X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FGlobals.c;h=0ca6500049f0c3cb1e07bed3428eea1ddd7a4cd9;hp=4da9c45b06e970bcf5e40ea3739b705798c06d7e;hb=04a2a29c9811ca80be2123aaab0e56e569a6e3cc;hpb=6aaf28a58767bcc79a55cb3afbc8828fd4a16a6b diff --git a/src/game_sp/Globals.c b/src/game_sp/Globals.c index 4da9c45b..0ca65000 100644 --- a/src/game_sp/Globals.c +++ b/src/game_sp/Globals.c @@ -4,481 +4,231 @@ #include "Globals.h" -static void ReadDemo(); -void ReadLevel(); - -// static char *VB_Name = "modGlobals"; - -// --- Option Explicit -// --- Option Compare Text -// --- Option Base 0 - -// --- const long StretchWidth = 16; -// --- const long StretchWidth2 = StretchWidth / 2; -// --- const long BaseWidth = 16; -// --- const int TwoPixels = 2; - -boolean Original; -boolean Cracked; -boolean Level_Arg; -boolean EGA_Arg; -boolean Record_Fix; -boolean SpeedKeys; -boolean Level_Fix; -boolean Dead_Code; -boolean Redundant; -boolean Alignments; -boolean Ctrl_Alt_Fix; -boolean Protection; -boolean EP_ENHANCE; -boolean EP_DEMO; -boolean EP_DEBUG; -boolean EXTRASPEED; -boolean TIMINGFIX; -boolean SafeRecord; -boolean Norm_Time; -boolean EP_OLD8; -boolean SAVEGAME; -boolean HP_DEMO; -boolean ScreenFix; -boolean DemoRecordFix; -boolean DebugSwitch; -boolean Ver62; -boolean Ver62test; -boolean Ver63; -boolean Ver64; - -int LevelNumber; -char *CurPath, *OrigPath, *TmpPath; + +static int *PlayField16Mem; +static byte *PlayField8Mem; + boolean LevelLoaded; -long SignatureDelay; -boolean bCapturePane; +boolean DemoAvailable; +boolean menBorder; -int FieldWidth; // = 60 -int FieldHeight; // = 24 -int HeaderSize; // = 96 +int FieldWidth; // standard size = 60 +int FieldHeight; // standard size = 24 +int HeaderSize; // standard size = 96 int FieldMax, LevelMax; -long FileMax; + int *PlayField16; byte *PlayField8; -byte *DisPlayField; +byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE]; -// Public DisplayMin%, DisplayMax%, DisplayWidth%, DisplayHeight% - -int TimerVar, RandomSeed; -currency DeltaT; // Interval between two frames (in ms) -long DeltaTPlay, DeltaTDemo; -boolean BlockingSpeed; - -// --- const int posFrameCorner = 55; -// --- const int posFrameVertical = 110; -// --- const int posFrameHorizontal = 111; +int TimerVar; +short RandomSeed; int FreezeZonks; -// constants for Fixed Fields: -// --- const int fiSpace = 0; // &H00 space(28 = wall space ...) -// --- const int fiZonk = 1; // &H01 zonk -// --- const int fiBase = 2; // &H02 base -// --- const int fiMurphy = 3; // &H03 Murphy -// --- const int fiInfotron = 4; // &H04 infotron -// --- const int fiRAM = 5; // &H05 small RAM chip -// --- const int fiHardWare = 6; // &H06 hardware (square, standard pyramid shape) -// --- const int fiExit = 7; // &H07 exit -// --- const int fiOrangeDisk = 8; // &H08 brown/orange utility disk -// --- const int fiPortRight = 9; // &H09 port 1 left to right -// --- const int fiPortDown = 10; // &H0A port 1 up to down -// --- const int fiPortLeft = 11; // &H0B port 1 right to left -// --- const int fiPortUp = 12; // &H0C port 1 down to up -// --- const int fiSpPortRight = 13; // &H0D port 2 left to right (gravity change) -// --- const int fiSpPortDown = 14; // &H0E port 2 up to down (gravity