X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=d282dfe110eccbb1db631072a13035ee07ce64c0;hp=5e42ceaaa4160697e4fe06a64c54022ada904f36;hb=55961e9ba1fe67292a41fdcca0056b43bf960a93;hpb=8cef7dc31f5b96c492079d59acab2cb1587b3c8c diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 5e42ceaa..d282dfe1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -21,7 +21,7 @@ #define OVERLOAD_XSIZE ENERGY_XSIZE #define OVERLOAD_YSIZE MAX_LASER_OVERLOAD -/* values for Explode() */ +/* values for Explode_MM() */ #define EX_PHASE_START 0 #define EX_NORMAL 0 #define EX_KETTLE 1 @@ -55,43 +55,34 @@ #define IS_MUSIC_SOUND(s) ((s) == SND_TYGER || (s) == SND_VOYAGER) /* game button identifiers */ -#define GAME_CTRL_ID_LEFT 0 -#define GAME_CTRL_ID_MIDDLE 1 -#define GAME_CTRL_ID_RIGHT 2 +#define GAME_CTRL_ID_LEFT 0 +#define GAME_CTRL_ID_MIDDLE 1 +#define GAME_CTRL_ID_RIGHT 2 -#define NUM_GAME_BUTTONS 3 +#define NUM_GAME_BUTTONS 3 /* values for DrawLaser() */ -#define DL_LASER_DISABLED 0 -#define DL_LASER_ENABLED 1 +#define DL_LASER_DISABLED 0 +#define DL_LASER_ENABLED 1 /* values for 'click_delay_value' in ClickElement() */ #define CLICK_DELAY_SHORT 125 #define CLICK_DELAY_LONG 250 + #define AUTO_ROTATE_DELAY CLICK_DELAY_SHORT +#define INIT_GAME_ACTIONS_DELAY ONE_SECOND_DELAY +#define NUM_INIT_CYCLE_STEPS 16 /* forward declaration for internal use */ +static int MovingOrBlocked2Element_MM(int, int); +static void Bang_MM(int, int); +static void RaiseScore_MM(int); +static void RemoveMovingField_MM(int, int); +static void InitMovingField_MM(int, int, int); +static void ContinueMoving_MM(int, int); +static void Moving2Blocked_MM(int, int, int *, int *); -void GetPlayerConfig() -{ - if (!audio.sound_available) - setup.sound = FALSE; - - if (!audio.loops_available) - { - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - - if (!video.fullscreen_available) - setup.fullscreen = FALSE; - - setup.sound_simple = setup.sound; - - SetAudioMode(setup.sound); -} - static int get_element_angle(int element) { int element_phase = get_element_phase(element); @@ -121,14 +112,14 @@ static int get_mirrored_angle(int laser_angle, int mirror_angle) return (reflected_angle + 16) % 16; } -void InitMovDir(int x, int y) +static void InitMovDir_MM(int x, int y) { int element = Feld[x][y]; static int direction[3][4] = { - { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN }, - { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP }, - { MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN } + { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN }, + { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP }, + { MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN } }; switch(element) @@ -214,16 +205,7 @@ static void InitField(int x, int y, boolean init_game) } else if (IS_PACMAN(element)) { -#if 0 - int phase = element - EL_PACMAN_RIGHT; - - game_mm.pacman[game_mm.num_pacman].x = x; - game_mm.pacman[game_mm.num_pacman].y = y; - game_mm.pacman[game_mm.num_pacman].dir = phase + ((phase + 1) % 2) * 2; - game_mm.num_pacman++; -#else - InitMovDir(x, y); -#endif + InitMovDir_MM(x, y); } else if (IS_MCDUFFIN(element) || IS_LASER(element)) { @@ -236,41 +218,28 @@ static void InitField(int x, int y, boolean init_game) } } -static void InitCycleElements() +static void InitCycleElements_RotateSingleStep() { - int i, j; + int i; if (game_mm.num_cycle == 0) /* no elements to cycle */ return; - for(i=0; i<16; i++) + for (i = 0; i < game_mm.num_cycle; i++) { - for(j=0; jchecked = setup.sound_music; - game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops; - game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple; - */ MapGameButtons(); +#endif +#if 0 /* copy actual game door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +#endif +#if 0 OpenDoor(DOOR_OPEN_ALL); +#endif - if (setup.sound_loops) - PlaySoundExt(SND_FUEL, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); - - for(i=0; i<=game_mm.energy_left; i+=2) + for (i = 0; i <= num_init_game_frames; i++) { - if (!setup.sound_loops) - PlaySoundStereo(SND_FUEL, SOUND_MAX_RIGHT); + if (i == num_init_game_frames) + StopSound_MM(SND_MM_GAME_LEVELTIME_CHARGING); + else if (setup.sound_loops) + PlaySoundLoop_MM(SND_MM_GAME_LEVELTIME_CHARGING); + else + PlaySound_MM(SND_MM_GAME_LEVELTIME_CHARGING); - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX4 + XX_ENERGY, - DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, - ENERGY_XSIZE, i, - DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); + game_mm.energy_left = native_mm_level.time * i / num_init_game_frames; + + UpdateAndDisplayGameControlValues(); + + while (cycle_steps_done < NUM_INIT_CYCLE_STEPS * i / num_init_game_frames) + { + InitCycleElements_RotateSingleStep(); + + cycle_steps_done++; + } - redraw_mask |= REDRAW_DOOR_1; BackToFront(); ColorCycling(); @@ -421,15 +406,12 @@ void InitGame() if (setup.quick_doors) continue; #endif - - Delay(20); } - if (setup.sound_loops) - StopSound(SND_FUEL); - +#if 0 if (setup.sound_music && num_bg_loops) PlayMusic(level_nr % num_bg_loops); +#endif ScanLaser(); } @@ -439,6 +421,7 @@ void AddLaserEdge(int lx, int ly) if (lx < -2 || ly < -2 || lx >= SXSIZE + 2 || ly >= SYSIZE + 2) { Error(ERR_WARN, "AddLaserEdge: out of bounds: %d, %d", lx, ly); + return; } @@ -470,20 +453,20 @@ boolean StepBehind() return ((x - last_x) * XS < 0 || (y - last_y) * YS < 0); } - else - return FALSE; + + return FALSE; } static int getMaskFromElement(int element) { if (IS_GRID(element)) - return GFX_MASK_GRID_00 + get_element_phase(element); + return IMG_MM_MASK_GRID_1 + get_element_phase(element); else if (IS_MCDUFFIN(element)) - return GFX_MASK_MCDUFFIN_00 + get_element_phase(element); + return IMG_MM_MASK_MCDUFFIN_RIGHT + get_element_phase(element); else if (IS_RECTANGLE(element) || IS_DF_GRID(element)) - return GFX_MASK_RECTANGLE; + return IMG_MM_MASK_RECTANGLE; else - return GFX_MASK_CIRCLE; + return IMG_MM_MASK_CIRCLE; } int ScanPixel() @@ -501,7 +484,7 @@ int ScanPixel() int i; #if 0 - /* for security */ + /* for safety */ if (SX + LX < REAL_SX || SX + LX >= REAL_SX + FULL_SXSIZE || SY + LY < REAL_SY || SY + LY >= REAL_SY + FULL_SYSIZE) { @@ -511,50 +494,49 @@ int ScanPixel() } #endif - for (i=0; i<4; i++) + for (i = 0; i < 4; i++) { + int px = LX + (i % 2) * 2; + int py = LY + (i / 2) * 2; + int dx = px % TILEX; + int dy = py % TILEY; + int lx = (px + TILEX) / TILEX - 1; /* ...+TILEX...-1 to get correct */ + int ly = (py + TILEY) / TILEY - 1; /* negative values! */ Pixel pixel; - int px, py, lx, ly; - - px = SX + LX + (i % 2) * 2; - py = SY + LY + (i / 2) * 2; - lx = (px - SX + TILEX) / TILEX - 1; /* ...+TILEX...-1 to get correct */ - ly = (py - SY + TILEY) / TILEY - 1; /* negative values! */ if (IN_LEV_FIELD(lx, ly)) { int element = Feld[lx][ly]; if (element == EL_EMPTY || element == EL_EXPLODING_TRANSP) + { pixel = 0; + } else if (IS_WALL(element) || IS_WALL_CHANGING(element)) { - int pos = - ((py - SY - ly * TILEY) / MINI_TILEX) * 2 + - (px - SX - lx * TILEX) / MINI_TILEY; + int pos = dy / MINI_TILEY * 2 + dx / MINI_TILEX; pixel = ((element & (1 << pos)) ? 1 : 0); } else { int graphic_mask = getMaskFromElement(element); + Bitmap *bitmap; + int src_x, src_y; int mask_x, mask_y; - int dx = px - lx * TILEX; - int dy = py - ly * TILEY; - mask_x = (graphic_mask % GFX_PER_LINE) * TILEX + dx; - mask_y = (graphic_mask / GFX_PER_LINE) * TILEY + dy; + getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y); + + mask_x = src_x + dx; + mask_y = src_y + dy; - pixel = (ReadPixel(pix[PIX_BACK], mask_x, mask_y) ? 