X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDoGameStuff.c;h=2ba35823a8db9fc16c5b24d9b05d71f797240a50;hp=5575d11a603dbd5a775784034773001fd33f7632;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=e51177796149f37de339bda83558c3c49758be93 diff --git a/src/game_sp/DoGameStuff.c b/src/game_sp/DoGameStuff.c index 5575d11a..2ba35823 100644 --- a/src/game_sp/DoGameStuff.c +++ b/src/game_sp/DoGameStuff.c @@ -8,13 +8,8 @@ static void CallAnimation(int si, byte bl); static boolean IsToBeAnimated(int bl); -#if 1 int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE]; byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE]; -#else -int *AnimationPosTable; -byte *AnimationSubTable; -#endif // ========================================================================== @@ -22,12 +17,16 @@ byte *AnimationSubTable; // Do game stuff // ========================================================================== -void subDoGameStuff() +void subDoGameStuff(void) { int si, cx, dx, bl; + int InfotronsNeeded_last = InfotronsNeeded; subAnimateMurphy(&MurphyPosIndex); // move Murphy in any direction + if (InfotronsNeeded != InfotronsNeeded_last) + game.snapshot.collected_item = TRUE; + // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // Build a database of locations and subs-to-call of animatable fields only: // Make a snapshot from the field before the animation cycle starts. @@ -75,19 +74,10 @@ void subDoGameStuff() !game_sp.LevelSolved && !game_sp.GameOver) { -#if 0 - printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag); -#endif - KillMurphyFlag = 0; // no more "kill Murphy" ExplodeFieldSP(MurphyExplodePos); // Explode LeadOutCounter = 0x40; // quit: start lead-out -#if 0 - printf("::: DoGameStuff.c: !!!!!!!!!! GAME OVER !!!!!!!!!!\n"); - printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag); -#endif - /* give Murphy some more time (LeadOutCounter) to reach the exit */ } } // loc_g_22FB: