X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=0f0bd65234873a2ea12c2877b54c65b68c810924;hp=ec0a1c74a26369bf9e7361bc3b3c063552ce73a8;hb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/src/init.c b/src/init.c index ec0a1c74..0f0bd652 100644 --- a/src/init.c +++ b/src/init.c @@ -10,27 +10,51 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * init.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "init.h" -#include "images.h" +#include "misc.h" #include "sound.h" #include "screens.h" #include "tools.h" -#include "game.h" -#include "misc.h" +#include "files.h" +#include "joystick.h" +#include "gfxloader.h" #include -int sound_process_id=0; +#ifdef DEBUG +/* +#define DEBUG_TIMING +*/ +#endif + +struct PictureFileInfo +{ + char *picture_filename; + BOOL picture_with_mask; +}; + +struct IconFileInfo +{ + char *picture_filename; + char *picturemask_filename; +}; + +static int sound_process_id = 0; + +static void InitLevelAndPlayerInfo(void); +static void InitDisplay(int, char **); +static void InitSound(void); +static void InitSoundProcess(void); +static void InitWindow(int, char **); +static void InitGfx(void); +static void LoadGfx(int, struct PictureFileInfo *); +static void InitElementProperties(void); void OpenAll(int argc, char *argv[]) { - LoadLevelInfo(); - LoadPlayerInfo(PLAYER_SETUP); - LoadPlayerInfo(PLAYER_LEVEL); + InitLevelAndPlayerInfo(); InitCounter(); InitSound(); @@ -43,12 +67,23 @@ void OpenAll(int argc, char *argv[]) InitDisplay(argc, argv); InitWindow(argc, argv); + + XMapWindow(display, window); + XFlush(display); + InitGfx(); + InitElementProperties(); DrawMainMenu(); +} - XMapWindow(display, window); - XFlush(display); +void InitLevelAndPlayerInfo() +{ + if (!LoadLevelInfo()) /* global level info */ + CloseAll(); + + LoadPlayerInfo(PLAYER_SETUP); /* global setup info */ + LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */ } void InitSound() @@ -124,7 +159,7 @@ void InitJoystick() if (access(joystick_device_name[joystick_nr],R_OK)<0) { fprintf(stderr,"%s: cannot access joystick device '%s'\n", - joystick_device_name[joystick_nr],progname); + progname,joystick_device_name[joystick_nr]); joystick_status = JOYSTICK_OFF; return; } @@ -132,7 +167,7 @@ void InitJoystick() if ((joystick_device=open(joystick_device_name[joystick_nr],O_RDONLY))<0) { fprintf(stderr,"%s: cannot open joystick device '%s'\n", - joystick_device_name[joystick_nr],progname); + progname,joystick_device_name[joystick_nr]); joystick_status = JOYSTICK_OFF; return; } @@ -188,9 +223,14 @@ void InitWindow(int argc, char *argv[]) XTextProperty windowName, iconName; XGCValues gc_values; unsigned long gc_valuemask; - char *window_name = "Rocks'n'Diamonds"; - char *icon_name = "Rocks'n'Diamonds"; + char *window_name = WINDOWTITLE_STRING; + char *icon_name = WINDOWTITLE_STRING; long window_event_mask; + static struct IconFileInfo icon_pic = + { + "rocks_icon.xbm", + "rocks_iconmask.xbm" + }; width = WIN_XSIZE; height = WIN_YSIZE; @@ -269,96 +309,51 @@ void InitWindow(int argc, char *argv[]) gc = XCreateGC(display, window, gc_valuemask, &gc_values); } +void DrawInitText(char *text, int ypos, int