X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=8dd12afe4a6c79cc169d215a6144b88a17e534ae;hp=2098506f85a9b1bda94da5d4ff14cb3d18a3b0af;hb=9d26c7c61ad51f2a0e59975b3b83da155c35e456;hpb=8cef7dc31f5b96c492079d59acab2cb1587b3c8c diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 2098506f..8dd12afe 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -14,86 +14,14 @@ #include "main_mm.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_KEY 9 -#define SC_ZEITBONUS 10 -void GetPlayerConfig(void); -void InitGame(void); -void InitMovDir(int, int); -void InitAmoebaNr(int, int); -void GameWon(void); -int NewHiScore(void); -void InitMovingField(int, int, int); -void Moving2Blocked(int, int, int *, int *); -void Blocked2Moving(int, int, int *, int *); -int MovingOrBlocked2Element(int, int); -void RemoveMovingField(int, int); +void GameWon_MM(void); +int NewHiScore_MM(void); - - - - -void Blurb(int, int); -void Impact(int, int); void TurnRound(int, int); -void StartMoving(int, int); -void ContinueMoving(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); - - -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void RaiseScore(int); -void RaiseScoreElement(int); - -void CreateGameButtons(); -void UnmapGameButtons(); - -void InitGame(void); void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); @@ -106,14 +34,11 @@ boolean HitLaserSource(int, int); boolean HitLaserDestination(int, int); boolean HitReflectingWalls(int, int); boolean HitAbsorbingWalls(int, int); -void Bang(int, int); -void ClickElement(int, int, int); void RotateMirror(int, int, int); boolean ObjHit(int, int, int); void DeletePacMan(int, int); void ColorCycling(void); -void GameActions(void); void MovePacMen(void); #endif