1 : 0); + pixel = (ReadPixel(bitmap, mask_x, mask_y) ? 1 : 0); } } else { - if (px < REAL_SX || px >= REAL_SX + FULL_SXSIZE || - py < REAL_SY || py >= REAL_SY + FULL_SYSIZE) - pixel = 1; - else - pixel = 0; + pixel = (SX + px < REAL_SX || SX + px >= REAL_SX + FULL_SXSIZE || + SY + py < REAL_SY || SY + py >= REAL_SY + FULL_SYSIZE); } if ((Sign[laser.current_angle] & (1 << i)) && pixel) @@ -576,23 +558,14 @@ void ScanLaser() { int element; int end = 0, rf = laser.num_edges; -#if 0 - unsigned short color_scale = 0xFFFF / 15; -#endif -#if 0 - int testx, testy; -#endif + + /* do not scan laser again after the game was lost for whatever reason */ + if (game_mm.game_over) + return; laser.overloaded = FALSE; laser.stops_inside_element = FALSE; -#if 0 - if (laser.overload_value < MAX_LASER_OVERLOAD - 8) - SetRGB(pen_ray, - (laser.overload_value / 6) * color_scale, 0x0000, - (15 - (laser.overload_value / 6)) * color_scale); -#endif - DrawLaser(0, DL_LASER_ENABLED); #if 0 @@ -608,6 +581,7 @@ void ScanLaser() { end = 1; laser.overloaded = TRUE; + break; } @@ -655,7 +629,6 @@ void ScanLaser() ELY = (LY - 2) / TILEY; } - #if 0 printf("hit_mask (2) == '%x' (%d, %d) (%d, %d)\n", hit_mask, LX, LY, ELX, ELY); @@ -677,11 +650,6 @@ void ScanLaser() printf("WARNING! (1) %d, %d (%d)\n", ELX, ELY, element); #endif -#if 0 - testx = ELX; - testy = ELY; -#endif - if (element == EL_EMPTY) { if (!HitOnlyAnEdge(element, hit_mask)) @@ -703,6 +671,7 @@ void ScanLaser() if (HitBlock(element, hit_mask)) { rf = 1; + break; } } @@ -741,14 +710,6 @@ void ScanLaser() rf = laser.num_edges; } - /* - element = Feld[ELX][ELY]; - laser.dest_element = element; - */ - - - - #if 0 if (laser.dest_element != Feld[ELX][ELY]) { @@ -757,7 +718,6 @@ void ScanLaser() } #endif - if (!end && !laser.stops_inside_element && !StepBehind()) { #if 0 @@ -766,6 +726,7 @@ void ScanLaser() LX -= XS; LY -= YS; + AddLaserEdge(LX, LY); } @@ -774,19 +735,10 @@ void ScanLaser() Ct = CT = Counter(); - #if 0 if (!IN_LEV_FIELD(ELX, ELY)) printf("WARNING! (2) %d, %d\n", ELX, ELY); #endif - - -#if 0 - printf("(%d, %d) == %d [(%d, %d) == %d]\n", - testx, testy, laser.dest_element, - ELX, ELY, (IN_SCR_FIELD(ELX,ELY) ? Feld[ELX][ELY] : -1)); -#endif - } void DrawLaserExt(int start_edge, int num_edges, int mode) @@ -802,12 +754,14 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) if (start_edge < 0) { Error(ERR_WARN, "DrawLaserExt: start_edge < 0"); + return; } if (num_edges < 0) { Error(ERR_WARN, "DrawLaserExt: num_edges < 0"); + return; } @@ -836,18 +790,19 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) /* determine the starting edge, from which graphics need to be restored */ if (start_edge > 0) { - for(i=0; i %d\n", laser.beamer_edge[i]); printf("DrawLaserExt: IS_BEAMER: [%d]: Hit[%d][%d] == %d [%d]\n", mode, elx, ely, Hit[elx][ely], start_edge); @@ -889,6 +843,7 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) { /* element is outgoing beamer */ laser.num_damages = damage_start + 1; + if (IS_BEAMER(element)) laser.current_angle = get_element_angle(element); } @@ -911,6 +866,7 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) laser.num_edges = start_edge + 1; if (start_edge == 0) laser.current_angle = laser.start_angle; + LX = laser.edge[start_edge].x - (SX + 2); LY = laser.edge[start_edge].y - (SY + 2); XS = 2 * Step[laser.current_angle].x; @@ -981,6 +937,7 @@ void DrawLaser(int start_edge, int mode) if (laser.num_edges - start_edge < 0) { Error(ERR_WARN, "DrawLaser: laser.num_edges - start_edge < 0"); + return; } @@ -994,7 +951,7 @@ void DrawLaser(int start_edge, int mode) int tmp_start_edge = start_edge; /* draw laser segments forward from the start to the last beamer */ - for (i=0; i=0; i--) + for (i = num_beamers-1; i >= 0; i--) { int tmp_num_edges = last_num_edges - laser.beamer_edge[i]; @@ -1029,6 +987,7 @@ void DrawLaser(int start_edge, int mode) break; DrawLaserExt(laser.beamer_edge[i], tmp_num_edges, DL_LASER_DISABLED); + last_num_edges = laser.beamer_edge[i]; laser.num_beamers--; } @@ -1044,7 +1003,9 @@ void DrawLaser(int start_edge, int mode) } } else + { DrawLaserExt(start_edge, laser.num_edges - start_edge, mode); + } } boolean HitElement(int element, int hit_mask) @@ -1053,7 +1014,7 @@ boolean HitElement(int element, int hit_mask) return FALSE; if (IS_MOVING(ELX, ELY) || IS_BLOCKED(ELX, ELY)) - element = MovingOrBlocked2Element(ELX, ELY); + element = MovingOrBlocked2Element_MM(ELX, ELY); #if 0 printf("HitElement (1): element == %d\n", element); @@ -1068,18 +1029,6 @@ boolean HitElement(int element, int hit_mask) AddDamagedField(ELX, ELY); -#if 0 - if (ELX != (LX + 5 * XS) / TILEX || - ELY != (LY + 5 * YS) / TILEY) - { - LX += 2 * XS; - LY += 2 * YS; - - return FALSE; - } - -#else - /* this is more precise: check if laser would go through the center */ if ((ELX * TILEX + 14 - LX) * YS != (ELY * TILEY + 14 - LY) * XS) { @@ -1104,7 +1053,6 @@ boolean HitElement(int element, int hit_mask) return FALSE; } -#endif #if 0 printf("HitElement (2): element == %d\n", element); @@ -1127,7 +1075,8 @@ boolean HitElement(int element, int hit_mask) ((element - EL_POLAR_START) % 2 || (element - EL_POLAR_START) / 2 != laser.current_angle % 8)) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); + laser.num_damages--; return TRUE; @@ -1136,7 +1085,8 @@ boolean HitElement(int element, int hit_mask) if (IS_POLAR_CROSS(element) && (element - EL_POLAR_CROSS_START) != laser.current_angle % 4) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); + laser.num_damages--; return TRUE; @@ -1156,6 +1106,7 @@ boolean HitElement(int element, int hit_mask) LX = ELX * TILEX + 14; LY = ELY * TILEY + 14; + AddLaserEdge(LX, LY); } @@ -1172,7 +1123,9 @@ boolean HitElement(int element, int hit_mask) int step_size; laser.num_damages--; + AddDamagedField(ELX, ELY); + laser.damage[laser.num_damages - 1].is_mirror = TRUE; if (!Hit[ELX][ELY]) @@ -1210,7 +1163,7 @@ boolean HitElement(int element, int hit_mask) if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) && current_angle != laser.current_angle) - PlaySoundStereo(SND_LASER, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); laser.overloaded = (get_opposite_angle(laser.current_angle) == @@ -1228,7 +1181,7 @@ boolean HitElement(int element, int hit_mask) if (element == EL_BOMB || element == EL_MINE) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); if (element == EL_MINE) laser.overloaded = TRUE; @@ -1242,22 +1195,21 @@ boolean HitElement(int element, int hit_mask) IS_PACMAN(element)) { if (!IS_PACMAN(element)) - Bang(ELX, ELY); + Bang_MM(ELX, ELY); if (element == EL_PACMAN) - Bang(ELX, ELY); + Bang_MM(ELX, ELY); if (element == EL_KETTLE || element == EL_CELL) { -#if 0 - if (game_mm.kettles_still_needed) - DrawText(DX_KETTLES, DY_KETTLES, - int2str(--game_mm.kettles_still_needed, 3), FONT_TEXT_2); -#endif - RaiseScore(10); + if (game_mm.kettles_still_needed > 0) + game_mm.kettles_still_needed--; + + RaiseScore_MM(10); if (game_mm.kettles_still_needed == 0) { + int exit_element = (element == EL_KETTLE ? EL_EXIT_OPEN : EL_RECEIVER); int x, y; static int xy[4][2] = { @@ -1267,11 +1219,11 @@ boolean HitElement(int element, int hit_mask) { 0, +1 } }; - PlaySoundStereo(SND_KLING, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, exit_element, MM_ACTION_OPENING); - for(y=0; y 0) == (i % 2) && (YS > 0) == (i / 2)) mask = 15 - (8 >> i); @@ -1989,6 +1964,7 @@ boolean HitAbsorbingWalls(int element, int hit_mask) if (element2 != EL_EMPTY && !IS_WALL_AMOEBA(element2)) { laser.dest_element = EL_EMPTY; + return TRUE; } @@ -2022,8 +1998,9 @@ void OpenExit(int x, int y) MovDelay[x][y]--; phase = MovDelay[x][y] / delay; + if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) - DrawGraphic_MM(x, y, EL_EXIT_OPEN - phase); + DrawGraphicAnimation_MM(x, y, IMG_MM_EXIT_OPENING, 3 - phase); if (!MovDelay[x][y]) { @@ -2042,14 +2019,8 @@ void OpenSurpriseBall(int x, int y) if (MovDelay[x][y]) /* wait some time before next frame */ { -#if 0 - int phase; -#endif - MovDelay[x][y]--; -#if 0 - phase = MovDelay[x][y] / delay; -#endif + if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) { Bitmap *bitmap; @@ -2058,8 +2029,10 @@ void OpenSurpriseBall(int x, int y) int dx = RND(26), dy = RND(26); getGraphicSource(graphic, 0, &bitmap, &gx, &gy); + BlitBitmap(bitmap, drawto, gx + dx, gy + dy, 6, 6, SX + x * TILEX + dx, SY + y * TILEY + dy); + MarkTileDirty(x, y); } @@ -2103,7 +2076,7 @@ void MeltIce(int x, int y) if (Feld[x][y] == EL_WALL_ICE) Feld[x][y] = EL_EMPTY; - for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i>=0; i--) + for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i >= 0; i--) if (laser.damage[i].is_mirror) break; @@ -2149,18 +2122,17 @@ void GrowAmoeba(int x, int y) DrawLaser(0, DL_LASER_ENABLED); } else if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) + { DrawWallsAnimation_MM(x, y, real_element, phase, wall_mask); + } } } -void Explode(int x, int y, int phase, int mode) +static void Explode_MM(int x, int y, int phase, int mode) { int num_phase = 9, delay = 2; int last_phase = num_phase * delay; int half_phase = (num_phase / 2) * delay; -#if 0 - int first_phase_after_start = EX_PHASE_START + 1; -#endif laser.redraw = TRUE; @@ -2171,8 +2143,9 @@ void Explode(int x, int y, int phase, int mode) if (IS_MOVING(x, y) || IS_BLOCKED(x, y)) { /* put moving element to center field (and let it explode there) */ - center_element = MovingOrBlocked2Element(x, y); - RemoveMovingField(x, y); + center_element = MovingOrBlocked2Element_MM(x, y); + RemoveMovingField_MM(x, y); + Feld[x][y] = center_element; } @@ -2180,6 +2153,7 @@ void Explode(int x, int y, int phase, int mode) Store[x][y] = center_element; else Store[x][y] = EL_EMPTY; + Store2[x][y] = mode; Feld[x][y] = EL_EXPLODING_OPAQUE; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; @@ -2200,17 +2174,13 @@ void Explode(int x, int y, int phase, int mode) if (phase == last_phase) { -#if 0 - int element; -#endif - if (Store[x][y] == EL_BOMB) { laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; - Bang(laser.start_edge.x, laser.start_edge.y); + Bang_MM(laser.start_edge.x, laser.start_edge.y); Store[x][y] = EL_EMPTY; } else if (IS_MCDUFFIN(Store[x][y])) @@ -2220,50 +2190,59 @@ void Explode(int x, int y, int phase, int mode) Store[x][y] = EL_EMPTY; } -#if 0 - element = Feld[x][y] = Store[x][y]; -#endif + Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + InitField(x, y, FALSE); DrawField_MM(x, y); } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { - int graphic = GFX_EXPLOSION_START; + int graphic = IMG_MM_DEFAULT_EXPLODING; int graphic_phase = (phase / delay - 1); + Bitmap *bitmap; + int src_x, src_y; if (Store2[x][y] == EX_KETTLE) { if (graphic_phase < 3) - graphic = GFX_EXPLOSION_KETTLE; + { + graphic = IMG_MM_KETTLE_EXPLODING; + } else if (graphic_phase < 5) { - graphic = GFX_EXPLOSION_LAST; - graphic_phase -= graphic_phase; + graphic_phase += 3; } else { - graphic = GFX_EMPTY; + graphic = IMG_EMPTY; graphic_phase = 0; } } else if (Store2[x][y] == EX_SHORT) { if (graphic_phase < 4) - graphic = GFX_EXPLOSION_SHORT; + { + graphic_phase += 4; + } else { - graphic = GFX_EMPTY; + graphic = IMG_EMPTY; graphic_phase = 0; } } - DrawGraphic_MM(x, y, graphic + graphic_phase); + getGraphicSource(graphic, graphic_phase, &bitmap, &src_x, &src_y); + + BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY); + + MarkTileDirty(x, y); } } -void Bang(int x, int y) +static void Bang_MM(int x, int y) { int element = Feld[x][y]; int mode = EX_NORMAL; @@ -2289,15 +2268,15 @@ void Bang(int x, int y) } if (IS_PACMAN(element)) - PlaySoundStereo(SND_QUIEK, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else if (element == EL_BOMB || IS_MCDUFFIN(element)) - PlaySoundStereo(SND_ROAAAR, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else if (element == EL_KEY) - PlaySoundStereo(SND_KLING, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else - PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); - Explode(x, y, EX_PHASE_START, mode); + Explode_MM(x, y, EX_PHASE_START, mode); } void TurnRound(int x, int y) @@ -2331,34 +2310,15 @@ void TurnRound(int x, int y) int element = Feld[x][y]; int old_move_dir = MovDir[x][y]; -#if 0 - int left_dir = turn[old_move_dir].left; -#endif int right_dir = turn[old_move_dir].right; int back_dir = turn[old_move_dir].back; - -#if 0 - int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y; -#endif int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y; - -#if 0 - int left_x = x+left_dx, left_y = y+left_dy; -#endif - int right_x = x+right_dx, right_y = y+right_dy; + int right_x = x + right_dx, right_y = y + right_dy; if (element == EL_PACMAN) { -#if 0 - boolean can_turn_left = FALSE; -#endif boolean can_turn_right = FALSE; -#if 0 - if (IN_LEV_FIELD(left_x, left_y) && - IS_EATABLE4PACMAN(Feld[left_x][left_y])) - can_turn_left = TRUE; -#endif if (IN_LEV_FIELD(right_x, right_y) && IS_EATABLE4PACMAN(Feld[right_x][right_y])) can_turn_right = TRUE; @@ -2372,7 +2332,7 @@ void TurnRound(int x, int y) } } -void StartMoving(int x, int y) +static void StartMoving_MM(int x, int y) { int element = Feld[x][y]; @@ -2393,7 +2353,7 @@ void StartMoving(int x, int y) /* now make next step */ - Moving2Blocked(x, y, &newx, &newy); /* get next screen position */ + Moving2Blocked_MM(x, y, &newx, &newy); /* get next screen position */ if (element == EL_PACMAN && IN_LEV_FIELD(newx, newy) && IS_EATABLE4PACMAN(Feld[newx][newy]) && @@ -2401,6 +2361,7 @@ void StartMoving(int x, int y) { Store[newx][newy] = Feld[newx][newy]; Feld[newx][newy] = EL_EMPTY; + DrawField_MM(newx, newy); } else if (!IN_LEV_FIELD(newx, newy) || !IS_FREE(newx, newy) || @@ -2413,14 +2374,14 @@ void StartMoving(int x, int y) return; } - InitMovingField(x, y, MovDir[x][y]); + InitMovingField_MM(x, y, MovDir[x][y]); } if (MovDir[x][y]) - ContinueMoving(x, y); + ContinueMoving_MM(x, y); } -void ContinueMoving(int x, int y) +static void ContinueMoving_MM(int x, int y) { int element = Feld[x][y]; int direction = MovDir[x][y]; @@ -2451,7 +2412,7 @@ void ContinueMoving(int x, int y) if (element == EL_PACMAN) { if (Store[newx][newy] == EL_BOMB) - Bang(newx, newy); + Bang_MM(newx, newy); if (IS_WALL_AMOEBA(Store[newx][newy]) && (LX + 2 * XS) / TILEX == newx && @@ -2463,18 +2424,23 @@ void ContinueMoving(int x, int y) } } else /* still moving on */ + { DrawField_MM(x, y); + } laser.redraw = TRUE; } -void ClickElement(int mx, int my, int button) +void