X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=42d014206a75c0d43ae58e4060c17a84f536577f;hp=8b86c1669e2f84d34727f477d6c1a6286736000f;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43 diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 8b86c166..42d01420 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -1,5 +1,5 @@ -#ifndef EXPORT_H -#define EXPORT_H +#ifndef GAME_SP_EXPORT_H +#define GAME_SP_EXPORT_H /* ========================================================================= */ /* functions and definitions exported from game_sp to main program */ @@ -9,22 +9,123 @@ /* constant definitions */ /* ------------------------------------------------------------------------- */ +#define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH +#define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT + +#define SP_NUM_LEVELS_PER_PACKAGE 111 + +#define SP_STD_PLAYFIELD_WIDTH 60 +#define SP_STD_PLAYFIELD_HEIGHT 24 +#define SP_LEVEL_NAME_LEN 23 +#define SP_MAX_SPECIAL_PORTS 10 + +#define SP_HEADER_SIZE 96 +#define SP_STD_PLAYFIELD_SIZE (SP_STD_PLAYFIELD_WIDTH * \ + SP_STD_PLAYFIELD_HEIGHT) +#define SP_MAX_PLAYFIELD_SIZE (SP_MAX_PLAYFIELD_WIDTH * \ + SP_MAX_PLAYFIELD_HEIGHT) +#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) + +#define SP_FRAMES_PER_SECOND 35 +#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ + + +/* sound actions */ + +#define actActive 0 +#define actImpact 1 +#define actExploding 2 +#define actDigging 3 +#define actSnapping 4 +#define actCollecting 5 +#define actPassing 6 +#define actPushing 7 +#define actDropping 8 + /* ------------------------------------------------------------------------- */ /* data structure definitions */ /* ------------------------------------------------------------------------- */ +#ifndef HAS_SpecialPortType +typedef struct +{ + short PortLocation; // = 2*(x+(y*60)) /* big endian format */ + byte Gravity; // 1 = turn on, anything else (0) = turn off + byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) + byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off + byte UnUsed; +} SpecialPortType; +#define HAS_SpecialPortType +#endif + +#ifndef HAS_LevelInfoType +typedef struct +{ + byte UnUsed[4]; + byte InitialGravity; // 1=on, anything else (0) = off + byte Version; // SpeedFixVersion XOR &H20 + char LevelTitle[23]; + byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!) + byte InfotronsNeeded; + + // Number of Infotrons needed. 0 means that Supaplex will count the total + // amount of Infotrons in the level, and use the low byte of that number. + // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!) + byte SpecialPortCount; // Maximum 10 allowed! + SpecialPortType SpecialPort[10]; + byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) + byte CheckSumByte; // = CheckSum XOR SpeedByte + short DemoRandomSeed; /* little endian format */ +} LevelInfoType; +#define HAS_LevelInfoType +#endif + struct GlobalInfo_SP { }; struct GameInfo_SP { + boolean LevelSolved; + boolean GameOver; + + /* needed for updating panel */ + int time_played; + int infotrons_still_needed; + int red_disk_count; + int score; + + /* needed for engine snapshots */ + char **preceding_buffer; + int preceding_buffer_size; + + int scroll_xoffset, scroll_yoffset; +}; + +struct DemoInfo_SP +{ + boolean is_available; /* structure contains valid demo */ + + int level_nr; /* number of corresponding level */ + + int length; /* number of demo entries */ + byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */ }; struct LevelInfo_SP { - int file_version; + LevelInfoType header; + byte header_raw_bytes[SP_HEADER_SIZE]; + + int width, height; + + byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + struct DemoInfo_SP demo; + + /* used for runtime values */ + struct GameInfo_SP *game_sp; }; struct GraphicInfo_SP @@ -48,6 +149,14 @@ struct GraphicInfo_SP struct EngineSnapshotInfo_SP { struct GameInfo_SP game_sp; + + int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; + + int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE]; + byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE]; + byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; }; @@ -56,18 +165,27 @@ struct EngineSnapshotInfo_SP /* ------------------------------------------------------------------------- */ extern struct GlobalInfo_SP global_sp_info; +extern struct GameInfo_SP game_sp; extern struct LevelInfo_SP native_sp_level; extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_SP engine_snapshot_sp; +extern void sp_open_all(); +extern void sp_close_all(); + +extern void InitPrecedingPlayfieldMemory(); +extern void InitGfxBuffers_SP(); + extern void InitGameEngine_SP(); extern void GameActions_SP(byte *, boolean); -extern unsigned int InitEngineRandom_SP(long); +extern unsigned int InitEngineRandom_SP(int); extern void setLevelInfoToDefaults_SP(); -extern boolean LoadNativeLevel_SP(char *); +extern void copyInternalEngineVars_SP(); +extern boolean LoadNativeLevel_SP(char *, int, boolean); +extern void SaveNativeLevel_SP(char *); extern void BackToFront_SP(void); extern void BlitScreenToBitmap_SP(Bitmap *); @@ -77,4 +195,9 @@ extern void DrawGameDoorValues_SP(); extern void LoadEngineSnapshotValues_SP(); extern void SaveEngineSnapshotValues_SP(); -#endif /* EXPORT_H */ +extern int map_key_RND_to_SP(int); +extern int map_key_SP_to_RND(int); + +extern int getRedDiskReleaseFlag_SP(); + +#endif /* GAME_SP_EXPORT_H */