitReloadCustomMusic(identifier); + print_timestamp_time("InitReloadCustomMusic"); + ReinitializeMusic(); + print_timestamp_time("ReinitializeMusic"); + + print_timestamp_done("InitMusic"); +} + +static void InitArtworkDone() +{ + if (program.headless) + return; + + InitGlobalAnimations(); } void InitNetworkServer() @@ -4589,6 +5586,124 @@ void InitNetworkServer() #endif } +static boolean CheckArtworkConfigForCustomElements(char *filename) +{ + SetupFileHash *setup_file_hash; + boolean redefined_ce_found = FALSE; + + /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */ + + if ((setup_file_hash = loadSetupFileHash(filename)) != NULL) + { + BEGIN_HASH_ITERATION(setup_file_hash, itr) + { + char *token = HASH_ITERATION_TOKEN(itr); + + if (strPrefix(token, "custom_")) + { + redefined_ce_found = TRUE; + + break; + } + } + END_HASH_ITERATION(setup_file_hash, itr) + + freeSetupFileHash(setup_file_hash); + } + + return redefined_ce_found; +} + +static boolean CheckArtworkTypeForRedefinedCustomElements(int type) +{ + char *filename_base, *filename_local; + boolean redefined_ce_found = FALSE; + + setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type)); + +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : + LEVELDIR_ARTWORK_SET(leveldir_current, type)); +#endif + + /* first look for special artwork configured in level series config */ + filename_base = getCustomArtworkLevelConfigFilename(type); + +#if 0 + printf("::: filename_base == '%s'\n", filename_base); +#endif + + if (fileExists(filename_base)) + redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base); + + filename_local = getCustomArtworkConfigFilename(type); + +#if 0 + printf("::: filename_local == '%s'\n", filename_local); +#endif + + if (filename_local != NULL && !strEqual(filename_base, filename_local)) + redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local); + +#if 0 + printf("::: redefined_ce_found == %d\n", redefined_ce_found); +#endif + + return redefined_ce_found; +} + +static void InitOverrideArtwork() +{ + boolean redefined_ce_found = FALSE; + + /* to check if this level set redefines any CEs, do not use overriding */ + gfx.override_level_graphics = FALSE; + gfx.override_level_sounds = FALSE; + gfx.override_level_music = FALSE; + + /* now check if this level set has definitions for custom elements */ + if (setup.override_level_graphics == AUTO || + setup.override_level_sounds == AUTO || + setup.override_level_music == AUTO) + redefined_ce_found = + (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) | + CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) | + CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC)); + +#if 0 + printf("::: redefined_ce_found == %d\n", redefined_ce_found); +#endif + + if (redefined_ce_found) + { + /* this level set has CE definitions: change "AUTO" to "FALSE" */ + gfx.override_level_graphics = (setup.override_level_graphics == TRUE); + gfx.override_level_sounds = (setup.override_level_sounds == TRUE); + gfx.override_level_music = (setup.override_level_music == TRUE); + } + else + { + /* this level set has no CE definitions: change "AUTO" to "TRUE" */ + gfx.override_level_graphics = (setup.override_level_graphics != FALSE); + gfx.override_level_sounds = (setup.override_level_sounds != FALSE); + gfx.override_level_music = (setup.override_level_music != FALSE); + } + +#if 0 + printf("::: => %d, %d, %d\n", + gfx.override_level_graphics, + gfx.override_level_sounds, + gfx.override_level_music); +#endif +} + static char *getNewArtworkIdentifier(int type) { static char *leveldir_current_identifier[3] = { NULL, NULL, NULL }; @@ -4596,15 +5711,11 @@ static char *getNewArtworkIdentifier(int type) static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE }; static boolean initialized[3] = { FALSE, FALSE, FALSE }; TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); - boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type); + boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type); char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type); char *leveldir_identifier = leveldir_current->identifier; -#if 1 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */ char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node); -#else - char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type); -#endif boolean has_level_artwork_set = (leveldir_artwork_set != NULL); char *artwork_current_identifier; char *artwork_new_identifier = NULL; /* default: nothing has changed */ @@ -4634,16 +5745,6 @@ static char *getNewArtworkIdentifier(int type) /* 2nd step: check if it is really needed to reload artwork set ------------------------------------------------------------ */ -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n", - artwork_new_identifier, - ARTWORK_CURRENT_IDENTIFIER(artwork, type), - artwork_current_identifier, - leveldir_current->graphics_set, - leveldir_current->identifier); -#endif - /* ---------- reload if level set and also artwork set has changed ------- */ if (leveldir_current_identifier[type] != leveldir_identifier && (last_has_level_artwork_set[type] || has_level_artwork_set)) @@ -4652,22 +5753,12 @@ static char *getNewArtworkIdentifier(int type) leveldir_current_identifier[type] = leveldir_identifier; last_has_level_artwork_set[type] = has_level_artwork_set; -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("::: 1: '%s'\n", artwork_new_identifier); -#endif - /* ---------- reload if "override artwork" setting has changed ----------- */ if (last_override_level_artwork[type] != setup_override_artwork) artwork_new_identifier = artwork_current_identifier; last_override_level_artwork[type] = setup_override_artwork; -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("::: 2: '%s'\n", artwork_new_identifier); -#endif - /* ---------- reload if current artwork identifier has changed ----------- */ if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type), artwork_current_identifier)) @@ -4675,42 +5766,27 @@ static char *getNewArtworkIdentifier(int type) *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier; -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("::: 3: '%s'\n", artwork_new_identifier); -#endif - /* ---------- do not reload directly after starting ---------------------- */ if (!initialized[type]) artwork_new_identifier = NULL; initialized[type] = TRUE; -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("::: 4: '%s'\n", artwork_new_identifier); -#endif - -#if 0 - if (type == ARTWORK_TYPE_GRAPHICS) - printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n", - artwork.gfx_current_identifier, artwork_current_identifier, - artwork.gfx_current->identifier, leveldir_current->graphics_set, - artwork_new_identifier); -#endif - return artwork_new_identifier; } void ReloadCustomArtwork(int force_reload) { + int last_game_status = game_status; /* save current game status */ char *gfx_new_identifier; char *snd_new_identifier; char *mus_new_identifier; boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS)); boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS)); boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC)); - boolean redraw_screen = FALSE; + boolean reload_needed; + + InitOverrideArtwork(); force_reload_gfx |= AdjustGraphicsForEMC(); @@ -4718,6 +5794,24 @@ void ReloadCustomArtwork(int force_reload) snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + reload_needed = (gfx_new_identifier != NULL || force_reload_gfx || + snd_new_identifier != NULL || force_reload_snd || + mus_new_identifier != NULL || force_reload_mus); + + if (!reload_needed) + return; + + print_timestamp_init("ReloadCustomArtwork"); + + SetGameStatus(GAME_MODE_LOADING); + + FadeOut(REDRAW_ALL); + + ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + print_timestamp_time("ClearRectangle"); + + FadeIn(REDRAW_ALL); + if (gfx_new_identifier != NULL || force_reload_gfx) { #if 0 @@ -4728,43 +5822,42 @@ void ReloadCustomArtwork(int force_reload) leveldir_current->graphics_set); #endif - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - InitImages(); - - redraw_screen = TRUE; + print_timestamp_time("InitImages"); } if (snd_new_identifier != NULL || force_reload_snd) { - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - InitSound(snd_new_identifier); - - redraw_screen = TRUE; + print_timestamp_time("InitSound"); } if (mus_new_identifier != NULL || force_reload_mus) { - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - InitMusic(mus_new_identifier); - - redraw_screen = TRUE; + print_timestamp_time("InitMusic"); } - if (redraw_screen) - { -#if 1 - RedrawBackground(); -#else - InitGfxBackground(); -#endif + InitArtworkDone(); - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); - } + SetGameStatus(last_game_status); /* restore current game status */ + + init_last = init; /* switch to new busy animation */ + + FadeOut(REDRAW_ALL); + + RedrawGlobalBorder(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + + FadeSetEnterScreen(); + FadeSkipNextFadeOut(); + + print_timestamp_done("ReloadCustomArtwork"); + + LimitScreenUpdates(FALSE); } void KeyboardAutoRepeatOffUnlessAutoplay() @@ -4773,6 +5866,66 @@ void KeyboardAutoRepeatOffUnlessAutoplay() KeyboardAutoRepeatOff(); } +void DisplayExitMessage(char *format, va_list ap) +{ + // check if draw buffer and fonts for exit message are already available + if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL) + return; + + int font_1 = FC_RED; + int font_2 = FC_YELLOW; + int font_3 = FC_BLUE; + int font_width = getFontWidth(font_2); + int font_height = getFontHeight(font_2); + int sx = SX; + int sy = SY; + int sxsize = WIN_XSIZE - 2 * sx; + int sysize = WIN_YSIZE - 2 * sy; + int line_length = sxsize / font_width; + int max_lines = sysize / font_height; + int num_lines_printed; + + gfx.sx = sx; + gfx.sy = sy; + gfx.sxsize = sxsize; + gfx.sysize = sysize; + + sy = 20; + + ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + DrawTextSCentered(sy, font_1, "Fatal error:"); + sy += 3 * font_height;; + + num_lines_printed = + DrawTextBufferVA(sx, sy, format, ap, font_2, + line_length, line_length, max_lines, + 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE); + sy += (num_lines_printed + 3) * font_height; + + DrawTextSCentered(sy, font_1, "For details, see