X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=38cb0e792b03d63baf72ecb55a69093dbfc3c924;hp=70758c2443a1ca77365e832682b75e889b04d358;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=855700d73bbef8bb1248fe0ac735738478d6044b diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 70758c24..38cb0e79 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -33,7 +33,7 @@ #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy) #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x, y, BX1, BY1, BX2, BY2) -/* values for 'Elementeigenschaften' */ +// values for 'Elementeigenschaften' #define EP_BIT_GRID (1 << 0) #define EP_BIT_MCDUFFIN (1 << 1) #define EP_BIT_RECTANGLE (1 << 2) @@ -135,7 +135,7 @@ #define WALL_BASE(e) ((e) & 0xfff0) #define WALL_BITS(e) ((e) & 0x000f) -/* Bitmaps with graphic file */ +// Bitmaps with graphic file #define PIX_BACK 0 #define PIX_DOOR 1 #define PIX_TOONS 2 @@ -143,23 +143,23 @@ #define PIX_BIGFONT 4 #define PIX_SMALLFONT 5 #define PIX_MEDIUMFONT 6 -/* Bitmaps without graphic file */ +// Bitmaps without graphic file #define PIX_DB_DOOR 7 #define NUM_PICTURES 7 #define NUM_BITMAPS 8 -/* boundaries of arrays etc. */ +// boundaries of arrays etc. #define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_SCORE_ENTRIES 100 -#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ +#define MAX_ELEMENTS 700 // 500 static + 200 runtime -#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ -#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ +#define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level +#define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label -/* score for elements */ +// score for elements #define SC_COLLECTIBLE 0 #define SC_UNUSED_1 1 #define SC_UNUSED_2 2 @@ -177,7 +177,7 @@ #define SC_LIGHTBALL 14 #define SC_UNUSED_15 15 -#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ +#define LEVEL_SCORE_ELEMENTS 16 // level elements with score struct HiScore_MM @@ -268,7 +268,7 @@ extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; -/* often used screen positions */ +// often used screen positions #define DX 534 #define DY 60 #define EX DX @@ -323,7 +323,7 @@ extern int num_element_info; #define MICRO_FONT_STARTY (MICRO_DF_STARTY + 8 * MICRO_TILEY) #define MICRO_FONT_PER_LINE 8 -/* wall positions (that can be OR'ed together) */ +// wall positions (that can be OR'ed together) #define WALL_TOPLEFT 1 #define WALL_TOPRIGHT 2 #define WALL_BOTTOMLEFT 4 @@ -337,7 +337,7 @@ extern int num_element_info; ** 0 - 499: real elements, stored in level file ** 500 - 699: flag elements, only used at runtime */ -/* "real" level elements */ +// "real" level elements #define EL_MM_START 0 #define EL_MM_START_1 EL_MM_START @@ -518,7 +518,7 @@ extern int num_element_info; #define EL_MM_START_2 240 -/* elements for "Deflektor" style levels */ +// elements for "Deflektor" style levels #define EL_DF_START EL_MM_START_2 #define EL_DF_MIRROR_START EL_DF_START @@ -541,25 +541,25 @@ extern int num_element_info; #define EL_DF_MIRROR_END EL_DF_MIRROR_15 #define EL_GRID_WOOD_FIXED_START 256 -#define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) /* 0.0° */ -#define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) /* 22.5° */ -#define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) /* 45.0° */ -#define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) /* 67.5° */ -#define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) /* 90.0° */ -#define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) /* 112.5° */ -#define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) /* 135.0° */ -#define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) /* 157.5° */ +#define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) // 0.0° +#define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) // 22.5° +#define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) // 45.0° +#define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) // 67.5° +#define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) // 90.0° +#define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) // 112.5° +#define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) // 135.0° +#define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) // 157.5° #define EL_GRID_WOOD_FIXED_END EL_GRID_WOOD_FIXED_07 #define EL_GRID_STEEL_FIXED_START 264 -#define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) /* 0.0° */ -#define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) /* 22.5° */ -#define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) /* 45.0° */ -#define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) /* 67.5° */ -#define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) /* 90.0° */ -#define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */ -#define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */ -#define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */ +#define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) // 0.0° +#define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) // 22.5° +#define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) // 45.0° +#define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) // 67.5° +#define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) // 90.0° +#define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) // 112.5° +#define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) // 135.0° +#define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) // 157.5° #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07 #define EL_DF_WALL_WOOD 272 @@ -654,7 +654,7 @@ extern int num_element_info; #define EL_BEAMER_BLUE_START 404 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15) -/* element definitions partially used for drawing graphics */ +// element definitions partially used for drawing graphics #define EL_MCDUFFIN 420 #define EL_PACMAN 421 #define EL_FUSE_OFF 422 @@ -670,7 +670,7 @@ extern int num_element_info; #define EL_MM_END_2 430 #define EL_MM_END EL_MM_END_2 -/* "real" (and therefore drawable) runtime elements */ +// "real" (and therefore drawable) runtime elements #define EL_EXIT_OPENING 500 #define EL_EXIT_CLOSING 501 #define EL_GRAY_BALL_OPENING 502 @@ -683,12 +683,12 @@ extern int num_element_info; #define EL_FIRST_RUNTIME_EL EL_EXIT_OPENING -/* "unreal" (and therefore not drawable) runtime elements */ +// "unreal" (and therefore not drawable) runtime elements #define EL_BLOCKED 600 #define EL_EXPLODING_OPAQUE 601 #define EL_EXPLODING_TRANSP 602 -/* dummy elements (never used as game elements, only used as graphics) */ +// dummy elements (never used as game elements, only used as graphics) #define EL_MM_MASK_MCDUFFIN_RIGHT 700 #define EL_MM_MASK_MCDUFFIN_UP 701 #define EL_MM_MASK_MCDUFFIN_LEFT 702 @@ -721,9 +721,9 @@ extern int num_element_info; #define NUM_TILES 512 -/* graphics from "MirrorScreen" */ +// graphics from "MirrorScreen" #define GFX_EMPTY (-1) -/* row 0 (0) */ +// row 0 (0) #define GFX_MIRROR_START 0 #define GFX_MIRROR GFX_MIRROR_START #define GFX_MIRROR_00 (GFX_MIRROR_START + 0) @@ -743,7 +743,7 @@ extern int num_element_info; #define GFX_MIRROR_14 (GFX_MIRROR_START + 14) #define GFX_MIRROR_15 (GFX_MIRROR_START + 15) #define GFX_MIRROR_END GFX_MIRROR_15 -/* row 1 (16) */ +// row 1 (16) #define GFX_GRID_STEEL_START 16 #define GFX_GRID_STEEL GFX_GRID_STEEL_START #define GFX_GRID_STEEL_00 (GFX_GRID_STEEL_START + 0) @@ -762,7 +762,7 @@ extern int num_element_info; #define GFX_EXIT_OPEN 27 #define GFX_KETTLE 28 #define GFX_EXPLOSION_KETTLE 29 -/* row 2 (32) */ +// row 2 (32) #define GFX_PRISM 32 #define GFX_WALL_SEVERAL 33 #define GFX_WALL_ANIMATION 34 @@ -778,10 +778,10 @@ extern int num_element_info; #define GFX_BALL_BLUE 45 #define GFX_BALL_YELLOW 46 #define GFX_BALL_GRAY 47 -/* row 3 (48) */ +// row 3 (48) #define GFX_BEAMER_START 48 #define GFX_BEAMER_END 63 -/* row 4 (64) */ +// row 4 (64) #define GFX_PACMAN_START 64 #define GFX_PACMAN GFX_PACMAN_START #define GFX_PACMAN_RIGHT (GFX_PACMAN_START + 0) @@ -791,10 +791,10 @@ extern int num_element_info; #define GFX_EXPLOSION_START 72 #define GFX_EXPLOSION_SHORT 76 #define GFX_EXPLOSION_LAST 78 -/* row 5 (80) */ +// row 5 (80) #define GFX_POLAR_START 80 #define GFX_POLAR_END 95 -/* row 6 (96) */ +// row 6 (96) #define GFX_POLAR_CROSS_START 96 #define GFX_POLAR_CROSS GFX_POLAR_CROSS_START #define GFX_POLAR_CROSS_00 (GFX_POLAR_CROSS_START + 0) @@ -807,7 +807,7 @@ extern int num_element_info; #define GFX_MIRROR_FIXED_01 (GFX_MIRROR_FIXED_START + 1) #define GFX_MIRROR_FIXED_02 (GFX_MIRROR_FIXED_START + 2) #define GFX_MIRROR_FIXED_03 (GFX_MIRROR_FIXED_START + 3) -/* row 7 (112) */ +// row 7 (112) #define GFX_BLOCK_STONE 112 #define GFX_GATE_WOOD 113 #define GFX_FUEL_FULL 114 @@ -816,7 +816,7 @@ extern int num_element_info; #define GFX_GRID_WOOD_01 117 #define GFX_GRID_WOOD_02 118 #define GFX_GRID_WOOD_03 119 -/* row 8 (128) */ +// row 8 (128) #define GFX_ARROW_BLUE_LEFT 128 #define GFX_ARROW_BLUE_RIGHT 129 #define GFX_ARROW_BLUE_UP 130 @@ -825,10 +825,10 @@ extern int num_element_info; #define GFX_ARROW_RED_RIGHT 133 #define GFX_ARROW_RED_UP 134 #define GFX_ARROW_RED_DOWN 135 -/* row 9 (144) */ +// row 9 (144) #define GFX_SCROLLBAR_BLUE 144 #define GFX_SCROLLBAR_RED 145 -/* row 10 (160) */ +// row 10 (160) #define GFX_MASK_CIRCLE 160 #define GFX_MASK_RECTANGLE 161 #define GFX_MASK_RECTANGLE2 162 @@ -837,13 +837,13 @@ extern int num_element_info; #define GFX_MASK_GRID_01 165 #define GFX_MASK_GRID_02 166 #define GFX_MASK_GRID_03 167 -/* row 11 (176) */ +// row 11 (176) #define GFX_MASK_MCDUFFIN_00 176 #define GFX_MASK_MCDUFFIN_01 177 #define GFX_MASK_MCDUFFIN_02 178 #define GFX_MASK_MCDUFFIN_03 179 -/* pseudo-graphics; will be mapped to other graphics */ +// pseudo-graphics; will be mapped to other graphics #define GFX_WALL_STEEL 192 #define GFX_WALL_WOOD 193 #define GFX_WALL_ICE 194 @@ -856,7 +856,7 @@ extern int num_element_info; #define GFX_KUGEL_GELB GFX_BALL_YELLOW #define GFX_KUGEL_GRAU GFX_BALL_GRAY -/* graphics from "MirrorFont" */ +// graphics from "MirrorFont" #define GFX_CHAR_START (GFX_START_MIRRORFONT) #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32) #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33) @@ -888,7 +888,7 @@ extern int num_element_info; #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) #define GFX_CHAR_END (GFX_CHAR_START + 79) -/* graphics from "MirrorDF" */ +// graphics from "MirrorDF" #define