color) +{ + if (display && window && pix[PIX_SMALLFONT]) + { + XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE); + DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2, + ypos,text,FS_SMALL,color); + XFlush(display); + } +} + void InitGfx() { - int i,j,x,y; - int xpm_err, xbm_err; - unsigned int width,height; - int hot_x,hot_y; - XGCValues gc_values; - unsigned long gc_valuemask; + int i,j; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; - char filename[256]; - Pixmap shapemask; - - for(i=0;ipicture_filename) + { + sprintf(basefilename,"%s%s",pic->picture_filename,picture_ext); + DrawInitText(basefilename,150,FC_YELLOW); + sprintf(filename,"%s/%s",GFX_PATH,basefilename); + +#ifdef DEBUG_TIMING + count1 = Counter(); +#endif + +#ifdef XPM_INCLUDE_FILE + + xpm_att[pos].valuemask = XpmCloseness; + xpm_att[pos].closeness = 20000; + xpm_err = XpmReadFileToPixmap(display,window,filename, + &pix[pos],&shapemask,&xpm_att[pos]); + switch(xpm_err) + { + case XpmOpenFailed: + fprintf(stderr,"Cannot open Xpm file '%s' !\n",filename); + CloseAll(); + exit(-1); + case XpmFileInvalid: + fprintf(stderr,"Invalid Xpm file '%s'!\n",filename); + CloseAll(); + exit(-1); + case XpmNoMemory: + fprintf(stderr,"Not enough memory for Xpm file '%s'!\n",filename); + CloseAll(); + exit(1); + case XpmColorFailed: + fprintf(stderr,"Can't get colors for Xpm file '%s'!\n",filename); + CloseAll(); + exit(-1); + default: + break; + } + +#else + + gif_err = Read_GIF_to_Pixmap(display,filename,&pix[pos]); + + switch(gif_err) + { + case GIF_Success: + break; + case GIF_OpenFailed: + fprintf(stderr,"Cannot open GIF file '%s' !\n",filename); + CloseAll(); + exit(-1); + case GIF_ReadFailed: + fprintf(stderr,"Cannot read GIF file '%s' !\n",filename); + CloseAll(); + exit(-1); + case GIF_FileInvalid: + fprintf(stderr,"Invalid GIF file '%s'!\n",filename); + CloseAll(); + exit(-1); + case GIF_NoMemory: + fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename); + CloseAll(); + exit(1); + case GIF_ColorFailed: + fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename); + CloseAll(); + exit(-1); + default: + break; + } + +#endif + +#ifdef DEBUG_TIMING + count2 = Counter(); + printf("LOADING %s IN %.2f SECONDS\n", + filename,(float)(count2-count1)/100.0); +#endif + + if (!pix[pos]) + { + fprintf(stderr, "%s: cannot read graphics file '%s'.\n", + progname,filename); + CloseAll(); + exit(-1); + } + } + + /* zugehörige Maske laden (wenn vorhanden) */ + if (pic->picture_with_mask) + { + sprintf(basefilename,"%s%s",pic->picture_filename,picturemask_ext); + DrawInitText(basefilename,150,FC_YELLOW); + sprintf(filename,"%s/%s",GFX_PATH,basefilename); + +#ifdef DEBUG_TIMING + count1 = Counter(); +#endif + +#ifdef XPM_INCLUDE_FILE + + xbm_err = XReadBitmapFile(display,window,filename, + &width,&height,&clipmask[pos],&hot_x,&hot_y); + switch(xbm_err) + { + case BitmapSuccess: + break; + case BitmapOpenFailed: + fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename); + CloseAll(); + exit(-1); + break; + case BitmapFileInvalid: + fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename); + CloseAll(); + exit(-1); + break; + case BitmapNoMemory: + fprintf(stderr,"No memory for file '%s' !