X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=3322a57e5d0b447307338ed3f0efe82d07fc1adf;hp=46d65beaa08283e4c1cecd9efbe675d3c8975da6;hb=b903ee03857c26c3816a37b4c7c858c24250a7ef;hpb=1b1c9e4c5724af074b368b8815e6603f8a759a6b diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 46d65bea..3322a57e 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -156,12 +156,31 @@ #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ -#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ - #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ -struct HiScore +/* score for elements */ +#define SC_COLLECTIBLE 0 +#define SC_UNUSED_1 1 +#define SC_UNUSED_2 2 +#define SC_UNUSED_3 3 +#define SC_UNUSED_4 4 +#define SC_UNUSED_5 5 +#define SC_PACMAN 6 +#define SC_UNUSED_7 7 +#define SC_UNUSED_8 8 +#define SC_KEY 9 +#define SC_TIME_BONUS 10 +#define SC_UNUSED_11 11 +#define SC_UNUSED_12 12 +#define SC_UNUSED_13 13 +#define SC_LIGHTBALL 14 +#define SC_UNUSED_15 15 + +#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ + + +struct HiScore_MM { char Name[MAX_PLAYER_NAME_LEN + 1]; int Score; @@ -222,7 +241,7 @@ extern boolean SiebAktiv; extern int SiebCount; extern struct LevelInfo_MM native_mm_level; -extern struct HiScore highscore[]; +extern struct HiScore_MM highscore[]; extern struct TapeInfo tape; extern struct SetupInfo setup; extern struct GameInfo_MM game_mm; @@ -1008,6 +1027,61 @@ extern int num_element_info; #define NUM_SOUNDS 20 +/* values for graphics/sounds action types */ +#define MM_ACTION_DEFAULT 0 +#define MM_ACTION_WAITING 1 +#define MM_ACTION_FALLING 2 +#define MM_ACTION_MOVING 3 +#define MM_ACTION_DIGGING 4 +#define MM_ACTION_SNAPPING 5 +#define MM_ACTION_COLLECTING 6 +#define MM_ACTION_DROPPING 7 +#define MM_ACTION_PUSHING 8 +#define MM_ACTION_WALKING 9 +#define MM_ACTION_PASSING 10 +#define MM_ACTION_IMPACT 11 +#define MM_ACTION_BREAKING 12 +#define MM_ACTION_ACTIVATING 13 +#define MM_ACTION_DEACTIVATING 14 +#define MM_ACTION_OPENING 15 +#define MM_ACTION_CLOSING 16 +#define MM_ACTION_ATTACKING 17 +#define MM_ACTION_GROWING 18 +#define MM_ACTION_SHRINKING 19 +#define MM_ACTION_ACTIVE 20 +#define MM_ACTION_FILLING 21 +#define MM_ACTION_EMPTYING 22 +#define MM_ACTION_CHANGING 23 +#define MM_ACTION_EXPLODING 24 +#define MM_ACTION_BORING 25 +#define MM_ACTION_BORING_1 26 +#define MM_ACTION_BORING_2 27 +#define MM_ACTION_BORING_3 28 +#define MM_ACTION_BORING_4 29 +#define MM_ACTION_BORING_5 30 +#define MM_ACTION_BORING_6 31 +#define MM_ACTION_BORING_7 32 +#define MM_ACTION_BORING_8 33 +#define MM_ACTION_BORING_9 34 +#define MM_ACTION_BORING_10 35 +#define MM_ACTION_SLEEPING 36 +#define MM_ACTION_SLEEPING_1 37 +#define MM_ACTION_SLEEPING_2 38 +#define MM_ACTION_SLEEPING_3 39 +#define MM_ACTION_AWAKENING 40 +#define MM_ACTION_DYING 41 +#define MM_ACTION_TURNING 42 +#define MM_ACTION_TURNING_FROM_LEFT 43 +#define MM_ACTION_TURNING_FROM_RIGHT 44 +#define MM_ACTION_TURNING_FROM_UP 45 +#define MM_ACTION_TURNING_FROM_DOWN 46 +#define MM_ACTION_SMASHED_BY_ROCK 47 +#define MM_ACTION_SMASHED_BY_SPRING 48 +#define MM_ACTION_EATING 49 +#define MM_ACTION_TWINKLING 50 +#define MM_ACTION_SPLASHING 51 +#define MM_ACTION_HITTING 52 + /* laser angles (directions) */ #define ANG_RAY_RIGHT 0 #define ANG_RAY_UP 4