X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=148f927d5bcfc697775bd63352b3677a6e05735e;hp=6e970c2f217963eb67cb7319c7e1feeea3cbd785;hb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;hpb=6890bb7cb72e140f4b82f35217655ae6c5213fec diff --git a/src/init.c b/src/init.c index 6e970c2f..148f927d 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -32,6 +32,7 @@ #include "conf_fnt.c" /* include auto-generated data structure definitions */ #include "conf_g2s.c" /* include auto-generated data structure definitions */ #include "conf_g2m.c" /* include auto-generated data structure definitions */ +#include "conf_act.c" /* include auto-generated data structure definitions */ #define CONFIG_TOKEN_FONT_INITIAL "font.initial" @@ -66,6 +67,11 @@ static int copy_properties[][5] = EL_PACMAN_LEFT, EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_DOWN }, + { + EL_YAMYAM, + EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT, + EL_YAMYAM_UP, EL_YAMYAM_DOWN + }, { EL_MOLE, EL_MOLE_LEFT, EL_MOLE_RIGHT, @@ -77,180 +83,6 @@ static int copy_properties[][5] = } }; -static void InitTileClipmasks() -{ -#if 0 -#if defined(TARGET_X11) - XGCValues clip_gc_values; - unsigned long clip_gc_valuemask; - -#if defined(TARGET_X11_NATIVE) - -#if 0 - GC copy_clipmask_gc; - - static struct - { - int start; - int count; - } - tile_needs_clipping[] = - { - { GFX_SPIELER1_UP, 4 }, - { GFX_SPIELER1_DOWN, 4 }, - { GFX_SPIELER1_LEFT, 4 }, - { GFX_SPIELER1_RIGHT, 4 }, - { GFX_SPIELER1_PUSH_LEFT, 4 }, - { GFX_SPIELER1_PUSH_RIGHT, 4 }, - { GFX_SPIELER2_UP, 4 }, - { GFX_SPIELER2_DOWN, 4 }, - { GFX_SPIELER2_LEFT, 4 }, - { GFX_SPIELER2_RIGHT, 4 }, - { GFX_SPIELER2_PUSH_LEFT, 4 }, - { GFX_SPIELER2_PUSH_RIGHT, 4 }, - { GFX_SPIELER3_UP, 4 }, - { GFX_SPIELER3_DOWN, 4 }, - { GFX_SPIELER3_LEFT, 4 }, - { GFX_SPIELER3_RIGHT, 4 }, - { GFX_SPIELER3_PUSH_LEFT, 4 }, - { GFX_SPIELER3_PUSH_RIGHT, 4 }, - { GFX_SPIELER4_UP, 4 }, - { GFX_SPIELER4_DOWN, 4 }, - { GFX_SPIELER4_LEFT, 4 }, - { GFX_SPIELER4_RIGHT, 4 }, - { GFX_SPIELER4_PUSH_LEFT, 4 }, - { GFX_SPIELER4_PUSH_RIGHT, 4 }, - { GFX_SP_MURPHY, 1 }, - { GFX_MURPHY_GO_LEFT, 3 }, - { GFX_MURPHY_GO_RIGHT, 3 }, - { GFX_MURPHY_SNAP_UP, 1 }, - { GFX_MURPHY_SNAP_DOWN, 1 }, - { GFX_MURPHY_SNAP_RIGHT, 1 }, - { GFX_MURPHY_SNAP_LEFT, 1 }, - { GFX_MURPHY_PUSH_RIGHT, 1 }, - { GFX_MURPHY_PUSH_LEFT, 1 }, - { GFX_GEBLUBBER, 4 }, - { GFX_DYNAMIT, 7 }, - { GFX_DYNABOMB, 4 }, - { GFX_EXPLOSION, 8 }, - { GFX_SOKOBAN_OBJEKT, 1 }, - { GFX_FUNKELN_BLAU, 3 }, - { GFX_FUNKELN_WEISS, 3 }, - { GFX2_SHIELD_PASSIVE, 3 }, - { GFX2_SHIELD_ACTIVE, 3 }, - { -1, 0 } - }; -#endif - -#endif /* TARGET_X11_NATIVE */ -#endif /* TARGET_X11 */ - - int i; - - /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ - for (i = 0; i < NUM_TILES; i++) - tile_clipmask[i] = None; - -#if defined(TARGET_X11) - /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is - often very slow when preparing a masked XCopyArea() for big Pixmaps. - To prevent this, create small (tile-sized) mask Pixmaps which will then - be set much faster with XSetClipOrigin() and speed things up a lot. */ - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = XCreateGC(display, window->drawable, - clip_gc_valuemask, &clip_gc_values); - -#if 0 - for (i = 0; i < NUM_BITMAPS; i++) - { - if (pix[i]->clip_mask) - { - clip_gc_values.graphics_exposures = False; - clip_gc_values.clip_mask = pix[i]->clip_mask; - clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, - clip_gc_valuemask, &clip_gc_values); - } - } -#endif - -#if defined(TARGET_X11_NATIVE) - -#if 0 - /* create graphic context structures needed for clipping */ - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, - clip_gc_valuemask, &clip_gc_values); - - /* create only those clipping Pixmaps we really need */ - for (i = 0; tile_needs_clipping[i].start >= 0; i++) - { - int j; - - for (j = 0; j < tile_needs_clipping[i].count; j++) - { - int tile = tile_needs_clipping[i].start + j; - int graphic = tile; - int src_x, src_y; - Bitmap *src_bitmap; - Pixmap src_pixmap; - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - src_pixmap = src_bitmap->clip_mask; - - tile_clipmask[tile] = XCreatePixmap(display, window->drawable, - TILEX, TILEY, 1); - - XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, - src_x, src_y, TILEX, TILEY, 0, 0); - } - } - - XFreeGC(display, copy_clipmask_gc); -#endif - -#endif /* TARGET_X11_NATIVE */ -#endif /* TARGET_X11 */ -#endif -} - -void FreeTileClipmasks() -{ -#if 0 -#if defined(TARGET_X11) - int i; - - for (i = 0; i < NUM_TILES; i++) - { - if (tile_clipmask[i] != None) - { - XFreePixmap(display, tile_clipmask[i]); - tile_clipmask[i] = None; - } - } - - if (tile_clip_gc) - XFreeGC(display, tile_clip_gc); - tile_clip_gc = None; - -#if 0 - for (i = 0; i < NUM_BITMAPS; i++) - { - if (pix[i] != NULL && pix[i]->stored_clip_gc) - { - XFreeGC(display, pix[i]->stored_clip_gc); - pix[i]->stored_clip_gc = None; - } - } -#endif - -#endif /* TARGET_X11 */ -#endif -} - void FreeGadgets() { FreeLevelEditorGadgets(); @@ -273,6 +105,8 @@ void InitGadgets() CreateToolButtons(); CreateScreenGadgets(); + InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting); + gadgets_initialized = TRUE; } @@ -283,6 +117,14 @@ inline void InitElementSmallImagesScaledUp(int graphic) void InitElementSmallImages() { + static int special_graphics[] = + { + IMG_EDITOR_ELEMENT_BORDER, + IMG_EDITOR_ELEMENT_BORDER_INPUT, + IMG_EDITOR_CASCADE_LIST, + IMG_EDITOR_CASCADE_LIST_ACTIVE, + -1 + }; struct PropertyMapping *property_mapping = getImageListPropertyMapping(); int num_property_mappings = getImageListPropertyMappingSize(); int i; @@ -296,22 +138,21 @@ void InitElementSmallImages() InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic); /* initialize images from dynamic configuration (may be elements or other) */ -#if 1 for (i = 0; i < num_property_mappings; i++) InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); -#else - /* !!! THIS DOES NOT WORK -- "artwork_index" is graphic, not element !!! */ - /* !!! ALSO, non-element graphics might need scaling-up !!! */ - for (i = 0; i < num_property_mappings; i++) - if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) - InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); -#endif -#if 0 - /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ - for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++) - InitElementSmallImagesScaledUp(i); -#endif + /* initialize special images from above list (non-element images) */ + for (i = 0; special_graphics[i] > -1; i++) + InitElementSmallImagesScaledUp(special_graphics[i]); +} + +void InitScaledImages() +{ + int i; + + /* scale normal images from static configuration, if not already scaled */ + for (i = 0; i < NUM_IMAGE_FILES; i++) + ScaleImage(i, graphic_info[i].scale_up_factor); } #if 1 @@ -327,12 +168,15 @@ static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + if (game_status >= GAME_MODE_TITLE_INITIAL && + game_status <= GAME_MODE_PSEUDO_PREVIEW) special = game_status; else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; +#if 0 else if (game_status == GAME_MODE_PLAYING) special = GFX_SPECIAL_ARG_DOOR; +#endif if (special != -1) return font_info[font_nr].special_bitmap_id[special]; @@ -340,6 +184,19 @@ static int getFontBitmapID(int font_nr) return font_nr; } +static int getFontFromToken(char *token) +{ + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < NUM_FONTS; i++) + if (strEqual(token, font_info[i].token_name)) + return i; + + /* if font not found, use reliable default value */ + return FONT_INITIAL_1; +} + void InitFontGraphicInfo() { static struct FontBitmapInfo *font_bitmap_info = NULL; @@ -350,7 +207,8 @@ void InitFontGraphicInfo() if (graphic_info == NULL) /* still at startup phase */ { - InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); + InitFontInfo(font_initial, NUM_INITIAL_FONTS, + getFontBitmapID, getFontFromToken); return; } @@ -358,13 +216,8 @@ void InitFontGraphicInfo() /* ---------- initialize font graphic definitions ---------- */ /* always start with reliable default values (normal font graphics) */ -#if 1 for (i = 0; i < NUM_FONTS; i++) font_info[i].graphic = IMG_FONT_INITIAL_1; -#else - for (i = 0; i < NUM_FONTS; i++) - font_info[i].graphic = FONT_INITIAL_1; -#endif /* initialize normal font/graphic mapping from static configuration */ for (i = 0; font_to_graphic[i].font_nr > -1; i++) @@ -392,19 +245,35 @@ void InitFontGraphicInfo() /* initialize special font/graphic mapping from static configuration */ for (i = 0; font_to_graphic[i].font_nr > -1; i++) { - int font_nr = font_to_graphic[i].font_nr; - int special = font_to_graphic[i].special; - int graphic = font_to_graphic[i].graphic; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + int base_graphic = font2baseimg(font_nr); - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + if (IS_SPECIAL_GFX_ARG(special)) { + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean special_redefined = + getImageListEntryFromImageID(graphic)->redefined; + boolean special_cloned = (graphic_info[graphic].clone_from != -1); + + /* if the base font ("font.title_1", for example) has been redefined, + but not the special font ("font.title_1.LEVELS", for example), do not + use an existing (in this case considered obsolete) special font + anymore, but use the automatically determined default font */ + /* special case: cloned special fonts must be explicitly redefined, + but are not automatically redefined by redefining base font */ + if (base_redefined && !special_redefined && !special_cloned) + continue; + font_info[font_nr].special_graphic[special] = graphic; font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; num_font_bitmaps++; } } - /* initialize special element/graphic mapping from dynamic configuration */ + /* initialize special font/graphic mapping from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) { int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; @@ -414,7 +283,7 @@ void InitFontGraphicInfo() if (font_nr < 0) continue; - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + if (IS_SPECIAL_GFX_ARG(special)) { font_info[font_nr].special_graphic[special] = graphic; font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; @@ -422,6 +291,93 @@ void InitFontGraphicInfo() } } + /* correct special font/graphic mapping for cloned fonts for downwards + compatibility of PREVIEW fonts -- this is only needed for implicit + redefinition of special font by redefined base font, and only if other + fonts are cloned from this special font (like in the "Zelda" level set) */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (IS_SPECIAL_GFX_ARG(special)) + { + boolean special_redefined = + getImageListEntryFromImageID(graphic)->redefined; + boolean special_cloned = (graphic_info[graphic].clone_from != -1); + + if (special_cloned && !special_redefined) + { + int j; + + for (j = 0; font_to_graphic[j].font_nr > -1; j++) + { + int font_nr2 = font_to_graphic[j].font_nr; + int special2 = font_to_graphic[j].special; + int graphic2 = font_to_graphic[j].graphic; + + if (IS_SPECIAL_GFX_ARG(special2) && + graphic2 == graphic_info[graphic].clone_from) + { + font_info[font_nr].special_graphic[special] = + font_info[font_nr2].special_graphic[special2]; + font_info[font_nr].special_bitmap_id[special] = + font_info[font_nr2].special_bitmap_id[special2]; + } + } + } + } + } + + /* reset non-redefined ".active" font graphics if normal font is redefined */ + /* (this different treatment is needed because normal and active fonts are + independently defined ("active" is not a property of font definitions!) */ + for (i = 0; i < NUM_FONTS; i++) + { + int font_nr_base = i; + int font_nr_active = FONT_ACTIVE(font_nr_base); + + /* check only those fonts with exist as normal and ".active" variant */ + if (font_nr_base != font_nr_active) + { + int base_graphic = font_info[font_nr_base].graphic; + int active_graphic = font_info[font_nr_active].graphic; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* if the base font ("font.menu_1", for example) has been redefined, + but not the active font ("font.menu_1.active", for example), do not + use an existing (in this case considered obsolete) active font + anymore, but use the automatically determined default font */ + if (base_redefined && !active_redefined) + font_info[font_nr_active].graphic = base_graphic; + + /* now also check each "special" font (which may be the same as above) */ + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int base_graphic = font_info[font_nr_base].special_graphic[j]; + int active_graphic = font_info[font_nr_active].special_graphic[j]; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* same as above, but check special graphic definitions, for example: + redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */ + if (base_redefined && !active_redefined) + { + font_info[font_nr_active].special_graphic[j] = + font_info[font_nr_base].special_graphic[j]; + font_info[font_nr_active].special_bitmap_id[j] = + font_info[font_nr_base].special_bitmap_id[j]; + } + } + } + } + /* ---------- initialize font bitmap array ---------- */ if (font_bitmap_info != NULL) @@ -449,7 +405,7 @@ void InitFontGraphicInfo() if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) { graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; - graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE; } /* copy font relevant information from graphics information */ @@ -458,8 +414,11 @@ void InitFontGraphicInfo() font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; - font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; - font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].draw_xoffset = + graphic_info[graphic].draw_xoffset; + font_bitmap_info[font_bitmap_id].draw_yoffset = + graphic_info[graphic].draw_yoffset; font_bitmap_info[font_bitmap_id].num_chars = graphic_info[graphic].anim_frames; @@ -468,7 +427,8 @@ void InitFontGraphicInfo() } } - InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); + InitFontInfo(font_bitmap_info, num_font_bitmaps, + getFontBitmapID, getFontFromToken); } void InitElementGraphicInfo() @@ -488,7 +448,7 @@ void InitElementGraphicInfo() element_info[i].graphic[act] = -1; element_info[i].crumbled[act] = -1; - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { element_info[i].direction_graphic[act][dir] = -1; element_info[i].direction_crumbled[act][dir] = -1; @@ -554,6 +514,16 @@ void InitElementGraphicInfo() int graphic = property_mapping[i].artwork_index; boolean crumbled = FALSE; +#if 0 + if ((element == EL_EM_DYNAMITE || + element == EL_EM_DYNAMITE_ACTIVE) && + action == ACTION_ACTIVE && + (special == GFX_SPECIAL_ARG_EDITOR || + special == GFX_SPECIAL_ARG_PANEL)) + printf("::: DYNAMIC: %d, %d, %d -> %d\n", + element, action, special, graphic); +#endif + if (special == GFX_SPECIAL_ARG_CRUMBLED) { special = -1; @@ -572,7 +542,7 @@ void InitElementGraphicInfo() if (crumbled) { if (direction < 0) - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) element_info[element].direction_crumbled[action][dir] = -1; if (direction > -1) @@ -583,7 +553,7 @@ void InitElementGraphicInfo() else { if (direction < 0) - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) element_info[element].direction_graphic[action][dir] = -1; if (direction > -1) @@ -611,7 +581,7 @@ void InitElementGraphicInfo() element_info[i].crumbled[act] = element_info[crumbled_like].crumbled[act]; for (act = 0; act < NUM_ACTIONS; act++) - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) element_info[i].direction_crumbled[act][dir] = element_info[crumbled_like].direction_crumbled[act][dir]; } @@ -620,7 +590,7 @@ void InitElementGraphicInfo() { element_info[i].graphic[ACTION_DIGGING] = element_info[diggable_like].graphic[ACTION_DIGGING]; - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) element_info[i].direction_graphic[ACTION_DIGGING][dir] = element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir]; } @@ -632,6 +602,16 @@ void InitElementGraphicInfo() #endif #if 1 + /* set hardcoded definitions for some internal elements without graphic */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + if (IS_EDITOR_CASCADE_INACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST; + else if (IS_EDITOR_CASCADE_ACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE; + } +#endif + /* now set all undefined/invalid graphics to -1 to set to default after it */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -647,7 +627,7 @@ void InitElementGraphicInfo() if (graphic > 0 && graphic_info[graphic].bitmap == NULL) element_info[i].crumbled[act] = -1; - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { graphic = element_info[i].direction_graphic[act][dir]; if (graphic > 0 && graphic_info[graphic].bitmap == NULL) @@ -659,16 +639,14 @@ void InitElementGraphicInfo() } } } -#endif -#if 1 /* adjust graphics with 2nd tile for movement according to direction (do this before correcting '-1' values to minimize calculations) */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { for (act = 0; act < NUM_ACTIONS; act++) { - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { int graphic = element_info[i].direction_graphic[act][dir]; int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir); @@ -689,18 +667,6 @@ void InitElementGraphicInfo() g->offset_y != 0); boolean front_is_left_or_upper = (src_x_front < src_x_back || src_y_front < src_y_back); -#if 0 - boolean second_tile_is_back = - ((move_dir == MV_BIT_LEFT && front_is_left_or_upper) || - (move_dir == MV_BIT_UP && front_is_left_or_upper)); - boolean second_tile_is_front = - ((move_dir == MV_BIT_RIGHT && front_is_left_or_upper) || - (move_dir == MV_BIT_DOWN && front_is_left_or_upper)); - boolean second_tile_should_be_front = - (g->second_tile_is_start == 0); - boolean second_tile_should_be_back = - (g->second_tile_is_start == 1); -#endif boolean swap_movement_tiles_always = (g->swap_double_tiles == 1); boolean swap_movement_tiles_autodetected = (!frames_are_ordered_diagonally && @@ -710,17 +676,6 @@ void InitElementGraphicInfo() (move_dir == MV_BIT_DOWN && front_is_left_or_upper))); Bitmap *dummy; -#if 0 - printf("::: CHECKING element %d ('%s'), '%s', dir %d [(%d -> %d, %d), %d => %d]\n", - i, element_info[i].token_name, - element_action_info[act].suffix, move_dir, - g->swap_double_tiles, - swap_movement_tiles_never, - swap_movement_tiles_always, - swap_movement_tiles_autodetected, - swap_movement_tiles); -#endif - /* swap frontside and backside graphic tile coordinates, if needed */ if (swap_movement_tiles_always || swap_movement_tiles_autodetected) { @@ -738,24 +693,19 @@ void InitElementGraphicInfo() /* do not swap front and backside tiles again after correction */ g->swap_double_tiles = 0; - -#if 0 - printf(" CORRECTED\n"); -#endif } } } } } -#endif /* now set all '-1' values to element specific default values */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { int default_graphic = element_info[i].graphic[ACTION_DEFAULT]; int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT]; - int default_direction_graphic[NUM_DIRECTIONS]; - int default_direction_crumbled[NUM_DIRECTIONS]; + int default_direction_graphic[NUM_DIRECTIONS_FULL]; + int default_direction_crumbled[NUM_DIRECTIONS_FULL]; if (default_graphic == -1) default_graphic = IMG_UNKNOWN; @@ -768,7 +718,7 @@ void InitElementGraphicInfo() default_crumbled = IMG_EMPTY; #endif - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { default_direction_graphic[dir] = element_info[i].direction_graphic[ACTION_DEFAULT][dir]; @@ -841,7 +791,7 @@ void InitElementGraphicInfo() default_action_crumbled = default_crumbled; #endif - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { /* use action graphic as the default direction graphic, if undefined */ int default_action_direction_graphic = element_info[i].graphic[act]; @@ -879,16 +829,6 @@ void InitElementGraphicInfo() if (element_info[i].direction_crumbled[act][dir] == -1) element_info[i].direction_crumbled[act][dir] = default_action_direction_crumbled; - -#if 0 - if (i == EL_EMC_GRASS && - act == ACTION_DIGGING && - dir == MV_BIT_DOWN) - printf("::: direction_crumbled == %d, %d, %d\n", - element_info[i].direction_crumbled[act][dir], - default_action_direction_crumbled, - element_info[i].crumbled[act]); -#endif } /* no graphic for this specific action -- use default action graphic */ @@ -910,7 +850,8 @@ void InitElementGraphicInfo() } } -#if 1 +#if 0 + /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */ /* set animation mode to "none" for each graphic with only 1 frame */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -924,7 +865,7 @@ void InitElementGraphicInfo() if (graphic_info[crumbled].anim_frames == 1) graphic_info[crumbled].anim_mode = ANIM_NONE; - for (dir = 0; dir < NUM_DIRECTIONS; dir++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) { graphic = element_info[i].direction_graphic[act][dir]; crumbled = element_info[i].direction_crumbled[act][dir]; @@ -945,7 +886,7 @@ void InitElementGraphicInfo() for (i = 0; i < MAX_NUM_ELEMENTS; i++) if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN && i != EL_UNKNOWN) - Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)", + Error(ERR_INFO, "warning: no graphic for element '%s' (%d)", element_info[i].token_name, i); } #endif @@ -976,6 +917,15 @@ void InitElementSpecialGraphicInfo() boolean special_redefined = getImageListEntryFromImageID(graphic)->redefined; +#if 0 + if ((element == EL_EM_DYNAMITE || + element == EL_EM_DYNAMITE_ACTIVE) && + (special == GFX_SPECIAL_ARG_EDITOR || + special == GFX_SPECIAL_ARG_PANEL)) + printf("::: SPECIAL STATIC: %d, %d -> %d\n", + element, special, graphic); +#endif + /* if the base graphic ("emerald", for example) has been redefined, but not the special graphic ("emerald.EDITOR", for example), do not use an existing (in this case considered obsolete) special graphic @@ -989,35 +939,101 @@ void InitElementSpecialGraphicInfo() /* initialize special element/graphic mapping from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) { - int element = property_mapping[i].base_index; - int special = property_mapping[i].ext3_index; - int graphic = property_mapping[i].artwork_index; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + +#if 0 + if ((element == EL_EM_DYNAMITE || + element == EL_EM_DYNAMITE_ACTIVE || + element == EL_CONVEYOR_BELT_1_MIDDLE || + element == EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE) && + (special == GFX_SPECIAL_ARG_EDITOR || + special == GFX_SPECIAL_ARG_PANEL)) + printf("::: SPECIAL DYNAMIC: %d, %d -> %d [%d]\n", + element, special, graphic, property_mapping[i].ext1_index); +#endif + +#if 0 + if (element == EL_CONVEYOR_BELT_1_MIDDLE && + action == ACTION_ACTIVE) + { + element = EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE; + action = -1; + } +#endif + +#if 0 + if (element == EL_MAGIC_WALL && + action == ACTION_ACTIVE) + { + element = EL_MAGIC_WALL_ACTIVE; + action = -1; + } +#endif + +#if 1 + /* for action ".active", replace element with active element, if exists */ + if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element)) + { + element = ELEMENT_ACTIVE(element); + action = -1; + } +#endif if (element >= MAX_NUM_ELEMENTS) continue; - if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + /* do not change special graphic if action or direction was specified */ + if (action != -1 || direction != -1) + continue; + + if (IS_SPECIAL_GFX_ARG(special)) element_info[element].special_graphic[special] = graphic; } -#if 1 /* now set all undefined/invalid graphics to default */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL) element_info[i].special_graphic[j] = element_info[i].graphic[ACTION_DEFAULT]; -#endif } -static int get_element_from_token(char *token) +static int get_graphic_parameter_value(char *value_raw, char *suffix, int type) { int i; + int x = 0; + + if (type != TYPE_TOKEN) + return get_parameter_value(value_raw, suffix, type); + + if (strEqual(value_raw, ARG_UNDEFINED)) + return ARG_UNDEFINED_VALUE; + /* !!! OPTIMIZE THIS BY USING HASH !!! */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) - if (strcmp(element_info[i].token_name, token) == 0) + if (strEqual(element_info[i].token_name, value_raw)) return i; + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; image_config[i].token != NULL; i++) + { + int len_config_value = strlen(image_config[i].value); + + if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") && + !strEqual(&image_config[i].value[len_config_value - 4], ".wav") && + !strEqual(image_config[i].value, UNDEFINED_FILENAME)) + continue; + + if (strEqual(image_config[i].token, value_raw)) + return x; + + x++; + } + return -1; } @@ -1037,77 +1053,35 @@ static int get_scaled_graphic_height(int graphic) return original_height * scale_up_factor; } -static void set_graphic_parameters(int graphic, int graphic_copy_from) +static void set_graphic_parameters(int graphic) { - struct FileInfo *image = getImageListEntryFromImageID(graphic_copy_from); + struct FileInfo *image = getImageListEntryFromImageID(graphic); char **parameter_raw = image->parameter; - Bitmap *src_bitmap = getBitmapFromImageID(graphic_copy_from); + Bitmap *src_bitmap = getBitmapFromImageID(graphic); int parameter[NUM_GFX_ARGS]; int anim_frames_per_row = 1, anim_frames_per_col = 1; int anim_frames_per_line = 1; int i; -#if 1 -#if 1 - - /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */ /* if fallback to default artwork is done, also use the default parameters */ if (image->fallback_to_default) - { -#if 0 - printf("::: FALLBACK for %d\n", graphic_copy_from); -#endif - parameter_raw = image->default_parameter; - } - -#else - - /* !!! ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */ - /* (better try to set a "fallback -> use default parameters" flag) */ - if (src_bitmap) - { - int len_source_filename = strlen(src_bitmap->source_filename); - int len_default_filename = strlen(image->default_filename); - int pos_basename = len_source_filename - len_default_filename; - char *source_basename = &src_bitmap->source_filename[pos_basename]; - -#if 0 - printf("::: src_bitmap->source_filename -> '%s'\n", - src_bitmap->source_filename); - printf("::: image->default_filename -> '%s'\n", - image->default_filename); - printf("::: image->filename -> '%s'\n", - image->filename); -#endif - - /* check if there was a fallback to the default artwork file */ - if (strcmp(image->filename, image->default_filename) != 0 && - pos_basename >= 0 && - strcmp(source_basename, image->default_filename) == 0) - parameter_raw = image->default_parameter; - } -#endif -#endif /* get integer values from string parameters */ for (i = 0; i < NUM_GFX_ARGS; i++) - { - parameter[i] = - get_parameter_value(image_config_suffix[i].token, parameter_raw[i], - image_config_suffix[i].type); - - if (image_config_suffix[i].type == TYPE_TOKEN) - parameter[i] = get_element_from_token(parameter_raw[i]); - } + parameter[i] = get_graphic_parameter_value(parameter_raw[i], + image_config_suffix[i].token, + image_config_suffix[i].type); graphic_info[graphic].bitmap = src_bitmap; - /* start with reliable default values */ + /* always start with reliable default values */ + graphic_info[graphic].src_image_width = 0; + graphic_info[graphic].src_image_height = 0; graphic_info[graphic].src_x = 0; graphic_info[graphic].src_y = 0; - graphic_info[graphic].width = TILEX; - graphic_info[graphic].height = TILEY; + graphic_info[graphic].width = TILEX; /* default for element graphics */ + graphic_info[graphic].height = TILEY; /* default for element graphics */ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */ @@ -1117,10 +1091,35 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from) graphic_info[graphic].diggable_like = -1; /* do not use clone element */ graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */ graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */ + graphic_info[graphic].clone_from = -1; /* do not use clone graphic */ graphic_info[graphic].anim_delay_fixed = 0; graphic_info[graphic].anim_delay_random = 0; graphic_info[graphic].post_delay_fixed = 0; graphic_info[graphic].post_delay_random = 0; + graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT; + graphic_info[graphic].fade_delay = -1; + graphic_info[graphic].post_delay = -1; + graphic_info[graphic].auto_delay = -1; + graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */ + graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */ + graphic_info[graphic].sort_priority = 0; /* default for title screens */ + +#if 1 + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (graphic_info[graphic].scale_up_factor < 1) + graphic_info[graphic].scale_up_factor = 1; /* no scaling */ +#endif + +#if 1 + if (graphic_info[graphic].use_image_size) + { + /* set new default bitmap size (with scaling, but without small images) */ + graphic_info[graphic].width = get_scaled_graphic_width(graphic); + graphic_info[graphic].height = get_scaled_graphic_height(graphic); + } +#endif /* optional x and y tile position of animation frame sequence */ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) @@ -1140,20 +1139,25 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from) if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; +#if 0 /* optional zoom factor for scaling up the image to a larger size */ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; if (graphic_info[graphic].scale_up_factor < 1) graphic_info[graphic].scale_up_factor = 1; /* no scaling */ +#endif if (src_bitmap) { /* get final bitmap size (with scaling, but without small images) */ - int src_bitmap_width = get_scaled_graphic_width(graphic); - int src_bitmap_height = get_scaled_graphic_height(graphic); + int src_image_width = get_scaled_graphic_width(graphic); + int src_image_height = get_scaled_graphic_height(graphic); + + anim_frames_per_row = src_image_width / graphic_info[graphic].width; + anim_frames_per_col = src_image_height / graphic_info[graphic].height; - anim_frames_per_row = src_bitmap_width / graphic_info[graphic].width; - anim_frames_per_col = src_bitmap_height / graphic_info[graphic].height; + graphic_info[graphic].src_image_width = src_image_width; + graphic_info[graphic].src_image_height = src_image_height; } /* correct x or y offset dependent of vertical or horizontal frame order */ @@ -1214,6 +1218,9 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from) else graphic_info[graphic].anim_frames = 1; + if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */ + graphic_info[graphic].anim_frames = 1; + graphic_info[graphic].anim_frames_per_line = (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); @@ -1271,11 +1278,70 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from) graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; /* this is only used for drawing font characters */ - graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; - graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; + graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; /* this is only used for drawing envelope graphics */ graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + + /* optional graphic for cloning all graphics settings */ + if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM]; + + /* optional settings for drawing title screens and title messages */ + if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE]; + if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY]; + if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY]; + if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY]; + if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].align = parameter[GFX_ARG_ALIGN]; + if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN]; + if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY]; +} + +static void set_cloned_graphic_parameters(int graphic) +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + int max_num_images = getImageListSize(); + int clone_graphic = graphic_info[graphic].clone_from; + int num_references_followed = 1; + + while (graphic_info[clone_graphic].clone_from != -1 && + num_references_followed < max_num_images) + { + clone_graphic = graphic_info[clone_graphic].clone_from; + + num_references_followed++; + } + + if (num_references_followed >= max_num_images) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic)); + Error(ERR_INFO, "error: loop discovered when resolving cloned graphics"); + Error(ERR_INFO, "custom graphic rejected for this element/action"); + + if (graphic == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); + + graphic_info[graphic] = graphic_info[fallback_graphic]; + } + else + { + graphic_info[graphic] = graphic_info[clone_graphic]; + graphic_info[graphic].clone_from = clone_graphic; + } } static void InitGraphicInfo() @@ -1292,12 +1358,59 @@ static void InitGraphicInfo() GC copy_clipmask_gc = None; #endif + /* use image size as default values for width and height for these images */ + static int full_size_graphics[] = + { + IMG_GLOBAL_BORDER, + IMG_GLOBAL_DOOR, + + IMG_BACKGROUND_ENVELOPE_1, + IMG_BACKGROUND_ENVELOPE_2, + IMG_BACKGROUND_ENVELOPE_3, + IMG_BACKGROUND_ENVELOPE_4, + + IMG_BACKGROUND, + IMG_BACKGROUND_TITLE_INITIAL, + IMG_BACKGROUND_TITLE, + IMG_BACKGROUND_MAIN, + IMG_BACKGROUND_LEVELS, + IMG_BACKGROUND_SCORES, + IMG_BACKGROUND_EDITOR, + IMG_BACKGROUND_INFO, + IMG_BACKGROUND_INFO_ELEMENTS, + IMG_BACKGROUND_INFO_MUSIC, + IMG_BACKGROUND_INFO_CREDITS, + IMG_BACKGROUND_INFO_PROGRAM, + IMG_BACKGROUND_INFO_LEVELSET, + IMG_BACKGROUND_SETUP, + IMG_BACKGROUND_DOOR, + + IMG_TITLESCREEN_INITIAL_1, + IMG_TITLESCREEN_INITIAL_2, + IMG_TITLESCREEN_INITIAL_3, + IMG_TITLESCREEN_INITIAL_4, + IMG_TITLESCREEN_INITIAL_5, + IMG_TITLESCREEN_1, + IMG_TITLESCREEN_2, + IMG_TITLESCREEN_3, + IMG_TITLESCREEN_4, + IMG_TITLESCREEN_5, + + -1 + }; + checked_free(graphic_info); graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); -#if 0 - printf("::: graphic_info: %d entries\n", num_images); +#if 1 + /* initialize "use_image_size" flag with default value */ + for (i = 0; i < num_images; i++) + graphic_info[i].use_image_size = FALSE; + + /* initialize "use_image_size" flag from static configuration above */ + for (i = 0; full_size_graphics[i] != -1; i++) + graphic_info[full_size_graphics[i]].use_image_size = TRUE; #endif #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) @@ -1316,92 +1429,96 @@ static void InitGraphicInfo() } #endif + /* first set all graphic paramaters ... */ + for (i = 0; i < num_images; i++) + set_graphic_parameters(i); + + /* ... then copy these parameters for cloned graphics */ + for (i = 0; i < num_images; i++) + if (graphic_info[i].clone_from != -1) + set_cloned_graphic_parameters(i); + for (i = 0; i < num_images; i++) { Bitmap *src_bitmap; int src_x, src_y; + int width, height; int first_frame, last_frame; int src_bitmap_width, src_bitmap_height; -#if 0 - printf("::: image: '%s' [%d]\n", image->token, i); -#endif - -#if 0 - printf("::: image # %d: '%s' ['%s']\n", - i, image->token, - getTokenFromImageID(i)); -#endif - - set_graphic_parameters(i, i); - /* now check if no animation frames are outside of the loaded image */ if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ + /* get image size (this can differ from the standard element tile size!) */ + width = graphic_info[i].width; + height = graphic_info[i].height; + /* get final bitmap size (with scaling, but without small images) */ - src_bitmap_width = get_scaled_graphic_width(i); - src_bitmap_height = get_scaled_graphic_height(i); + src_bitmap_width = graphic_info[i].src_image_width; + src_bitmap_height = graphic_info[i].src_image_height; + + /* check if first animation frame is inside specified bitmap */ first_frame = 0; getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); - if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) - { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: error found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", - getImageConfigFilename()); - Error(ERR_RETURN, "- config token: '%s'", - getTokenFromImageID(i)); - Error(ERR_RETURN, "- image file: '%s'", - src_bitmap->source_filename); - Error(ERR_RETURN, - "error: first animation frame out of bounds (%d, %d)", - src_x, src_y); - Error(ERR_RETURN, "custom graphic rejected for this element/action"); -#if 0 - Error(ERR_RETURN, "scale_up_factor == %d", scale_up_factor); +#if 1 + /* this avoids calculating wrong start position for out-of-bounds frame */ + src_x = graphic_info[i].src_x; + src_y = graphic_info[i].src_y; #endif + if (src_x < 0 || src_y < 0 || + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) + { + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_INFO, + "error: first animation frame out of bounds (%d, %d) [%d, %d]", + src_x, src_y, src_bitmap_width, src_bitmap_height); + Error(ERR_INFO, "custom graphic rejected for this element/action"); + if (i == fallback_graphic) Error(ERR_EXIT, "fatal error: no fallback graphic available"); - Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); - set_graphic_parameters(i, fallback_graphic); + graphic_info[i] = graphic_info[fallback_graphic]; } + /* check if last animation frame is inside specified bitmap */ + last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: error found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", - getImageConfigFilename()); - Error(ERR_RETURN, "- config token: '%s'", - getTokenFromImageID(i)); - Error(ERR_RETURN, "- image file: '%s'", - src_bitmap->source_filename); - Error(ERR_RETURN, - "error: last animation frame (%d) out of bounds (%d, %d)", - last_frame, src_x, src_y); - Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: error found in config file:"); + Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_INFO, + "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]", + last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height); + Error(ERR_INFO, "custom graphic rejected for this element/action"); if (i == fallback_graphic) Error(ERR_EXIT, "fatal error: no fallback graphic available"); - Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_INFO_LINE, "-"); - set_graphic_parameters(i, fallback_graphic); + graphic_info[i] = graphic_info[fallback_graphic]; } #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) @@ -1466,8 +1583,8 @@ static void InitElementSoundInfo() element_info[element].sound[action] = sound; else for (j = 0; j < MAX_NUM_ELEMENTS; j++) - if (strcmp(element_info[j].class_name, - element_info[element].class_name) == 0) + if (strEqual(element_info[j].class_name, + element_info[element].class_name)) element_info[j].sound[action] = sound; } @@ -1485,8 +1602,8 @@ static void InitElementSoundInfo() action = ACTION_DEFAULT; for (j = 0; j < MAX_NUM_ELEMENTS; j++) - if (strcmp(element_info[j].class_name, - element_info[element_class].class_name) == 0) + if (strEqual(element_info[j].class_name, + element_info[element_class].class_name)) element_info[j].sound[action] = sound; } @@ -1542,7 +1659,6 @@ static void InitElementSoundInfo() } } -#if 1 /* copy sound settings to some elements that are only stored in level file in native R'n'D levels, but are used by game engine in native EM levels */ for (i = 0; copy_properties[i][0] != -1; i++) @@ -1550,7 +1666,6 @@ static void InitElementSoundInfo() for (act = 0; act < NUM_ACTIONS; act++) element_info[copy_properties[i][j]].sound[act] = element_info[copy_properties[i][0]].sound[act]; -#endif } static void InitGameModeSoundInfo() @@ -1579,7 +1694,6 @@ static void InitGameModeSoundInfo() menu.sound[i] = menu.sound[GAME_MODE_DEFAULT]; #if 0 - /* TEST ONLY */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) if (menu.sound[i] != -1) printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]); @@ -1594,7 +1708,8 @@ static void set_sound_parameters(int sound, char **parameter_raw) /* get integer values from string parameters */ for (i = 0; i < NUM_SND_ARGS; i++) parameter[i] = - get_parameter_value(sound_config_suffix[i].token, parameter_raw[i], + get_parameter_value(parameter_raw[i], + sound_config_suffix[i].token, sound_config_suffix[i].type); /* explicit loop mode setting in configuration overrides default value */ @@ -1605,15 +1720,11 @@ static void set_sound_parameters(int sound, char **parameter_raw) sound_info[sound].volume = parameter[SND_ARG_VOLUME]; /* sound priority to give certain sounds a higher or lower priority */ - sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + sound_info[sound].priority = parameter[SND_ARG_PRIORITY]; } static void InitSoundInfo() { -#if 0 - struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); - int num_property_mappings = getSoundListPropertyMappingSize(); -#endif int *sound_effect_properties; int num_sounds = getSoundListSize(); int i, j; @@ -1647,8 +1758,8 @@ static void InitSoundInfo() int len_action_text = strlen(element_action_info[j].suffix); if (len_action_text < len_effect_text && - strcmp(&sound->token[len_effect_text - len_action_text], - element_action_info[j].suffix) == 0) + strEqual(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix)) { sound_effect_properties[i] = element_action_info[j].value; sound_info[i].loop = element_action_info[j].is_loop_sound; @@ -1657,11 +1768,6 @@ static void InitSoundInfo() } } -#if 0 - if (strcmp(sound->token, "custom_42") == 0) - printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop); -#endif - /* associate elements and some selected sound actions */ for (j = 0; j < MAX_NUM_ELEMENTS; j++) @@ -1686,77 +1792,6 @@ static void InitSoundInfo() } free(sound_effect_properties); - -#if 0 - /* !!! MOVED TO "InitElementSoundInfo()" !!! */ - /* !!! everything defined here gets overwritten there !!! */ - - /* copy sound settings to some elements that are only stored in level file - in native R'n'D levels, but are used by game engine in native EM levels */ - for (i = 0; i < NUM_ACTIONS; i++) - for (j = 0; copy_properties[j][0] != -1; j++) - for (k = 1; k <= 4; k++) - element_info[copy_properties[j][k]].sound[i] = - element_info[copy_properties[j][0]].sound[i]; - - printf("::: bug -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]); - printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]); -#endif - -#if 0 - /* !!! now handled in InitElementSoundInfo() !!! */ - /* initialize element/sound mapping from dynamic configuration */ - for (i = 0; i < num_property_mappings; i++) - { - int element = property_mapping[i].base_index; - int action = property_mapping[i].ext1_index; - int sound = property_mapping[i].artwork_index; - - if (action < 0) - action = ACTION_DEFAULT; - - printf("::: %d: %d, %d, %d ['%s']\n", - i, element, action, sound, element_info[element].token_name); - - element_info[element].sound[action] = sound; - } -#endif - -#if 0 - /* TEST ONLY */ - { - int element = EL_CUSTOM_11; - int j = 0; - - while (element_action_info[j].suffix) - { - printf("element %d, sound action '%s' == %d\n", - element, element_action_info[j].suffix, - element_info[element].sound[j]); - j++; - } - } - - PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); -#endif - -#if 0 - /* TEST ONLY */ - { - int element = EL_SAND; - int sound_action = ACTION_DIGGING; - int j = 0; - - while (element_action_info[j].suffix) - { - if (element_action_info[j].value == sound_action) - printf("element %d, sound action '%s' == %d\n", - element, element_action_info[j].suffix, - element_info[element].sound[sound_action]); - j++; - } - } -#endif } static void InitGameModeMusicInfo() @@ -1834,7 +1869,6 @@ static void InitGameModeMusicInfo() menu.music[i] = menu.music[GAME_MODE_DEFAULT]; #if 0 - /* TEST ONLY */ for (i = 0; i < MAX_LEVELS; i++) if (levelset.music[i] != -1) printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]); @@ -1852,7 +1886,8 @@ static void set_music_parameters(int music, char **parameter_raw) /* get integer values from string parameters */ for (i = 0; i < NUM_MUS_ARGS; i++) parameter[i] = - get_parameter_value(music_config_suffix[i].token, parameter_raw[i], + get_parameter_value(parameter_raw[i], + music_config_suffix[i].token, music_config_suffix[i].type); /* explicit loop mode setting in configuration overrides default value */ @@ -1902,7 +1937,8 @@ static void ReinitializeGraphics() InitElementGraphicInfo(); /* element game graphic mapping */ InitElementSpecialGraphicInfo(); /* element special graphic mapping */ - InitElementSmallImages(); /* scale images to all needed sizes */ + InitElementSmallImages(); /* scale elements to all needed sizes */ + InitScaledImages(); /* scale all other images, if needed */ InitFontGraphicInfo(); /* initialize text drawing functions */ InitGraphicInfo_EM(); /* graphic mapping for EM engine */ @@ -1947,7 +1983,7 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_SP_MURPHY, 0 }, { EL_SOKOBAN_FIELD_PLAYER, 0 }, - /* all element that can move may be able to also move into acid */ + /* all elements that can move may be able to also move into acid */ { EL_BUG, 1 }, { EL_BUG_LEFT, 1 }, { EL_BUG_RIGHT, 1 }, @@ -1969,6 +2005,10 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_BD_FIREFLY_UP, 4 }, { EL_BD_FIREFLY_DOWN, 4 }, { EL_YAMYAM, 5 }, + { EL_YAMYAM_LEFT, 5 }, + { EL_YAMYAM_RIGHT, 5 }, + { EL_YAMYAM_UP, 5 }, + { EL_YAMYAM_DOWN, 5 }, { EL_DARK_YAMYAM, 6 }, { EL_ROBOT, 7 }, { EL_PACMAN, 8 }, @@ -1989,6 +2029,7 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_SP_ELECTRON, 15 }, { EL_BALLOON, 16 }, { EL_SPRING, 17 }, + { EL_EMC_ANDROID, 18 }, { -1, -1 }, }; @@ -2030,7 +2071,6 @@ static int get_special_property_bit(int element, int property_bit_nr) return -1; } -#if 1 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element, boolean property_value) { @@ -2055,31 +2095,60 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) return FALSE; } -#else - -void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set) +static void ResolveGroupElementExt(int group_element, int recursion_depth) { - int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID); + static int group_nr; + static struct ElementGroupInfo *group; + struct ElementGroupInfo *actual_group = element_info[group_element].group; + int i; - if (bit_nr > -1) + if (actual_group == NULL) /* not yet initialized */ + return; + + if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */ { - level->can_move_into_acid_bits &= ~(1 << bit_nr); + Error(ERR_WARN, "recursion too deep when resolving group element %d", + group_element - EL_GROUP_START + 1); + + /* replace element which caused too deep recursion by question mark */ + group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN; - if (set) - level->can_move_into_acid_bits |= (1 << bit_nr); + return; } -} -boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element) -{ - int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID); + if (recursion_depth == 0) /* initialization */ + { + group = actual_group; + group_nr = GROUP_NR(group_element); - if (bit_nr > -1) - return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0); + group->num_elements_resolved = 0; + group->choice_pos = 0; - return FALSE; + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + element_info[i].in_group[group_nr] = FALSE; + } + + for (i = 0; i < actual_group->num_elements; i++) + { + int element = actual_group->element[i]; + + if (group->num_elements_resolved == NUM_FILE_ELEMENTS) + break; + + if (IS_GROUP_ELEMENT(element)) + ResolveGroupElementExt(element, recursion_depth + 1); + else + { + group->element_resolved[group->num_elements_resolved++] = element; + element_info[element].in_group[group_nr] = TRUE; + } + } +} + +void ResolveGroupElement(int group_element) +{ + ResolveGroupElementExt(group_element, 0); } -#endif void InitElementPropertiesStatic() { @@ -2098,10 +2167,12 @@ void InitElementPropertiesStatic() /* (if amoeba can grow into anything diggable, maybe keep these out) */ #if 0 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, #endif + -1 }; @@ -2126,6 +2197,7 @@ void InitElementPropertiesStatic() EL_EMC_KEY_7, EL_EMC_KEY_8, EL_DYNAMITE, + EL_EM_DYNAMITE, EL_DYNABOMB_INCREASE_NUMBER, EL_DYNABOMB_INCREASE_SIZE, EL_DYNABOMB_INCREASE_POWER, @@ -2133,7 +2205,7 @@ void InitElementPropertiesStatic() EL_SP_DISK_RED, EL_PEARL, EL_CRYSTAL, - EL_KEY_WHITE, + EL_DC_KEY_WHITE, EL_SHIELD_NORMAL, EL_SHIELD_DEADLY, EL_EXTRA_TIME, @@ -2144,6 +2216,12 @@ void InitElementPropertiesStatic() EL_SPEED_PILL, EL_EMC_LENSES, EL_EMC_MAGNIFIER, + +#if 0 + /* !!! handle separately !!! */ + EL_DC_LANDMINE, /* deadly when running into, but can be snapped */ +#endif + -1 }; @@ -2170,10 +2248,12 @@ void InitElementPropertiesStatic() /* !!! maybe this should better be handled by 'ep_diggable' !!! */ #if 1 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, #endif + -1 }; @@ -2192,6 +2272,7 @@ void InitElementPropertiesStatic() EL_PACMAN, EL_SP_SNIKSNAK, EL_SP_ELECTRON, + -1 }; @@ -2201,6 +2282,7 @@ void InitElementPropertiesStatic() EL_SPACESHIP, EL_BD_BUTTERFLY, EL_BD_FIREFLY, + -1 }; @@ -2245,13 +2327,44 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_CLOSED, + EL_EM_STEEL_EXIT_OPEN, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -2266,6 +2379,10 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, @@ -2274,6 +2391,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, @@ -2282,21 +2403,29 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_CLOSING, -#if 0 - EL_SWITCHGATE_SWITCH_UP, - EL_SWITCHGATE_SWITCH_DOWN, +#if 1 + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, #endif EL_TIMEGATE_OPEN, EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, -#if 0 - EL_TIMEGATE_SWITCH, - EL_TIMEGATE_SWITCH_ACTIVE, +#if 1 + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, #endif EL_TUBE_ANY, EL_TUBE_VERTICAL, @@ -2309,6 +2438,10 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, + -1 }; @@ -2350,6 +2483,9 @@ void InitElementPropertiesStatic() EL_EMC_WALL_SLIPPERY_2, EL_EMC_WALL_SLIPPERY_3, EL_EMC_WALL_SLIPPERY_4, + EL_EMC_MAGIC_BALL, + EL_EMC_MAGIC_BALL_ACTIVE, + -1 }; @@ -2379,6 +2515,7 @@ void InitElementPropertiesStatic() EL_BALLOON, EL_SPRING, EL_EMC_ANDROID, + -1 }; @@ -2396,8 +2533,10 @@ void InitElementPropertiesStatic() EL_NUT, EL_AMOEBA_DROP, EL_QUICKSAND_FULL, + EL_QUICKSAND_FAST_FULL, EL_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FULL, + EL_DC_MAGIC_WALL_FULL, EL_TIME_ORB_FULL, EL_TIME_ORB_EMPTY, EL_SP_ZONK, @@ -2407,6 +2546,7 @@ void InitElementPropertiesStatic() EL_CRYSTAL, EL_SPRING, EL_DX_SUPABOMB, + -1 }; @@ -2432,6 +2572,7 @@ void InitElementPropertiesStatic() EL_CRYSTAL, EL_SPRING, EL_DX_SUPABOMB, + -1 }; @@ -2440,6 +2581,7 @@ void InitElementPropertiesStatic() EL_ROCK, EL_BD_ROCK, EL_SP_ZONK, + -1 }; @@ -2448,6 +2590,7 @@ void InitElementPropertiesStatic() EL_ROCK, EL_BD_ROCK, EL_SP_ZONK, + -1 }; @@ -2465,8 +2608,10 @@ void InitElementPropertiesStatic() EL_MOLE, /* new elements */ - EL_DYNAMITE_ACTIVE, EL_DYNAMITE, + EL_DYNAMITE_ACTIVE, + EL_EM_DYNAMITE, + EL_EM_DYNAMITE_ACTIVE, EL_DYNABOMB_PLAYER_1_ACTIVE, EL_DYNABOMB_PLAYER_2_ACTIVE, EL_DYNABOMB_PLAYER_3_ACTIVE, @@ -2484,6 +2629,7 @@ void InitElementPropertiesStatic() #if 0 EL_BLACK_ORB, #endif + -1 }; @@ -2499,6 +2645,7 @@ void InitElementPropertiesStatic() EL_PIG, EL_DRAGON, EL_MOLE, + -1 }; @@ -2507,6 +2654,7 @@ void InitElementPropertiesStatic() EL_BOMB, EL_SP_DISK_ORANGE, EL_DX_SUPABOMB, + -1 }; @@ -2516,8 +2664,11 @@ void InitElementPropertiesStatic() EL_SP_EMPTY_SPACE, EL_SOKOBAN_FIELD_EMPTY, EL_EXIT_OPEN, + EL_EM_EXIT_OPEN, EL_SP_EXIT_OPEN, EL_SP_EXIT_OPENING, + EL_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_OPEN, EL_GATE_1, EL_GATE_2, EL_GATE_3, @@ -2526,12 +2677,14 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_PENGUIN, EL_PIG, EL_DRAGON, -#if 0 /* USE_GRAVITY_BUGFIX */ - EL_PLAYER_IS_LEAVING, /* needed for gravity + "block last field" */ -#endif + -1 }; @@ -2548,6 +2701,7 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + -1 }; @@ -2566,6 +2720,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, @@ -2574,8 +2732,16 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, + -1 }; @@ -2600,6 +2766,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 }; @@ -2635,6 +2802,7 @@ void InitElementPropertiesStatic() EL_SP_DISK_YELLOW, EL_BALLOON, EL_EMC_ANDROID, + -1 }; @@ -2667,6 +2835,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, @@ -2675,6 +2847,13 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2698,6 +2877,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 }; @@ -2720,8 +2900,10 @@ void InitElementPropertiesStatic() EL_MOLE, /* elements that can explode by explosion or by dragonfire */ - EL_DYNAMITE_ACTIVE, EL_DYNAMITE, + EL_DYNAMITE_ACTIVE, + EL_EM_DYNAMITE, + EL_EM_DYNAMITE_ACTIVE, EL_DYNABOMB_PLAYER_1_ACTIVE, EL_DYNABOMB_PLAYER_2_ACTIVE, EL_DYNABOMB_PLAYER_3_ACTIVE, @@ -2739,6 +2921,7 @@ void InitElementPropertiesStatic() /* elements that can explode only by explosion */ EL_BLACK_ORB, + -1 }; @@ -2769,6 +2952,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, EL_EMC_GRASS, + -1 }; @@ -2781,6 +2965,7 @@ void InitElementPropertiesStatic() EL_SP_MURPHY, EL_SOKOBAN_FIELD_PLAYER, EL_TRIGGER_PLAYER, + -1 }; @@ -2794,6 +2979,23 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + + -1 + }; + + static int ep_can_pass_dc_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 }; @@ -2815,17 +3017,23 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH, EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN, EL_BALLOON_SWITCH_ANY, + EL_BALLOON_SWITCH_NONE, EL_LAMP, EL_TIME_ORB_FULL, EL_EMC_MAGIC_BALL_SWITCH, + EL_EMC_MAGIC_BALL_SWITCH_ACTIVE, + -1 }; @@ -2859,6 +3067,7 @@ void InitElementPropertiesStatic() EL_BD_AMOEBA, EL_CHAR_QUESTION, EL_UNKNOWN, + -1 }; @@ -2933,6 +3142,7 @@ void InitElementPropertiesStatic() EL_SP_BUGGY_BASE_ACTIVE, EL_SP_EXIT_OPENING, EL_SP_EXIT_CLOSING, + -1 }; @@ -2949,6 +3159,7 @@ void InitElementPropertiesStatic() EL_PLAYER_3, EL_PLAYER_4, EL_INVISIBLE_STEELWALL, + -1 }; @@ -2960,6 +3171,7 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + -1 }; @@ -2987,6 +3199,7 @@ void InitElementPropertiesStatic() EL_DIAMOND, EL_PEARL, EL_CRYSTAL, + -1 }; @@ -3000,6 +3213,7 @@ void InitElementPropertiesStatic() EL_DIAMOND, EL_PEARL, EL_CRYSTAL, + -1 }; @@ -3011,6 +3225,7 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + -1 }; @@ -3025,6 +3240,10 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, @@ -3033,6 +3252,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EXIT_CLOSED, EL_EXIT_OPENING, EL_EXIT_OPEN, @@ -3043,6 +3266,7 @@ void InitElementPropertiesStatic() EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, EL_EXPANDABLE_WALL_GROWING, + EL_BD_EXPANDABLE_WALL, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, @@ -3081,6 +3305,7 @@ void InitElementPropertiesStatic() EL_EMC_WALL_6, EL_EMC_WALL_7, EL_EMC_WALL_8, + -1 }; @@ -3091,6 +3316,7 @@ void InitElementPropertiesStatic() EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, + EL_BD_EXPANDABLE_WALL, EL_BD_WALL, EL_WALL_SLIPPERY, EL_EXIT_CLOSED, @@ -3132,8 +3358,12 @@ void InitElementPropertiesStatic() EL_INVISIBLE_WALL_ACTIVE, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -3188,13 +3418,42 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3209,6 +3468,10 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, @@ -3217,6 +3480,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -3236,6 +3503,7 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + -1 }; @@ -3252,6 +3520,7 @@ void InitElementPropertiesStatic() EL_PACMAN, EL_SP_SNIKSNAK, EL_SP_ELECTRON, + -1 }; @@ -3269,6 +3538,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_MIDDLE, EL_CONVEYOR_BELT_4_RIGHT, + -1 }; @@ -3286,6 +3556,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_LEFT_ACTIVE, EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; @@ -3303,6 +3574,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_SWITCH_LEFT, EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; @@ -3319,6 +3591,18 @@ void InitElementPropertiesStatic() EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT, EL_TUBE_ANY, + + -1 + }; + + static int ep_acid_pool[] = + { + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + -1 }; @@ -3332,6 +3616,10 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, @@ -3340,6 +3628,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, @@ -3348,6 +3640,14 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + -1 }; @@ -3358,6 +3658,8 @@ void InitElementPropertiesStatic() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + EL_EMC_DRIPPER, + -1 }; @@ -3367,16 +3669,30 @@ void InitElementPropertiesStatic() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + EL_EMC_DRIPPER, + -1 }; - static int ep_has_content[] = + static int ep_has_editor_content[] = { + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + EL_SP_MURPHY, EL_YAMYAM, + EL_YAMYAM_LEFT, + EL_YAMYAM_RIGHT, + EL_YAMYAM_UP, + EL_YAMYAM_DOWN, EL_AMOEBA_WET, EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + EL_EMC_MAGIC_BALL, + EL_EMC_ANDROID, + -1 }; @@ -3395,17 +3711,21 @@ void InitElementPropertiesStatic() EL_AMOEBA_FULL, EL_GAME_OF_LIFE, EL_BIOMAZE, + EL_EMC_DRIPPER, + -1 }; static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, + EL_EM_DYNAMITE_ACTIVE, EL_DYNABOMB_PLAYER_1_ACTIVE, EL_DYNABOMB_PLAYER_2_ACTIVE, EL_DYNABOMB_PLAYER_3_ACTIVE, EL_DYNABOMB_PLAYER_4_ACTIVE, EL_SP_DISK_RED_ACTIVE, + -1 }; @@ -3419,6 +3739,7 @@ void InitElementPropertiesStatic() EL_STEELWALL, EL_AMOEBA_DEAD, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FAST_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, EL_KEY_1, @@ -3441,6 +3762,10 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, @@ -3449,6 +3774,10 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, @@ -3457,7 +3786,16 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_DYNAMITE, + EL_EM_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, EL_INVISIBLE_SAND, @@ -3486,6 +3824,8 @@ void InitElementPropertiesStatic() EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, EL_BD_MAGIC_WALL_DEAD, + EL_DC_MAGIC_WALL, + EL_DC_MAGIC_WALL_DEAD, EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, @@ -3546,13 +3886,40 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3578,6 +3945,7 @@ void InitElementPropertiesStatic() EL_EMC_WALL_14, EL_EMC_WALL_15, EL_EMC_WALL_16, + -1 }; @@ -3590,8 +3958,65 @@ void InitElementPropertiesStatic() { EL_SAND, EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP, EL_TRAP_ACTIVE, + + -1 + }; + + static int ep_editor_cascade_active[] = + { + EL_INTERNAL_CASCADE_BD_ACTIVE, + EL_INTERNAL_CASCADE_EM_ACTIVE, + EL_INTERNAL_CASCADE_EMC_ACTIVE, + EL_INTERNAL_CASCADE_RND_ACTIVE, + EL_INTERNAL_CASCADE_SB_ACTIVE, + EL_INTERNAL_CASCADE_SP_ACTIVE, + EL_INTERNAL_CASCADE_DC_ACTIVE, + EL_INTERNAL_CASCADE_DX_ACTIVE, + EL_INTERNAL_CASCADE_CHARS_ACTIVE, + EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, + EL_INTERNAL_CASCADE_CE_ACTIVE, + EL_INTERNAL_CASCADE_GE_ACTIVE, + EL_INTERNAL_CASCADE_REF_ACTIVE, + EL_INTERNAL_CASCADE_USER_ACTIVE, + EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, + + -1 + }; + + static int ep_editor_cascade_inactive[] = + { + EL_INTERNAL_CASCADE_BD, + EL_INTERNAL_CASCADE_EM, + EL_INTERNAL_CASCADE_EMC, + EL_INTERNAL_CASCADE_RND, + EL_INTERNAL_CASCADE_SB, + EL_INTERNAL_CASCADE_SP, + EL_INTERNAL_CASCADE_DC, + EL_INTERNAL_CASCADE_DX, + EL_INTERNAL_CASCADE_CHARS, + EL_INTERNAL_CASCADE_STEEL_CHARS, + EL_INTERNAL_CASCADE_CE, + EL_INTERNAL_CASCADE_GE, + EL_INTERNAL_CASCADE_REF, + EL_INTERNAL_CASCADE_USER, + EL_INTERNAL_CASCADE_DYNAMIC, + + -1 + }; + + static int ep_obsolete[] = + { + EL_PLAYER_OBSOLETE, + EL_KEY_OBSOLETE, + EL_EM_KEY_1_FILE_OBSOLETE, + EL_EM_KEY_2_FILE_OBSOLETE, + EL_EM_KEY_3_FILE_OBSOLETE, + EL_EM_KEY_4_FILE_OBSOLETE, + EL_ENVELOPE_OBSOLETE, + -1 }; @@ -3601,68 +4026,75 @@ void InitElementPropertiesStatic() int property; } element_properties[] = { - { ep_diggable, EP_DIGGABLE }, - { ep_collectible_only, EP_COLLECTIBLE_ONLY }, - { ep_dont_run_into, EP_DONT_RUN_INTO }, - { ep_dont_collide_with, EP_DONT_COLLIDE_WITH }, - { ep_dont_touch, EP_DONT_TOUCH }, - { ep_indestructible, EP_INDESTRUCTIBLE }, - { ep_slippery, EP_SLIPPERY }, - { ep_can_change, EP_CAN_CHANGE }, - { ep_can_move, EP_CAN_MOVE }, - { ep_can_fall, EP_CAN_FALL }, - { ep_can_smash_player, EP_CAN_SMASH_PLAYER }, - { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES }, - { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING }, - { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE }, - { ep_explodes_smashed, EP_EXPLODES_SMASHED }, - { ep_explodes_impact, EP_EXPLODES_IMPACT }, - { ep_walkable_over, EP_WALKABLE_OVER }, - { ep_walkable_inside, EP_WALKABLE_INSIDE }, - { ep_walkable_under, EP_WALKABLE_UNDER }, - { ep_passable_over, EP_PASSABLE_OVER }, - { ep_passable_inside, EP_PASSABLE_INSIDE }, - { ep_passable_under, EP_PASSABLE_UNDER }, - { ep_droppable, EP_DROPPABLE }, - { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD }, - { ep_pushable, EP_PUSHABLE }, - { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD }, - { ep_protected, EP_PROTECTED }, - { ep_throwable, EP_THROWABLE }, - { ep_can_explode, EP_CAN_EXPLODE }, - { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, - - { ep_player, EP_PLAYER }, - { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, - { ep_switchable, EP_SWITCHABLE }, - { ep_bd_element, EP_BD_ELEMENT }, - { ep_sp_element, EP_SP_ELEMENT }, - { ep_sb_element, EP_SB_ELEMENT }, - { ep_gem, EP_GEM }, - { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, - { ep_food_penguin, EP_FOOD_PENGUIN }, - { ep_food_pig, EP_FOOD_PIG }, - { ep_historic_wall, EP_HISTORIC_WALL }, - { ep_historic_solid, EP_HISTORIC_SOLID }, - { ep_classic_enemy, EP_CLASSIC_ENEMY }, - { ep_belt, EP_BELT }, - { ep_belt_active, EP_BELT_ACTIVE }, - { ep_belt_switch, EP_BELT_SWITCH }, - { ep_tube, EP_TUBE }, - { ep_keygate, EP_KEYGATE }, - { ep_amoeboid, EP_AMOEBOID }, - { ep_amoebalive, EP_AMOEBALIVE }, - { ep_has_content, EP_HAS_CONTENT }, - { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE }, - { ep_can_grow, EP_CAN_GROW }, - { ep_active_bomb, EP_ACTIVE_BOMB }, - { ep_inactive, EP_INACTIVE }, - - { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL }, - - { ep_gfx_crumbled, EP_GFX_CRUMBLED }, - - { NULL, -1 } + { ep_diggable, EP_DIGGABLE }, + { ep_collectible_only, EP_COLLECTIBLE_ONLY }, + { ep_dont_run_into, EP_DONT_RUN_INTO }, + { ep_dont_collide_with, EP_DONT_COLLIDE_WITH }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash_player, EP_CAN_SMASH_PLAYER }, + { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES }, + { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING }, + { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE }, + { ep_explodes_smashed, EP_EXPLODES_SMASHED }, + { ep_explodes_impact, EP_EXPLODES_IMPACT }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_walkable_inside, EP_WALKABLE_INSIDE }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_passable_over, EP_PASSABLE_OVER }, + { ep_passable_inside, EP_PASSABLE_INSIDE }, + { ep_passable_under, EP_PASSABLE_UNDER }, + { ep_droppable, EP_DROPPABLE }, + { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD }, + { ep_pushable, EP_PUSHABLE }, + { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD }, + { ep_protected, EP_PROTECTED }, + { ep_throwable, EP_THROWABLE }, + { ep_can_explode, EP_CAN_EXPLODE }, + { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, + + { ep_player, EP_PLAYER }, + { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL }, + { ep_switchable, EP_SWITCHABLE }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_food_pig, EP_FOOD_PIG }, + { ep_historic_wall, EP_HISTORIC_WALL }, + { ep_historic_solid, EP_HISTORIC_SOLID }, + { ep_classic_enemy, EP_CLASSIC_ENEMY }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_tube, EP_TUBE }, + { ep_acid_pool, EP_ACID_POOL }, + { ep_keygate, EP_KEYGATE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_has_editor_content, EP_HAS_EDITOR_CONTENT }, + { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE }, + { ep_can_grow, EP_CAN_GROW }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_inactive, EP_INACTIVE }, + + { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL }, + + { ep_gfx_crumbled, EP_GFX_CRUMBLED }, + + { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE }, + { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE }, + + { ep_obsolete, EP_OBSOLETE }, + + { NULL, -1 } }; int i, j, k; @@ -3684,42 +4116,14 @@ void InitElementPropertiesStatic() if (HAS_PROPERTY(copy_properties[j][0], i)) for (k = 1; k <= 4; k++) SET_PROPERTY(copy_properties[j][k], i, TRUE); + + /* set static element properties that are not listed in array definitions */ + for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++) + SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE); } void InitElementPropertiesEngine(int engine_version) { -#if 0 - static int active_properties[] = - { - EP_AMOEBALIVE, - EP_AMOEBOID, - EP_PFORTE, - EP_DONT_COLLIDE_WITH, - EP_MAUER, - EP_CAN_FALL, - EP_CAN_SMASH, - EP_CAN_PASS_MAGIC_WALL, - EP_CAN_MOVE, - EP_DONT_TOUCH, - EP_DONT_RUN_INTO, - EP_GEM, - EP_EXPLODES_BY_FIRE, - EP_PUSHABLE, - EP_PLAYER, - EP_HAS_CONTENT, - EP_DIGGABLE, - EP_PASSABLE_INSIDE, - EP_OVER_PLAYER, - EP_ACTIVE_BOMB, - - EP_BELT, - EP_BELT_ACTIVE, - EP_BELT_SWITCH, - EP_WALKABLE_UNDER, - EP_EM_SLIPPERY_WALL, - }; -#endif - static int no_wall_properties[] = { EP_DIGGABLE, @@ -3751,26 +4155,24 @@ void InitElementPropertiesEngine(int engine_version) int i, j; -#if 0 - InitElementPropertiesStatic(); -#endif - /* important: after initialization in InitElementPropertiesStatic(), the elements are not again initialized to a default value; therefore all changes have to make sure that they leave the element with a defined property (which means that conditional property changes must be set to a reliable default value before) */ + /* resolve group elements */ + for (i = 0; i < NUM_GROUP_ELEMENTS; i++) + ResolveGroupElement(EL_GROUP_START + i); + /* set all special, combined or engine dependent element properties */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { -#if 0 - for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++) - SET_PROPERTY(i, j, FALSE); -#endif - /* ---------- INACTIVE ------------------------------------------------- */ - SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END)); + SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START && + i <= EL_CHAR_END) || + (i >= EL_STEEL_CHAR_START && + i <= EL_STEEL_CHAR_END))); /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || @@ -3823,14 +4225,7 @@ void InitElementPropertiesEngine(int engine_version) !IS_DIGGABLE(i) && !IS_COLLECTIBLE(i))); -#if 0 - /* ---------- PROTECTED ------------------------------------------------ */ - if (IS_ACCESSIBLE_INSIDE(i)) - SET_PROPERTY(i, EP_PROTECTED, TRUE); -#endif - /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ - if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); else @@ -3843,20 +4238,9 @@ void InitElementPropertiesEngine(int engine_version) else if (engine_version < VERSION_IDENT(2,2,0,0)) SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); else -#if 1 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && (!IS_WALKABLE(i) || IS_PROTECTED(i)))); -#else -#if 1 - SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && - !IS_WALKABLE_OVER(i) && - !IS_WALKABLE_UNDER(i))); -#else - SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && - IS_PROTECTED(i))); -#endif -#endif if (IS_CUSTOM_ELEMENT(i)) { @@ -3880,25 +4264,6 @@ void InitElementPropertiesEngine(int engine_version) CAN_SMASH_ENEMIES(i) || CAN_SMASH_EVERYTHING(i))); -#if 0 - /* ---------- CAN_EXPLODE ---------------------------------------------- */ - SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || - CAN_EXPLODE_SMASHED(i) || - CAN_EXPLODE_IMPACT(i))); -#endif - -#if 0 - /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */ -#if 0 - SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) && - !CAN_EXPLODE_CROSS(i))); -#else - SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) && - !CAN_EXPLODE_1X1(i) && - !CAN_EXPLODE_CROSS(i))); -#endif -#endif - /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) && EXPLODES_BY_FIRE(i))); @@ -3941,12 +4306,28 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) && IS_PASSABLE_INSIDE(i))); + /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */ + for (j = 0; j < level.num_android_clone_elements; j++) + SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID, + (i != EL_EMPTY && + IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j]))); + /* ---------- CAN_CHANGE ----------------------------------------------- */ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */ for (j = 0; j < element_info[i].num_change_pages; j++) if (element_info[i].change_page[j].can_change) SET_PROPERTY(i, EP_CAN_CHANGE, TRUE); + /* ---------- HAS_ACTION ----------------------------------------------- */ + SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */ + for (j = 0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].has_action) + SET_PROPERTY(i, EP_HAS_ACTION, TRUE); + + /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */ + SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) || + HAS_ACTION(i))); + /* ---------- GFX_CRUMBLED --------------------------------------------- */ #if 1 SET_PROPERTY(i, EP_GFX_CRUMBLED, @@ -3957,37 +4338,26 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_GFX_CRUMBLED, element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); #endif - } - -#if 0 - /* determine inactive elements (used for engine main loop optimization) */ - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - { - boolean active = FALSE; - - for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++) - { - if (HAS_PROPERTY(i, j)) - active = TRUE; - } -#if 0 - if (!active) - SET_PROPERTY(i, EP_INACTIVE, TRUE); -#endif + /* ---------- EDITOR_CASCADE ------------------------------------------- */ + SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) || + IS_EDITOR_CASCADE_INACTIVE(i))); } -#endif /* dynamically adjust element properties according to game engine version */ { static int ep_em_slippery_wall[] = { - EL_STEELWALL, EL_WALL, + EL_STEELWALL, EL_EXPANDABLE_WALL, EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, + EL_EXPANDABLE_STEELWALL_GROWING, -1 }; @@ -4002,29 +4372,14 @@ void InitElementPropertiesEngine(int engine_version) engine_version > VERSION_IDENT(2,0,1,0))); } -#if 1 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } - - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + /* this is needed because some graphics depend on element properties */ + if (game_status == GAME_MODE_PLAYING) + InitElementGraphicInfo(); +} - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } +void InitElementPropertiesAfterLoading(int engine_version) +{ + int i; /* set some other uninitialized values of custom elements in older levels */ if (engine_version < VERSION_IDENT(3,1,0,0)) @@ -4039,21 +4394,6 @@ void InitElementPropertiesEngine(int engine_version) element_info[element].ignition_delay = 8; } } - -#if 0 - /* set element properties that were handled incorrectly in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); - SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); - } -#endif - -#endif - - /* this is needed because some graphics depend on element properties */ - if (game_status == GAME_MODE_PLAYING) - InitElementGraphicInfo(); } static void InitGlobal() @@ -4068,7 +4408,50 @@ static void InitGlobal() element_info[i].token_name = element_name_info[i].token_name; element_info[i].class_name = element_name_info[i].class_name; - element_info[i].editor_description=element_name_info[i].editor_description; + element_info[i].editor_description= element_name_info[i].editor_description; + +#if 0 + printf("%04d: %s\n", i, element_name_info[i].token_name); +#endif + } + + /* always start with reliable default values (all elements) */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + ActiveElement[i] = i; + + /* now add all entries that have an active state (active elements) */ + for (i = 0; element_with_active_state[i].element != -1; i++) + { + int element = element_with_active_state[i].element; + int element_active = element_with_active_state[i].element_active; + + ActiveElement[element] = element_active; + } + + /* always start with reliable default values (all buttons) */ + for (i = 0; i < NUM_IMAGE_FILES; i++) + ActiveButton[i] = i; + + /* now add all entries that have an active state (active buttons) */ + for (i = 0; button_with_active_state[i].button != -1; i++) + { + int button = button_with_active_state[i].button; + int button_active = button_with_active_state[i].button_active; + + ActiveButton[button] = button_active; + } + + /* always start with reliable default values (all fonts) */ + for (i = 0; i < NUM_FONTS; i++) + ActiveFont[i] = i; + + /* now add all entries that have an active state (active fonts) */ + for (i = 0; font_with_active_state[i].font_nr != -1; i++) + { + int font = font_with_active_state[i].font_nr; + int font_active = font_with_active_state[i].font_nr_active; + + ActiveFont[font] = font_active; } global.autoplay_leveldir = NULL; @@ -4077,13 +4460,19 @@ static void InitGlobal() global.frames_per_second = 0; global.fps_slowdown = FALSE; global.fps_slowdown_factor = 1; + + global.border_status = GAME_MODE_MAIN; +#if 0 + global.fading_status = GAME_MODE_MAIN; + global.fading_type = TYPE_ENTER_MENU; +#endif } void Execute_Command(char *command) { int i; - if (strcmp(command, "print graphicsinfo.conf") == 0) + if (strEqual(command, "print graphicsinfo.conf")) { printf("# You can configure additional/alternative image files here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); @@ -4099,7 +4488,7 @@ void Execute_Command(char *command) exit(0); } - else if (strcmp(command, "print soundsinfo.conf") == 0) + else if (strEqual(command, "print soundsinfo.conf")) { printf("# You can configure additional/alternative sound files here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); @@ -4115,7 +4504,7 @@ void Execute_Command(char *command) exit(0); } - else if (strcmp(command, "print musicinfo.conf") == 0) + else if (strEqual(command, "print musicinfo.conf")) { printf("# You can configure additional/alternative music files here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); @@ -4131,17 +4520,21 @@ void Execute_Command(char *command) exit(0); } - else if (strcmp(command, "print editorsetup.conf") == 0) + else if (strEqual(command, "print editorsetup.conf")) { printf("# You can configure your personal editor element list here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); printf("\n"); + /* this is needed to be able to check element list for cascade elements */ + InitElementPropertiesStatic(); + InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + PrintEditorElementList(); exit(0); } - else if (strcmp(command, "print helpanim.conf") == 0) + else if (strEqual(command, "print helpanim.conf")) { printf("# You can configure different element help animations here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); @@ -4152,13 +4545,13 @@ void Execute_Command(char *command) printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token, helpanim_config[i].value)); - if (strcmp(helpanim_config[i].token, "end") == 0) + if (strEqual(helpanim_config[i].token, "end")) printf("#\n"); } exit(0); } - else if (strcmp(command, "print helptext.conf") == 0) + else if (strEqual(command, "print helptext.conf")) { printf("# You can configure different element help text here.