X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=62257d0314c403d026e83152cec72c5999d31e95;hp=0992e0be2dba5b90e190c0bce50f5149e6d6f117;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=fbcd2713a89a7736e43b46e0962c924ed8721785 diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 0992e0be..62257d03 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -13,7 +13,7 @@ int mScrollX_last, mScrollY_last; int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; -int getFieldbufferOffsetX_SP() +int getFieldbufferOffsetX_SP(void) { int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; @@ -28,7 +28,7 @@ int getFieldbufferOffsetX_SP() return px; } -int getFieldbufferOffsetY_SP() +int getFieldbufferOffsetY_SP(void) { int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; @@ -43,7 +43,7 @@ int getFieldbufferOffsetY_SP() return py; } -void RestorePlayfield() +void RestorePlayfield(void) { int x1 = mScrollX / TILEX - 2; int y1 = mScrollY / TILEY - 2; @@ -148,12 +148,12 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) } } -static void ScrollPlayfieldIfNeeded() +static void ScrollPlayfieldIfNeeded(void) { ScrollPlayfieldIfNeededExt(FALSE); } -void InitScrollPlayfield() +void InitScrollPlayfield(void) { ScrollPlayfieldIfNeededExt(TRUE); } @@ -168,6 +168,17 @@ void UpdatePlayfield(boolean force_redraw) int num_redrawn = 0; #endif + if (force_redraw) + { + // force re-initialization of graphics status variables + for (y = DisplayMinY; y <= DisplayMaxY; y++) + for (x = DisplayMinX; x <= DisplayMaxX; x++) + GfxGraphic[x][y] = -1; + + // force complete playfield redraw + DisplayLevel(); + } + for (y = DisplayMinY; y <= DisplayMaxY; y++) { for (x = DisplayMinX; x <= DisplayMaxX; x++)