X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=e499cefaf3dbeb70cc5f3ab657527219436a94fb;hp=682d8aabcbdfa1873ba574ea0fb5dceeab67c220;hb=HEAD;hpb=b903ee03857c26c3816a37b4c7c858c24250a7ef diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 682d8aab..e499cefa 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_game.h // ============================================================================ @@ -14,71 +14,4 @@ #include "main_mm.h" - -void InitAmoebaNr(int, int); -void GameWon_MM(void); -int NewHiScore_MM(void); - -void Blurb(int, int); -void Impact(int, int); -void TurnRound(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); - -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); -void PlaySoundLevel(int, int, int); - -void CreateGameButtons(); -void UnmapGameButtons(); - -void AddLaserEdge(int, int); -void AddDamagedField(int, int); -void ScanLaser(void); -void DrawLaser(int, int); -boolean HitElement(int, int); -boolean HitOnlyAnEdge(int, int); -boolean HitPolarizer(int, int); -boolean HitBlock(int, int); -boolean HitLaserSource(int, int); -boolean HitLaserDestination(int, int); -boolean HitReflectingWalls(int, int); -boolean HitAbsorbingWalls(int, int); -void RotateMirror(int, int, int); -boolean ObjHit(int, int, int); -void DeletePacMan(int, int); - -void ColorCycling(void); -void MovePacMen(void); - #endif