X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FGlobals.c;h=0ca6500049f0c3cb1e07bed3428eea1ddd7a4cd9;hp=82d3a0146a450d59a72e3da347fc1125b0a414ec;hb=04a2a29c9811ca80be2123aaab0e56e569a6e3cc;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d diff --git a/src/game_sp/Globals.c b/src/game_sp/Globals.c index 82d3a014..0ca65000 100644 --- a/src/game_sp/Globals.c +++ b/src/game_sp/Globals.c @@ -5,128 +5,53 @@ #include "Globals.h" -void ReadLevel(); +static int *PlayField16Mem; +static byte *PlayField8Mem; -int LevelNumber; boolean LevelLoaded; boolean DemoAvailable; boolean menBorder; -int FieldWidth; // = 60 -int FieldHeight; // = 24 -int HeaderSize; // = 96 +int FieldWidth; // standard size = 60 +int FieldHeight; // standard size = 24 +int HeaderSize; // standard size = 96 int FieldMax, LevelMax; -long FileMax; + int *PlayField16; byte *PlayField8; -byte *DisPlayField; - -// Public DisplayMin%, DisplayMax%, DisplayWidth%, DisplayHeight% +byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; int TimerVar; -#if 1 short RandomSeed; -#else -int RandomSeed; -#endif int FreezeZonks; LevelInfoType LInfo; -float Stretch = 1; // , StretchWidth%, TwoPixels! - int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY; int ScrollX, ScrollY; -// constants for Fixed Fields: -// --- const int fiSpace = 0; // &H00 space(28 = wall space ...) -// --- const int fiZonk = 1; // &H01 zonk -// --- const int fiBase = 2; // &H02 base -// --- const int fiMurphy = 3; // &H03 Murphy -// --- const int fiInfotron = 4; // &H04 infotron -// --- const int fiRAM = 5; // &H05 small RAM chip -// --- const int fiHardWare = 6; // &H06 hardware (square, standard pyramid shape) -// --- const int fiExit = 7; // &H07 exit -// --- const int fiOrangeDisk = 8; // &H08 brown/orange utility disk -// --- const int fiPortRight = 9; // &H09 port 1 left to right -// --- const int fiPortDown = 10; // &H0A port 1 up to down -// --- const int fiPortLeft = 11; // &H0B port 1 right to left -// --- const int fiPortUp = 12; // &H0C port 1 down to up -// --- const int fiSpPortRight = 13; // &H0D port 2 left to right (gravity change) -// --- const int fiSpPortDown = 14; // &H0E port 2 up to down (gravity change) -// --- const int fiSpPortLeft = 15; // &H0F port 2 right to left (gravity change) -// --- const int fiSpPortUp = 16; // &H10 port 2 down to up (gravity change) -// --- const int fiSnikSnak = 17; // &H11 snik snak -// --- const int fiYellowDisk = 18; // &H12 yellow utility disk -// --- const int fiTerminal = 19; // &H13 terminal -// --- const int fiRedDisk = 20; // &H14 red utility disk -// --- const int fiPortUpAndDown = 21; // &H15 vertical port -// --- const int fiPortLeftAndRight = 22; // &H16 horizontal port -// --- const int fiPortAllDirections = 23; // &H17 horizontal + vertical port -// --- const int fiElectron = 24; // &H18 electron -// --- const int fiBug = 25; // &H19 bug -// --- const int fiRAMLeft = 26; // &H1A horizontal RAM chip, left (pin 1) -// --- const int fiRAMRight = 27; // &H1B horizontal RAM chip, right -// --- const int fiHWFirst = 28; // &H1C hardware (radial blue circular cap + coloured shapes) - -// Public Const fiHW1% = 29 ' 29 = 1D hardware (green signal lamp) -// Public Const fiHW2% = 30 ' 30 = 1E hardware (blue signal lamp) -// Public Const fiHW3% = 31 ' 31 = 1F hardware (red signal lamp) -// Public Const fiHW4% = 32 ' 32 = 20 hardware (yellow/black diagonal stripes) -// Public Const fiHW5% = 33 ' 33 = 21 hardware (yellow resistor + blue + red shapes) -// Public Const fiHW6% = 34 ' 34 = 22 hardware (horizontal red capacitor + smd shape) -// Public Const fiHW7% = 35 ' 35 = 23 hardware (red + yellow + blue horizontal resistors) -// Public Const fiHW8% = 36 ' 36 = 24 hardware (3 red vertical resistors) -// --- const int fiHWLast = 37; // 37 = 25 hardware (3 yellow horizontal resistors) -// --- const int fiRAMTop = 38; // 38 = 26 vertical RAM chip, top (pin 1) -// --- const int fiRAMBottom = 39; // 39 = 27 vertical RAM chip, bottom - -// Specials to experiment with ... -// --- const int fiWallSpace = 40; // 40 = 28 invisible wall (can explode, zonks don't roll off) -// --- const int fiHWTrash1 = 41; // 41 = 29 hardware trash -// --- const int fiHWTrash2 = 42; // 42 = 2A hardware trash -// --- const int