X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDoGameStuff.c;h=2ba35823a8db9fc16c5b24d9b05d71f797240a50;hp=88434a90dbc64112c2f4b04002fbd5df2572d9b7;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181 diff --git a/src/game_sp/DoGameStuff.c b/src/game_sp/DoGameStuff.c index 88434a90..2ba35823 100644 --- a/src/game_sp/DoGameStuff.c +++ b/src/game_sp/DoGameStuff.c @@ -17,12 +17,16 @@ byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE]; // Do game stuff // ========================================================================== -void subDoGameStuff() +void subDoGameStuff(void) { int si, cx, dx, bl; + int InfotronsNeeded_last = InfotronsNeeded; subAnimateMurphy(&MurphyPosIndex); // move Murphy in any direction + if (InfotronsNeeded != InfotronsNeeded_last) + game.snapshot.collected_item = TRUE; + // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Build a database of locations and subs-to-call of animatable fields only: // Make a snapshot from the field before the animation cycle starts.