X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMurphy.c;h=06cd9f7d4c9fc77c6e3bc0ebb9dc90bfeb89c093;hp=f42d8da94168d1a3482023feed86a270a5ad3d48;hb=e51177796149f37de339bda83558c3c49758be93;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1 diff --git a/src/game_sp/Murphy.c b/src/game_sp/Murphy.c index f42d8da9..06cd9f7d 100644 --- a/src/game_sp/Murphy.c +++ b/src/game_sp/Murphy.c @@ -4,13 +4,10 @@ #include "Murphy.h" + static void subEatRedDisk(int si); static boolean subMoveKillsMurphy(int si, int ax, int bl); -// static char *VB_Name = "modMurphy"; - -// --- Option Explicit - #if 1 #define LocalStretch (2) @@ -30,19 +27,12 @@ static boolean subMoveKillsMurphy(int si, int ax, int bl); void subAnimateMurphy(int *si) { - // int ax, al, ah, bx, bl, i, X, Y; - // int tX, tY, tDeltaX, tDeltaY, tPos, Tmp; -#if 1 int ax, al, bl, i, X, Y; int time1, time2; -#else - int ax, al, bx, bl, i, X, Y; -#endif int tDeltaX, tDeltaY, tPos, Tmp; // Variables that hold information about the animation sequence - static int *dx = 0; // an array of image positions in moving.mpx, finalized with -1 - static int dx1 = 0; // same as "*dx" above, but as image/animation token + static int dx1 = 0; // image/animation token static int dx2 = 0; // an additional image position of a second sprite, for instance: yellow disk if pushed static int MurphyDX = 0, MurphyDY = 0; // murphys move steps static int SeqPos = 0; // index into dx() @@ -54,16 +44,6 @@ void subAnimateMurphy(int *si) ax = PlayField16[*si]; al = LowByte(ax); -#if 0 - printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n", - *si, *si % 60, *si / 60, ax, al, (al == fiMurphy)); -#endif - -#if 0 - printf("::: Murphy.c: subAnimateMurphy(): %d [%d] [%d]\n", - YawnSleepCounter, FrameCounter, TimerVar); -#endif - if (al != fiMurphy) { MurphyMoveCounter = 0; // We have no Murphy! Exit! @@ -87,11 +67,14 @@ void subAnimateMurphy(int *si) dx2 = -1; SeqPos = 0; // end of FS + ScratchGravity = 0; // scratch gravity off if (GravityFlag != 0) // Gravity? (1=gravity on) { bl = LowByte(PlayField16[*si - FieldWidth]); // check above - if (! (bl == fiPortUp || bl == fiPortUpAndDown || bl == fiPortAllDirections)) + if (! (bl == fiPortUp || + bl == fiPortUpAndDown || + bl == fiPortAllDirections)) { if (PlayField16[*si + FieldWidth] == 0) // gravity on and space below! ScratchGravity = 1; @@ -102,10 +85,6 @@ void subAnimateMurphy(int *si) if (bl != 0) // a key was pressed! goto locKeyPressed5FCF; -#if 0 - printf("::: Murphy.c: !!! %d [%d]\n", DemoKeyCode, GravityFlag); -#endif - RedDiskReleaseFlag = 1; if (ScratchGravity != 0) // gravity pulls & space below?'-> force Space up to down { @@ -683,10 +662,9 @@ loc_g_62E2: MovHighByte(&PlayField16[*si], 0x2A); MovingPictureSequencePhase = 0x40; // init picture move sequence - dx = aniFramesRedDisk; dx1 = aniRedDisk; MovLowByte(&RedDiskReleasePhase, 1); - Mov(&RedDiskReleaseMurphyPos, *si); // remember Murphy's location + RedDiskReleaseMurphyPos = *si; // remember Murphy's location goto loc_Split; // ========================================================================== @@ -694,7 +672,6 @@ loc_g_62E2: // ========================================================================== loc_g_6312: - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyMoveUpRight : aniMurphyMoveUpLeft); PlayField16[*si - FieldWidth] = 0x103; PlayField16[*si] = 0x300; @@ -706,7 +683,6 @@ loc_g_6312: // ========================================================================== loc_g_6341: - dx = aniFramesMurphyEatLeft; dx1 = aniMurphyMoveLeft; PlayField16[*si - 1] = 0x203; PlayField16[*si] = 