X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=f8db06bb2ddbc4b222b767d5ba88983340997c23;hp=c0d5af9066bfeedd48456d96dace8ee5e5c8fa19;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=0dd257541d5c299a35228d9eb6cfd85c14ca4a26 diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index c0d5af90..f8db06bb 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -15,20 +15,6 @@ #include "main_mm.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_KEY 9 -#define SC_ZEITBONUS 10 - - void InitAmoebaNr(int, int); void GameWon_MM(void); int NewHiScore_MM(void); @@ -73,8 +59,8 @@ boolean SnapField(struct PlayerInfo *, int, int); boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void CreateGameButtons(); -void UnmapGameButtons(); +void CreateGameButtons(void); +void UnmapGameButtons(void); void AddLaserEdge(int, int); void AddDamagedField(int, int); @@ -88,7 +74,6 @@ boolean HitLaserSource(int, int); boolean HitLaserDestination(int, int); boolean HitReflectingWalls(int, int); boolean HitAbsorbingWalls(int, int); -void ClickElement(int, int, int); void RotateMirror(int, int, int); boolean ObjHit(int, int, int); void DeletePacMan(int, int);