X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Ffile.c;h=d6d62c7b0ee1c0d9eedd4cbf908e6ef401c2b32a;hp=8497704b55a15b33aed8dcf1629691542aae765f;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=35b995abd3183999201d9581f7674de1475dc169 diff --git a/src/game_sp/file.c b/src/game_sp/file.c index 8497704b..d6d62c7b 100644 --- a/src/game_sp/file.c +++ b/src/game_sp/file.c @@ -7,13 +7,13 @@ /* functions for loading Supaplex level */ /* ------------------------------------------------------------------------- */ -void setTapeInfoToDefaults_SP() +void setTapeInfoToDefaults_SP(void) { native_sp_level.demo.is_available = FALSE; native_sp_level.demo.length = 0; } -void setLevelInfoToDefaults_SP() +void setLevelInfoToDefaults_SP(void) { LevelInfoType *header = &native_sp_level.header; char *empty_title = "-------- EMPTY --------"; @@ -58,66 +58,11 @@ void setLevelInfoToDefaults_SP() setTapeInfoToDefaults_SP(); } -void copyInternalEngineVars_SP() +void copyInternalEngineVars_SP(void) { - char *preceding_playfield_memory[] = - { - "95 89 95 89 95 89 3b 8a 3b 8a 3b 8a 3b 8a 3b 8a", // |......;.;.;.;.;.| - "3b 8a 3b 8a 3b 8a e8 8a e8 8a e8 8a e8 8a e8 8a", // |;.;.;.è.è.è.è.è.| - "e8 8a e8 8a e8 8a b1 8b b1 8b b1 8b b1 8b b1 8b", // |è.è.è.±.±.±.±.±.| - "b1 8b b1 8b b1 8b 85 8c 85 8c 85 8c 85 8c 85 8c", // |±.±.±...........| - "85 8c 85 8c 85 8c 5b 8d 5b 8d 5b 8d 5b 8d 5b 8d", // |......[.[.[.[.[.| - "5b 8d 5b 8d 5b 8d 06 8e 06 8e 06 8e 06 8e 06 8e", // |[.[.[...........| - "06 8e 06 8e 06 8e ac 8e ac 8e ac 8e ac 8e ac 8e", // |......¬.¬.¬.¬.¬.| - "ac 8e ac 8e ac 8e 59 8f 59 8f 59 8f 59 8f 59 8f", // |¬.¬.¬.Y.Y.Y.Y.Y.| - "59 8f 59 8f 59 8f 00 00 70 13 00 00 00 00 e8 17", // |Y.Y.Y...p.....è.| - "00 00 00 00 00 00 69 38 00 00 00 00 00 00 00 00", // |......i8........| - "00 00 00 00 00 00 00 00 d0 86 00 00 b2 34 00 00", // |........Ð...²4..| - "00 00 00 00 00 00 8f 8b 1d 34 00 00 00 00 00 00", // |.........4......| - "00 00 00 00 23 39 09 09 00 0c 00 08 00 58 00 00", // |....#9.......X..| - "00 00 00 25 77 06 7f 00 00 00 01 00 00 00 00 00", // |...%w...........| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 ec 06 26 05 00 00 00", // |.........ì.&....| - "00 00 00 01 00 00 00 00 31 32 33 34 35 36 37 38", // |........12345678| - "39 30 2d 00 08 00 51 57 45 52 54 59 55 49 4f 50", // |90-...QWERTYUIOP| - "00 00 0a 00 41 53 44 46 47 48 4a 4b 4c 00 00 00", // |....ASDFGHJKL...| - "00 00 5a 58 43 56 42 4e 4d 00 00 00 00 00 00 20", // |..ZXCVBNM...... | - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 2e 00 1e 00 31 00 14 00 39 00", // |..........1...9.| - "1f 00 14 00 18 00 ff ff 01 00 01 4c 45 56 45 4c", // |......ÿÿ...LEVEL| - "53 2e 44 41 54 00 00 00 00 00 00 00 00 00 00 00", // |S.DAT...........| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", // |................| - - NULL - }; - int preceding_buffer_size = 0; int count; int i, x, y; - for (i = 0; preceding_playfield_memory[i] != NULL; i++) - preceding_buffer_size += 8; /* eight 16-bit integer values */ - - /* needed for engine snapshots */ - game_sp.preceding_buffer_size = preceding_buffer_size; - LInfo = native_sp_level.header; FieldWidth = native_sp_level.width; @@ -127,16 +72,18 @@ void copyInternalEngineVars_SP() FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1; LevelMax = (FieldWidth * FieldHeight) - 1; - FileMax = FieldMax + native_sp_level.demo.length; + /* initialize preceding playfield buffer */ + for (i = -game_sp.preceding_buffer_size; i < 0; i++) + PlayField16[i] = 0; - PlayField8 = REDIM_1D(sizeof(byte), 0, FileMax); - DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax); - PlayField16 = REDIM_1D(sizeof(int), -preceding_buffer_size, FieldMax); + /* initialize preceding playfield buffer */ + for (i = -SP_MAX_PLAYFIELD_WIDTH; i < 0; i++) + PlayField8[i] = 0; count = 0; - for (i = 0; preceding_playfield_memory[i] != NULL; i++) + for (i = 0; game_sp.preceding_buffer[i] != NULL; i++) { - char *s = preceding_playfield_memory[i]; + char *s = game_sp.preceding_buffer[i]; boolean hi_byte = FALSE; /* little endian data => start with low byte */ while (s[0] != '\0' && s[1] != '\0') @@ -148,7 +95,7 @@ void copyInternalEngineVars_SP() if (hi_byte) byte <<= 8; - PlayField16[-preceding_buffer_size + count] |= byte; + PlayField16[-game_sp.preceding_buffer_size + count] |= byte; if (hi_byte) count++; @@ -179,32 +126,17 @@ void copyInternalEngineVars_SP() } if (native_sp_level.demo.is_available) - { DemoAvailable = True; - PlayField8[FieldMax + 1] = native_sp_level.demo.level_nr; - - for (i = 0; i < native_sp_level.demo.length; i++) - PlayField8[FieldMax + i + 2] = native_sp_level.demo.data[i]; - } - - AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax - 2 * FieldWidth); - AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax - 2 * FieldWidth); - TerminalState = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1); - GravityFlag = LInfo.InitialGravity; FreezeZonks = LInfo.InitialFreezeZonks; -#if 1 - /* this is set by main game tape code to native random generator directly */ -#else - RandomSeed = LInfo.DemoRandomSeed; -#endif - LevelLoaded = True; + + /* random seed set by main game tape code to native random generator seed */ } -static void LoadNativeLevelFromFileStream_SP(FILE *file, int width, int height, +static void LoadNativeLevelFromFileStream_SP(File *file, int width, int height, boolean demo_available) { LevelInfoType *header = &native_sp_level.header; @@ -213,13 +145,22 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, int width, int height, /* for details of the Supaplex level format, see Herman Perk's Supaplex documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ - native_sp_level.width = width; - native_sp_level.height = height; + native_sp_level.width = MIN(width, SP_MAX_PLAYFIELD_WIDTH); + native_sp_level.height = MIN(height, SP_MAX_PLAYFIELD_HEIGHT); /* read level playfield (width * height == 60 * 24 tiles == 1440 bytes) */ - for (y = 0; y < native_sp_level.height; y++) - for (x = 0; x < native_sp_level.width; x++) - native_sp_level.playfield[x][y] = getFile8Bit(file); + /* (MPX levels may have non-standard playfield size -- check max. size) */ + for (y = 0; y < height; y++) + { + for (x = 0; x < width; x++) + { + byte element = getFile8Bit(file); + + if (x < SP_MAX_PLAYFIELD_WIDTH && + y < SP_MAX_PLAYFIELD_HEIGHT) + native_sp_level.playfield[x][y] = element; + } + } /* read level header (96 bytes) */ @@ -292,9 +233,9 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, int width, int height, /* read raw level header bytes (96 bytes) */ - fseek(file, -(SP_HEADER_SIZE), SEEK_CUR); /* rewind file */ + seekFile(file, -(SP_HEADER_SIZE), SEEK_CUR); /* rewind file */ for (i = 0; i < SP_HEADER_SIZE; i++) - native_sp_level.header_raw_bytes[i] = fgetc(file); + native_sp_level.header_raw_bytes[i] = getByteFromFile(file); /* also load demo tape, if available (only in single level files) */ @@ -308,26 +249,27 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, int width, int height, native_sp_level.demo.level_nr = level_nr; - for (i = 0; i < SP_MAX_TAPE_LEN && !feof(file); i++) + for (i = 0; i < SP_MAX_TAPE_LEN && !checkEndOfFile(file); i++) { native_sp_level.demo.data[i] = getFile8Bit(file); if (native_sp_level.demo.data[i] == 0xff) /* "end of demo" byte */ - { - i++; - break; - } } + if (i >= SP_MAX_TAPE_LEN) + Error(ERR_WARN, "SP demo truncated: size exceeds maximum SP demo size %d", + SP_MAX_TAPE_LEN); + native_sp_level.demo.length = i; native_sp_level.demo.is_available = (native_sp_level.demo.length > 0); } } -boolean LoadNativeLevel_SP(char *filename, int level_pos) +boolean LoadNativeLevel_SP(char *filename, int level_pos, + boolean level_info_only) { - FILE *file; + File *file; int i, l, x, y; char name_first, name_last; struct LevelInfo_SP multipart_level; @@ -349,9 +291,10 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos) setLevelInfoToDefaults_SP(); copyInternalEngineVars_SP(); - if (!(file = fopen(filename, MODE_READ))) + if (!(file = openFile(filename, MODE_READ))) { - Error(ERR_WARN, "cannot open file '%s' -- using empty level", filename); + if (!level_info_only) + Error(ERR_WARN, "cannot open file '%s' -- using empty level", filename); return FALSE; } @@ -420,7 +363,7 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos) } /* position file stream to the requested level (in case of level package) */ - if (fseek(file, file_seek_pos, SEEK_SET) != 0) + if (seekFile(file, file_seek_pos, SEEK_SET) != 0) { Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); @@ -531,11 +474,6 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos) multipart_xpos = (int)(name_first - '0'); multipart_ypos = (int)(name_last - '0'); -#if 0 - printf("----------> part (%d/%d) of multi-part level '%s'\n", - multipart_xpos, multipart_ypos, multipart_level.header.LevelTitle); -#endif - if (multipart_xpos * SP_STD_PLAYFIELD_WIDTH > SP_MAX_PLAYFIELD_WIDTH || multipart_ypos * SP_STD_PLAYFIELD_HEIGHT > SP_MAX_PLAYFIELD_HEIGHT) { @@ -563,7 +501,7 @@ boolean LoadNativeLevel_SP(char *filename, int level_pos) } } - fclose(file); + closeFile(file); if (use_empty_level) { @@ -636,6 +574,8 @@ void SaveNativeLevel_SP(char *filename) for (i = 0; i < native_sp_level.demo.length; i++) putFile8Bit(file, native_sp_level.demo.data[i]); + + putFile8Bit(file, 0xff); /* "end of demo" byte */ } fclose(file);