0x300; @@ -718,7 +694,6 @@ loc_g_6341: // ========================================================================== loc_g_6364: - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyMoveUpRight : aniMurphyMoveUpLeft); PlayField16[*si + FieldWidth] = 0x303; PlayField16[*si] = 0x300; @@ -730,7 +705,6 @@ loc_g_6364: // ========================================================================== loc_g_6399: - dx = aniFramesMurphyEatRight; dx1 = aniMurphyMoveRight; PlayField16[*si + 1] = 0x403; PlayField16[*si] = 0x300; @@ -755,8 +729,8 @@ loc_g_63C2: // ========================================================================== loc_g_63D3: - subSoundFXBase(); - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); + subSoundFX(*si, fiBase, actDigging); + dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyDigUpRight : aniMurphyDigUpLeft); PlayField16[*si - FieldWidth] = 0x503; PlayField16[*si] = 0x300; @@ -781,8 +755,8 @@ loc_g_640B: // ========================================================================== loc_g_641C: - subSoundFXBase(); - dx = aniFramesMurphyEatLeft; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniMurphyDigLeft; PlayField16[*si - 1] = 0x203; PlayField16[*si] = 0x300; @@ -807,8 +781,8 @@ loc_g_6448: // ========================================================================== loc_g_6459: - subSoundFXBase(); - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); + subSoundFX(*si, fiBase, actDigging); + dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyDigUpRight : aniMurphyDigUpLeft); PlayField16[*si + FieldWidth] = 0x703; PlayField16[*si] = 0x300; @@ -833,8 +807,8 @@ loc_g_6491: // ========================================================================== loc_g_64A2: - subSoundFXBase(); - dx = aniFramesMurphyEatRight; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniMurphyDigRight; PlayField16[*si + 1] = 0x803; PlayField16[*si] = 0x300; @@ -860,8 +834,8 @@ loc_g_64CE: loc_g_64DF: subCopyImageToScreen(*si, aniMurphyTouchUp); - subSoundFXBase(); - dx = aniFramesTouchBase; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniTouchBase; dxPos = *si - FieldWidth; MovHighByte(&PlayField16[*si], 0x10); @@ -886,8 +860,8 @@ loc_g_650C: loc_g_651D: subCopyImageToScreen(*si, aniMurphyTouchLeft); - subSoundFXBase(); - dx = aniFramesTouchBase; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniTouchBase; dxPos = *si - 1; MovHighByte(&PlayField16[*si], 0x11); @@ -912,8 +886,8 @@ loc_g_654A: loc_g_655B: subCopyImageToScreen(*si, aniMurphyTouchDown); - subSoundFXBase(); - dx = aniFramesTouchBase; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniTouchBase; dxPos = *si + FieldWidth; MovHighByte(&PlayField16[*si], 0x12); @@ -938,8 +912,8 @@ loc_g_6588: loc_g_6599: subCopyImageToScreen(*si, aniMurphyTouchRight); - subSoundFXBase(); - dx = aniFramesTouchBase; + subSoundFX(*si, fiBase, actDigging); + dx1 = aniTouchBase; dxPos = *si + 1; MovHighByte(&PlayField16[*si], 0x13); @@ -950,8 +924,8 @@ loc_g_6599: // ========================================================================== loc_g_65C6: - subSoundFXInfotron(); - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); PlayField16[*si - FieldWidth] = 0x903; PlayField16[*si] = 0x300; @@ -963,8 +937,8 @@ loc_g_65C6: // ========================================================================== loc_g_65FE: - subSoundFXInfotron(); - dx = aniFramesEatInfotronLeft; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniEatInfotronLeft; #if 0 dx2 = fiInfotron; @@ -981,8 +955,8 @@ loc_g_65FE: // ========================================================================== loc_g_662A: - subSoundFXInfotron(); - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); PlayField16[*si + FieldWidth] = 0xB03; PlayField16[*si] = 0x300; @@ -994,8 +968,8 @@ loc_g_662A: // ========================================================================== loc_g_6662: - subSoundFXInfotron(); - dx = aniFramesEatInfotronRight; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniEatInfotronRight; #if 0 dx2 = fiInfotron; @@ -1013,8 +987,8 @@ loc_g_6662: loc_g_668E: subCopyImageToScreen(*si, aniMurphyTouchUp); - subSoundFXInfotron(); - dx = aniFramesTouchInfotron; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x14); MovHighByte(&PlayField16[*si - FieldWidth], 0xFF); @@ -1026,8 +1000,8 @@ loc_g_668E: loc_g_66C0: subCopyImageToScreen(*si, aniMurphyTouchLeft); - subSoundFXInfotron(); - dx = aniFramesTouchInfotron; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x15); MovHighByte(&PlayField16[*si - 1], 0xFF); @@ -1039,8 +1013,8 @@ loc_g_66C0: loc_g_66F2: subCopyImageToScreen(*si, aniMurphyTouchDown); - subSoundFXInfotron(); - dx = aniFramesTouchInfotron; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x16); MovHighByte(&PlayField16[*si + FieldWidth], 0xFF); @@ -1052,8 +1026,8 @@ loc_g_66F2: loc_g_6724: subCopyImageToScreen(*si, aniMurphyTouchRight); - subSoundFXInfotron(); - dx = aniFramesTouchInfotron; + subSoundFX(*si, fiInfotron, actCollecting); + dx1 = aniTouchInfotron; MovHighByte(&PlayField16[*si], 0x17); MovHighByte(&PlayField16[*si + 1], 0xFF); @@ -1072,34 +1046,18 @@ loc_g_6756: if (LowByte(InfotronsNeeded) != 0) return; -#if 1 +#if 0 if (!game_sp.LevelSolved) - printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber); + printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", level_nr); #endif #if 1 game_sp.LevelSolved = TRUE; #endif - subSoundFXExit(); - data_h_DemoDone = 1; // EP set level success bytes - LevelStatus = 1; // set Level Status DONE - EP_GameDemoVar0DAA = 0; // force demo for lead-out - if (SavedGameFlag == 0) // saved game running? - { - if (UpdateTimeFlag != 0) // update time? - { - UpdatedFlag = 1; // prevent double update - subUpdatePlayingTime(); // update playing time - } - } - -#if 0 - subUpdateHallOfFame(); // update time + Hall-Of-Fame -#endif + subSoundFX(*si, fiExit, actPassing); LeadOutCounter = 0x40; // quit: start lead-out - dx = aniFramesMurphyExit; dx1 = aniMurphyExit; MovHighByte(&PlayField16[*si], 0xD); goto loc_StopNoSplit; @@ -1115,7 +1073,6 @@ loc_g_679B: MovHighByte(&PlayField16[*si - 2], 1); subCopyImageToScreen(*si, aniPushLeft); // draw pushing murphy - dx = aniFramesZonkRollLeft; dx1 = aniZonkRollLeft; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1138,7 +1095,6 @@ loc_g_67D4: MovHighByte(&PlayField16[*si + 2], 1); subCopyImageToScreen(*si, aniPushRight); // draw pushing murphy - dx = aniFramesZonkRollRight; dx1 = aniZonkRollRight; dxPos = *si + 1; dx2 = aniPushRight; @@ -1271,7 +1227,6 @@ loc_g_6916: if (PlayField16[*si - 2 * FieldWidth] != 0) return; - dx = aniFramesSplitUpDown; dx1 = aniSplitUpDown; dx2Step = -FieldWidth; PlayField16[*si] = 0x1803; @@ -1286,7 +1241,6 @@ loc_g_693A: if (PlayField16[*si - 2] != 0) return; - dx = aniFramesMurphyEatLeft; dx1 = aniMurphyMoveLeft; dx2Step = -1; PlayField16[*si] = 0x1903; @@ -1301,7 +1255,6 @@ loc_g_695E: if (PlayField16[*si + 2 * FieldWidth] != 0) return; - dx = aniFramesSplitUpDown; dx1 = aniSplitUpDown; dx2Step = FieldWidth; PlayField16[*si] = 0x1A03; @@ -1316,7 +1269,6 @@ loc_g_6982: if (PlayField16[*si + 2] != 0) return; - dx = aniFramesMurphyEatRight; dx1 = aniMurphyMoveRight; dx2Step = 