X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=9e5ff836f7947e25aa77530c45abc43cbdd6af51;hp=42f5f753a814de980dd2eb9f06a5060e8f1b329e;hb=30eb586d06bc4d1ee7388dced1c20e530292aa93;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 42f5f753..9e5ff836 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -12,7 +12,7 @@ int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -void InitGameEngine_SP() +void InitGameEngine_SP(void) { int x, y; @@ -28,6 +28,14 @@ void InitGameEngine_SP() menBorder = setup.sp_show_border_elements; + game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); + game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) @@ -46,17 +54,19 @@ void InitGameEngine_SP() void RedrawPlayfield_SP(boolean force_redraw) { + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + if (force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); - - BackToFront_SP(); } -void DrawGameDoorValues_SP() +static void UpdateGameDoorValues_SP(void) { - game_sp.time_played = TimerVar / setup.game_frame_delay; + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) @@ -67,16 +77,27 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) byte single_player_action = action[0]; int x, y; - UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY); + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); - if (!warp_mode) /* do not redraw values in warp mode */ - DrawGameDoorValues_SP(); + UpdateGameDoorValues_SP(); + + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, + HighByte(PlayField16[MurphyPosIndex]) == 0x2A); for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++; } + +int getRedDiskReleaseFlag_SP(void) +{ + /* 0: when Murphy is moving (including the destination tile!) */ + /* 1: when Murphy is not moving for at least one game frame */ + + return RedDiskReleaseFlag; +}