the following error file:"); + sy += 3 * font_height; + + num_lines_printed = + DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2, + line_length, line_length, max_lines, + 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE); + + DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit"); + + redraw_mask = REDRAW_ALL; + + /* force drawing exit message even if screen updates are currently limited */ + LimitScreenUpdates(FALSE); + + BackToFront(); + + /* deactivate toons on error message screen */ + setup.toons = FALSE; + + WaitForEventToContinue(); +} + /* ========================================================================= */ /* OpenAll() */ @@ -4780,8 +5933,22 @@ void KeyboardAutoRepeatOffUnlessAutoplay() void OpenAll() { + print_timestamp_init("OpenAll"); + + SetGameStatus(GAME_MODE_LOADING); + + InitCounter(); + InitGlobal(); /* initialize some global variables */ + print_timestamp_time("[init global stuff]"); + + InitSetup(); + + print_timestamp_time("[init setup/config stuff (1)]"); + + InitScoresInfo(); + if (options.execute_command) Execute_Command(options.execute_command); @@ -4796,41 +5963,66 @@ void OpenAll() exit(0); /* never reached, server loops forever */ } - InitSetup(); - InitGameInfo(); + print_timestamp_time("[init setup/config stuff (2)]"); InitPlayerInfo(); + print_timestamp_time("[init setup/config stuff (3)]"); InitArtworkInfo(); /* needed before loading gfx, sound & music */ + print_timestamp_time("[init setup/config stuff (4)]"); InitArtworkConfig(); /* needed before forking sound child process */ + print_timestamp_time("[init setup/config stuff (5)]"); InitMixer(); - - InitCounter(); + print_timestamp_time("[init setup/config stuff (6)]"); InitRND(NEW_RANDOMIZE); - InitSimpleRND(NEW_RANDOMIZE); + InitSimpleRandom(NEW_RANDOMIZE); InitJoysticks(); + print_timestamp_time("[init setup/config stuff]"); + InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + + InitOverlayInfo(); - InitEventFilter(FilterMouseMotionEvents); + print_timestamp_time("[init video stuff]"); InitElementPropertiesStatic(); InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + InitElementPropertiesGfxElement(); + + print_timestamp_time("[init element properties stuff]"); InitGfx(); + print_timestamp_time("InitGfx"); + InitLevelInfo(); + print_timestamp_time("InitLevelInfo"); + InitLevelArtworkInfo(); + print_timestamp_time("InitLevelArtworkInfo"); + + InitOverrideArtwork(); /* needs to know current level directory */ + print_timestamp_time("InitOverrideArtwork"); InitImages(); /* needs to know current level directory */ + print_timestamp_time("InitImages"); + InitSound(NULL); /* needs to know current level directory */ + print_timestamp_time("InitSound"); + InitMusic(NULL); /* needs to know current level directory */ + print_timestamp_time("InitMusic"); + + InitArtworkDone(); InitGfxBackground(); + em_open_all(); + sp_open_all(); + if (global.autoplay_leveldir) { AutoPlayTape(); @@ -4841,16 +6033,43 @@ void OpenAll() ConvertLevels(); return; } + else if (global.create_images_dir) + { + CreateLevelSketchImages(); + return; + } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); -#if 1 - em_open_all(); -#endif + FadeSetEnterScreen(); + if (!(fading.fade_mode & FADE_TYPE_TRANSFORM)) + FadeSkipNextFadeOut(); + + print_timestamp_time("[post-artwork]"); + + print_timestamp_done("OpenAll"); DrawMainMenu(); InitNetworkServer(); + +#if 0 + Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'", + SDL_GetBasePath()); + Error(ERR_DEBUG, "::: SDL_GetPrefPath() == '%s'", + SDL_GetPrefPath("artsoft", "rocksndiamonds")); +#if defined(PLATFORM_ANDROID) + Error(ERR_DEBUG, "::: SDL_AndroidGetInternalStoragePath() == '%s'", + SDL_AndroidGetInternalStoragePath()); + Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStoragePath() == '%s'", + SDL_AndroidGetExternalStoragePath()); + Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStorageState() == '%s'", + (SDL_AndroidGetExternalStorageState() == + SDL_ANDROID_EXTERNAL_STORAGE_READ ? "read" : + SDL_AndroidGetExternalStorageState() == + SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "write" : "not available")); +#endif +#endif } void CloseAllAndExit(int exit_value) @@ -4860,19 +6079,34 @@ void CloseAllAndExit(int exit_value) FreeAllMusic(); CloseAudio(); /* called after freeing sounds (needed for SDL) */ -#if 1 em_close_all(); -#endif + sp_close_all(); FreeAllImages(); #if defined(TARGET_SDL) +#if defined(TARGET_SDL2) + // !!! TODO !!! + // set a flag to tell the network server thread to quit and wait for it + // using SDL_WaitThread() +#else if (network_server) /* terminate network server */ SDL_KillThread(server_thread); +#endif #endif CloseVideoDisplay(); ClosePlatformDependentStuff(); + if (exit_value != 0) + { + /* fall back to default level set (current set may have caused an error) */ + SaveLevelSetup_LastSeries_Deactivate(); + + /* tell user where to find error log file which may contain more details */ + // (error notification now directly displayed on screen inside R'n'D + // NotifyUserAboutErrorFile(); /* currently only works for Windows */ + } + exit(exit_value); }