\n",filename); + CloseAll(); + exit(-1); + break; + default: + break; + } + +#else + + ilbm_err = Read_ILBM_to_Bitmap(display,filename,&clipmask[pos]); + + switch(ilbm_err) + { + case ILBM_Success: + break; + case ILBM_OpenFailed: + fprintf(stderr,"Cannot open ILBM file '%s' !\n",filename); + CloseAll(); + exit(-1); + case ILBM_ReadFailed: + fprintf(stderr,"Cannot read ILBM file '%s' !\n",filename); + CloseAll(); + exit(-1); + case ILBM_FileInvalid: + fprintf(stderr,"Invalid ILBM file '%s'!\n",filename); + CloseAll(); + exit(-1); + case ILBM_NoMemory: + fprintf(stderr,"Not enough memory for ILBM file '%s'!\n",filename); + CloseAll(); + exit(1); + default: + break; + } + +#endif + +#ifdef DEBUG_TIMING + count2 = Counter(); + printf("LOADING %s IN %.2f SECONDS\n", + filename,(float)(count2-count1)/100.0); +#endif + + if (!clipmask[pos]) + { + fprintf(stderr, "%s: cannot read graphics file '%s'.\n", + progname,filename); + CloseAll(); + exit(-1); + } + } +} + +void InitElementProperties() +{ + int i,j; + + static int ep_amoebalive[] = + { + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD + }; + static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); + + static int ep_amoeboid[] = + { + EL_AMOEBE_TOT, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD + }; + static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); + + static int ep_schluessel[] = + { + EL_SCHLUESSEL1, + EL_SCHLUESSEL2, + EL_SCHLUESSEL3, + EL_SCHLUESSEL4 + }; + static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); + + static int ep_pforte[] = + { + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X + }; + static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); + + static int ep_solid[] = + { + EL_BETON, + EL_MAUERWERK, + EL_MAUER_LEBT, + EL_FELSBODEN, + EL_AUSGANG_ZU, + EL_AUSGANG_ACT, + EL_AUSGANG_AUF, + EL_AMOEBE_TOT, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD, + EL_MORAST_VOLL, + EL_MORAST_LEER, + EL_SIEB_VOLL, + EL_SIEB_LEER, + EL_SIEB_TOT, + EL_SIEB2_VOLL, + EL_SIEB2_LEER, + EL_SIEB2_TOT, + EL_LIFE, + EL_LIFE_ASYNC, + EL_BADEWANNE1, + EL_BADEWANNE2, + EL_BADEWANNE3, + EL_BADEWANNE4, + EL_BADEWANNE5 + }; + static int ep_solid_num = sizeof(ep_solid)/sizeof(int); + + static int ep_massiv[] = + { + EL_BETON, + EL_SALZSAEURE, + EL_BADEWANNE1, + EL_BADEWANNE2, + EL_BADEWANNE3, + EL_BADEWANNE4, + EL_BADEWANNE5, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X + }; + static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + + static int ep_slippery[] = + { + EL_FELSBODEN, + EL_FELSBROCKEN, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_BOMBE, + EL_KOKOSNUSS, + EL_ABLENK_EIN, + EL_ABLENK_AUS, + EL_ZEIT_VOLL, + EL_ZEIT_LEER, + EL_BIRNE_EIN, + EL_BIRNE_AUS, + EL_BADEWANNE1, + EL_BADEWANNE2, + EL_SONDE + }; + static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); + + static int ep_enemy[] = + { + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, + EL_MAMPFER, + EL_MAMPFER2, + EL_ROBOT, + EL_PACMAN + }; + static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); + + static int