X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Finit.c;fp=src%2Fgame_sp%2Finit.c;h=acd426ffbaf1826047ea174beebeaf468b68572c;hp=d8e4597dd06a20079cbee3b1749a519e98cbf1aa;hb=cc5a0e1eae262a928c1a0f451c6ce401f52d8828;hpb=dbb6dd2fa61e2999cec9c129ba546a28db7ff602 diff --git a/src/game_sp/init.c b/src/game_sp/init.c index d8e4597d..acd426ff 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -3,6 +3,56 @@ #include "global.h" +char *preceding_playfield_memory[] = +{ + "95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.| + "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;.è.è.è.è.è.| + "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |è.è.è.±.±.±.±.±.| + "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |±.±.±...........| + "85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.| + "5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........| + "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |......¬.¬.¬.¬.¬.| + "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |¬.¬.¬.Y.Y.Y.Y.Y.| + "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.....è.| + "00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........| + "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |........Ð...²4..| + "00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......| + "00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..| + "00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |.........ì.&....| + "00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678| + "39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP| + "00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...| + "00 00 5a 58 43 56 42 4e 4d 00 00 00 00 00 00 20", // |..ZXCVBNM...... | + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.| + "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |......ÿÿ...LEVEL| + "53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| + + NULL +}; + + Bitmap *bitmap_db_field_sp; struct EngineSnapshotInfo_SP engine_snapshot_sp; @@ -16,18 +66,30 @@ void sp_close_all() { } +void InitPrecedingPlayfieldMemory() +{ + int preceding_buffer_size = 0; + int i; + + for (i = 0; preceding_playfield_memory[i] != NULL; i++) + preceding_buffer_size += 8; /* eight 16-bit integer values */ + + game_sp.preceding_buffer = preceding_playfield_memory; + game_sp.preceding_buffer_size = preceding_buffer_size; +} + void InitGfxBuffers_SP() { ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); } -unsigned int InitEngineRandom_SP(long seed) +unsigned int InitEngineRandom_SP(int seed) { if (seed == NEW_RANDOMIZE) { subRandomize(); - seed = (long)RandomSeed; + seed = (int)RandomSeed; } RandomSeed = (short)seed; @@ -68,7 +130,9 @@ void SaveEngineSnapshotValues_SP() SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldHeight)); SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FieldMax)); SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(LevelMax)); +#if 0 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FileMax)); +#endif SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimerVar)); SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RandomSeed));