X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=dcbe62f436d7099265482f686d6423a6b95d99c6;hp=61d5ed1c663414e456599b12037af2eb2a1805ec;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index 61d5ed1c..dcbe62f4 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -16,7 +16,7 @@ boolean AutoScrollFlag; // Play a game/demo // ========================================================================== -void subMainGameLoop_Init() +void subMainGameLoop_Init(void) { // This was a bug in the original Supaplex: sometimes red disks could not // be released. This happened if Murphy was killed DURING a red disk release @@ -79,7 +79,7 @@ void subMainGameLoop_Main(byte action, boolean warp_mode) game_sp.GameOver = TRUE; } -void subCalculateScreenScrollPos() +void subCalculateScreenScrollPos(void) { int jump_pos = TILEX / 2;