X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;fp=src%2Finit.c;h=541f075008729a4f5adf2c00c64632ca3d0eff16;hp=a79bd5bbb2b9483ae0a3a0a5a91e03d0bed69606;hb=92736512b4fedc65254597f1b3e85a885b0e6e62;hpb=1e7efe72121a22a3eed6412f08fd1718287e2952 diff --git a/src/init.c b/src/init.c index a79bd5bb..541f0750 100644 --- a/src/init.c +++ b/src/init.c @@ -36,18 +36,20 @@ #define CONFIG_TOKEN_FONT_INITIAL "font.initial" #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial" #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy" +#define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield" #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL" #define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING" #define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0 #define INITIAL_IMG_GLOBAL_BUSY 1 +#define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2 -#define NUM_INITIAL_IMAGES_BUSY 2 +#define NUM_INITIAL_IMAGES_BUSY 3 -#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 2 -#define INITIAL_IMG_BACKGROUND_LOADING 3 +#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 3 +#define INITIAL_IMG_BACKGROUND_LOADING 4 -#define NUM_INITIAL_IMAGES 4 +#define NUM_INITIAL_IMAGES 5 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; @@ -123,25 +125,28 @@ static void SetLoadingBackgroundImage(void) graphic_info = graphic_info_last; } -static void DrawInitAnim(void) +static void DrawInitAnim(boolean only_when_loading) { struct GraphicInfo *graphic_info_last = graphic_info; int graphic = (game_status_last_screen == -1 ? INITIAL_IMG_GLOBAL_BUSY_INITIAL : - INITIAL_IMG_GLOBAL_BUSY); + game_status == GAME_MODE_LOADING ? + INITIAL_IMG_GLOBAL_BUSY : + INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD); struct MenuPosInfo *busy = (game_status_last_screen == -1 ? &init_last.busy_initial : - &init_last.busy); + game_status == GAME_MODE_LOADING ? + &init_last.busy : + &init_last.busy_playfield); static unsigned int action_delay = 0; unsigned int action_delay_value = GameFrameDelay; int sync_frame = FrameCounter; int x, y; - // prevent OS (Windows) from complaining about program not responding CheckQuitEvent(); - if (game_status != GAME_MODE_LOADING) + if (game_status != GAME_MODE_LOADING && only_when_loading) return; if (image_initial[graphic].bitmap == NULL || window == NULL) @@ -151,12 +156,12 @@ static void DrawInitAnim(void) return; if (busy->x == -1) - busy->x = WIN_XSIZE / 2; + busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2); if (busy->y == -1) - busy->y = WIN_YSIZE / 2; + busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2); - x = ALIGNED_TEXT_XPOS(busy); - y = ALIGNED_TEXT_YPOS(busy); + x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy); + y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy); graphic_info = image_initial; @@ -5587,13 +5592,15 @@ static void InitGfx(void) { CONFIG_TOKEN_GLOBAL_BUSY_INITIAL, CONFIG_TOKEN_GLOBAL_BUSY, + CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD, CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL, CONFIG_TOKEN_BACKGROUND_LOADING }; struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] = { &init.busy_initial, - &init.busy + &init.busy, + &init.busy_playfield }; Bitmap *bitmap_font_initial = NULL; int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];