1; PlayField16[*si] = 0x1B03; @@ -1332,7 +1284,6 @@ loc_StopSplit: // ========================================================================== loc_g_69A6: - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); PlayField16[*si] = 0x1C03; PlayField16[*si - FieldWidth] = 0x300; @@ -1343,7 +1294,6 @@ loc_g_69A6: // ========================================================================== loc_g_69CE: - dx = aniFramesMurphyEatLeft; dx1 = aniMurphyEatLeft; PlayField16[*si] = 0x300; // !!!!!! this time we move murphy at sequence-start! PlayField16[*si - 1] = 0x1D03; @@ -1355,7 +1305,6 @@ loc_g_69CE: // ========================================================================== loc_g_69F7: - dx = (MurphyVarFaceLeft == 0 ? aniFramesMurphyEatUpRight : aniFramesMurphyEatUpLeft); dx1 = (MurphyVarFaceLeft == 0 ? aniMurphyEatUpRight : aniMurphyEatUpLeft); PlayField16[*si] = 0x1E03; PlayField16[*si + FieldWidth] = 0x300; @@ -1366,8 +1315,7 @@ loc_g_69F7: // ========================================================================== loc_g_6A1F: - // dx = aniFramesMurphyEatRightRedDisk 'this sequence is 9 steps long! - dx = aniFramesMurphyEatRight; + // dx = aniMurphyEatRightRedDisk 'this sequence is 9 steps long! dx1 = aniMurphyEatRight; // -------------------------------------------------------------------------- // BugFix @@ -1380,13 +1328,8 @@ loc_g_6A1F: // Remember that this is not the real bug-fix, but we must live with // this existing bug and correct for the consequences of it. -#if 1 - if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position + if (AllowEatRightRedDiskBug == 0) // Murphy's screen x-position MurphyScreenXPos = MurphyScreenXPos - 2 * MurphyZoomFactor; -#else - if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position - MurphyScreenXPos = MurphyScreenXPos - 2; -#endif SeqPos = -1; // FS: for me this means to blit the first animation frame twice @@ -1402,7 +1345,6 @@ loc_g_6A1F: // ========================================================================== loc_g_6A48: - dx = aniFramesTouchRedDisk; dx1 = aniTouchRedDisk; MovHighByte(&PlayField16[*si], 0x20); MovHighByte(&PlayField16[*si - FieldWidth], 3); @@ -1413,7 +1355,6 @@ loc_g_6A48: // ========================================================================== loc_g_6A64: - dx = aniFramesTouchRedDisk; dx1 = aniTouchRedDisk; MovHighByte(&PlayField16[*si], 0x21); MovHighByte(&PlayField16[*si - 1], 3); @@ -1424,7 +1365,6 @@ loc_g_6A64: // ========================================================================== loc_g_6A80: - dx = aniFramesTouchRedDisk; dx1 = aniTouchRedDisk; MovHighByte(&PlayField16[*si], 0x22); MovHighByte(&PlayField16[*si + FieldWidth], 3); @@ -1435,7 +1375,6 @@ loc_g_6A80: // ========================================================================== loc_g_6A9C: - dx = aniFramesTouchRedDisk; dx1 = aniTouchRedDisk; MovHighByte(&PlayField16[*si], 0x23); MovHighByte(&PlayField16[*si + 1], 3); @@ -1453,22 +1392,12 @@ loc_g_6AB8: return; PlayField16[*si - 2 * FieldWidth] = 0x1200; -#if 0 - subCopyImageToScreen(*si, aniPushRight); -#endif - dx = aniFramesYellowDisk; dx1 = aniYellowDisk; dxPos = *si - FieldWidth; -#if 1 dx2 = (MurphyVarFaceLeft == 0 ? aniPushRight : aniPushLeft); -#else - dx2 = aniPushUpDown; -#endif dx2Step = FieldWidth; PlayField16[*si] = 0x2403; -#if 1 subCopyImageToScreen(*si, dx2); -#endif goto loc_MoveNoSplit; // ========================================================================== @@ -1481,7 +1410,6 @@ loc_g_6AF1: PlayField16[*si - 2] = 0x1200; subCopyImageToScreen(*si, aniPushLeft); - dx = aniFramesYellowDisk; dx1 = aniYellowDisk; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1498,22 +1426,12 @@ loc_g_6B2A: return; PlayField16[*si + 2 * FieldWidth] = 0x1200; -#if 0 - subCopyImageToScreen(*si, aniPushRight); -#endif - dx = aniFramesYellowDisk; dx1 = aniYellowDisk; dxPos = *si + FieldWidth; -#if 1 dx2 = (MurphyVarFaceLeft == 0 ? aniPushRight : aniPushLeft); -#else - dx2 = aniPushUpDown; -#endif dx2Step = -FieldWidth; PlayField16[*si] = 0x2703; -#if 1 subCopyImageToScreen(*si, dx2); -#endif goto loc_MoveNoSplit; // ========================================================================== @@ -1526,7 +1444,6 @@ loc_g_6B63: PlayField16[*si + 2] = 0x1200; subCopyImageToScreen(*si, aniPushRight); - dx = aniFramesYellowDisk; dx1 = aniYellowDisk; dxPos = *si + 1; dx2 = aniPushRight; @@ -1544,7 +1461,6 @@ loc_g_6B9B: PlayField16[*si - 2] = 0x800; subCopyImageToScreen(*si, aniPushLeft); - dx = aniFramesOrangeDisk; dx1 = aniOrangeDisk; dxPos = *si - 1; dx2 = aniPushLeft; @@ -1565,7 +1481,6 @@ loc_g_6BD3: PlayField16[*si + 2] = 0x100; subCopyImageToScreen(*si, aniPushRight); - dx = aniFramesOrangeDisk; dx1 = aniOrangeDisk; dxPos = *si + 1; dx2 = aniPushRight; @@ -1597,8 +1512,32 @@ locProceedMovingMurphy: // proceed moving murphy ax = ax - 1; // next picture of sequence MovingPictureSequencePhase = ax; // store for later + if (ax == 0) // Sound effects - subSoundFXPush(); + { + switch (HighByte(PlayField16[*si])) + { + case 0xE: + case 0xF: + subSoundFX(*si, fiZonk, actPushing); + break; + + case 0x28: + case 0x29: + subSoundFX(*si, fiOrangeDisk, actPushing); + break; + + case 0x24: + case 0x25: + case 0x26: + case 0x27: + subSoundFX(*si, fiYellowDisk, actPushing); + break; + + default: + break; + } + } bl = HighByte(PlayField16[*si]); if (bl == 0xE) // Push Zonk to left @@ -1645,58 +1584,21 @@ loc_g_6C8F: { // ++++++++++++++++++++++++++ // Begin of normal movement -#if 1 MurphyScreenXPos = MurphyScreenXPos + MurphyDX * MurphyZoomFactor; MurphyScreenYPos = MurphyScreenYPos + MurphyDY * MurphyZoomFactor; -#else - MurphyScreenXPos = MurphyScreenXPos + MurphyDX; - MurphyScreenYPos = MurphyScreenYPos + MurphyDY; -#endif - - -#if 0 - printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d] [%d]\n", - TimerVar, - DemoOffset - DemoPointer, DemoKeyRepeatCounter, - (DemoKeyCode == keyNone ? "(none)" : - DemoKeyCode == keyLeft ? "left" : - DemoKeyCode == keyRight ? "right" : - DemoKeyCode == keyUp ? "up" : - DemoKeyCode == keyDown ? "down" : - DemoKeyCode == keySpace ? "space" : - DemoKeyCode == keySpaceLeft ? "space + left" : - DemoKeyCode == keySpaceRight ? "space + right" : - DemoKeyCode == keySpaceUp ? "space + up" : - DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"), - DemoKeyCode, - MurphyScreenXPos, MurphyScreenYPos, - MurphyPosIndex % 60, MurphyPosIndex / 60, - ClearPos); -#endif - -#if 0 - Delay(500); -#endif -#if 1 if (!(ClearPos < 0)) // clear field that murphy is leaving subCopyImageToScreen(ClearPos, aniSpace); -#else - if (! ClearPos < 0) // clear field that murphy is leaving - subCopyFieldToScreen(ClearPos, 0); -#endif #if 0 - printf("::: ---------------> %d, %d [%d, %d]\n", - MurphyScreenXPos, MurphyScreenYPos, MurphyDX, MurphyDY); -#endif - + // !!! special two-tile animation currently not used !!! if (dx2 == fiInfotron) // special case of infotron moving left or right { tDeltaX = 0; tDeltaY = 0; } else +#endif { tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1); tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1); @@ -1712,7 +1614,7 @@ loc_g_6C8F: #endif #if 1 - StretchedSprites.BltImg(X, Y, dx1, Tmp); + DDSpriteBuffer_BltImg(X, Y, dx1, Tmp); GfxGraphic[GetX(*si)][GetY(*si)] = -1; // (Murphy's position) GfxGraphic[GetX(dxPos)][GetY(dxPos)] = -1; // (snapping position) // printf("::: Tmp: %d\n", Tmp); @@ -1720,28 +1622,22 @@ loc_g_6C8F: StretchedSprites.BltEx(X, Y, dx[Tmp]); #endif -#if 1 if (!