ep_mauer[] = + { + EL_BETON, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_AUSGANG_ZU, + EL_AUSGANG_ACT, + EL_AUSGANG_AUF, + EL_MAUERWERK, + EL_FELSBODEN, + EL_MAUER_LEBT, + EL_MAUERND + }; + static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + + static int ep_can_fall[] = + { + EL_FELSBROCKEN, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_BOMBE, + EL_KOKOSNUSS, + EL_TROPFEN, + EL_MORAST_VOLL, + EL_SIEB_VOLL, + EL_SIEB2_VOLL, + EL_ZEIT_VOLL, + EL_ZEIT_LEER + }; + static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); + + static int ep_can_smash[] = + { + EL_FELSBROCKEN, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_SCHLUESSEL1, + EL_SCHLUESSEL2, + EL_SCHLUESSEL3, + EL_SCHLUESSEL4, + EL_BOMBE, + EL_KOKOSNUSS, + EL_TROPFEN, + EL_ZEIT_VOLL, + EL_ZEIT_LEER + }; + static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); + + static int ep_can_change[] = + { + EL_FELSBROCKEN, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT + }; + static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); + + static int ep_can_move[] = + { + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, + EL_MAMPFER, + EL_MAMPFER2, + EL_ROBOT, + EL_PACMAN, + EL_MAULWURF, + EL_PINGUIN, + EL_SCHWEIN, + EL_DRACHE, + EL_SONDE + }; + static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); + + static int ep_could_move[] = + { + EL_KAEFER_R, + EL_KAEFER_O, + EL_KAEFER_L, + EL_KAEFER_U, + EL_FLIEGER_R, + EL_FLIEGER_O, + EL_FLIEGER_L, + EL_FLIEGER_U, + EL_BUTTERFLY_R, + EL_BUTTERFLY_O, + EL_BUTTERFLY_L, + EL_BUTTERFLY_U, + EL_FIREFLY_R, + EL_FIREFLY_O, + EL_FIREFLY_L, + EL_FIREFLY_U, + EL_PACMAN_R, + EL_PACMAN_O, + EL_PACMAN_L, + EL_PACMAN_U + }; + static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); + + static int ep_dont_touch[] = + { + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY + }; + static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); + + static int ep_dont_go_to[] = + { + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, + EL_MAMPFER, + EL_MAMPFER2, + EL_ROBOT, + EL_PACMAN, + EL_TROPFEN, + EL_SALZSAEURE + }; + static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); + + static int ep_mampf2[] = + { + EL_ERDREICH, + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, + EL_MAMPFER, + EL_ROBOT, + EL_PACMAN, + EL_TROPFEN, + EL_AMOEBE_TOT, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT + }; + static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + + static int ep_bd_element[] = + { + EL_LEERRAUM, + EL_ERDREICH, + EL_FELSBODEN, + EL_FELSBROCKEN, + EL_EDELSTEIN_BD, + EL_SIEB2_LEER, + EL_AUSGANG_ZU, + EL_AUSGANG_AUF, + EL_BETON, + EL_SPIELFIGUR, + EL_FIREFLY, + EL_FIREFLY_1, + EL_FIREFLY_2, + EL_FIREFLY_3, + EL_FIREFLY_4, + EL_BUTTERFLY, + EL_BUTTERFLY_1, + EL_BUTTERFLY_2, + EL_BUTTERFLY_3, + EL_BUTTERFLY_4, + EL_AMOEBE_BD, + EL_CHAR_FRAGE + }; + static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + + static int ep_sb_element[] = + { + EL_LEERRAUM, + EL_BETON, + EL_SOKOBAN_OBJEKT, + EL_SOKOBAN_FELD_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_SPIELFIGUR + }; + static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); + + static