\n"); printf("# (The entries below are default and therefore commented out.)\n"); @@ -4196,16 +4589,38 @@ void Execute_Command(char *command) } else if (strncmp(command, "autoplay ", 9) == 0) { - char *str_copy = getStringCopy(&command[9]); - char *str_ptr = strchr(str_copy, ' '); + char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ - global.autoplay_leveldir = str_copy; - global.autoplay_level_nr = -1; - - if (str_ptr != NULL) + while (*str_ptr != '\0') /* continue parsing string */ { - *str_ptr++ = '\0'; /* terminate leveldir string */ - global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */ + /* cut leading whitespace from string, replace it by string terminator */ + while (*str_ptr == ' ' || *str_ptr == '\t') + *str_ptr++ = '\0'; + + if (*str_ptr == '\0') /* end of string reached */ + break; + + if (global.autoplay_leveldir == NULL) /* read level set string */ + { + global.autoplay_leveldir = str_ptr; + global.autoplay_all = TRUE; /* default: play all tapes */ + + for (i = 0; i < MAX_TAPES_PER_SET; i++) + global.autoplay_level[i] = FALSE; + } + else /* read level number string */ + { + int level_nr = atoi(str_ptr); /* get level_nr value */ + + if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) + global.autoplay_level[level_nr] = TRUE; + + global.autoplay_all = FALSE; + } + + /* advance string pointer to the next whitespace (or end of string) */ + while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0') + str_ptr++; } } else if (strncmp(command, "convert ", 8) == 0) @@ -4216,12 +4631,51 @@ void Execute_Command(char *command) global.convert_leveldir = str_copy; global.convert_level_nr = -1; - if (str_ptr != NULL) + if (str_ptr != NULL) /* level number follows */ { *str_ptr++ = '\0'; /* terminate leveldir string */ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ } } + +#if DEBUG +#if defined(TARGET_SDL) + else if (strEqual(command, "SDL_ListModes")) + { + SDL_Rect **modes; + int i; + + SDL_Init(SDL_INIT_VIDEO); + + /* get available fullscreen/hardware modes */ + modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); + + /* check if there are any modes available */ + if (modes == NULL) + { + printf("No modes available!\n"); + + exit(-1); + } + + /* check if our resolution is restricted */ + if (modes == (SDL_Rect **)-1) + { + printf("All resolutions available.\n"); + } + else + { + printf("Available Modes:\n"); + + for(i = 0; modes[i]; i++) + printf(" %d x %d\n", modes[i]->w, modes[i]->h); + } + + exit(0); + } +#endif +#endif + else { Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); @@ -4238,6 +4692,11 @@ static void InitSetup() options.verbose = TRUE; } +static void InitGameInfo() +{ + game.restart_level = FALSE; +} + static void InitPlayerInfo() { int i; @@ -4305,7 +4764,7 @@ static void InitArtworkConfig() static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; - static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; static char *level_id_suffix[MAX_LEVELS + 1]; static char *dummy[1] = { NULL }; @@ -4373,15 +4832,15 @@ static void InitArtworkConfig() for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; - music_id_prefix[MAX_LEVELS] = NULL; + music_id_prefix[NUM_MUSIC_PREFIXES] = NULL; for (i = 0; i < NUM_ACTIONS; i++) action_id_suffix[i] = element_action_info[i].suffix; action_id_suffix[NUM_ACTIONS] = NULL; - for (i = 0; i < NUM_DIRECTIONS; i++) + for (i = 0; i < NUM_DIRECTIONS_FULL; i++) direction_id_suffix[i] = element_direction_info[i].suffix; - direction_id_suffix[NUM_DIRECTIONS] = NULL; + direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL; for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) special_id_suffix[i] = special_suffix_info[i].suffix; @@ -4412,6 +4871,7 @@ void InitGfx() { char *filename_font_initial = NULL; Bitmap *bitmap_font_initial = NULL; + int font_height; int i, j; /* determine settings for initial font (for displaying startup messages) */ @@ -4425,18 +4885,18 @@ void InitGfx() sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1); len_font_token = strlen(font_token); - if (strcmp(image_config[i].token, font_token) == 0) + if (strEqual(image_config[i].token, font_token)) filename_font_initial = image_config[i].value; else if (strlen(image_config[i].token) > len_font_token && strncmp(image_config[i].token, font_token, len_font_token) == 0) { - if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + if (strEqual(&image_config[i].token[len_font_token], ".x")) font_initial[j].src_x = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + else if (strEqual(&image_config[i].token[len_font_token], ".y")) font_initial[j].src_y = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + else if (strEqual(&image_config[i].token[len_font_token], ".width")) font_initial[j].width = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + else if (strEqual(&image_config[i].token[len_font_token],".height")) font_initial[j].height = atoi(image_config[i].value); } } @@ -4451,8 +4911,10 @@ void InitGfx() if (filename_font_initial == NULL) /* should not happen */ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); - /* create additional image buffers for double-buffering */ + /* create additional image buffers for double-buffering and cross-fading */ + bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH); bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); /* initialize screen properties */ @@ -4470,26 +4932,42 @@ void InitGfx() InitFontGraphicInfo(); + font_height = getFontHeight(FC_RED); + +#if 1 + DrawInitText(getWindowTitleString(), 20, FC_YELLOW); +#else DrawInitText(getProgramInitString(), 20, FC_YELLOW); +#endif DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED); + + DrawInitText("Loading graphics", 120, FC_GREEN); +} - DrawInitText("Loading graphics:", 120, FC_GREEN); +void RedrawBackground() +{ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - InitTileClipmasks(); + redraw_mask = REDRAW_ALL; } void InitGfxBackground() { int x, y; - drawto = backbuffer; fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#if 1 + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); +#else + RedrawBackground(); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); +#endif for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) @@ -4512,9 +4990,7 @@ void InitLevelArtworkInfo() static void InitImages() { -#if 1 setLevelArtworkDir(artwork.gfx_first); -#endif #if 0 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", @@ -4538,10 +5014,8 @@ static void InitSound(char *identifier) if (identifier == NULL) identifier = artwork.snd_current->identifier; -#if 1 /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); -#endif InitReloadCustomSounds(identifier); ReinitializeSounds(); @@ -4552,10 +5026,8 @@ static void InitMusic(char *identifier) if (identifier == NULL) identifier = artwork.mus_current->identifier; -#if 1 /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); -#endif InitReloadCustomMusic(identifier); ReinitializeMusic(); @@ -4664,11 +5136,11 @@ static char *getNewArtworkIdentifier(int type) #endif /* ---------- reload if current artwork identifier has changed ----------- */ - if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type), - artwork_current_identifier) != 0) + if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier)) artwork_new_identifier = artwork_current_identifier; - *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier; + *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier; #if 0 if (type == ARTWORK_TYPE_GRAPHICS) @@ -4699,14 +5171,20 @@ static char *getNewArtworkIdentifier(int type) void ReloadCustomArtwork(int force_reload) { - char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); - char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); - char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + char *gfx_new_identifier; + char *snd_new_identifier; + char *mus_new_identifier; boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS)); boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS)); boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC)); boolean redraw_screen = FALSE; + force_reload_gfx |= AdjustGraphicsForEMC(); + + gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); + snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); + mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + if (gfx_new_identifier != NULL || force_reload_gfx) { #if 0 @@ -4721,14 +5199,6 @@ void ReloadCustomArtwork(int force_reload) InitImages(); -#if 0 - printf("... '%s'\n", - leveldir_current->graphics_set); -#endif - - FreeTileClipmasks(); - InitTileClipmasks(); - redraw_screen = TRUE; } @@ -4752,11 +5222,23 @@ void ReloadCustomArtwork(int force_reload) if (redraw_screen) { - InitGfxBackground(); + RedrawBackground(); /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL); CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + +#if 1 +#if 1 + FadeSetEnterScreen(); + // FadeSkipNextFadeOut(); + // FadeSetDisabled(); +#else + FadeSkipNext(); +#endif +#else + fading = fading_none; +#endif } } @@ -4791,6 +5273,7 @@ void OpenAll() InitSetup(); + InitGameInfo(); InitPlayerInfo(); InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitArtworkConfig(); /* needed before forking sound child process */ @@ -4799,13 +5282,12 @@ void OpenAll() InitCounter(); InitRND(NEW_RANDOMIZE); - InitSimpleRND(NEW_RANDOMIZE); + InitSimpleRandom(NEW_RANDOMIZE); InitJoysticks(); InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); InitEventFilter(FilterMouseMotionEvents); @@ -4814,8 +5296,11 @@ void OpenAll() InitGfx(); + // debug_print_timestamp(0, "INIT"); InitLevelInfo(); + // debug_print_timestamp(0, "TIME InitLevelInfo: "); InitLevelArtworkInfo(); + // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: "); InitImages(); /* needs to know current level directory */ InitSound(NULL); /* needs to know current level directory */ @@ -4823,6 +5308,10 @@ void OpenAll() InitGfxBackground(); +#if 1 + em_open_all(); +#endif + if (global.autoplay_leveldir) { AutoPlayTape(); @@ -4837,7 +5326,12 @@ void OpenAll() game_status = GAME_MODE_MAIN; #if 1 - em_open_all(); + FadeSetEnterScreen(); + if (!(fading.fade_mode & FADE_TYPE_TRANSFORM)) + FadeSkipNextFadeOut(); + // FadeSetDisabled(); +#else + fading = fading_none; #endif DrawMainMenu(); @@ -4857,7 +5351,6 @@ void CloseAllAndExit(int exit_value) #endif FreeAllImages(); - FreeTileClipmasks(); #if defined(TARGET_SDL) if (network_server) /* terminate network server */ @@ -4867,5 +5360,8 @@ void CloseAllAndExit(int exit_value) CloseVideoDisplay(); ClosePlatformDependentStuff(); + if (exit_value != 0) + NotifyUserAboutErrorFile(); + exit(exit_value); }