ClickElement(int x, int y, int button) { static unsigned int click_delay = 0; static int click_delay_value = CLICK_DELAY_SHORT; static boolean new_button = TRUE; int element; - int x = (mx - SX) / TILEX, y = (my - SY) / TILEY; + + /* do not rotate objects hit by the laser after the game was solved */ + if (game_mm.level_solved && Hit[x][y]) + return; if (button == MB_RELEASED) { @@ -2493,7 +2459,7 @@ void ClickElement(int mx, int my, int button) if (button == MB_MIDDLEBUTTON) /* middle button has no function */ return; - if (!IN_PIX_FIELD(mx - SX, my - SY)) + if (!IN_LEV_FIELD(x, y)) return; if (Feld[x][y] == EL_EMPTY) @@ -2515,6 +2481,7 @@ void ClickElement(int mx, int my, int button) if (!laser.fuse_off) { DrawLaser(0, DL_LASER_DISABLED); + /* BackToFront(); */ @@ -2527,9 +2494,11 @@ void ClickElement(int mx, int my, int button) Feld[x][y] = element; DrawField_MM(x, y); + /* BackToFront(); */ + if (!laser.fuse_off) ScanLaser(); } @@ -2541,7 +2510,7 @@ void ClickElement(int mx, int my, int button) laser.fuse_off = FALSE; laser.fuse_x = laser.fuse_y = -1; - DrawGraphic_MM(x, y, GFX_FUSE_ON); + DrawGraphic_MM(x, y, IMG_MM_FUSE_ACTIVE); ScanLaser(); } else if (element == EL_FUSE_ON && !laser.fuse_off && new_button) @@ -2552,12 +2521,12 @@ void ClickElement(int mx, int my, int button) laser.overloaded = FALSE; DrawLaser(0, DL_LASER_DISABLED); - DrawGraphic_MM(x, y, GFX_FUSE_OFF); + DrawGraphic_MM(x, y, IMG_MM_FUSE); } else if (element == EL_LIGHTBALL) { - Bang(x, y); - RaiseScore(10); + Bang_MM(x, y); + RaiseScore_MM(10); DrawLaser(0, DL_LASER_ENABLED); } @@ -2598,7 +2567,9 @@ void RotateMirror(int x, int y, int button) hold_y = y; } else if (button == MB_RIGHTBUTTON && (hold_x != x || hold_y != y)) + { Feld[x][y] = get_rotated_element(Feld[x][y], ROTATE_RIGHT); + } } if (IS_GRID_STEEL_AUTO(Feld[x][y]) || IS_GRID_WOOD_AUTO(Feld[x][y])) @@ -2668,12 +2639,16 @@ void AutoRotateMirrors() if (!DelayReached(&rotate_delay, AUTO_ROTATE_DELAY)) return; - for (x=0; x 0x100) new = 0x001; } @@ -2786,44 +2762,32 @@ void ColorCycling(void) } } -void GameActions() +static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { static unsigned int action_delay = 0; static unsigned int pacman_delay = 0; static unsigned int energy_delay = 0; static unsigned int overload_delay = 0; -#if 0 - unsigned short color_scale = 0xFFFF / 15; -#endif int element; int x, y, i; int r, d; -#if 1 WaitUntilDelayReached(&action_delay, GameFrameDelay); -#else - if (!DelayReached(&action_delay, GameFrameDelay)) - { - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); - return; - } -#endif - for (y=0; y= 0) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, DX_ENERGY, DY_ENERGY); +#endif redraw_mask |= REDRAW_DOOR_1; } else if (setup.time_limit) { int i; - for(i=15; i>=0; i--) + for (i = 15; i >= 0; i--) { #if 0 SetRGB(pen_ray, 0x0000, 0x0000, i * color_scale); @@ -2882,12 +2848,13 @@ void GameActions() native_mm_level.laser_red * 0x11 * i, native_mm_level.laser_green * 0x11 * i, native_mm_level.laser_blue * 0x11 * i); + DrawLaser(0, DL_LASER_ENABLED); BackToFront(); Delay(50); } - StopSound(SND_WARNTON); + StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); FadeMusic(); DrawLaser(0, DL_LASER_DISABLED); @@ -2948,6 +2915,8 @@ void GameActions() laser.overload_value = 0; } + game_mm.laser_overload_value = laser.overload_value; + if (laser.overload_value < MAX_LASER_OVERLOAD - 8) { int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD; @@ -2957,27 +2926,26 @@ void GameActions() SetRGB(pen_ray, (laser.overload_value / 6) * color_scale, 0x0000, (15 - (laser.overload_value / 6)) * color_scale); #endif - pen_ray = GetPixelFromRGB(window, - (native_mm_level.laser_red ? 