X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=7688cca13c79394056f22fd9451d0ea608dd9c7b;hp=09b251274adeafa0090d8cef8f37f1542dd012f4;hb=55961e9ba1fe67292a41fdcca0056b43bf960a93;hpb=98272a6958328946fb3ceab794cb21f59f91d22f diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 09b25127..7688cca1 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -161,17 +161,12 @@ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ -struct HiScore +struct HiScore_MM { char Name[MAX_PLAYER_NAME_LEN + 1]; int Score; }; -struct EditorInfo -{ - boolean draw_walls_masked; -}; - extern Bitmap *pix[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; @@ -227,12 +222,11 @@ extern boolean SiebAktiv; extern int SiebCount; extern struct LevelInfo_MM native_mm_level; -extern struct HiScore highscore[]; +extern struct HiScore_MM highscore[]; extern struct TapeInfo tape; extern struct SetupInfo setup; extern struct GameInfo_MM game_mm; extern struct LaserInfo laser; -extern struct EditorInfo editor; extern struct GlobalInfo global; extern short LX, LY, XS, YS, ELX, ELY; @@ -640,7 +634,7 @@ extern int num_element_info; #define EL_BEAMER_BLUE_START 404 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15) -/* (currently unused, but potentially useful element definitions) */ +/* element definitions partially used for drawing graphics */ #define EL_MCDUFFIN 420 #define EL_PACMAN 421 #define EL_FUSE_OFF 422 @@ -1014,6 +1008,61 @@ extern int num_element_info; #define NUM_SOUNDS 20 +/* values for graphics/sounds action types */ +#define MM_ACTION_DEFAULT 0 +#define MM_ACTION_WAITING 1 +#define MM_ACTION_FALLING 2 +#define MM_ACTION_MOVING 3 +#define MM_ACTION_DIGGING 4 +#define MM_ACTION_SNAPPING 5 +#define MM_ACTION_COLLECTING 6 +#define MM_ACTION_DROPPING 7 +#define MM_ACTION_PUSHING 8 +#define MM_ACTION_WALKING 9 +#define MM_ACTION_PASSING 10 +#define MM_ACTION_IMPACT 11 +#define MM_ACTION_BREAKING 12 +#define MM_ACTION_ACTIVATING 13 +#define MM_ACTION_DEACTIVATING 14 +#define MM_ACTION_OPENING 15 +#define MM_ACTION_CLOSING 16 +#define MM_ACTION_ATTACKING 17 +#define MM_ACTION_GROWING 18 +#define MM_ACTION_SHRINKING 19 +#define MM_ACTION_ACTIVE 20 +#define MM_ACTION_FILLING 21 +#define MM_ACTION_EMPTYING 22 +#define MM_ACTION_CHANGING 23 +#define MM_ACTION_EXPLODING 24 +#define MM_ACTION_BORING 25 +#define MM_ACTION_BORING_1 26 +#define MM_ACTION_BORING_2 27 +#define MM_ACTION_BORING_3 28 +#define MM_ACTION_BORING_4 29 +#define MM_ACTION_BORING_5 30 +#define MM_ACTION_BORING_6 31 +#define MM_ACTION_BORING_7 32 +#define MM_ACTION_BORING_8 33 +#define MM_ACTION_BORING_9 34 +#define MM_ACTION_BORING_10 35 +#define MM_ACTION_SLEEPING 36 +#define MM_ACTION_SLEEPING_1 37 +#define MM_ACTION_SLEEPING_2 38 +#define MM_ACTION_SLEEPING_3 39 +#define MM_ACTION_AWAKENING 40 +#define MM_ACTION_DYING 41 +#define MM_ACTION_TURNING 42 +#define MM_ACTION_TURNING_FROM_LEFT 43 +#define MM_ACTION_TURNING_FROM_RIGHT 44 +#define MM_ACTION_TURNING_FROM_UP 45 +#define MM_ACTION_TURNING_FROM_DOWN 46 +#define MM_ACTION_SMASHED_BY_ROCK 47 +#define MM_ACTION_SMASHED_BY_SPRING 48 +#define MM_ACTION_EATING 49 +#define MM_ACTION_TWINKLING 50 +#define MM_ACTION_SPLASHING 51 +#define MM_ACTION_HITTING 52 + /* laser angles (directions) */ #define ANG_RAY_RIGHT 0 #define ANG_RAY_UP 4