X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=4486656ffd7864693ad47dec5923f471bb0c5d24;hp=299a63b509b71ba835b250ee2071cb1d00dfc143;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=949580a3bafe5c8abd1fac99202411b65900b883 diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 299a63b5..4486656f 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,7 +6,6 @@ struct GameInfo_SP game_sp; struct LevelInfo_SP native_sp_level; - int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; @@ -27,7 +26,15 @@ void InitGameEngine_SP() game_sp.red_disk_count = 0; game_sp.score = 0; - menBorder.Checked = setup.sp_show_border_elements; + menBorder = setup.sp_show_border_elements; + + game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); + game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { @@ -42,34 +49,11 @@ void InitGameEngine_SP() InitScrollPlayfield(); -#if 0 - printf(":A: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif - -#if 1 menPlay_Click(); -#else - menPlayDemo_Click(); -#endif - -#if 0 - printf(":B: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif -} - -#if 0 -void BlitScreenToBitmap_SP(Bitmap *target_bitmap) -{ - DDScrollBuffer_Blt_Ext(target_bitmap); } -#endif void RedrawPlayfield_SP(boolean force_redraw) { - // subDisplayLevel(); - if (force_redraw) RestorePlayfield(); @@ -80,28 +64,10 @@ void RedrawPlayfield_SP(boolean force_redraw) void DrawGameDoorValues_SP() { -#if 1 - - game_sp.time_played = TimerVar / setup.game_frame_delay; + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; game_sp.infotrons_still_needed = InfotronsNeeded; game_sp.red_disk_count = RedDiskCount; game_sp.score = 0; // (currently no score in Supaplex engine) - -#else - - int infotrons_still_needed = InfotronsNeeded; - int red_disks = RedDiskCount; - int no_score_in_supaplex = 0; -#if 1 - int level_time_played = TimerVar / setup.game_frame_delay; -#else - int level_time_played = TimerVar / 35; /* !!! CHECK THIS !!! */ -#endif - int no_keys_in_supaplex = 0; - - DrawAllGameValues(infotrons_still_needed, red_disks, no_score_in_supaplex, - level_time_played, no_keys_in_supaplex); -#endif } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) @@ -118,7 +84,15 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_SP(); + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, + HighByte(PlayField16[MurphyPosIndex]) == 0x2A); + for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++; } + +int getRedDiskReleaseFlag_SP() +{ + return RedDiskReleaseFlag; +}