X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=4edac4768415504aa13e44cbeae9b24a746c6785;hp=364ede02c918f961215653572cce630a24533862;hb=49e5cc70747062c45172e6106b8bec41d2e859ad;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3 diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 364ede02..4edac476 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -26,11 +26,6 @@ SP_MAX_PLAYFIELD_HEIGHT) #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) -#if 0 -#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) -#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) -#endif - #define SP_FRAMES_PER_SECOND 35 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -55,11 +50,7 @@ #ifndef HAS_SpecialPortType typedef struct { -#if 1 short PortLocation; // = 2*(x+(y*60)) /* big endian format */ -#else - int PortLocation; // = 2*(x+(y*60)) -#endif byte Gravity; // 1 = turn on, anything else (0) = turn off byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off @@ -85,11 +76,7 @@ typedef struct SpecialPortType SpecialPort[10]; byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) byte CheckSumByte; // = CheckSum XOR SpeedByte -#if 1 short DemoRandomSeed; /* little endian format */ -#else - int DemoRandomSeed; -#endif } LevelInfoType; #define HAS_LevelInfoType #endif @@ -200,13 +187,14 @@ extern void copyInternalEngineVars_SP(); extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); -extern void BackToFront_SP(void); +extern int getFieldbufferOffsetX_SP(); +extern int getFieldbufferOffsetY_SP(); + extern void BlitScreenToBitmap_SP(Bitmap *); extern void RedrawPlayfield_SP(boolean); -extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); -extern void SaveEngineSnapshotValues_SP(); +extern void SaveEngineSnapshotValues_SP(ListNode **); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int);