X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=1956c3a0a551145a099c4a49f4cff1103f84f85c;hp=b5c0d0bb27285ff509b307d131ac5973b41f4712;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=41def9c1d8c6939b8754fdab43579272e49d4da4 diff --git a/src/game_sp/export.h b/src/game_sp/export.h index b5c0d0bb..1956c3a0 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -26,12 +26,11 @@ SP_MAX_PLAYFIELD_HEIGHT) #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) -#if 0 -#define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2) -#define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2) -#endif - #define SP_FRAMES_PER_SECOND 35 + +// use a much higher value to be able to load ultra-long MPX demo files +// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN")) +// #define SP_MAX_TAPE_LEN 500000 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -55,11 +54,7 @@ #ifndef HAS_SpecialPortType typedef struct { -#if 1 short PortLocation; // = 2*(x+(y*60)) /* big endian format */ -#else - int PortLocation; // = 2*(x+(y*60)) -#endif byte Gravity; // 1 = turn on, anything else (0) = turn off byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!) byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off @@ -85,11 +80,7 @@ typedef struct SpecialPortType SpecialPort[10]; byte SpeedByte; // = Speed XOR Highbyte(RandomSeed) byte CheckSumByte; // = CheckSum XOR SpeedByte -#if 1 short DemoRandomSeed; /* little endian format */ -#else - int DemoRandomSeed; -#endif } LevelInfoType; #define HAS_LevelInfoType #endif @@ -110,7 +101,10 @@ struct GameInfo_SP int score; /* needed for engine snapshots */ + char **preceding_buffer; int preceding_buffer_size; + + int scroll_xoffset, scroll_yoffset; }; struct DemoInfo_SP @@ -181,30 +175,34 @@ extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_SP engine_snapshot_sp; -extern void sp_open_all(); -extern void sp_close_all(); +void sp_open_all(void); +void sp_close_all(void); + +void InitPrecedingPlayfieldMemory(void); +void InitGfxBuffers_SP(void); + +void InitGameEngine_SP(void); +void GameActions_SP(byte *, boolean); -extern void InitGfxBuffers_SP(); +unsigned int InitEngineRandom_SP(int); -extern void InitGameEngine_SP(); -extern void GameActions_SP(byte *, boolean); +void setLevelInfoToDefaults_SP(void); +void copyInternalEngineVars_SP(void); +boolean LoadNativeLevel_SP(char *, int, boolean); +void SaveNativeLevel_SP(char *); -extern unsigned int InitEngineRandom_SP(long); +int getFieldbufferOffsetX_SP(void); +int getFieldbufferOffsetY_SP(void); -extern void setLevelInfoToDefaults_SP(); -extern void copyInternalEngineVars_SP(); -extern boolean LoadNativeLevel_SP(char *, int); -extern void SaveNativeLevel_SP(char *); +void BlitScreenToBitmap_SP(Bitmap *); +void RedrawPlayfield_SP(boolean); -extern void BackToFront_SP(void); -extern void BlitScreenToBitmap_SP(Bitmap *); -extern void RedrawPlayfield_SP(boolean); -extern void DrawGameDoorValues_SP(); +void LoadEngineSnapshotValues_SP(void); +void SaveEngineSnapshotValues_SP(ListNode **); -extern void LoadEngineSnapshotValues_SP(); -extern void SaveEngineSnapshotValues_SP(); +int map_key_RND_to_SP(int); +int map_key_SP_to_RND(int); -extern int map_key_RND_to_SP(int); -extern int map_key_SP_to_RND(int); +int getRedDiskReleaseFlag_SP(void); #endif /* GAME_SP_EXPORT_H */