change) -// --- const int fiSpPortLeft = 15; // &H0F port 2 right to left (gravity change) -// --- const int fiSpPortUp = 16; // &H10 port 2 down to up (gravity change) -// --- const int fiSnikSnak = 17; // &H11 snik snak -// --- const int fiYellowDisk = 18; // &H12 yellow utility disk -// --- const int fiTerminal = 19; // &H13 terminal -// --- const int fiRedDisk = 20; // &H14 red utility disk -// --- const int fiPortUpAndDown = 21; // &H15 vertical port -// --- const int fiPortLeftAndRight = 22; // &H16 horizontal port -// --- const int fiPortAllDirections = 23; // &H17 horizontal + vertical port -// --- const int fiElectron = 24; // &H18 electron -// --- const int fiBug = 25; // &H19 bug -// --- const int fiRAMLeft = 26; // &H1A horizontal RAM chip, left (pin 1) -// --- const int fiRAMRight = 27; // &H1B horizontal RAM chip, right -// --- const int fiHWFirst = 28; // &H1C hardware (radial blue circular cap + coloured shapes) - -// Public Const fiHW1% = 29 ' 29 = 1D hardware (green signal lamp) -// Public Const fiHW2% = 30 ' 30 = 1E hardware (blue signal lamp) -// Public Const fiHW3% = 31 ' 31 = 1F hardware (red signal lamp) -// Public Const fiHW4% = 32 ' 32 = 20 hardware (yellow/black diagonal stripes) -// Public Const fiHW5% = 33 ' 33 = 21 hardware (yellow resistor + blue + red shapes) -// Public Const fiHW6% = 34 ' 34 = 22 hardware (horizontal red capacitor + smd shape) -// Public Const fiHW7% = 35 ' 35 = 23 hardware (red + yellow + blue horizontal resistors) -// Public Const fiHW8% = 36 ' 36 = 24 hardware (3 red vertical resistors) -// --- const int fiHWLast = 37; // 37 = 25 hardware (3 yellow horizontal resistors) -// --- const int fiRAMTop = 38; // 38 = 26 vertical RAM chip, top (pin 1) -// --- const int fiRAMBottom = 39; // 39 = 27 vertical RAM chip, bottom - -// Specials to experiment with ... -// --- const int fiWallSpace = 40; // 40 = 28 invisible wall (can explode, zonks don't roll off) -// --- const int fiHWTrash1 = 41; // 41 = 29 hardware trash -// --- const int fiHWTrash2 = 42; // 42 = 2A hardware trash -// --- const int fiHWMurphy = 43; // 43 = 2B hardware inverted Murphy ... (maybe nice for use?) - -// --- const int fiExplosion = 0x1F; - -// --- const int keyNone = 0; -// --- const int keyUp = 1; -// --- const int keyLeft = 2; -// --- const int keyDown = 3; -// --- const int keyRight = 4; -// --- const int keySpaceUp = 5; -// --- const int keySpaceLeft = 6; -// --- const int keySpaceDown = 7; -// --- const int keySpaceRight = 8; -// --- const int keySpace = 9; - -#if 0 -int *aniBug, *aniZonkRollRight, *aniZonkRollLeft; -int *aniInfotronRollRight, *aniInfotronRollLeft; -int *aniSnikSnak, *aniElectron, *aniExplosion; -int *aniTouchBase, *aniTouchInfotron, *aniTouchRedDisk; -// --- const int aniExplosionInfo = 111; -// --- const int aniSnikSnakUp = 159; -// --- const int aniSnikSnakDown = 167; -// --- const int aniSnikSnakLeft = 239; -// --- const int aniSnikSnakRight = 247; -// --- const int aniMurphyYawn = 56; -// --- const int aniMurphySleepLeft = 71; -// --- const int aniMurphySleepRight = 68; -int *aniMurphyExit; // , aniMurphyFaceLeft%, aniMurphyFaceRight% -int *aniMurphyEatLeft, *aniMurphyEatRight; // , aniMurphyEatRightRedDisk -int *aniMurphyEatUpLeft, *aniMurphyEatUpRight, *aniSplitUpDown; -int *aniYellowDisk, *aniOrangeDisk, *aniRedDisk; -// --- const int aniMurphyTouchUp = 46; -// --- const int aniMurphyTouchLeft = 95; -// --- const int aniMurphyTouchDown = 47; -// --- const int aniMurphyTouchRight = 94; -int *aniEatInfotronLeft, *aniEatInfotronRight; -// --- const int aniPushLeft = 45; -// --- const int aniPushRight = 44; -// --- const int aniPushUpDown = 79; -#endif - -#if 1 -int aniBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 }; -int aniZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 }; -int aniZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 }; -int aniInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 }; -int aniInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 }; -int aniSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 }; -int aniElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 }; -int aniExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 }; -int aniTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 }; -int aniTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!! -int aniTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 }; -int aniMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 }; -int aniMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 }; -int aniMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 }; -int aniMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 }; -int aniMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 }; - // aniMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames! -int aniEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 }; -int aniEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 }; -int aniSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 }; -int aniYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 }; -int aniOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 }; -int aniRedDisk[] = { 20, -1 }; -#endif - -void InitGlobals() -{ -#if 0 - aniBug = Array(74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25); - aniZonkRollRight = Array(198, 197, 196, 195, 194, 193, 192, 1, -1); - aniZonkRollLeft = Array(192, 193, 194, 195, 196, 197, 198, 1, -1); - aniInfotronRollRight = Array(206, 205, 204, 203, 202, 201, 200, 4); - aniInfotronRollLeft = Array(200, 201, 202, 203, 204, 205, 206, 4); - aniSnikSnak = Array(121, 122, 123, 124, 125, 126, 127, 120, 121); - aniElectron = Array(144, 145, 146, 147, 148, 149, 150, 151, 144); - aniExplosion = Array(3, 103, 104, 105, 106, 107, 108, 109, 0); - aniTouchBase = Array(80, 81, 82, 83, 84, 85, 86, 0, -1); - aniTouchInfotron = Array(87, 88, 89, 91, 92, 93, 0, -1); // Only seven frames!!!! - aniTouchRedDisk = Array(96, 97, 98, 99, 100, 101, 102, 0, -1); - aniMurphyExit = Array(46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1); - aniMurphyEatLeft = Array(176, 177, 178, 179, 180, 181, 182, 183, -1); - aniMurphyEatRight = Array(184, 185, 186, 187, 188, 189, 190, 191, -1); - aniMurphyEatUpLeft = Array(183, 182, 181, 180, 179, 178, 177, 176, -1); - aniMurphyEatUpRight = Array(191, 190, 189, 188, 187, 186, 185, 184, -1); - // aniMurphyEatRightRedDisk = Array(184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames! - aniEatInfotronLeft = Array(209, 211, 213, 215, 217, 219, 221, 223, -1); - aniEatInfotronRight = Array(224, 226, 228, 230, 232, 234, 236, 238, -1); - aniSplitUpDown = Array(3, 3, 3, 3, 3, 3, 3, 3, -1); - aniYellowDisk = Array(18, 18, 18, 18, 18, 18, 18, 18, -1); - aniOrangeDisk = Array(8, 8, 8, 8, 8, 8, 8, 8, -1); - aniRedDisk = Array(20, -1); -#endif - - InitPseudoCompileFlags(); - UserDragFlag = False; - AutoScrollFlag = True; - FreezeZonks = 0; - BlockingSpeed = False; - LevelLoaded = False; - FieldWidth = 60; - FieldHeight = 24; - HeaderSize = 96; - FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1; - LevelMax = (FieldWidth * FieldHeight) - 1; - Let_ModifiedFlag(False); - bPlaying = False; - gSignature = ""; - bSignatureAvailable = False; - FirstDemoByte = 0x81; - MySignature = ""; - InitErrorReporting(); -} - -void InitPseudoCompileFlags() -{ - Cracked = 1; // If protection Then crack it - Level_Arg = 1; // :number is cmd line option - // Level_Arg = 0 ' Remove Level cmd line option - EGA_Arg = 1; // EGA is command line option - Record_Fix = 1; // Assemble with fixed Demo rec - SpeedKeys = 0; // Remove Speed Keys fix - Level_Fix = 1; // Assemble with Level Fix - Dead_Code = 0; // Remove dead code - Redundant = 0; // Remove redundant code - Alignments = 1; // Assemble with alignments - Ctrl_Alt_Fix = 1; // Assemble with Ctrl/Alt fix - Protection = 0; // Remove protection code,do HP - // EP added by EP for version 5. - EP_ENHANCE = 1; // Some more nice things (EP) - EP_DEMO = 1; // Use .SP files for demos (EP) - // Including record demo! - EP_DEBUG = 0; // little cmdline debugging - EXTRASPEED = 1; // '@' option, superfast! - TIMINGFIX = 1; // "Fixed" the timing problem.. - // Inactive If DemoRecordFix Then1 - SafeRecord = 1; // skip debug keys in recording - Norm_Time = 1; // force automatic speed test, - // save result and then do as - // requested from cmd line. - EP_OLD8 = 1; // call old int8 from current. - SAVEGAME = 1; // Allow saving to SUPAPLEX.SAV - HP_DEMO = 1; // Use fixed demo routines 5.5 - ScreenFix = 1; // No menu-write to gamy field - DemoRecordFix = 1; // Demo record timing fix on - DebugSwitch = 1; // Allow Ctrl/Alt-ScrollLock - Ver62 = 1; // Version 6.2 stuff - Ver62test = 0; // Version 6.2 test stuff - Ver63 = 1; // Version 6.3 stuff - Ver64 = 1; // Version 6.4 stuff +LevelInfoType LInfo; -} +int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY; +int ScrollX, ScrollY; -int GetSI(int X, int Y) -{ - int GetSI; +int MurphyPosIndex, MurphyXPos, MurphyYPos; +int MurphyScreenXPos, MurphyScreenYPos; +int MurphyExplodePos, SplitMoveFlag, RedDiskReleaseMurphyPos; +int KillMurphyFlag, MurphyMoveCounter; +int YawnSleepCounter; +int MurphyVarFaceLeft; +int ScratchGravity, GravityFlag; +int RedDiskReleaseFlag, MovingPictureSequencePhase; - GetSI = Y * FieldWidth + X; +int YellowDisksExploded; +int AllowRedDiskCheat, AllowEatRightRedDiskBug; - return GetSI; -} +int GameBusyFlag; +int InfotronsNeeded, TotalInfotronsNeeded; +int RedDiskCount; +int SnikSnaksElectronsFrozen; -int GetX(int si) -{ - int GetX; +int DemoKeyCode; - GetX = si % FieldWidth; +int RedDiskReleasePhase; - return GetX; -} - -int GetY(int si) +int fiGraphic[] = { - int