X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=e2a2e5f8745093c0387e208640e44a1128d6c26f;hp=543be639102099ba2c1f5bad4e9d52e62e972476;hb=b903ee03857c26c3816a37b4c7c858c24250a7ef;hpb=e84892f2b6b69147441c10ec8ae7304748162fb8 diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 543be639..e2a2e5f8 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -92,6 +92,7 @@ static int MovingOrBlocked2Element_MM(int, int); static void Bang_MM(int, int); static void RaiseScore_MM(int); +static void RaiseScoreElement_MM(int); static void RemoveMovingField_MM(int, int); static void InitMovingField_MM(int, int, int); static void ContinueMoving_MM(int, int); @@ -354,6 +355,60 @@ static boolean CheckLaserPixel(int x, int y) return (pixel == WHITE_PIXEL); } +static void CheckExitMM() +{ + int exit_element = EL_EMPTY; + int exit_x = 0; + int exit_y = 0; + int x, y; + static int xy[4][2] = + { + { +1, 0 }, + { 0, -1 }, + { -1, 0 }, + { 0, +1 } + }; + + for (y = 0; y < lev_fieldy; y++) + { + for (x = 0; x < lev_fieldx; x++) + { + if (Feld[x][y] == EL_EXIT_CLOSED) + { + /* initiate opening animation of exit door */ + Feld[x][y] = EL_EXIT_OPENING; + + exit_element = EL_EXIT_OPEN; + exit_x = x; + exit_y = y; + } + else if (IS_RECEIVER(Feld[x][y])) + { + /* remove field that blocks receiver */ + int phase = Feld[x][y] - EL_RECEIVER_START; + int blocking_x, blocking_y; + + blocking_x = x + xy[phase][0]; + blocking_y = y + xy[phase][1]; + + if (IN_LEV_FIELD(blocking_x, blocking_y)) + { + Feld[blocking_x][blocking_y] = EL_EMPTY; + + DrawField_MM(blocking_x, blocking_y); + } + + exit_element = EL_RECEIVER; + exit_x = x; + exit_y = y; + } + } + } + + if (exit_element != EL_EMPTY) + PlayLevelSound_MM(exit_x, exit_y, exit_element, MM_ACTION_OPENING); +} + static void InitMovDir_MM(int x, int y) { int element = Feld[x][y]; @@ -683,6 +738,9 @@ void InitGameActions_MM() #endif ScanLaser(); + + if (game_mm.kettles_still_needed == 0) + CheckExitMM(); } void AddLaserEdge(int lx, int ly) @@ -1239,7 +1297,7 @@ void DrawLaser(int start_edge, int mode) int num_beamers = laser.num_beamers; /* delete laser segments backward from the end to the first beamer */ - for (i = num_beamers-1; i >= 0; i--) + for (i = num_beamers - 1; i >= 0; i--) { int tmp_num_edges = last_num_edges - laser.beamer_edge[i]; @@ -1470,48 +1528,9 @@ boolean HitElement(int element, int hit_mask) if (game_mm.kettles_still_needed > 0) game_mm.kettles_still_needed--; - RaiseScore_MM(10); - if (game_mm.kettles_still_needed == 0) { - int exit_element = (element == EL_KETTLE ? EL_EXIT_OPEN : EL_RECEIVER); - int x, y; - static int xy[4][2] = - { - { +1, 0 }, - { 0, -1 }, - { -1, 0 }, - { 0, +1 } - }; - - PlayLevelSound_MM(ELX, ELY, exit_element, MM_ACTION_OPENING); - - for (y = 0; y < lev_fieldy; y++) - { - for (x = 0; x < lev_fieldx; x++) - { - /* initiate opening animation of exit door */ - if (Feld[x][y] == EL_EXIT_CLOSED) - Feld[x][y] = EL_EXIT_OPENING; - - /* remove field that blocks receiver */ - if (IS_RECEIVER(Feld[x][y])) - { - int phase = Feld[x][y] - EL_RECEIVER_START; - int blocking_x, blocking_y; - - blocking_x = x + xy[phase][0]; - blocking_y = y + xy[phase][1]; - - if (IN_LEV_FIELD(blocking_x, blocking_y)) - { - Feld[blocking_x][blocking_y] = EL_EMPTY; - - DrawField_MM(blocking_x, blocking_y); - } - } - } - } + CheckExitMM(); DrawLaser(0, DL_LASER_ENABLED); } @@ -1520,16 +1539,13 @@ boolean HitElement(int element, int hit_mask) { game_mm.num_keys++; } - else if (element == EL_LIGHTBALL) - { - RaiseScore_MM(10); - } else if (IS_PACMAN(element)) { DeletePacMan(ELX, ELY); - RaiseScore_MM(50); } + RaiseScoreElement_MM(element); + return FALSE; } @@ -2801,7 +2817,7 @@ void ClickElement(int x, int y, int button) else if (element == EL_LIGHTBALL) { Bang_MM(x, y); - RaiseScore_MM(10); + RaiseScoreElement_MM(element); DrawLaser(0, DL_LASER_ENABLED); } @@ -3873,7 +3889,7 @@ void GameWon_MM() if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_TIME_BONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -4142,6 +4158,10 @@ void RaiseScoreElement_MM(int element) switch(element) { case EL_PACMAN: + case EL_PACMAN_RIGHT: + case EL_PACMAN_UP: + case EL_PACMAN_LEFT: + case EL_PACMAN_DOWN: RaiseScore_MM(native_mm_level.score[SC_PACMAN]); break; @@ -4149,6 +4169,15 @@ void RaiseScoreElement_MM(int element) RaiseScore_MM(native_mm_level.score[SC_KEY]); break; + case EL_KETTLE: + case EL_CELL: + RaiseScore_MM(native_mm_level.score[SC_COLLECTIBLE]); + break; + + case EL_LIGHTBALL: + RaiseScore_MM(native_mm_level.score[SC_LIGHTBALL]); + break; + default: break; }