GFX_DF_MIRROR_00 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 0) #define GFX_DF_MIRROR_01 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 1) #define GFX_DF_MIRROR_02 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 2) @@ -1004,7 +1004,7 @@ extern int num_element_info; #define GFX_FIBRE_OPTIC_ED_06 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 6) #define GFX_FIBRE_OPTIC_ED_07 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 7) -/* the names of the sounds */ +// the names of the sounds #define SND_AMOEBE 0 #define SND_ANTIGRAV 1 #define SND_AUTSCH 2 @@ -1028,7 +1028,7 @@ extern int num_element_info; #define NUM_SOUNDS 20 -/* values for graphics/sounds action types */ +// values for graphics/sounds action types #define MM_ACTION_DEFAULT 0 #define MM_ACTION_WAITING 1 #define MM_ACTION_FALLING 2 @@ -1083,13 +1083,13 @@ extern int num_element_info; #define MM_ACTION_SPLASHING 51 #define MM_ACTION_HITTING 52 -/* laser angles (directions) */ +// laser angles (directions) #define ANG_RAY_RIGHT 0 #define ANG_RAY_UP 4 #define ANG_RAY_LEFT 8 #define ANG_RAY_DOWN 12 -/* laser angles (degree) */ +// laser angles (degree) #define ANG_RAY_0 0 #define ANG_RAY_90 4 #define ANG_RAY_180 8 @@ -1099,18 +1099,18 @@ extern int num_element_info; #define IS_HORIZ_ANGLE(angle) (!((angle) % 8)) #define IS_VERT_ANGLE(angle) ((angle) % 8) -/* mirror angles */ +// mirror angles #define ANG_MIRROR_0 0 #define ANG_MIRROR_45 4 #define ANG_MIRROR_90 8 #define ANG_MIRROR_135 12 -/* positions for checking where laser already hits element */ +// positions for checking where laser already hits element #define HIT_POS_CENTER 1 #define HIT_POS_EDGE 2 #define HIT_POS_BETWEEN 4 -/* masks for scanning elements */ +// masks for scanning elements #define HIT_MASK_NO_HIT 0 #define HIT_MASK_TOPLEFT 1 #define HIT_MASK_TOPRIGHT 2 @@ -1122,7 +1122,7 @@ extern int num_element_info; #define HIT_MASK_BOTTOM (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT) #define HIT_MASK_ALL (HIT_MASK_LEFT | HIT_MASK_RIGHT) -/* step values for rotating elements */ +// step values for rotating elements #define ROTATE_NO_ROTATING 0 #define ROTATE_LEFT (+1) #define ROTATE_RIGHT (-1) @@ -1130,12 +1130,12 @@ extern int num_element_info; (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \ ROTATE_NO_ROTATING) -/* game over values */ +// game over values #define GAME_OVER_NO_ENERGY 1 #define GAME_OVER_OVERLOADED 2 #define GAME_OVER_BOMB 3 -/* values for game_status */ +// values for game_status #define EXITGAME 0 #define MAINMENU 1 #define PLAYING 2 @@ -1146,12 +1146,12 @@ extern int num_element_info; #define HALLOFFAME 7 #define SETUP 8 -/* return values for GameActions */ +// return values for GameActions #define ACT_GO_ON 0 #define ACT_GAME_OVER 1 #define ACT_NEW_GAME 2 -/* values for color_status */ +// values for color_status #define STATIC_COLORS 0 #define DYNAMIC_COLORS 1 @@ -1174,7 +1174,7 @@ extern int num_element_info; #define X11_ICONMASK_FILENAME "mirrormagic_iconmask.xbm" #define MSDOS_POINTER_FILENAME "mouse.pcx" -/* functions for version handling */ +// functions for version handling #define MM_VERSION_IDENT(x,y,z) VERSION_IDENT(x,y,z,0) #define MM_VERSION_MAJOR(x) VERSION_PART_1(x) #define MM_VERSION_MINOR(x) VERSION_PART_2(x) @@ -1197,8 +1197,8 @@ extern int num_element_info; PROGRAM_VERSION_MINOR, \ PROGRAM_VERSION_PATCH) -/* sound control */ +// sound control #define ST(x) (((x) - 8) * 16) -#endif /* MM_MAIN_H */ +#endif // MM_MAIN_H