GetY; + aniSpace, + aniZonk, + aniBase, + aniMurphy, + aniInfotron, + aniRAM, + aniHardWare, + aniExit, + aniOrangeDisk, + aniPortRight, + aniPortDown, + aniPortLeft, + aniPortUp, + aniSpPortRight, + aniSpPortDown, + aniSpPortLeft, + aniSpPortUp, + aniSnikSnak, + aniYellowDisk, + aniTerminal, + aniRedDisk, + aniPortUpAndDown, + aniPortLeftAndRight, + aniPortAllDirections, + aniElectron, + aniBug, + aniRAMLeft, + aniRAMRight, + aniHW0, + aniHW1, + aniHW2, + aniHW3, + aniHW4, + aniHW5, + aniHW6, + aniHW7, + aniHW8, + aniHW9, + aniRAMTop, + aniRAMBottom, + aniWallSpace +}; + +int aniSnikSnakTurningLeft[] = +{ + aniSnikSnakTurnUpToLeft, + aniSnikSnakTurnLeftToDown, + aniSnikSnakTurnDownToRight, + aniSnikSnakTurnRightToUp +}; - GetY = si / FieldWidth; +int aniSnikSnakTurningRight[] = +{ + aniSnikSnakTurnUpToRight, + aniSnikSnakTurnRightToDown, + aniSnikSnakTurnDownToLeft, + aniSnikSnakTurnLeftToUp +}; - return GetY; -} -int GetStretchX(int si) +int getSequenceLength(int sequence) { - int GetStretchX; + switch (sequence) + { + case aniBug: + return 14; - GetStretchX = StretchWidth * (si % FieldWidth); + case aniElectron: + case aniExplosion: + return 9; - return GetStretchX; -} + case aniTouchInfotron: + return 7; -int GetStretchY(int si) -{ - int GetStretchY; + case aniMurphyExit: + return 40; - GetStretchY = StretchWidth * (si / FieldWidth); + case aniRedDisk: + return 1; - return GetStretchY; + default: + return 8; + } } -void ReadLevel() +boolean isSnappingSequence(int sequence) { - // int FNum; - FILE *FNum; - long i; - // byte T; - - DemoAvailable = False; - - if (STRING_IS_LIKE(CurPath, "*.mpx")) + switch (sequence) { - ReadMPX(); - return; - } + case aniTouchBase: + case aniTouchInfotron: + case aniTouchRedDisk: + return TRUE; - if (STRING_IS_LIKE(CurPath, "*.sp")) - { - ReadDemo(); - return; + default: + return FALSE; } +} - if (DemoFlag != 0) - { - ReadDemo(); - return; - } +void InitGlobals(void) +{ + InitPrecedingPlayfieldMemory(); - FileMax = 0; + AutoScrollFlag = True; + FreezeZonks = 0; + LevelLoaded = False; FieldWidth = 60; FieldHeight = 24; HeaderSize = 96; - FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1; LevelMax = (FieldWidth * FieldHeight) - 1; + bPlaying = False; + menBorder = False; + + // add preceding playfield buffer (as large as preceding memory area) + PlayField16Mem = checked_calloc((game_sp.preceding_buffer_size + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(int)); + PlayField16 = &PlayField16Mem[game_sp.preceding_buffer_size]; + + // add preceding playfield buffer (as large as one playfield row) + PlayField8Mem = checked_calloc((SP_MAX_PLAYFIELD_WIDTH + + SP_MAX_PLAYFIELD_SIZE + + SP_HEADER_SIZE) * sizeof(byte)); + PlayField8 = &PlayField8Mem[SP_MAX_PLAYFIELD_WIDTH]; +} - PlayField8 = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1); - DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1); - - // FNum = FreeFile(); - - // --- On Error GoTo ReadLevelEH - -#if 1 - CurPath = "/home/aeglos/projects/rocksndiamonds/levels/TEST_supaplex/supaplex/levels.dat"; - LevelNumber = 1; -#endif - - printf("::: '%s', %d\n", CurPath, LevelNumber); - - FNum = fopen(CurPath, "rb"); - - i = (LevelNumber - 1) * ((long)(FieldMax) + 1) + 1; -#if 1 - FILE_GET(FNum, i, PlayField8, FieldMax + 1); -#else - FILE_GET(FNum, i, &PlayField8, sizeof(PlayField8)); -#endif - i = (LevelNumber) * ((long)(FieldMax) + 1) + 1 - HeaderSize; - FILE_GET(FNum, i, &LInfo, sizeof(LInfo)); // store level info in an extra structure - - fclose(FNum); - - // --- On Error GoTo 0 +void FreeGlobals(void) +{ + checked_free(PlayField16Mem); + checked_free(PlayField8Mem); +} - if (FieldMax < FileMax) - DemoAvailable = True; +int GetSI(int X, int Y) +{ + return Y * FieldWidth + X; +} - ReadSignature(); +int GetX(int si) +{ + return si % FieldWidth; +} - PlayField16 = REDIM_1D(sizeof(int), -FieldWidth, FieldMax); +int GetY(int si) +{ + return si / FieldWidth; +} - for (i = 0; i <= FieldMax; i++) - { - PlayField16[i] = PlayField8[i]; - DisPlayField[i] = PlayField8[i]; - PlayField8[i] = 0; - } +int GetStretchX(int si) +{ + return StretchWidth * (si % FieldWidth); +} - AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax - 2 *FieldWidth); - AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax - 2 *FieldWidth); - TerminalState = REDIM_1D(sizeof(byte), FieldWidth, LevelMax - FieldWidth); +int GetStretchY(int si) +{ + return StretchWidth * (si / FieldWidth); +} - GravityFlag = LInfo.InitialGravity; - FreezeZonks = LInfo.InitialFreezeZonks; +void PrepareLevel(void) +{ + copyInternalEngineVars_SP(); - subRandomize(); + SetDisplayRegion(); + SetScrollEdges(); LevelLoaded = True; - - return; - -#if 0 -ReadLevelEH: - Close(); -#endif } -static void ReadDemo() +int Min(int A, int B) { - // int FNum, i; - FILE *FNum; - int i; - // byte T; - - FieldWidth = 60; - FieldHeight = 24; - HeaderSize = 96; - FieldMax = (FieldWidth * FieldHeight) + HeaderSize - 1; - LevelMax = (FieldWidth * FieldHeight) - 1; - - // --- On Error GoTo ReadDemoEH - FileMax = FileLen(CurPath) - 1; - PlayField8 = REDIM_1D(sizeof(byte), 0, FileMax + 1 - 1); - DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1); - // FNum = FreeFile(); - FNum = fopen(CurPath, "rb"); - i = (LevelNumber - 1) * ((long)(FieldMax) + 1) + 1; -#if 1 - FILE_GET(FNum, i, PlayField8, FileMax + 1); -#else - FILE_GET(FNum, i, &PlayField8, sizeof(PlayField8)); -#endif - i = (LevelNumber) * ((long)(FieldMax) + 1) + 1 - HeaderSize; - FILE_GET(FNum, i, &LInfo, sizeof(LInfo)); // store level info in an extra structure - fclose(FNum); - // --- On Error GoTo 0 - - if (FieldMax < FileMax) - DemoAvailable = True; - - ReadSignature(); - PlayField16 = REDIM_1D(sizeof(int), -FieldWidth, FieldMax); - for (i = 0; i <= FieldMax; i++) - { - PlayField16[i] = PlayField8[i]; - DisPlayField[i] = PlayField8[i]; - PlayField8[i] = 0; - } - - AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax - 2 *FieldWidth); - AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax - 2 *FieldWidth); - TerminalState = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1); - DemoPointer = FieldMax + 1; - DemoOffset = DemoPointer; - DemoKeyRepeatCounter = 0; - // DemoFlag = 1 - // DemoAvailable = True - GravityFlag = LInfo.InitialGravity; - FreezeZonks = LInfo.InitialFreezeZonks; - RandomSeed = LInfo.DemoRandomSeed; - LevelLoaded = True; - return; + return (A < B ? A : B); +} -#if 0 -ReadDemoEH: - Close(); -#endif +int Max(int A, int B) +{ + return (A < B ? B : A); }