X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FGlobals.c;h=0ca6500049f0c3cb1e07bed3428eea1ddd7a4cd9;hp=e34d19624341f42236c2ee46c5c67343ca8d900b;hb=04a2a29c9811ca80be2123aaab0e56e569a6e3cc;hpb=e51177796149f37de339bda83558c3c49758be93 diff --git a/src/game_sp/Globals.c b/src/game_sp/Globals.c index e34d1962..0ca65000 100644 --- a/src/game_sp/Globals.c +++ b/src/game_sp/Globals.c @@ -5,6 +5,9 @@ #include "Globals.h" +static int *PlayField16Mem; +static byte *PlayField8Mem; + boolean LevelLoaded; boolean DemoAvailable; @@ -14,24 +17,13 @@ int FieldWidth; // standard size = 60 int FieldHeight; // standard size = 24 int HeaderSize; // standard size = 96 int FieldMax, LevelMax; -long FileMax; -#if 1 -int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; -byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; -byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; -#else int *PlayField16; byte *PlayField8; -byte *DisPlayField; -#endif +byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; int TimerVar; -#if 1 short RandomSeed; -#else -int RandomSeed; -#endif int FreezeZonks; @@ -44,7 +36,7 @@ int MurphyPosIndex, MurphyXPos, MurphyYPos; int MurphyScreenXPos, MurphyScreenYPos; int MurphyExplodePos, SplitMoveFlag, RedDiskReleaseMurphyPos; int KillMurphyFlag, MurphyMoveCounter; -long YawnSleepCounter; +int YawnSleepCounter; int MurphyVarFaceLeft; int ScratchGravity, GravityFlag; int RedDiskReleaseFlag, MovingPictureSequencePhase; @@ -162,8 +154,10 @@ boolean isSnappingSequence(int sequence) } } -void InitGlobals() +void InitGlobals(void) { + InitPrecedingPlayfieldMemory(); + AutoScrollFlag = True; FreezeZonks = 0; LevelLoaded = False; @@ -175,16 +169,23 @@ void InitGlobals() bPlaying = False; menBorder = False; -#if 0 - /* these defaults will be changed after reading a Supaplex level file */ - PlayField8 = REDIM_1D(sizeof(byte), 0, FieldMax); - DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax); - PlayField16 = REDIM_1D(sizeof(int), 0, FieldMax); + // add preceding playfield buffer (as large as preceding memory area) + PlayField16Mem = checked_calloc((game_sp.preceding_buffer_size + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(int)); + PlayField16 = &PlayField16Mem[game_sp.preceding_buffer_size]; + + // add preceding playfield buffer (as large as one playfield row) + PlayField8Mem = checked_calloc((SP_MAX_PLAYFIELD_WIDTH + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(byte)); + PlayField8 = &PlayField8Mem[SP_MAX_PLAYFIELD_WIDTH]; +} - AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax); - AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax); - TerminalState = REDIM_1D(sizeof(byte), 0, FieldMax); -#endif +void FreeGlobals(void) +{ + checked_free(PlayField16Mem); + checked_free(PlayField8Mem); } int GetSI(int X, int Y) @@ -212,30 +213,16 @@ int GetStretchY(int si) return StretchWidth * (si / FieldWidth); } -void PrepareLevel() +void PrepareLevel(void) { copyInternalEngineVars_SP(); -#if 1 SetDisplayRegion(); SetScrollEdges(); -#endif LevelLoaded = True; } -#if 0 -void Trace(char *Source, char *Message) -{ - printf("::: Trace: Source == '%s', Message == '%s'\n", Source, Message); -} - -void ReportError(char *Source, char *Message) -{ - printf("::: ReportError: Source == '%s', Message == '%s'\n", Source, Message); -} -#endif - int Min(int A, int B) { return (A < B ? A : B);