X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=72d0e283a79f234860d7532ad584cf68b86cac48;hp=dcbe62f436d7099265482f686d6423a6b95d99c6;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=855700d73bbef8bb1248fe0ac735738478d6044b diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index dcbe62f4..72d0e283 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -74,7 +74,7 @@ void subMainGameLoop_Main(byte action, boolean warp_mode) // lead-out done: exit now // ---------------------- END OF GAME-BUSY LOOP (including lead-out) --------- - /* if the game is not won when reaching this point, then it is lost */ + // if the game is not won when reaching this point, then it is lost if (!game_sp.LevelSolved) game_sp.GameOver = TRUE; } @@ -83,7 +83,7 @@ void subCalculateScreenScrollPos(void) { int jump_pos = TILEX / 2; - /* handle wrap-around */ + // handle wrap-around if (MurphyScreenXPos < -jump_pos) { MurphyScreenXPos = FieldWidth * TILEX + MurphyScreenXPos;