X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDoGameStuff.c;h=fbea5551834612c87b0b0da70146a652ba7987c8;hp=3bef36841c1bf6941f2757c8575fd624e7fa6b74;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=ce0bba1a070e5e64939491eb68087f68ef8fe870 diff --git a/src/game_sp/DoGameStuff.c b/src/game_sp/DoGameStuff.c index 3bef3684..fbea5551 100644 --- a/src/game_sp/DoGameStuff.c +++ b/src/game_sp/DoGameStuff.c @@ -8,8 +8,8 @@ static void CallAnimation(int si, byte bl); static boolean IsToBeAnimated(int bl); -int *AnimationPosTable; -byte *AnimationSubTable; +int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE]; +byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE]; // ========================================================================== @@ -17,12 +17,16 @@ byte *AnimationSubTable; // Do game stuff // ========================================================================== -void subDoGameStuff() +void subDoGameStuff(void) { int si, cx, dx, bl; + int InfotronsNeeded_last = InfotronsNeeded; subAnimateMurphy(&MurphyPosIndex); // move Murphy in any direction + if (InfotronsNeeded != InfotronsNeeded_last) + game.snapshot.collected_item = TRUE; + // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Build a database of locations and subs-to-call of animatable fields only: // Make a snapshot from the field before the animation cycle starts. @@ -70,20 +74,11 @@ void subDoGameStuff() !game_sp.LevelSolved && !game_sp.GameOver) { -#if 1 - printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag); -#endif - KillMurphyFlag = 0; // no more "kill Murphy" ExplodeFieldSP(MurphyExplodePos); // Explode LeadOutCounter = 0x40; // quit: start lead-out -#if 1 - printf("::: DoGameStuff.c: !!!!!!!!!! GAME OVER !!!!!!!!!!\n"); - printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag); -#endif - - /* give Murphy some more time (LeadOutCounter) to reach the exit */ + // give Murphy some more time (LeadOutCounter) to reach the exit } } // loc_g_22FB: }