int ep_gem[] = + { + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT + }; + static int ep_gem_num = sizeof(ep_gem)/sizeof(int); + + static int ep_inactive[] = + { + EL_LEERRAUM, + EL_ERDREICH, + EL_MAUERWERK, + EL_FELSBODEN, + EL_SCHLUESSEL, + EL_BETON, + EL_AMOEBE_TOT, + EL_MORAST_LEER, + EL_BADEWANNE, + EL_ABLENK_AUS, + EL_SCHLUESSEL1, + EL_SCHLUESSEL2, + EL_SCHLUESSEL3, + EL_SCHLUESSEL4, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_DYNAMIT_AUS, + EL_UNSICHTBAR, + EL_BIRNE_AUS, + EL_BIRNE_EIN, + EL_ERZ_EDEL, + EL_ERZ_DIAM, + EL_ERZ_EDEL_BD, + EL_ERZ_EDEL_GELB, + EL_DYNABOMB_NR, + EL_DYNABOMB_SZ, + EL_DYNABOMB_XL, + EL_SOKOBAN_OBJEKT, + EL_SOKOBAN_FELD_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_ERZ_EDEL_ROT, + EL_ERZ_EDEL_LILA, + EL_BADEWANNE1, + EL_BADEWANNE2, + EL_BADEWANNE3, + EL_BADEWANNE4, + EL_BADEWANNE5, + EL_SIEB_TOT, + EL_SIEB2_TOT, + EL_AMOEBA2DIAM, + EL_BLOCKED + }; + static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); + + static int ep_explosive[] = + { + EL_BOMBE, + EL_DYNAMIT, + EL_DYNAMIT_AUS, + EL_DYNABOMB, + EL_DYNABOMB_NR, + EL_DYNABOMB_SZ, + EL_DYNABOMB_XL, + EL_KAEFER, + EL_MAULWURF, + EL_PINGUIN, + EL_SCHWEIN, + EL_DRACHE, + EL_SONDE + }; + static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); + + static int ep_mampf3[] = + { + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT + }; + static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + + static int ep_pushable[] = + { + EL_FELSBROCKEN, + EL_BOMBE, + EL_KOKOSNUSS, + EL_ZEIT_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_SOKOBAN_OBJEKT, + EL_SONDE + }; + static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); + + static long ep_bit[] = + { + EP_BIT_AMOEBALIVE, + EP_BIT_AMOEBOID, + EP_BIT_SCHLUESSEL, + EP_BIT_PFORTE, + EP_BIT_SOLID, + EP_BIT_MASSIV, + EP_BIT_SLIPPERY, + EP_BIT_ENEMY, + EP_BIT_MAUER, + EP_BIT_CAN_FALL, + EP_BIT_CAN_SMASH, + EP_BIT_CAN_CHANGE, + EP_BIT_CAN_MOVE, + EP_BIT_COULD_MOVE, + EP_BIT_DONT_TOUCH, + EP_BIT_DONT_GO_TO, + EP_BIT_MAMPF2, + EP_BIT_BD_ELEMENT, + EP_BIT_SB_ELEMENT, + EP_BIT_GEM, + EP_BIT_INACTIVE, + EP_BIT_EXPLOSIVE, + EP_BIT_MAMPF3, + EP_BIT_PUSHABLE + }; + static int *ep_array[] = + { + ep_amoebalive, + ep_amoeboid, + ep_schluessel, + ep_pforte, + ep_solid, + ep_massiv, + ep_slippery, + ep_enemy, + ep_mauer, + ep_can_fall, + ep_can_smash, + ep_can_change, + ep_can_move, + ep_could_move, + ep_dont_touch, + ep_dont_go_to, + ep_mampf2, + ep_bd_element, + ep_sb_element, + ep_gem, + ep_inactive, + ep_explosive, + ep_mampf3, + ep_pushable + }; + static int *ep_num[] = + { + &ep_amoebalive_num, + &ep_amoeboid_num, + &ep_schluessel_num, + &ep_pforte_num, + &ep_solid_num, + &ep_massiv_num, + &ep_slippery_num, + &ep_enemy_num, + &ep_mauer_num, + &ep_can_fall_num, + &ep_can_smash_num, + &ep_can_change_num, + &ep_can_move_num, + &ep_could_move_num, + &ep_dont_touch_num, + &ep_dont_go_to_num, + &ep_mampf2_num, + &ep_bd_element_num, + &ep_sb_element_num, + &ep_gem_num, + &ep_inactive_num, + &ep_explosive_num, + &ep_mampf3_num, + &ep_pushable_num + }; + static int num_properties = sizeof(ep_num)/sizeof(int *); + + for(i=0;i