X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMainForm.c;h=96d71a9653be859b519e6919c4506ea432bef886;hp=85f7a12988e2efc6a13d945c175b845b2b68279d;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=855700d73bbef8bb1248fe0ac735738478d6044b diff --git a/src/game_sp/MainForm.c b/src/game_sp/MainForm.c index 85f7a129..96d71a96 100644 --- a/src/game_sp/MainForm.c +++ b/src/game_sp/MainForm.c @@ -16,7 +16,7 @@ void DrawFrameIfNeeded(void) { DrawFrame(0); - /* !!! CHECK THIS !!! */ + // !!! CHECK THIS !!! if (! menBorder) DrawFrame(1); } @@ -173,19 +173,19 @@ void SetScrollEdges(void) int border1_offset = (menBorder ? 1 : 2); int border2_offset = (menBorder ? 0 : TILESIZE / 2); - /* scroll correction for border frame (1 tile) or border element (2 tiles) */ + // scroll correction for border frame (1 tile) or border element (2 tiles) ScrollMinX = 0; ScrollMinY = 0; ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX; ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY; - /* scroll correction for border element (half tile on left and right side) */ + // scroll correction for border element (half tile on left and right side) ScrollMinX += border2_offset; ScrollMinY += border2_offset; ScrollMaxX -= border2_offset; ScrollMaxY -= border2_offset; - /* scroll correction for even number of visible tiles (half tile shifted) */ + // scroll correction for even number of visible tiles (half tile shifted) ScrollMinX -= game_sp.scroll_xoffset; ScrollMaxX -= game_sp.scroll_xoffset; ScrollMinY -= game_sp.scroll_yoffset;