X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=62257d0314c403d026e83152cec72c5999d31e95;hp=d90835b3e50ef804e0d220600cec84b35fea16bd;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=4145364edf9ddec790b586344f9570145ae39896 diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index d90835b3..62257d03 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -13,7 +13,37 @@ int mScrollX_last, mScrollY_last; int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; -void RestorePlayfield() +int getFieldbufferOffsetX_SP(void) +{ + int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + + if (ExplosionShakeMurphy != 0) + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + + px = px * TILESIZE_VAR / TILESIZE; + + return px; +} + +int getFieldbufferOffsetY_SP(void) +{ + int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + py += game_sp.scroll_yoffset; + + if (ExplosionShakeMurphy != 0) + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); + + py = py * TILESIZE_VAR / TILESIZE; + + return py; +} + +void RestorePlayfield(void) { int x1 = mScrollX / TILEX - 2; int y1 = mScrollY / TILEY - 2; @@ -118,12 +148,12 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) } } -static void ScrollPlayfieldIfNeeded() +static void ScrollPlayfieldIfNeeded(void) { ScrollPlayfieldIfNeededExt(FALSE); } -void InitScrollPlayfield() +void InitScrollPlayfield(void) { ScrollPlayfieldIfNeededExt(TRUE); } @@ -138,6 +168,17 @@ void UpdatePlayfield(boolean force_redraw) int num_redrawn = 0; #endif + if (force_redraw) + { + // force re-initialization of graphics status variables + for (y = DisplayMinY; y <= DisplayMaxY; y++) + for (x = DisplayMinX; x <= DisplayMaxX; x++) + GfxGraphic[x][y] = -1; + + // force complete playfield redraw + DisplayLevel(); + } + for (y = DisplayMinY; y <= DisplayMaxY; y++) { for (x = DisplayMinX; x <= DisplayMaxX; x++) @@ -201,31 +242,16 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { /* copy playfield buffer to target bitmap at scroll position */ - int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; - int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; - int sx, sy, sxsize, sysize; + int px = getFieldbufferOffsetX_SP(); + int py = getFieldbufferOffsetY_SP(); int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; - - sxsize = (full_xsize < xsize ? full_xsize : xsize); - sysize = (full_ysize < ysize ? full_ysize : ysize); - sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); - sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - - /* scroll correction for even number of visible tiles (half tile shifted) */ - px += game_sp.scroll_xoffset; - py += game_sp.scroll_yoffset; - - if (ExplosionShakeMurphy != 0) - { - px += TILEX / 2 - GetSimpleRandom(TILEX + 1); - py += TILEY / 2 - GetSimpleRandom(TILEX + 1); - } - - px = px * TILESIZE_VAR / TILESIZE; - py = py * TILESIZE_VAR / TILESIZE; + int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sxsize = (full_xsize < xsize ? full_xsize : xsize); + int sysize = (full_ysize < ysize ? full_ysize : ysize); BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); }