(dx2 < 0)) -#else - if (! dx2 < 0) -#endif { tPos = dxPos + dx2Step; X = GetStretchX(tPos); Y = GetStretchY(tPos); +#if 0 + // !!! special two-tile animation currently not used !!! if (dx2 == fiInfotron) // special case of infotron moving left or right { StretchedSprites.BltEx(X, Y, dx[SeqPos] + dx2Step); } else // pushing something +#endif { -#if 1 // (SeqPos iterates from 0 to 7 while pushing) - StretchedSprites.BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos); - // printf("::: SeqPos: %d\n", SeqPos); -#else - StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx2); -#endif + DDSpriteBuffer_BltImg(X + tDeltaX, Y + tDeltaY, dx2, SeqPos); } } @@ -1752,24 +1648,20 @@ loc_g_6C8F: { // ++++++++++++++++++++++++++++++++ // Begin of split movement (port) -#if 1 MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX * MurphyZoomFactor; MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY * MurphyZoomFactor; -#else - MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX; - MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY; -#endif subCopyImageToScreen(ClearPos, aniSpace); // clear the field that murphy leaves tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1); tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1); X = GetStretchX(dxPos) + tDeltaX; Y = GetStretchY(dxPos) + tDeltaY; - StretchedSprites.BltEx(X, Y, dx[SeqPos]); // plot first murphy + DDSpriteBuffer_BltImg(X, Y, dx1, SeqPos); // plot first murphy + tPos = dxPos + dx2Step; X = GetStretchX(tPos); Y = GetStretchY(tPos); - StretchedSprites.BltEx(X + tDeltaX, Y + tDeltaY, dx[SeqPos]); // plot second murphy - StretchedSprites.BltEx(X, Y, LowByte(PlayField16[tPos])); // replot the port on top + DDSpriteBuffer_BltImg(X + tDeltaX, Y + tDeltaY, dx1, SeqPos); // plot second murphy + DDSpriteBuffer_BltImg(X, Y, fiGraphic[LowByte(PlayField16[tPos])], 0); // replot the port on top // End of split movement (port) // ------------------------------ } // loc_g_6D1E:'loc_g_6D28: @@ -1927,7 +1819,6 @@ loc_g_6EBA: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_6EC8: // space, base PlayField16[*si] = fiMurphy; subAdjustZonksInfotronsAboveMurphy(*si + FieldWidth); @@ -1942,7 +1833,6 @@ loc_g_6ED8: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_6EE6: // space, base PlayField16[*si] = fiMurphy; subAdjustZonksInfotronsAboveMurphy(*si + 1); @@ -1957,7 +1847,6 @@ loc_g_6EF6: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_6F04: // space, base if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) PlayField16[*si - FieldWidth] = 0; @@ -1974,7 +1863,6 @@ loc_g_71B6: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_71C4: // space, base subAdjustZonksInfotronsAboveMurphy(*si - 1); PlayField16[*si] = fiMurphy; @@ -1989,7 +1877,6 @@ loc_g_71D4: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_71E2: // base if (LowByte(PlayField16[*si - FieldWidth]) != fiExplosion) PlayField16[*si - FieldWidth] = 0; @@ -2004,7 +1891,6 @@ loc_g_71F0: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_71FE: // base if (LowByte(PlayField16[*si - 1]) != fiExplosion) PlayField16[*si - 1] = 0; @@ -2019,7 +1905,6 @@ loc_g_720C: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_721A: // base if (LowByte(PlayField16[*si + FieldWidth]) != fiExplosion) PlayField16[*si + FieldWidth] = 0; @@ -2034,7 +1919,6 @@ loc_g_7228: if (0 < LowByte(InfotronsNeeded)) InfotronsNeeded = InfotronsNeeded - 1; - subDisplayInfotronsNeeded(); loc_g_7236: // base if (LowByte(PlayField16[*si + 1]) != fiExplosion) PlayField16[*si + 1] = 0; @@ -2233,12 +2117,8 @@ loc_g_716E: } else if (MovingPictureSequencePhase == 0x20) { -#if 1 // anxious murphy, dropping red disk subCopyImageToScreen(*si, aniMurphyDropping); -#else - subCopyFieldToScreen(*si, 43); // anxious murphy -#endif RedDiskReleasePhase = 1; } @@ -2515,8 +2395,8 @@ loc_g_747F: PlayField16[*si] = fiMurphy; RedDiskReleasePhase = 2; RedDiskCount = RedDiskCount - 1; - subDisplayRedDiskCount(); - subSoundFXPush(); // Sound effects + + subSoundFX(*si, fiRedDisk, actDropping); } // subAnimateMurphy // ========================================================================== @@ -2613,70 +2493,22 @@ loc_g_753F: // The 10-port data base is at data_h_0D28, 10 entries of 6 bytes each: // (hi),(lo),(gravity),(freeze zonks),(freeze enemies),(unused) // ========================================================================== -int subSpPortTest(int si) -{ - int subSpPortTest; - - int i, cx, bx; -#if 1 - cx = LInfo.SpecialPortCount; // number of special ports +void subSpPortTest(int si) +{ + int i; - for (i = 0; i < cx; i++) + for (i = 0; i < LInfo.SpecialPortCount; i++) { -#if 1 - /* this assumes that PortLocation is stored as big endian */ - bx = LInfo.SpecialPort[i].PortLocation; -#else - /* this assumes that PortLocation is stored as little endian */ - bx = HighByte(LInfo.SpecialPort[i].PortLocation); - MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation)); -#endif - - if (bx / 2 == si) + if (LInfo.SpecialPort[i].PortLocation / 2 == si) { - GravityFlag = LInfo.SpecialPort[i].Gravity; - FreezeZonks = LInfo.SpecialPort[i].FreezeZonks; + GravityFlag = LInfo.SpecialPort[i].Gravity; + FreezeZonks = LInfo.SpecialPort[i].FreezeZonks; SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies; - // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no! - break; } } - -#else - - cx = LInfo.SpecialPortCount; // number of special ports - for (i = 1; i <= cx; i++) - { - { - bx = HighByte(LInfo.SpecialPort[i].PortLocation); - MovHighByte(&bx, LowByte(LInfo.SpecialPort[i].PortLocation)); - if (bx / 2 == si) - { - GravityFlag = LInfo.SpecialPort[i].Gravity; - FreezeZonks = LInfo.SpecialPort[i].FreezeZonks; - SnikSnaksElectronsFrozen = LInfo.SpecialPort[i].FreezeEnemies; - // RandomTime = RandomTime Xor RandomSeed 'is RandomTime used at all? no! - i = cx + 1; - } - } - } -#endif - - return subSpPortTest; -} // subSpPortTest - -void subCopyFieldToScreen(int si, int fi) -{ - int X, Y; - - // +++++++++++++++++++++++++++++++++++++++++ - X = GetStretchX(si); - Y = GetStretchY(si); - StretchedSprites.BltEx(X, Y, fi); - // +++++++++++++++++++++++++++++++++++++++++ } void subCopyAnimToScreen(int si, int graphic, int sync_frame) @@ -2686,7 +2518,7 @@ void subCopyAnimToScreen(int si, int graphic, int sync_frame) // +++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si); Y = GetStretchY(si); - StretchedSprites.BltImg(X, Y, graphic, sync_frame); + DDSpriteBuffer_BltImg(X, Y, graphic, sync_frame); // +++++++++++++++++++++++++++++++++++++++++ } @@ -2707,7 +2539,6 @@ static void subEatRedDisk(int si) } RedDiskCount = (RedDiskCount + 1) % 256; - subDisplayRedDiskCount(); } void subAdjustZonksInfotronsAboveMurphy(int si) @@ -2757,4 +2588,4 @@ loc_g_15E8: // zonk/infotron above right MovHighByte(&PlayField16[si - FieldWidth + 1], 0x50); // make roll left PlayField16[si - FieldWidth] = 0x8888; } -} // subAdjustZonksInfotronsAboveMurphy +}