X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=4486656ffd7864693ad47dec5923f471bb0c5d24;hp=818d4e3677151cc8206a199e6d16beb36800adbc;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=cd77f8c1eb3e792f1cd0c108ce49a03d762ebb96 diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 818d4e36..4486656f 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -31,12 +31,10 @@ void InitGameEngine_SP() game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); -#if 1 if (native_sp_level.width <= SCR_FIELDX) game_sp.scroll_xoffset = TILEX / 2; if (native_sp_level.height <= SCR_FIELDY) game_sp.scroll_yoffset = TILEY / 2; -#endif for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { @@ -66,19 +64,10 @@ void RedrawPlayfield_SP(boolean force_redraw) void DrawGameDoorValues_SP() { -#if 1 - game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP; -#else - game_sp.time_played = TimerVar * setup.game_frame_delay / 1000; -#endif + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) - -#if 0 - printf("::: %d, %d => %d\n", - TimerVar, setup.game_frame_delay, game_sp.time_played); -#endif } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)