X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=f01f3fe1980118dd439e2793fc4abfd6e6f15442;hp=c0d5af9066bfeedd48456d96dace8ee5e5c8fa19;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=0dd257541d5c299a35228d9eb6cfd85c14ca4a26 diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index c0d5af90..f01f3fe1 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_game.h // ============================================================================ @@ -15,67 +15,13 @@ #include "main_mm.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_KEY 9 -#define SC_ZEITBONUS 10 - - -void InitAmoebaNr(int, int); void GameWon_MM(void); int NewHiScore_MM(void); -void Blurb(int, int); -void Impact(int, int); void TurnRound(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void CreateGameButtons(); -void UnmapGameButtons(); - void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); @@ -88,7 +34,6 @@ boolean HitLaserSource(int, int); boolean HitLaserDestination(int, int); boolean HitReflectingWalls(int, int); boolean HitAbsorbingWalls(int, int); -void ClickElement(int, int, int); void RotateMirror(int, int, int); boolean ObjHit(int, int, int); void DeletePacMan(int, int);