X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;fp=src%2Fgame_mm%2Fmm_main.h;h=2c12cfcca502bfd61601d8f4d37a37f7f5a2afeb;hp=29e68592c2fb966175d77c0f2360d600d0aa9776;hb=10f312b2236afd0bd063d1dab380064d8431a850;hpb=ce96e81e781cb2b275dedf2a15711d836748bf4d diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 29e68592..2c12cfcc 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -662,18 +662,6 @@ extern int num_element_info; #define EL_EXPLODING_OPAQUE 601 #define EL_EXPLODING_TRANSP 602 -// dummy elements (never used as game elements, only used as graphics) -#define EL_MM_MASK_MCDUFFIN_RIGHT 700 -#define EL_MM_MASK_MCDUFFIN_UP 701 -#define EL_MM_MASK_MCDUFFIN_LEFT 702 -#define EL_MM_MASK_MCDUFFIN_DOWN 703 -#define EL_MM_MASK_GRID_1 704 -#define EL_MM_MASK_GRID_2 705 -#define EL_MM_MASK_GRID_3 706 -#define EL_MM_MASK_GRID_4 707 -#define EL_MM_MASK_RECTANGE 708 -#define EL_MM_MASK_CIRCLE 709 - // game graphics: // 0 - 191: graphics from "MirrorScreen"