X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMainForm.c;h=85f7a12988e2efc6a13d945c175b845b2b68279d;hp=f169bac384a68bedd9412c18e51329cfba56e198;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d diff --git a/src/game_sp/MainForm.c b/src/game_sp/MainForm.c index f169bac3..85f7a129 100644 --- a/src/game_sp/MainForm.c +++ b/src/game_sp/MainForm.c @@ -6,98 +6,58 @@ static void DrawFrame(int Delta); -static void ReStretch(float NewStretch); -static void picViewPort_Resize(); +static void ReStretch(void); void DrawField(int X, int Y); void DrawFieldAnimated(int X, int Y); void DrawFieldNoAnimated(int X, int Y); -boolean Loaded; - -void DrawFrameIfNeeded() +void DrawFrameIfNeeded(void) { DrawFrame(0); /* !!! CHECK THIS !!! */ -#if 1 if (! menBorder) DrawFrame(1); -#endif } -void DisplayLevel() +void DisplayLevel(void) { int X, Y; - if (! Loaded) - return; - if (! LevelLoaded) return; ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(screenBitmap, 0, 0, - MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY); + ClearRectangle(bitmap_db_field_sp, 0, 0, FXSIZE, FYSIZE); -#if 1 SetDisplayRegion(); -#endif - DrawFrame(0); - - /* !!! CHECK THIS !!! */ -#if 1 - if (! menBorder) - DrawFrame(1); -#endif + DrawFrameIfNeeded(); if (bPlaying) { -#if 0 - printf("::: MainForm.c: DisplayLevel(): [%ld, %ld, %ld, %ld] [%d, %d]...\n", - DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, - FieldWidth, FieldHeight); -#endif - for (Y = DisplayMinY; Y <= DisplayMaxY; Y++) - { for (X = DisplayMinX; X <= DisplayMaxX; X++) - { DrawFieldNoAnimated(X, Y); - } - } for (Y = DisplayMinY; Y <= DisplayMaxY; Y++) - { for (X = DisplayMinX; X <= DisplayMaxX; X++) - { DrawFieldAnimated(X, Y); - } - } - } else { for (Y = DisplayMinY; Y <= DisplayMaxY; Y++) - { for (X = DisplayMinX; X <= DisplayMaxX; X++) - { DrawField(X, Y); - } - } } } -void Form_Load() +void Form_Load(void) { - Loaded = False; - InitGlobals(); - Loaded = True; - - ReStretch(Stretch); + ReStretch(); } static void DrawFrame(int Delta) @@ -108,24 +68,32 @@ static void DrawFrame(int Delta) tY = -1 + Delta; RX = FieldWidth - Delta; BY = FieldHeight - Delta; - DrawImage(LX, tY, imgFrameCorner); - DrawImage(LX, BY, imgFrameCorner); - DrawImage(RX, tY, imgFrameCorner); - DrawImage(RX, BY, imgFrameCorner); + + DrawImage(LX, tY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(LX, BY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(RX, tY, (Delta > 0 ? imgFrameCorner : aniSpace)); + DrawImage(RX, BY, (Delta > 0 ? imgFrameCorner : aniSpace)); + for (i = LX + 1; i <= RX - 1; i++) { - DrawImage(i, tY, imgFrameHorizontal); - DrawImage(i, BY, imgFrameHorizontal); + DrawImage(i, tY, (Delta > 0 ? imgFrameHorizontal : aniSpace)); + DrawImage(i, BY, (Delta > 0 ? imgFrameHorizontal : aniSpace)); } for (i = tY + 1; i <= BY - 1; i++) { - DrawImage(LX, i, imgFrameVertical); - DrawImage(RX, i, imgFrameVertical); + DrawImage(LX, i, (Delta > 0 ? imgFrameVertical : aniSpace)); + DrawImage(RX, i, (Delta > 0 ? imgFrameVertical : aniSpace)); + } + + if (Delta > 0) + { + // ... + // ClearRectangle(bitmap_db_field_sp, } } -static void RestoreFrame() +static void RestoreFrame(void) { int i, LX, tY, RX, BY; @@ -147,16 +115,14 @@ static void RestoreFrame() } } -void SetDisplayRegion() +void SetDisplayRegion(void) { if (! menBorder) { DisplayMinX = 1; - DisplayMaxX = FieldWidth - 2; - DisplayWidth = FieldWidth; DisplayMinY = 1; + DisplayMaxX = FieldWidth - 2; DisplayMaxY = FieldHeight - 2; - DisplayHeight = FieldHeight; if (LevelLoaded) DrawFrame(1); @@ -164,57 +130,36 @@ void SetDisplayRegion() else { DisplayMinX = 0; - DisplayMaxX = FieldWidth - 1; - DisplayWidth = FieldWidth + 2; DisplayMinY = 0; + DisplayMaxX = FieldWidth - 1; DisplayMaxY = FieldHeight - 1; - DisplayHeight = FieldHeight + 2; if (LevelLoaded) RestoreFrame(); } } -void menPlay_Click() +void menPlay_Click(void) { bPlaying = True; subFetchAndInitLevelB(); - ReStretch(Stretch); + ReStretch(); subMainGameLoop_Init(); - -#if 1 - return; -#endif - - bPlaying = False; - - subFetchAndInitLevel(); } -static void ReStretch(float NewStretch) +static void ReStretch(void) { - long