X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;h=e86e3185a4972dad010f28006fd66d0e4e6beb26;hp=1c36d12bf0efa5dcb39c46059e77a3948e9ae4bf;hb=f585bab94637506eec06b81b8919fedcd3e63a1e;hpb=e63e92923fa0196ba7d538d4c8f5a16994e3bee8 diff --git a/src/game_sp/init.c b/src/game_sp/init.c index 1c36d12b..e86e3185 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -3,19 +3,216 @@ #include "global.h" -Bitmap *sp_objects; +char *preceding_playfield_memory[] = +{ + "95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.| + "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;...........| + "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |................| + "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |................| + "85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.| + "5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........| + "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |................| + "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |......Y.Y.Y.Y.Y.| + "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.......| + "00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........| + "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |.............4..| + "00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......| + "00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..| + "00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |...........&....| + "00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678| + "39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP| + "00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...| + "00 00 5a 58 43 56 42 4e 4d 00 00 00 00 00 00 20", // |..ZXCVBNM...... | + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.| + "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |...........LEVEL| + "53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + + NULL +}; + -Bitmap *screenBitmap; +Bitmap *bitmap_db_field_sp; +struct EngineSnapshotInfo_SP engine_snapshot_sp; void sp_open_all() { - SetBitmaps_SP(&sp_objects); - - screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, - DEFAULT_DEPTH); + Form_Load(); } void sp_close_all() { } + +void InitPrecedingPlayfieldMemory() +{ + int preceding_buffer_size = 0; + int i; + + for (i = 0; preceding_playfield_memory[i] != NULL; i++) + preceding_buffer_size += 8; /* eight 16-bit integer values */ + + game_sp.preceding_buffer = preceding_playfield_memory; + game_sp.preceding_buffer_size = preceding_buffer_size; +} + +void InitGfxBuffers_SP() +{ + ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE); +} + +unsigned int InitEngineRandom_SP(int seed) +{ + if (seed == NEW_RANDOMIZE) + { + subRandomize(); + + seed = (int)RandomSeed; + } + + RandomSeed = (short)seed; + + return (unsigned int) seed; +} + + +/* ------------------------------------------------------------------------- */ +/* Supaplex game engine snapshot handling functions */ +/* ------------------------------------------------------------------------- */ + +void SaveEngineSnapshotValues_SP(ListNode **buffers) +{ + int i; + + engine_snapshot_sp.game_sp = game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField16[i] = PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.PlayField8[i] = PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.DisPlayField[i] = DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationPosTable[i] = AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + engine_snapshot_sp.AnimationSubTable[i] = AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + engine_snapshot_sp.TerminalState[i] = TerminalState[i]; + + /* store special data into engine snapshot buffers */ + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldMax)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LevelMax)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX_last)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollY_last)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScreenScrollYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMinY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(DisplayMaxY)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(InfotronsNeeded)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(KillMurphyFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyMoveCounter)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyExplodePos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SplitMoveFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseMurphyPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyPosIndex)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenXPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyScreenYPos)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MurphyVarFaceLeft)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskCount)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleaseFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(MovingPictureSequencePhase)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RedDiskReleasePhase)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScratchGravity)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GravityFlag)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(SnikSnaksElectronsFrozen)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YellowDisksExploded)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(YawnSleepCounter)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(LeadOutCounter)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); + + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMaxY)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollX)); + SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollY)); + + SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size], + game_sp.preceding_buffer_size * sizeof(int)); +} + +void LoadEngineSnapshotValues_SP() +{ + int i; + + /* stored engine snapshot buffers already restored at this point */ + + game_sp = engine_snapshot_sp.game_sp; + + /* these arrays have playfield-size dependent variable size */ + + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField16[i] = engine_snapshot_sp.PlayField16[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + PlayField8[i] = engine_snapshot_sp.PlayField8[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + DisPlayField[i] = engine_snapshot_sp.DisPlayField[i]; + + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationPosTable[i] = engine_snapshot_sp.AnimationPosTable[i]; + for (i = 0; i < FieldWidth * (FieldHeight - 2); i++) + AnimationSubTable[i] = engine_snapshot_sp.AnimationSubTable[i]; + for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++) + TerminalState[i] = engine_snapshot_sp.TerminalState[i]; + + RedrawPlayfield_SP(TRUE); +}