X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=02eeea93507dcec10d11302a2b938890af7e1d79;hp=f30aa0dbbb5e8cd8f4c743f7c58064a6e62720ce;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1 diff --git a/src/game_sp/main.c b/src/game_sp/main.c index f30aa0db..02eeea93 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,14 +6,13 @@ struct GameInfo_SP game_sp; struct LevelInfo_SP native_sp_level; - int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; -void InitGameEngine_SP() +void InitGameEngine_SP(void) { int x, y; @@ -22,7 +21,20 @@ void InitGameEngine_SP() game_sp.LevelSolved = FALSE; game_sp.GameOver = FALSE; - menBorder.Checked = setup.sp_show_border_elements; + game_sp.time_played = 0; + game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded; + game_sp.red_disk_count = 0; + game_sp.score = 0; + + menBorder = setup.sp_show_border_elements; + + game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0); + game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0); + + if (native_sp_level.width <= SCR_FIELDX) + game_sp.scroll_xoffset = TILEX / 2; + if (native_sp_level.height <= SCR_FIELDY) + game_sp.scroll_yoffset = TILEY / 2; for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) { @@ -37,40 +49,27 @@ void InitGameEngine_SP() InitScrollPlayfield(); -#if 0 - printf(":A: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif - -#if 1 menPlay_Click(); -#else - menPlayDemo_Click(); -#endif - -#if 0 - printf(":B: %d, %d [%d, %d]\n", - mScrollX, mScrollY, mScrollX_last, mScrollY_last); -#endif } -#if 0 -void BlitScreenToBitmap_SP(Bitmap *target_bitmap) -{ - DDScrollBuffer_Blt_Ext(target_bitmap); -} -#endif - void RedrawPlayfield_SP(boolean force_redraw) { - // subDisplayLevel(); + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; if (force_redraw) RestorePlayfield(); UpdatePlayfield(force_redraw); +} - BackToFront_SP(); +static void UpdateGameDoorValues_SP(void) +{ + game_sp.time_played = TimerVar / FRAMES_PER_SECOND; + game_sp.infotrons_still_needed = InfotronsNeeded; + game_sp.red_disk_count = RedDiskCount; + game_sp.score = 0; // (currently no score in Supaplex engine) } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) @@ -78,11 +77,27 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) byte single_player_action = action[0]; int x, y; + UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY, + MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY); + subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); + UpdateGameDoorValues_SP(); + + CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy, + HighByte(PlayField16[MurphyPosIndex]) == 0x2A); + for (x = DisplayMinX; x <= DisplayMaxX; x++) for (y = DisplayMinY; y <= DisplayMaxY; y++) GfxFrame[x][y]++; } + +int getRedDiskReleaseFlag_SP(void) +{ + // 0: when Murphy is moving (including the destination tile!) + // 1: when Murphy is not moving for at least one game frame + + return RedDiskReleaseFlag; +}