BW2, LW, LH; - - if (! Loaded) + if (LevelLoaded) { - Stretch = NewStretch; - - return; - } + SetDisplayRegion(); - Stretch = NewStretch; + SetScrollEdges(); - BW2 = StretchWidth / 2; - LW = (FieldWidth + 2) * BaseWidth; // StretchWidth - LH = (FieldHeight + 2) * BaseWidth; // StretchWidth + ScrollTo(ScrollX, ScrollY); - if (Loaded && LevelLoaded) - { - SetDisplayRegion(); - picViewPort_Resize(); DisplayLevel(); } @@ -223,50 +168,57 @@ static void ReStretch(float NewStretch) ScrollTo(ScreenScrollXPos, ScreenScrollYPos); } -void SetScrollEdges() +void SetScrollEdges(void) { - ScrollMinX = (int)(DisplayMinX - 0.5) * Stretch * BaseWidth; - ScrollMinY = (int)(DisplayMinY - 0.5) * Stretch * BaseWidth; - ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth - SXSIZE; - ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth - SYSIZE; + int border1_offset = (menBorder ? 1 : 2); + int border2_offset = (menBorder ? 0 : TILESIZE / 2); + + /* scroll correction for border frame (1 tile) or border element (2 tiles) */ + ScrollMinX = 0; + ScrollMinY = 0; + ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX; + ScrollMaxY = (DisplayMaxY + border1_offset - SCR_FIELDY) * TILEY; + + /* scroll correction for border element (half tile on left and right side) */ + ScrollMinX += border2_offset; + ScrollMinY += border2_offset; + ScrollMaxX -= border2_offset; + ScrollMaxY -= border2_offset; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + ScrollMinX -= game_sp.scroll_xoffset; + ScrollMaxX -= game_sp.scroll_xoffset; + ScrollMinY -= game_sp.scroll_yoffset; + ScrollMaxY -= game_sp.scroll_yoffset; } void DrawField(int X, int Y) { - int Tmp, tsi; + int tsi = GetSI(X, Y); + int Tmp = LowByte(PlayField16[tsi]); - tsi = GetSI(X, Y); - Tmp = LowByte(PlayField16[tsi]); - if (Tmp > 40) - Tmp = 0; - - if (Tmp == fiRAM || Tmp == fiHardWare) - Tmp = DisPlayField[tsi]; + if (Tmp < fiFirst || Tmp > fiLast) + Tmp = fiSpace; - if (Tmp == fiBug || Tmp == 40) + if (Tmp == fiRAM || + Tmp == fiHardWare || + Tmp == fiBug || + Tmp == fiWallSpace) Tmp = DisPlayField[tsi]; -#if 1 - if (Tmp >= 0 && Tmp <= 40) - { - subCopyImageToScreen(tsi, fiGraphic[Tmp]); + subCopyImageToScreen(tsi, fiGraphic[Tmp]); -#if 1 - if (Tmp != fiSpace && Tmp != fiSnikSnak && Tmp != fiElectron) - GfxGraphic[X][Y] = fiGraphic[Tmp]; -#endif - } -#else - DDSpriteBuffer_BltEx(StretchWidth * X, StretchWidth * Y, Tmp); -#endif + if (Tmp != fiSpace && + Tmp != fiSnikSnak && + Tmp != fiElectron) + GfxGraphic[X][Y] = fiGraphic[Tmp]; } void DrawFieldAnimated(int X, int Y) { - int Tmp, tsi; + int tsi = GetSI(X, Y); + int Tmp = LowByte(PlayField16[tsi]); - tsi = GetSI(X, Y); - Tmp = LowByte(PlayField16[tsi]); switch (Tmp) { case fiSnikSnak: @@ -278,23 +230,15 @@ void DrawFieldAnimated(int X, int Y) break; default: - // If 40 < Tmp Then Tmp = 0 - // If Tmp = fiRAM Or Tmp = fiHardWare Then Tmp = DisPlayField(tsi) - // If Tmp = fiBug Or Tmp = 40 Then Tmp = DisPlayField(tsi) - // If EditFlag Then - // If fiOrangeDisk < Tmp And Tmp < fiSnikSnak Then Tmp = DisPlayField(tsi) - // End If - // DDSpriteBuffer_BltEx StretchWidth * X, StretchWidth * Y, Tmp break; } } void DrawFieldNoAnimated(int X, int Y) { - int Tmp, tsi; + int tsi = GetSI(X, Y); + int Tmp = LowByte(PlayField16[tsi]); - tsi = GetSI(X, Y); - Tmp = LowByte(PlayField16[tsi]); switch (Tmp) { case fiSnikSnak: @@ -306,29 +250,7 @@ void DrawFieldNoAnimated(int X, int Y) break; default: - if (Tmp > 40) - Tmp = 0; - - if (Tmp == fiRAM || Tmp == fiHardWare) - Tmp = DisPlayField[tsi]; - - if (Tmp == fiBug || Tmp == 40) - Tmp = DisPlayField[tsi]; - -#if 1 - if (Tmp >= 0 && Tmp <= 40) - { - subCopyImageToScreen(tsi, fiGraphic[Tmp]); - -#if 1 - if (Tmp != fiSpace && Tmp != fiSnikSnak && Tmp != fiElectron) - GfxGraphic[X][Y] = fiGraphic[Tmp]; -#endif - } -#else - DDSpriteBuffer_BltEx(StretchWidth * X, StretchWidth * Y, Tmp); -#endif - + DrawField(X, Y); break; } } @@ -337,10 +259,3 @@ void DrawImage(int X, int Y, int graphic) { DDSpriteBuffer_BltImg(StretchWidth * X, StretchWidth * Y, graphic, 0); } - -static void picViewPort_Resize() -{ - SetScrollEdges(); - - ScrollTo(ScrollX, ScrollY); -}