X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=19c91ca787844c09114d0f2317cb44970224c747;hp=3ab46d0f1b2b54e31265149df4209e1dcc6b3016;hb=12677c5a393c075d0f2d8ff25604e44e310763df;hpb=12a8fd3a64d6bee5ca5f5b89e4a00b49d78bbd2c diff --git a/src/init.c b/src/init.c index 3ab46d0f..19c91ca7 100644 --- a/src/init.c +++ b/src/init.c @@ -275,6 +275,19 @@ static void InitBitmapPointers(void) void InitImageTextures(void) { + static int texture_graphics[] = + { + IMG_GFX_REQUEST_BUTTON_TOUCH_YES, + IMG_GFX_REQUEST_BUTTON_TOUCH_NO, + IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, + IMG_GFX_GAME_BUTTON_TOUCH_STOP, + IMG_GFX_GAME_BUTTON_TOUCH_PAUSE, + IMG_MENU_BUTTON_TOUCH_BACK, + IMG_MENU_BUTTON_TOUCH_NEXT, + IMG_MENU_BUTTON_TOUCH_BACK2, + IMG_MENU_BUTTON_TOUCH_NEXT2, + -1 + }; int i, j, k; FreeAllImageTextures(); @@ -300,6 +313,9 @@ void InitImageTextures(void) } } } + + for (i = 0; texture_graphics[i] > -1; i++) + CreateImageTextures(texture_graphics[i]); } #if 1 @@ -1297,12 +1313,15 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->clone_from = -1; // do not use clone graphic g->init_delay_fixed = 0; g->init_delay_random = 0; + g->init_delay_action = -1; g->anim_delay_fixed = 0; g->anim_delay_random = 0; + g->anim_delay_action = -1; g->post_delay_fixed = 0; g->post_delay_random = 0; - g->init_event = ANIM_EVENT_DEFAULT; - g->anim_event = ANIM_EVENT_DEFAULT; + g->post_delay_action = -1; + g->init_event = ANIM_EVENT_UNDEFINED; + g->anim_event = ANIM_EVENT_UNDEFINED; g->init_event_action = -1; g->anim_event_action = -1; g->draw_masked = FALSE; @@ -1311,6 +1330,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->fade_delay = -1; g->post_delay = -1; g->auto_delay = -1; + g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT; g->align = ALIGN_CENTER; // default for title screens g->valign = VALIGN_MIDDLE; // default for title screens g->sort_priority = 0; // default for title screens @@ -1472,7 +1492,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, else g->anim_frames = 1; - if (g->anim_frames == 0) // frames must be at least 1 + if (g->anim_frames < 1) // frames must be at least 1 g->anim_frames = 1; g->anim_frames_per_line = @@ -1480,7 +1500,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); g->anim_delay = parameter[GFX_ARG_DELAY]; - if (g->anim_delay == 0) // delay must be at least 1 + if (g->anim_delay < 1) // delay must be at least 1 g->anim_delay = 1; g->anim_mode = parameter[GFX_ARG_ANIM_MODE]; @@ -1531,6 +1551,12 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION]; if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE) g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION]; + if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE) + g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION]; + if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE) + g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION]; + if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE) + g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION]; // used for toon animations and global animations g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; @@ -1542,6 +1568,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->x = parameter[GFX_ARG_X]; // (may be uninitialized, g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y) + if (g->step_delay < 1) // delay must be at least 1 + g->step_delay = 1; + // this is only used for drawing font characters g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; @@ -1572,6 +1601,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->post_delay = parameter[GFX_ARG_POST_DELAY]; if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE) g->auto_delay = parameter[GFX_ARG_AUTO_DELAY]; + if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE) + g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT]; if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE) g->align = parameter[GFX_ARG_ALIGN]; if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE) @@ -1723,6 +1754,8 @@ static void InitGraphicInfo(void) -1 }; + FreeGlobalAnimEventInfo(); + checked_free(graphic_info); graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); @@ -6061,6 +6094,8 @@ void OpenAll(void) InitNetworkSettings(); + InitRuntimeInfo(); + if (network.serveronly) { #if defined(PLATFORM_UNIX) @@ -6095,6 +6130,8 @@ void OpenAll(void) InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); InitVideoOverlay(); + InitEventFilter(FilterMouseMotionEvents); + print_timestamp_time("[init video stuff]"); InitElementPropertiesStatic(); @@ -6194,16 +6231,13 @@ void CloseAllAndExit(int exit_value) FreeAllImages(); -#if defined(TARGET_SDL) -#if defined(TARGET_SDL2) // !!! TODO !!! // set a flag to tell the network server thread to quit and wait for it // using SDL_WaitThread() -#else - if (network_server) // terminate network server - SDL_KillThread(server_thread); -#endif -#endif + // + // Code used with SDL 1.2: + // if (network_server) // terminate network server + // SDL_KillThread(server_thread); CloseVideoDisplay(); ClosePlatformDependentStuff();