X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=1956c3a0a551145a099c4a49f4cff1103f84f85c;hp=9522fdeef986bf50a2febcc665d3b84ca3e41212;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=1f8fd7a79343ce670dc62fcb8be48ba78d0c9199 diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 9522fdee..1956c3a0 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -175,34 +175,34 @@ extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_SP engine_snapshot_sp; -extern void sp_open_all(void); -extern void sp_close_all(void); +void sp_open_all(void); +void sp_close_all(void); -extern void InitPrecedingPlayfieldMemory(void); -extern void InitGfxBuffers_SP(void); +void InitPrecedingPlayfieldMemory(void); +void InitGfxBuffers_SP(void); -extern void InitGameEngine_SP(void); -extern void GameActions_SP(byte *, boolean); +void InitGameEngine_SP(void); +void GameActions_SP(byte *, boolean); -extern unsigned int InitEngineRandom_SP(int); +unsigned int InitEngineRandom_SP(int); -extern void setLevelInfoToDefaults_SP(void); -extern void copyInternalEngineVars_SP(void); -extern boolean LoadNativeLevel_SP(char *, int, boolean); -extern void SaveNativeLevel_SP(char *); +void setLevelInfoToDefaults_SP(void); +void copyInternalEngineVars_SP(void); +boolean LoadNativeLevel_SP(char *, int, boolean); +void SaveNativeLevel_SP(char *); -extern int getFieldbufferOffsetX_SP(void); -extern int getFieldbufferOffsetY_SP(void); +int getFieldbufferOffsetX_SP(void); +int getFieldbufferOffsetY_SP(void); -extern void BlitScreenToBitmap_SP(Bitmap *); -extern void RedrawPlayfield_SP(boolean); +void BlitScreenToBitmap_SP(Bitmap *); +void RedrawPlayfield_SP(boolean); -extern void LoadEngineSnapshotValues_SP(void); -extern void SaveEngineSnapshotValues_SP(ListNode **); +void LoadEngineSnapshotValues_SP(void); +void SaveEngineSnapshotValues_SP(ListNode **); -extern int map_key_RND_to_SP(int); -extern int map_key_SP_to_RND(int); +int map_key_RND_to_SP(int); +int map_key_SP_to_RND(int); -extern int getRedDiskReleaseFlag_SP(void); +int getRedDiskReleaseFlag_SP(void); #endif /* GAME_SP_EXPORT_H */