X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMurphy.c;h=1c9cd8f5dd6c58836d2d045eb2b5ae56e487279f;hp=b00aef58f70eb9bb4b41ee1d5f36525146b368fc;hb=672811c21f07da548a4cdc5e9e14b459bcad1829;hpb=61ca162f9268de1fa4fe0df3f561189b1a71770d diff --git a/src/game_sp/Murphy.c b/src/game_sp/Murphy.c index b00aef58..1c9cd8f5 100644 --- a/src/game_sp/Murphy.c +++ b/src/game_sp/Murphy.c @@ -28,10 +28,8 @@ static boolean subMoveKillsMurphy(int si, int ax, int bl); // Move Murphy in any direction // ========================================================================== -int subAnimateMurphy(int *si) +void subAnimateMurphy(int *si) { - int subAnimateMurphy; - // int ax, al, ah, bx, bl, i, X, Y; // int tX, tY, tDeltaX, tDeltaY, tPos, Tmp; #if 1 @@ -67,7 +65,8 @@ int subAnimateMurphy(int *si) if (al != fiMurphy) { MurphyMoveCounter = 0; // We have no Murphy! Exit! - return subAnimateMurphy; + + return; } MurphyMoveCounter = 1; // We have a Murphy! @@ -114,7 +113,7 @@ int subAnimateMurphy(int *si) #if 0 ax = (TimerVar & 3); if (ax != 0) - return subAnimateMurphy; + return; #endif // ------------------------------------------------------------------ @@ -123,33 +122,33 @@ int subAnimateMurphy(int *si) YawnSleepCounter = YawnSleepCounter + 1; if (YawnSleepCounter < 16) - return subAnimateMurphy; + return; if (YawnSleepCounter < 2000) { // normal grin // (default: single graphic, no animation) - subCopyImageToScreen(*si, aniMurphy, YawnSleepCounter - 16); + subCopyAnimToScreen(*si, aniMurphy, YawnSleepCounter - 16); - return subAnimateMurphy; + return; } if (YawnSleepCounter < 4000) { // yawn! and look depressed afterwards... // (default: 12 animation frames with delay of 8) - subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000); + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000); - return subAnimateMurphy; + return; } if (YawnSleepCounter < 6400) { // yawn again! // (default: 12 animation frames with delay of 8) - subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000); + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000); - return subAnimateMurphy; + return; } // time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8) @@ -159,16 +158,16 @@ int subAnimateMurphy(int *si) { // yawn again! - third time // (default: 12 animation frames with delay of 8) - subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400); + subCopyAnimToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400); - return subAnimateMurphy; + return; } // time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64) time2 = 6496 + 3 * 100; if (YawnSleepCounter > time2) // Murphy already went to sleep - return subAnimateMurphy; + return; if (PlayField16[*si - 1] == 0) { @@ -177,23 +176,23 @@ int subAnimateMurphy(int *si) // no sleep -- go back to "wait and start yawning" phase YawnSleepCounter = 144; - return subAnimateMurphy; + return; } else { // go to sleep (right side) // (default: 3 animation frames with delay of 64) - subCopyImageToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1); + subCopyAnimToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1); - return subAnimateMurphy; + return; } } // go to sleep (left side) // (default: 3 animation frames with delay of 64) - subCopyImageToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1); + subCopyAnimToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1); - return subAnimateMurphy; + return; // end of YAWN-SLEEP-Sequence @@ -201,7 +200,7 @@ int subAnimateMurphy(int *si) ax = (TimerVar & 3); if (ax != 0) - return subAnimateMurphy; + return; // ------------------------------------------------------------------ // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter: @@ -209,62 +208,62 @@ int subAnimateMurphy(int *si) if (YawnSleepCounter == 4) { subCopyFieldToScreen(*si, fiMurphy); // normal grin - return subAnimateMurphy; + return; } // loc_g_5ECE: if (YawnSleepCounter <= 500) // loc_g_5ED7: - return subAnimateMurphy; + return; if (YawnSleepCounter <= 522) { bx = (YawnSleepCounter - 500) / 2; subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn! and look depressed afterwards... - return subAnimateMurphy; + return; } // loc_g_5F00: if (YawnSleepCounter <= 1000) - return subAnimateMurphy; + return; if (YawnSleepCounter <= 1022) { bx = (YawnSleepCounter - 1000) / 2; subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! - return subAnimateMurphy; + return; } // loc_g_5F32: if (YawnSleepCounter <= 1600) // loc_g_5F3B: - return subAnimateMurphy; + return; if (YawnSleepCounter <= 1622) { bx = (YawnSleepCounter - 1600) / 2; subCopyFieldToScreen(*si, aniMurphyYawn + bx); // yawn again! - third time - return subAnimateMurphy; + return; } // loc_g_5F64: if (YawnSleepCounter > 1654) - return subAnimateMurphy; + return; if (PlayField16[*si - 1] == 0) { if (PlayField16[*si + 1] == 0) { YawnSleepCounter = 36; - return subAnimateMurphy; + return; } else { bx = (YawnSleepCounter - 1622) / 16; subCopyFieldToScreen(*si, aniMurphySleepRight + bx); // go to sleep - return subAnimateMurphy; + return; } } // loc_g_5F81: bx = (YawnSleepCounter - 1622) / 16; subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep - return subAnimateMurphy; + return; // end of YAWN-SLEEP-Sequence @@ -359,7 +358,7 @@ loc_g_6003: default: RedDiskReleaseFlag = 0; - return subAnimateMurphy; + return; break; } @@ -403,7 +402,7 @@ loc_g_6078: if (! subMoveKillsMurphy(*si - FieldWidth, ax, bl)) goto loc_g_6078; - return subAnimateMurphy; + return; // ========================================================================== // moving right to left ... @@ -452,7 +451,7 @@ loc_g_60DA: if (! subMoveKillsMurphy(*si - 1, ax, bl)) goto loc_g_60DA; - return subAnimateMurphy; + return; // ========================================================================== // moving up to down ... @@ -494,7 +493,7 @@ loc_g_6154: if (! subMoveKillsMurphy(*si + FieldWidth, ax, bl)) goto loc_g_6154; - return subAnimateMurphy; + return; // ========================================================================== // moving left to right ... @@ -543,7 +542,7 @@ loc_g_61B6: if (! subMoveKillsMurphy(*si + 1, ax, bl)) goto loc_g_61B6; - return subAnimateMurphy; + return; // ========================================================================== // touching down to up ... @@ -572,7 +571,7 @@ loc_g_622E: if (al == fiRedDisk) goto loc_g_6A48; - return subAnimateMurphy; + return; // ========================================================================== // touching right to left ... @@ -601,7 +600,7 @@ loc_g_6258: if (al == fiRedDisk) goto loc_g_6A64; - return subAnimateMurphy; + return; // ========================================================================== // touching up to down ... @@ -629,7 +628,7 @@ loc_g_6288: if (al == fiRedDisk) goto loc_g_6A80; - return subAnimateMurphy; + return; // ========================================================================== // touching left to right ... @@ -658,7 +657,7 @@ loc_g_62B2: if (al == fiRedDisk) goto loc_g_6A9C; - return subAnimateMurphy; + return; // ========================================================================== // Release Red disk: no move ... @@ -669,13 +668,13 @@ loc_g_62E2: ClearPos = -1; // end of FS if (LowByte(RedDiskCount) == 0) - return subAnimateMurphy; + return; if (LowByte(RedDiskReleasePhase) != 0) - return subAnimateMurphy; + return; if (LowByte(RedDiskReleaseFlag) != 1) - return subAnimateMurphy; + return; MovHighByte(&PlayField16[*si], 0x2A); MovingPictureSequencePhase = 0x40; // init picture move sequence @@ -736,7 +735,8 @@ loc_g_63C2: if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si - FieldWidth] = fiBase; @@ -760,7 +760,8 @@ loc_g_640B: if (SgnHighByte(PlayField16[*si - 1]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si - 1] = fiBase; @@ -784,7 +785,8 @@ loc_g_6448: if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si + FieldWidth] = fiBase; @@ -808,7 +810,8 @@ loc_g_6491: