X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=1a27d91aa95c3b9f9db41ea3788b6253579790e6;hp=93ab822122fb4a5acfa3a15fa98f4122ada429d0;hb=14801844faf14be284c590b66f030c6bf7cea5c2;hpb=ad39460e7120891defad757595f1779d61fe6178 diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 93ab8221..1a27d91a 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -17,11 +17,34 @@ #include "mm_tools.h" +void SetDrawtoField_MM(int mode) +{ + int full_xsize = lev_fieldx * TILESIZE_VAR; + int full_ysize = lev_fieldy * TILESIZE_VAR; + + // distance (delta) from screen border (SX/SY) to centered level playfield + dSX = (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + dSY = (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + // for convenience, absolute screen position to centered level playfield + cSX = SX + dSX; + cSY = SY + dSY; + cSX2 = SX + dSX + 2; // including playfield border + cSY2 = SY + dSY + 2; // including playfield border + + if (mode == DRAW_TO_BACKBUFFER) + { + cFX = FX + dSX; + cFY = FY + dSY; + } +} + void ClearWindow() { ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_BACKBUFFER); + SetDrawtoField(DRAW_TO_BACKBUFFER); + SetDrawtoField_MM(DRAW_TO_BACKBUFFER); redraw_mask |= REDRAW_FIELD; } @@ -34,7 +57,7 @@ void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame) getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y); BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, - FX + x * TILEX, FY + y * TILEY); + cFX + x * TILEX, cFY + y * TILEY); } void DrawGraphic_MM(int x, int y, int graphic) @@ -48,7 +71,7 @@ void DrawGraphic_MM(int x, int y, int graphic) } #endif - DrawGraphicExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + DrawGraphicExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic); MarkTileDirty(x, y); } @@ -74,7 +97,7 @@ void DrawGraphicThruMask_MM(int x, int y, int graphic) } #endif - DrawGraphicThruMaskExt_MM(drawto_field, FX + x * TILEX, FY + y * TILEY, + DrawGraphicThruMaskExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic); MarkTileDirty(x,y); @@ -96,7 +119,7 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, void DrawMiniGraphic_MM(int x, int y, int graphic) { - DrawMiniGraphicExt_MM(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, + DrawMiniGraphicExt_MM(drawto, cSX + x * MINI_TILEX, cSY + y * MINI_TILEY, graphic); MarkTileDirty(x / 2, y / 2); @@ -205,8 +228,8 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, src_x += cx; src_y += cy; - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + dest_x = cFX + x * TILEX + dx; + dest_y = cFY + y * TILEY + dy; #if DEBUG if (!IN_SCR_FIELD(x,y)) @@ -432,8 +455,8 @@ void DrawWallsExt_MM(int x, int y, int element, int draw_mask) for (i = 0; i < 4; i++) { - int dest_x = SX + x * TILEX + MINI_TILEX * (i % 2); - int dest_y = SY + y * TILEY + MINI_TILEY * (i / 2); + int dest_x = cSX + x * TILEX + MINI_TILEX * (i % 2); + int dest_y = cSY + y * TILEY + MINI_TILEY * (i / 2); if (!((1 << i) & draw_mask)) continue; @@ -472,8 +495,8 @@ void DrawWallsAnimation_MM(int x, int y, int element, int phase, int bit_mask) int frame; Bitmap *bitmap; int src_x, src_y; - int dst_x = SX + x * TILEX + (i % 2) * MINI_TILEX; - int dst_y = SY + y * TILEY + (i / 2) * MINI_TILEY; + int dst_x = cSX + x * TILEX + (i % 2) * MINI_TILEX; + int dst_y = cSY + y * TILEY + (i / 2) * MINI_TILEY; if (bit_mask & (1 << i)) {