X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Ffile.c;h=0d09e22e37b098e07c5d67ac8750c7d0167ec062;hp=2a657fccc732077c0b7380d98a0f641fdd0ab1d9;hb=29ea60b3d59414875c3bbc59e64f62d2e236ef2a;hpb=2af2c61f4dde2d22c1dc0e8dfad033b40d81dc6c diff --git a/src/game_sp/file.c b/src/game_sp/file.c index 2a657fcc..0d09e22e 100644 --- a/src/game_sp/file.c +++ b/src/game_sp/file.c @@ -149,7 +149,8 @@ void copyInternalEngineVars_SP() LevelLoaded = True; } -static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available) +static void LoadNativeLevelFromFileStream_SP(FILE *file, int width, int height, + boolean demo_available) { LevelInfoType *header = &native_sp_level.header; int i, x, y; @@ -157,8 +158,8 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available) /* for details of the Supaplex level format, see Herman Perk's Supaplex documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ - native_sp_level.width = SP_PLAYFIELD_WIDTH; - native_sp_level.height = SP_PLAYFIELD_HEIGHT; + native_sp_level.width = width; + native_sp_level.height = height; /* read level playfield (width * height == 60 * 24 tiles == 1440 bytes) */ for (y = 0; y < native_sp_level.height; y++) @@ -259,7 +260,7 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available) for (i = 0; i < SP_HEADER_SIZE; i++) native_sp_level.header_raw_bytes[i] = fgetc(file); - /* also load demo tape, if available */ + /* also load demo tape, if available (only in single level files) */ if (demo_available) { @@ -288,7 +289,7 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available) } } -boolean LoadNativeLevel_SP(char *filename, int pos) +boolean LoadNativeLevel_SP(char *filename, int level_pos) { FILE *file; int i, l, x, y; @@ -300,8 +301,13 @@ boolean LoadNativeLevel_SP(char *filename, int pos) boolean reading_multipart_level = FALSE; boolean use_empty_level = FALSE; LevelInfoType *header = &native_sp_level.header; - boolean demo_available = (strSuffix(filename, ".sp") || - strSuffix(filename, ".SP")); + boolean is_single_level_file = (strSuffixLower(filename, ".sp") || + strSuffixLower(filename, ".mpx")); + boolean demo_available = is_single_level_file; + boolean is_mpx_file = strSuffixLower(filename, ".mpx"); + int file_seek_pos = level_pos * SP_LEVEL_SIZE; + int level_width = SP_PLAYFIELD_WIDTH; + int level_height = SP_PLAYFIELD_HEIGHT; /* always start with reliable default values */ setLevelInfoToDefaults_SP(); @@ -309,13 +315,76 @@ boolean LoadNativeLevel_SP(char *filename, int pos) if (!(file = fopen(filename, MODE_READ))) { - Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename); + Error(ERR_WARN, "cannot open file '%s' -- using empty level", filename); return FALSE; } + if (is_mpx_file) + { + char mpx_chunk_name[4 + 1]; + int mpx_version; + int mpx_level_count; + LevelDescriptor *mpx_level_desc; + + getFileChunkBE(file, mpx_chunk_name, NULL); + + if (!strEqual(mpx_chunk_name, "MPX ")) + { + Error(ERR_WARN, "cannot find MPX ID in file '%s' -- using empty level", + filename); + + return FALSE; + } + + mpx_version = getFile16BitLE(file); + + if (mpx_version != 1) + { + Error(ERR_WARN, "unknown MPX version in file '%s' -- using empty level", + filename); + + return FALSE; + } + + mpx_level_count = getFile16BitLE(file); + + if (mpx_level_count < 1) + { + Error(ERR_WARN, "no MPX levels found in file '%s' -- using empty level", + filename); + + return FALSE; + } + + if (level_pos >= mpx_level_count) + { + Error(ERR_WARN, "MPX level not found in file '%s' -- using empty level", + filename); + + return FALSE; + } + + mpx_level_desc = checked_calloc(mpx_level_count * sizeof(LevelDescriptor)); + + for (i = 0; i < mpx_level_count; i++) + { + LevelDescriptor *ldesc = &mpx_level_desc[i]; + + ldesc->Width = getFile16BitLE(file); + ldesc->Height = getFile16BitLE(file); + ldesc->OffSet = getFile32BitLE(file); /* starts with 1, not with 0 */ + ldesc->Size = getFile32BitLE(file); + } + + level_width = mpx_level_desc[level_pos].Width; + level_height = mpx_level_desc[level_pos].Height; + + file_seek_pos = mpx_level_desc[level_pos].OffSet - 1; + } + /* position file stream to the requested level (in case of level package) */ - if (fseek(file, pos * SP_LEVEL_SIZE, SEEK_SET) != 0) + if (fseek(file, file_seek_pos, SEEK_SET) != 0) { Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); @@ -330,12 +399,16 @@ boolean LoadNativeLevel_SP(char *filename, int pos) of the level name, the multi-part level consists of only horizontal or vertical parts */ - for (l = pos; l < SP_NUM_LEVELS_PER_PACKAGE; l++) + for (l = level_pos; l < SP_NUM_LEVELS_PER_PACKAGE; l++) { - LoadNativeLevelFromFileStream_SP(file, demo_available); + LoadNativeLevelFromFileStream_SP(file, level_width, level_height, + demo_available); /* check if this level is a part of a bigger multi-part level */ + if (is_single_level_file) + break; + name_first = header->LevelTitle[0]; name_last = header->LevelTitle[SP_LEVEL_NAME_LEN - 1];