if (SgnHighByte(PlayField16[*si + 1]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si + 1] = fiBase; @@ -832,7 +835,8 @@ loc_g_64CE: if (SgnHighByte(PlayField16[*si - FieldWidth]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si - FieldWidth] = fiBase; @@ -841,7 +845,7 @@ loc_g_64CE: // ========================================================================== loc_g_64DF: - subCopyFieldToScreen(*si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); subSoundFXBase(); dx = aniTouchBase; dxPos = *si - FieldWidth; @@ -856,7 +860,8 @@ loc_g_650C: if (SgnHighByte(PlayField16[*si - 1]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si - 1] = fiBase; @@ -865,7 +870,7 @@ loc_g_650C: // ========================================================================== loc_g_651D: - subCopyFieldToScreen(*si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); subSoundFXBase(); dx = aniTouchBase; dxPos = *si - 1; @@ -880,7 +885,8 @@ loc_g_654A: if (SgnHighByte(PlayField16[*si + FieldWidth]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si + FieldWidth] = fiBase; @@ -889,7 +895,7 @@ loc_g_654A: // ========================================================================== loc_g_655B: - subCopyFieldToScreen(*si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); subSoundFXBase(); dx = aniTouchBase; dxPos = *si + FieldWidth; @@ -904,7 +910,8 @@ loc_g_6588: if (SgnHighByte(PlayField16[*si + 1]) >= 0) { ExplodeFieldSP(*si); // Explode - return subAnimateMurphy; + + return; } PlayField16[*si + 1] = fiBase; @@ -913,7 +920,7 @@ loc_g_6588: // ========================================================================== loc_g_6599: - subCopyFieldToScreen(*si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); subSoundFXBase(); dx = aniTouchBase; dxPos = *si + 1; @@ -979,7 +986,7 @@ loc_g_6662: // ========================================================================== loc_g_668E: - subCopyFieldToScreen(*si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); subSoundFXInfotron(); dx = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x14); @@ -991,7 +998,7 @@ loc_g_668E: // ========================================================================== loc_g_66C0: - subCopyFieldToScreen(*si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); subSoundFXInfotron(); dx = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x15); @@ -1003,7 +1010,7 @@ loc_g_66C0: // ========================================================================== loc_g_66F2: - subCopyFieldToScreen(*si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); subSoundFXInfotron(); dx = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x16); @@ -1015,7 +1022,7 @@ loc_g_66F2: // ========================================================================== loc_g_6724: - subCopyFieldToScreen(*si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); subSoundFXInfotron(); dx = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x17); @@ -1033,7 +1040,7 @@ loc_g_6756: MurphyDY = 0; // end of FS if (LowByte(InfotronsNeeded) != 0) - return subAnimateMurphy; + return; #if 1 if (!game_sp_info.LevelSolved) @@ -1073,10 +1080,10 @@ loc_g_6756: loc_g_679B: ax = PlayField16[*si - 2]; if (ax != 0) - return subAnimateMurphy; + return; MovHighByte(&PlayField16[*si - 2], 1); - subCopyFieldToScreen(*si, aniPushLeft); // draw pushing murphy + subCopyImageToScreen(*si, aniPushLeft); // draw pushing murphy dx = aniZonkRollLeft; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1091,14 +1098,14 @@ loc_g_679B: loc_g_67D4: ax = PlayField16[*si + 2]; if (ax != 0) - return subAnimateMurphy; + return; ax = PlayField16[*si + FieldWidth + 1]; if (ax == 0) // zonk falls - return subAnimateMurphy; + return; MovHighByte(&PlayField16[*si + 2], 1); - subCopyFieldToScreen(*si, aniPushRight); // draw pushing murphy + subCopyImageToScreen(*si, aniPushRight); // draw pushing murphy dx = aniZonkRollRight; dxPos = *si + 1; dx2 = aniPushRight; @@ -1111,14 +1118,20 @@ loc_g_67D4: // ========================================================================== loc_g_6817: - subCopyFieldToScreen(*si, aniMurphyTouchUp); + subCopyImageToScreen(*si, aniMurphyTouchUp); if (YellowDisksExploded != 0) { YawnSleepCounter = 40; // stay hypnotized - return subAnimateMurphy; + + return; } // loc_g_6838: +#if 1 + // draw new terminal type + subCopyImageToScreen(*si - FieldWidth, aniTerminalActive); +#else subCopyFieldToScreen(*si - FieldWidth, 0x88); // draw new terminal type +#endif TerminalState[*si - FieldWidth] = 8; goto loc_g_68F0; @@ -1127,14 +1140,20 @@ loc_g_6817: // ========================================================================== loc_g_684E: - subCopyFieldToScreen(*si, aniMurphyTouchLeft); + subCopyImageToScreen(*si, aniMurphyTouchLeft); if (YellowDisksExploded != 0) { YawnSleepCounter = 40; // stay hypnotized - return subAnimateMurphy; + + return; } // loc_g_6838: +#if 1 + // draw new terminal type + subCopyImageToScreen(*si - 1, aniTerminalActive); +#else subCopyFieldToScreen(*si - 1, 0x88); // draw new terminal type +#endif TerminalState[*si - 1] = 8; goto loc_g_68F0; @@ -1143,14 +1162,20 @@ loc_g_684E: // ========================================================================== loc_g_6884: - subCopyFieldToScreen(*si, aniMurphyTouchDown); + subCopyImageToScreen(*si, aniMurphyTouchDown); if (YellowDisksExploded != 0) { YawnSleepCounter = 40; // stay hypnotized - return subAnimateMurphy; + + return; } // loc_g_6838: +#if 1 + // draw new terminal type + subCopyImageToScreen(*si + FieldWidth, aniTerminalActive); +#else subCopyFieldToScreen(*si + FieldWidth, 0x88); // draw new terminal type +#endif TerminalState[*si + FieldWidth] = 8; goto loc_g_68F0; @@ -1159,14 +1184,20 @@ loc_g_6884: // ========================================================================== loc_g_68BA: - subCopyFieldToScreen(*si, aniMurphyTouchRight); + subCopyImageToScreen(*si, aniMurphyTouchRight); if (YellowDisksExploded != 0) { YawnSleepCounter = 40; // stay hypnotized - return subAnimateMurphy; + + return; } // loc_g_6838: +#if 1 + // draw new terminal type + subCopyImageToScreen(*si + 1, aniTerminalActive); +#else subCopyFieldToScreen(*si + 1, 0x88); // draw new terminal type +#endif TerminalState[*si + 1] = 8; // ========================================================================== // common TERMINAL stuff moving/touching from all directions @@ -1181,7 +1212,7 @@ loc_g_68F0: ExplodeFieldSP (i); } - return subAnimateMurphy; + return; // ========================================================================== // PORT down to up, VERTICAL PORT, CROSS PORT all moving down to up @@ -1189,7 +1220,7 @@ loc_g_68F0: loc_g_6916: if (PlayField16[*si - 2 * FieldWidth] != 0) - return subAnimateMurphy; + return; dx = aniSplitUpDown; dx2Step = -FieldWidth; @@ -1203,7 +1234,7 @@ loc_g_6916: loc_g_693A: if (PlayField16[*si - 2] != 0) - return subAnimateMurphy; + return; dx = aniMurphyEatLeft; dx2Step = -1; @@ -1217,7 +1248,7 @@ loc_g_693A: loc_g_695E: if (PlayField16[*si + 2 * FieldWidth] != 0) - return subAnimateMurphy; + return; dx = aniSplitUpDown; dx2Step = FieldWidth; @@ -1231,7 +1262,7 @@ loc_g_695E: loc_g_6982: if (PlayField16[*si + 2] != 0) - return subAnimateMurphy; + return; dx = aniMurphyEatRight; dx2Step = 1; @@ -1358,10 +1389,10 @@ loc_StopNoSplit: loc_g_6AB8: if (PlayField16[*si - 2 * FieldWidth] != 0) - return subAnimateMurphy; + return; PlayField16[*si - 2 * FieldWidth] = 0x1200; - subCopyFieldToScreen(*si, aniPushRight); + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; dxPos = *si - FieldWidth; dx2 = aniPushUpDown; @@ -1375,10 +1406,10 @@ loc_g_6AB8: loc_g_6AF1: if (PlayField16[*si - 2] != 0) - return subAnimateMurphy; + return; PlayField16[*si - 2] = 0x1200; - subCopyFieldToScreen(*si, aniPushLeft); + subCopyImageToScreen(*si, aniPushLeft); dx = aniYellowDisk; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1392,10 +1423,10 @@ loc_g_6AF1: