X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=026b80dd81c675681154a8f98cada0de810116e2;hp=6a53fa3082f7910ebda69d0f741efd51dc3c7fca;hb=49e5cc70747062c45172e6106b8bec41d2e859ad;hpb=8e3612567b52232c0f1dff593546cb90b396911c diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 6a53fa30..026b80dd 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -13,6 +13,36 @@ int mScrollX_last, mScrollY_last; int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +int getFieldbufferOffsetX_SP() +{ + int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + + if (ExplosionShakeMurphy != 0) + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + + px = px * TILESIZE_VAR / TILESIZE; + + return px; +} + +int getFieldbufferOffsetY_SP() +{ + int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; + + /* scroll correction for even number of visible tiles (half tile shifted) */ + py += game_sp.scroll_yoffset; + + if (ExplosionShakeMurphy != 0) + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); + + py = py * TILESIZE_VAR / TILESIZE; + + return py; +} + void RestorePlayfield() { int x1 = mScrollX / TILEX - 2; @@ -197,12 +227,12 @@ void UpdatePlayfield(boolean force_redraw) #endif } -/* copy the entire screen to the window at the scroll position */ - void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { - int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; - int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; + /* copy playfield buffer to target bitmap at scroll position */ + + int px = getFieldbufferOffsetX_SP(); + int py = getFieldbufferOffsetY_SP(); int sx, sy, sxsize, sysize; int xsize = SXSIZE; int ysize = SYSIZE; @@ -214,27 +244,9 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - /* scroll correction for even number of visible tiles (half tile shifted) */ - px += game_sp.scroll_xoffset; - py += game_sp.scroll_yoffset; - - if (ExplosionShakeMurphy != 0) - { - px += TILEX / 2 - GetSimpleRandom(TILEX + 1); - py += TILEY / 2 - GetSimpleRandom(TILEX + 1); - } - - px = px * TILESIZE_VAR / TILESIZE; - py = py * TILESIZE_VAR / TILESIZE; - BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } -void BackToFront_SP(void) -{ - BlitScreenToBitmap_SP(window); -} - void DDScrollBuffer_ScrollTo(int X, int Y) { if (NoDisplayFlag)