fiHWMurphy = 43; // 43 = 2B hardware inverted Murphy ... (maybe nice for use?) - -// --- const int fiExplosion = 0x1F; - -// --- const int keyNone = 0; -// --- const int keyUp = 1; -// --- const int keyLeft = 2; -// --- const int keyDown = 3; -// --- const int keyRight = 4; -// --- const int keySpaceUp = 5; -// --- const int keySpaceLeft = 6; -// --- const int keySpaceDown = 7; -// --- const int keySpaceRight = 8; -// --- const int keySpace = 9; - -#if 0 -int aniFramesBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 }; -int aniFramesZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 }; -int aniFramesZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 }; -int aniFramesInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 }; -int aniFramesInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 }; -int aniFramesSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 }; -int aniFramesElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 }; -int aniFramesExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 }; -int aniFramesTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 }; -int aniFramesTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!! -int aniFramesTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 }; -int aniFramesMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 }; -int aniFramesMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 }; -int aniFramesMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 }; -int aniFramesMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 }; -int aniFramesMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 }; - // aniFramesMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames! -int aniFramesEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 }; -int aniFramesEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 }; -int aniFramesSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 }; -int aniFramesYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 }; -int aniFramesOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 }; -int aniFramesRedDisk[] = { 20, -1 }; -#endif +int MurphyPosIndex, MurphyXPos, MurphyYPos; +int MurphyScreenXPos, MurphyScreenYPos; +int MurphyExplodePos, SplitMoveFlag, RedDiskReleaseMurphyPos; +int KillMurphyFlag, MurphyMoveCounter; +int YawnSleepCounter; +int MurphyVarFaceLeft; +int ScratchGravity, GravityFlag; +int RedDiskReleaseFlag, MovingPictureSequencePhase; + +int YellowDisksExploded; +int AllowRedDiskCheat, AllowEatRightRedDiskBug; + +int GameBusyFlag; +int InfotronsNeeded, TotalInfotronsNeeded; +int RedDiskCount; +int SnikSnaksElectronsFrozen; + +int DemoKeyCode; + +int RedDiskReleasePhase; int fiGraphic[] = { @@ -229,8 +154,10 @@ boolean isSnappingSequence(int sequence) } } -void InitGlobals() +void InitGlobals(void) { + InitPrecedingPlayfieldMemory(); + AutoScrollFlag = True; FreezeZonks = 0; LevelLoaded = False; @@ -240,6 +167,25 @@ void InitGlobals() FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1; LevelMax = (FieldWidth * FieldHeight) - 1; bPlaying = False; + menBorder = False; + + // add preceding playfield buffer (as large as preceding memory area) + PlayField16Mem = checked_calloc((game_sp.preceding_buffer_size + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(int)); + PlayField16 = &PlayField16Mem[game_sp.preceding_buffer_size]; + + // add preceding playfield buffer (as large as one playfield row) + PlayField8Mem = checked_calloc((SP_MAX_PLAYFIELD_WIDTH + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(byte)); + PlayField8 = &PlayField8Mem[SP_MAX_PLAYFIELD_WIDTH]; +} + +void FreeGlobals(void) +{ + checked_free(PlayField16Mem); + checked_free(PlayField8Mem); } int GetSI(int X, int Y) @@ -267,30 +213,16 @@ int GetStretchY(int si) return StretchWidth * (si / FieldWidth); } -void ReadLevel() +void PrepareLevel(void) { copyInternalEngineVars_SP(); -#if 1 SetDisplayRegion(); SetScrollEdges(); -#endif - - LevelNumber = level_nr; LevelLoaded = True; } -void Trace(char *Source, char *Message) -{ - printf("::: Trace: Source == '%s', Message == '%s'\n", Source, Message); -} - -void ReportError(char *Source, char *Message) -{ - printf("::: ReportError: Source == '%s', Message == '%s'\n", Source, Message); -} - int Min(int A, int B) { return (A < B ? A : B);