loc_g_6B2A: if (PlayField16[*si + 2 * FieldWidth] != 0) - return subAnimateMurphy; + return; PlayField16[*si + 2 * FieldWidth] = 0x1200; - subCopyFieldToScreen(*si, aniPushRight); + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; dxPos = *si + FieldWidth; dx2 = aniPushUpDown; @@ -1409,10 +1440,10 @@ loc_g_6B2A: loc_g_6B63: if (PlayField16[*si + 2] != 0) - return subAnimateMurphy; + return; PlayField16[*si + 2] = 0x1200; - subCopyFieldToScreen(*si, aniPushRight); + subCopyImageToScreen(*si, aniPushRight); dx = aniYellowDisk; dxPos = *si + 1; dx2 = aniPushRight; @@ -1426,10 +1457,10 @@ loc_g_6B63: loc_g_6B9B: if (PlayField16[*si - 2] != 0) - return subAnimateMurphy; + return; PlayField16[*si - 2] = 0x800; - subCopyFieldToScreen(*si, aniPushLeft); + subCopyImageToScreen(*si, aniPushLeft); dx = aniOrangeDisk; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1443,13 +1474,13 @@ loc_g_6B9B: loc_g_6BD3: if (PlayField16[*si + 2] != 0) - return subAnimateMurphy; + return; if (PlayField16[*si + FieldWidth + 1] == 0) // falling goes before pushing - return subAnimateMurphy; + return; PlayField16[*si + 2] = 0x100; - subCopyFieldToScreen(*si, aniPushRight); + subCopyImageToScreen(*si, aniPushRight); dx = aniOrangeDisk; dxPos = *si + 1; dx2 = aniPushRight; @@ -1512,7 +1543,7 @@ locProceedMovingMurphy: // proceed moving murphy if (bl == 0x2A) // Red disk release timer goto loc_g_716E; - return subAnimateMurphy; + return; // ========================================================================== // Paint frame of MOVING.DAT sequence @@ -1558,7 +1589,7 @@ loc_g_6C8F: #if 1 if (!(ClearPos < 0)) // clear field that murphy is leaving - subCopyFieldToScreen(ClearPos, 0); + subCopyImageToScreen(ClearPos, aniSpace); #else if (! ClearPos < 0) // clear field that murphy is leaving subCopyFieldToScreen(ClearPos, 0); @@ -1600,7 +1631,12 @@ loc_g_6C8F: } else // pushing something { +#if 1 + // (SeqPos iterates from 0 to 7 while pushing) + StretchedSprites.BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos); +#else StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx2); +#endif } } @@ -1618,7 +1654,7 @@ loc_g_6C8F: MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX; MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY; #endif - subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves + subCopyImageToScreen(ClearPos, aniSpace); // clear the field that murphy leaves tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1); tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1); X = GetStretchX(dxPos) + tDeltaX; @@ -1635,7 +1671,7 @@ loc_g_6C8F: SeqPos = SeqPos + 1; if (dx[SeqPos] > -1) - return subAnimateMurphy; + return; // Follow-up after movement completed 'loc_g_6D35: MurphyXPos = MurphyXPos + MurphyDX; @@ -1770,7 +1806,8 @@ loc_g_6C8F: goto loc_g_747F; ExitToMenuFlag = 1; - return subAnimateMurphy; + + return; // ========================================================================== // infotron, moving up @@ -1784,7 +1821,8 @@ loc_g_6EBA: loc_g_6EC8: // space, base PlayField16[*si] = fiMurphy; subAdjustZonksInfotronsAboveMurphy(*si + FieldWidth); - return subAnimateMurphy; + + return; // ========================================================================== // infotron, moving left @@ -1798,7 +1836,8 @@ loc_g_6ED8: loc_g_6EE6: // space, base PlayField16[*si] = fiMurphy; subAdjustZonksInfotronsAboveMurphy(*si + 1); - return subAnimateMurphy; + + return; // ========================================================================== // infotron, moving down @@ -1814,7 +1853,8 @@ loc_g_6F04: // space, base PlayField16[*si - FieldWidth] = 0; PlayField16[*si] = fiMurphy; - return subAnimateMurphy; + + return; // ========================================================================== // infotron, moving right @@ -1828,7 +1868,8 @@ loc_g_71B6: loc_g_71C4: // space, base subAdjustZonksInfotronsAboveMurphy(*si - 1); PlayField16[*si] = fiMurphy; - return