X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=54c2572815b1322e8715b8fd07da80f04a58f3f2;hp=a2b7e4510f3b41bff021f538a531c42161306c89;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=1b1c9e4c5724af074b368b8815e6603f8a759a6b diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index a2b7e451..54c25728 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -17,11 +17,36 @@ #include "mm_tools.h" -void ClearWindow() +void SetDrawtoField_MM(int mode) +{ + int full_xsize = lev_fieldx * TILESIZE_VAR; + int full_ysize = lev_fieldy * TILESIZE_VAR; + + // distance (delta) from screen border (SX/SY) to centered level playfield + dSX = (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + dSY = (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + // for convenience, absolute screen position to centered level playfield + cSX = SX + dSX; + cSY = SY + dSY; + cSX2 = SX + dSX + 2; // including playfield border + cSY2 = SY + dSY + 2; // including playfield border + + if (mode == DRAW_TO_BACKBUFFER) + { + cFX = FX + dSX; + cFY = FY + dSY; + } + + SetTileCursorSXSY(cSX, cSY); +} + +void ClearWindow(void) { ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_BACKBUFFER); + SetDrawtoField(DRAW_TO_BACKBUFFER); + SetDrawtoField_MM(DRAW_TO_BACKBUFFER); redraw_mask |= REDRAW_FIELD; } @@ -34,7 +59,7 @@ void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame) getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y); BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, - FX + x * TILEX, FY + y * TILEY); + cFX + x * TILEX, cFY + y * TILEY); } void DrawGraphic_MM(int x, int y, int graphic) @@ -48,7 +73,7 @@ void DrawGraphic_MM(int x, int y, int graphic) } #endif - DrawGraphicExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + DrawGraphicExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic); MarkTileDirty(x, y); } @@ -74,7 +99,7 @@ void DrawGraphicThruMask_MM(int x, int y, int graphic) } #endif - DrawGraphicThruMaskExt_MM(drawto_field, FX + x * TILEX, FY + y * TILEY, + DrawGraphicThruMaskExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic); MarkTileDirty(x,y); @@ -96,7 +121,7 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, void DrawMiniGraphic_MM(int x, int y, int graphic) { - DrawMiniGraphicExt_MM(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, + DrawMiniGraphicExt_MM(drawto, cSX + x * MINI_TILEX, cSY + y * MINI_TILEY, graphic); MarkTileDirty(x / 2, y / 2); @@ -205,8 +230,8 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, src_x += cx; src_y += cy; - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + dest_x = cFX + x * TILEX + dx; + dest_y = cFY + y * TILEY + dy; #if DEBUG if (!IN_SCR_FIELD(x,y)) @@ -398,7 +423,7 @@ void DrawField_MM(int x, int y) DrawElement_MM(x, y, element); } -void DrawLevel_MM() +void DrawLevel_MM(void) { int x,y; @@ -432,8 +457,8 @@ void DrawWallsExt_MM(int x, int y, int element, int draw_mask) for (i = 0; i < 4; i++) { - int dest_x = SX + x * TILEX + MINI_TILEX * (i % 2); - int dest_y = SY + y * TILEY + MINI_TILEY * (i / 2); + int dest_x = cSX + x * TILEX + MINI_TILEX * (i % 2); + int dest_y = cSY + y * TILEY + MINI_TILEY * (i / 2); if (!((1 << i) & draw_mask)) continue; @@ -472,8 +497,8 @@ void DrawWallsAnimation_MM(int x, int y, int element, int phase, int bit_mask) int frame; Bitmap *bitmap; int src_x, src_y; - int dst_x = SX + x * TILEX + (i % 2) * MINI_TILEX; - int dst_y = SY + y * TILEY + (i / 2) * MINI_TILEY; + int dst_x = cSX + x * TILEX + (i % 2) * MINI_TILEX; + int dst_y = cSY + y * TILEY + (i / 2) * MINI_TILEY; if (bit_mask & (1 << i)) { @@ -517,6 +542,11 @@ void DrawElement_MM(int x, int y, int element) #endif else if (element == EL_PACMAN) DrawLevelField_MM(x, y); + else if (element == EL_FUSE_ON && + laser.fuse_off && + laser.fuse_x == x && + laser.fuse_y == y) + DrawGraphic_MM(x, y, IMG_MM_FUSE); else DrawGraphic_MM(x, y, el2gfx(element)); } @@ -736,9 +766,10 @@ int el2gfx(int element) } } -void RedrawPlayfield_MM() +void RedrawPlayfield_MM(void) { DrawLevel_MM(); + DrawLaser_MM(); } void BlitScreenToBitmap_MM(Bitmap *target_bitmap)