subAnimateMurphy; + + return; // ========================================================================== // infotron, touching up @@ -1843,7 +1884,7 @@ loc_g_71E2: // base if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) PlayField16[*si - FieldWidth] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching left @@ -1858,7 +1899,7 @@ loc_g_71FE: // base if (LowByte(PlayField16[*si - 1]) != fiExplosion) PlayField16[*si - 1] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching down @@ -1873,7 +1914,7 @@ loc_g_721A: // base if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion) PlayField16[*si + FieldWidth] = 0; - return subAnimateMurphy; + return; // ========================================================================== // infotron, touching right @@ -1888,7 +1929,7 @@ loc_g_7236: // base if (LowByte(PlayField16[*si + 1]) != fiExplosion) PlayField16[*si + 1] = 0; - return subAnimateMurphy; + return; // ========================================================================== // zonk, pushing left @@ -1902,7 +1943,8 @@ loc_g_6F18: PlayField16[*si - 2] = fiZonk; subExplodeSnikSnaksBelow(*si - 2); *si = *si - 1; - return subAnimateMurphy; + + return; // ========================================================================== // zonk, pushing right @@ -1916,7 +1958,8 @@ loc_g_6F3B: PlayField16[*si + 2] = fiZonk; subExplodeSnikSnaksBelow(*si + 2); *si = *si + 1; - return subAnimateMurphy; + + return; // ========================================================================== // exit @@ -1929,7 +1972,7 @@ loc_g_6F77: PlayField16[*si] = fiSpace; // remove Murphy from playfield after exiting #endif - return subAnimateMurphy; + return; // ========================================================================== // Push Zonk from right to left @@ -1937,15 +1980,16 @@ loc_g_6F77: loc_g_6F7E: if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiZonk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing! PlayField16[*si - 1] = fiZonk; if (LowByte(PlayField16[*si - 2]) != fiExplosion) PlayField16[*si - 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push Zonk from left to right @@ -1953,15 +1997,16 @@ loc_g_6F7E: loc_g_6FBC: if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiZonk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more zonk pushing! PlayField16[*si + 1] = fiZonk; if (LowByte(PlayField16[*si + 2]) != fiExplosion) PlayField16[*si + 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push orange disk from right to left @@ -1969,15 +2014,16 @@ loc_g_6FBC: loc_g_6FFA: if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiOrangeDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si - 1] = fiOrangeDisk; if (LowByte(PlayField16[*si - 2]) != fiExplosion) PlayField16[*si - 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push orange disk from left to right @@ -1985,15 +2031,16 @@ loc_g_6FFA: loc_g_7038: if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiOrangeDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si + 1] = fiOrangeDisk; if (LowByte(PlayField16[*si + 2]) != fiExplosion) PlayField16[*si + 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push yellow disk from down to up @@ -2001,15 +2048,16 @@ loc_g_7038: loc_g_7076: if (DemoKeyCode == keyUp && PlayField16[*si - FieldWidth] == fiYellowDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si - FieldWidth] = fiYellowDisk; if (LowByte(PlayField16[*si - 2 * FieldWidth]) != fiExplosion) PlayField16[*si - 2 * FieldWidth] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push yellow disk from right to left @@ -2017,15 +2065,16 @@ loc_g_7076: loc_g_70B4: if (DemoKeyCode == keyLeft && PlayField16[*si - 1] == fiYellowDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si - 1] = fiYellowDisk; if (LowByte(PlayField16[*si - 2]) != fiExplosion) PlayField16[*si - 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push yellow disk from up to down @@ -2033,15 +2082,16 @@ loc_g_70B4: loc_g_70F2: if (DemoKeyCode == keyDown && PlayField16[*si + FieldWidth] == fiYellowDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si + FieldWidth] = fiYellowDisk; if (LowByte(PlayField16[*si + 2 * FieldWidth]) != fiExplosion) PlayField16[*si + 2 * FieldWidth] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // Push yellow disk from left to right @@ -2049,15 +2099,16 @@ loc_g_70F2: loc_g_7130: if (DemoKeyCode == keyRight && PlayField16[*si + 1] == fiYellowDisk) - return subAnimateMurphy; + return; PlayField16[*si] = fiMurphy; // else restore - no more pushing! PlayField16[*si + 1] = fiYellowDisk; if (LowByte(PlayField16[*si + 2]) != fiExplosion) PlayField16[*si + 2] = 0; - subCopyFieldToScreen(*si, fiMurphy); - return subAnimateMurphy; + subCopyImageToScreen(*si, aniMurphy); + + return; // ========================================================================== // time red disk release (space) @@ -2067,16 +2118,21 @@ loc_g_716E: if (DemoKeyCode != keySpace) { PlayField16[*si] = fiMurphy; - subCopyFieldToScreen(*si, fiMurphy); + subCopyImageToScreen(*si, aniMurphy); RedDiskReleasePhase = 0; } else if (MovingPictureSequencePhase == 0x20) { +#if 1 + // anxious murphy, dropping red disk + subCopyImageToScreen(*si, aniMurphyDropping); +#else subCopyFieldToScreen(*si, 43); // anxious murphy +#endif RedDiskReleasePhase = 1; } - return subAnimateMurphy; + return; // ========================================================================== // Special port down to up @@ -2093,7 +2149,8 @@ loc_g_7244: subSpPortTest(*si); *si = *si - FieldWidth; - return subAnimateMurphy; + + return; // ========================================================================== // Special port right to left @@ -2110,7 +2167,8 @@ loc_g_7272: subSpPortTest(*si); *si = *si - 1; - return subAnimateMurphy; + + return; // ========================================================================== // Special port up to down @@ -2127,7 +2185,8 @@ loc_g_729F: subSpPortTest(*si); *si = *si + FieldWidth; - return subAnimateMurphy; + + return; // ========================================================================== // Special port left to right @@ -2144,7 +2203,8 @@ loc_g_72CD: subSpPortTest(*si); *si = *si + 1; - return subAnimateMurphy; + + return; // ========================================================================== // Move Red Disk up @@ -2157,7 +2217,8 @@ loc_g_72FA: *si = *si - FieldWidth; PlayField16[*si] = fiMurphy; subEatRedDisk(*si); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Move Red Disk left @@ -2169,7 +2230,8 @@ loc_g_7318: PlayField16[*si] = fiMurphy; subEatRedDisk(*si); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Move Red Disk down @@ -2182,7 +2244,8 @@ loc_g_7333: *si = *si + FieldWidth; PlayField16[*si] = fiMurphy; subEatRedDisk(*si); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Move Red Disk right @@ -2194,7 +2257,8 @@ loc_g_7351: PlayField16[*si] = fiMurphy; subEatRedDisk(*si); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Eat Red Disk up @@ -2205,7 +2269,8 @@ loc_g_736C: PlayField16[*si - FieldWidth] = 0; subEatRedDisk(*si - FieldWidth); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Eat Red Disk left @@ -2216,7 +2281,8 @@ loc_g_7381: PlayField16[*si - 1] = 0; subEatRedDisk(*si - 1); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Eat Red Disk down @@ -2227,7 +2293,8 @@ loc_g_7396: PlayField16[*si + FieldWidth] = 0; subEatRedDisk(*si + FieldWidth); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // Eat Red Disk right @@ -2238,7 +2305,8 @@ loc_g_73AB: PlayField16[*si + 1] = 0; subEatRedDisk(*si + 1); // inc+show Murphy's red disks - return subAnimateMurphy; + + return; // ========================================================================== // yellow disk, pushing up @@ -2251,7 +2319,8 @@ loc_g_73C0: *si = *si - FieldWidth; PlayField16[*si] = fiMurphy; PlayField16[*si - FieldWidth] = fiYellowDisk; - return subAnimateMurphy; + + return; // ========================================================================== // yellow disk, pushing left @@ -2264,7 +2333,8 @@ loc_g_73DD: *si = *si - 1; PlayField16[*si] = fiMurphy; PlayField16[*si - 1] = fiYellowDisk; - return subAnimateMurphy; + + return; // ========================================================================== // yellow disk, pushing down @@ -2277,7 +2347,8 @@ loc_g_73FA: *si = *si + FieldWidth; PlayField16[*si] = fiMurphy; PlayField16[*si + FieldWidth] = fiYellowDisk; - return subAnimateMurphy; + + return; // ========================================================================== // yellow disk pushing right @@ -2290,7 +2361,8 @@ loc_g_7417: *si = *si + 1; PlayField16[*si] = fiMurphy; PlayField16[*si + 1] = fiYellowDisk; - return subAnimateMurphy; + + return; // ========================================================================== // orange disk, pushing left @@ -2303,7 +2375,8 @@ loc_g_7434: *si = *si - 1; PlayField16[*si] = fiMurphy; PlayField16[*si - 1] = fiOrangeDisk; - return subAnimateMurphy; + + return; // ========================================================================== // orange disk, pushing right @@ -2322,7 +2395,7 @@ loc_g_7451: MovHighByte(&PlayField16[*si + FieldWidth + 1], fiOrangeDisk); } - return subAnimateMurphy; + return; // ========================================================================== // Release a red disk @@ -2334,24 +2407,18 @@ loc_g_747F: RedDiskCount = RedDiskCount - 1; subDisplayRedDiskCount(); subSoundFXPush(); // Sound effects - - return subAnimateMurphy; } // subAnimateMurphy // ========================================================================== // SUBROUTINE // ========================================================================== -int subExplodeSnikSnaksBelow(int si) +void subExplodeSnikSnaksBelow(int si) { - int subExplodeSnikSnaksBelow; - int ax; ax = LowByte(PlayField16[si + FieldWidth]); if (ax == 0x11 || ax == 0xBB) ExplodeFieldSP(si + FieldWidth); - - return subExplodeSnikSnaksBelow; } // subExplodeSnikSnaksBelow // ========================================================================== @@ -2502,7 +2569,7 @@ void subCopyFieldToScreen(int si, int fi) // +++++++++++++++++++++++++++++++++++++++++ } -void subCopyImageToScreen(int si, int graphic, int sync_frame) +void subCopyAnimToScreen(int si, int graphic, int sync_frame) { int X, Y; @@ -2513,6 +2580,11 @@ void subCopyImageToScreen(int si, int graphic, int sync_frame) // +++++++++++++++++++++++++++++++++++++++++ } +void subCopyImageToScreen(int si, int graphic) +{ + subCopyAnimToScreen(si, graphic, 0); +} + static void subEatRedDisk(int si) { if (AllowRedDiskCheat == 0) @@ -2528,10 +2600,8 @@ static void subEatRedDisk(int si) subDisplayRedDiskCount(); } -int subAdjustZonksInfotronsAboveMurphy(int si) +void subAdjustZonksInfotronsAboveMurphy(int si) { - int subAdjustZonksInfotronsAboveMurphy; - int ax; if (LowByte(PlayField16[si]) != fiExplosion) @@ -2546,7 +2616,7 @@ int subAdjustZonksInfotronsAboveMurphy(int si) MovHighByte(&PlayField16[si - FieldWidth], 0x40); // make falling straigt down } - return subAdjustZonksInfotronsAboveMurphy; + return; loc_g_15A8: // empty above ax = PlayField16[si - FieldWidth - 1]; @@ -2558,7 +2628,7 @@ loc_g_15B6: if (ax == fiZonk || ax == fiInfotron) goto loc_g_15E8; - return subAdjustZonksInfotronsAboveMurphy; + return; loc_g_15C5: // zonk/infotron above left ax = PlayField16[si - 1]; @@ -2567,7 +2637,8 @@ loc_g_15C5: // zonk/infotron above left MovHighByte(&PlayField16[si - FieldWidth - 1], 0x60); // make roll right PlayField16[si - FieldWidth] = 0x8888; - return subAdjustZonksInfotronsAboveMurphy; + + return; loc_g_15E8: // zonk/infotron above right ax = PlayField16[si + 1]; @@ -2576,6 +2647,4 @@ loc_g_15E8: // zonk/infotron above right MovHighByte(&PlayField16[si - FieldWidth + 1], 0x50); // make roll left PlayField16[si - FieldWidth] = 0x8888; } - - return subAdjustZonksInfotronsAboveMurphy; } // subAdjustZonksInfotronsAboveMurphy