0xFF : color_up), - (native_mm_level.laser_green ? color_down : 0x00), - (native_mm_level.laser_blue ? color_down : 0x00)); + pen_ray = + GetPixelFromRGB(window, + (native_mm_level.laser_red ? 0xFF : color_up), + (native_mm_level.laser_green ? color_down : 0x00), + (native_mm_level.laser_blue ? color_down : 0x00)); + DrawLaser(0, DL_LASER_ENABLED); BackToFront(); } - if (laser.overloaded) - { - if (setup.sound_loops) - PlaySoundExt(SND_WARNTON, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); - else - PlaySoundStereo(SND_WARNTON, SOUND_MAX_RIGHT); - } - if (!laser.overloaded) - StopSound(SND_WARNTON); + StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); + else if (setup.sound_loops) + PlaySoundLoop_MM(SND_MM_GAME_HEALTH_CHARGING); + else + PlaySound_MM(SND_MM_GAME_HEALTH_CHARGING); if (laser.overloaded) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD + OVERLOAD_YSIZE @@ -2985,14 +2953,17 @@ void GameActions() OVERLOAD_XSIZE, laser.overload_value, DX_OVERLOAD, DY_OVERLOAD + OVERLOAD_YSIZE - laser.overload_value); +#endif redraw_mask |= REDRAW_DOOR_1; } else { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD, OVERLOAD_XSIZE, OVERLOAD_YSIZE - laser.overload_value, DX_OVERLOAD, DY_OVERLOAD); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -3000,19 +2971,21 @@ void GameActions() { int i; - for(i=15; i>=0; i--) + for (i = 15; i >= 0; i--) { #if 0 SetRGB(pen_ray, i * color_scale, 0x0000, 0x0000); #endif pen_ray = GetPixelFromRGB(window, 0x11 * i, 0x00, 0x00); + DrawLaser(0, DL_LASER_ENABLED); BackToFront(); Delay(50); } DrawLaser(0, DL_LASER_DISABLED); + game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_OVERLOADED; @@ -3049,17 +3022,17 @@ void GameActions() laser.num_edges = 0; #endif - Bang(ELX, ELY); + Bang_MM(ELX, ELY); laser.dest_element = EL_EXPLODING_OPAQUE; #if 0 - Bang(ELX, ELY); + Bang_MM(ELX, ELY); laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; - Bang(laser.start_edge.x, laser.start_edge.y); + Bang_MM(laser.start_edge.x, laser.start_edge.y); if (Request("Bomb killed Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3081,8 +3054,9 @@ void GameActions() laser.fuse_off = TRUE; laser.fuse_x = ELX; laser.fuse_y = ELY; + DrawLaser(0, DL_LASER_DISABLED); - DrawGraphic_MM(ELX, ELY, GFX_FUSE_OFF); + DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE); } if (element == EL_BALL_GRAY && CT > 1500) @@ -3139,16 +3113,18 @@ void GameActions() graphic = el2gfx(element); - for(i=0; i<50; i++) + for (i = 0; i < 50; i++) { int x = RND(26); int y = RND(26); +#if 0 BlitBitmap(pix[PIX_BACK], drawto, SX + (graphic % GFX_PER_LINE) * TILEX + x, SY + (graphic / GFX_PER_LINE) * TILEY + y, 6, 6, SX + ELX * TILEX + x, SY + ELY * TILEY + y); +#endif MarkTileDirty(ELX, ELY); BackToFront(); @@ -3204,9 +3180,7 @@ void GameActions() if (IS_WALL_ICE(element) && CT > 1000) { - PlaySoundStereo(SND_SLURP, ST(ELX)); - - + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING); { Feld[ELX][ELY] = Feld[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING; @@ -3218,10 +3192,7 @@ void GameActions() return; } - - - - for(i=0; i<5; i++) + for (i = 0; i < 5; i++) { int phase = i + 1; @@ -3245,7 +3216,7 @@ void GameActions() LY = laser.edge[laser.num_edges].y - (SY + 2); */ - for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i>=0; i--) + for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i >= 0; i--) if (laser.damage[i].is_mirror) break; @@ -3267,7 +3238,7 @@ void GameActions() if (element2 != EL_EMPTY && !IS_WALL_AMOEBA(element)) return; - for (i = laser.num_damages - 1; i>=0; i--) + for (i = laser.num_damages - 1; i >= 0; i--) if (laser.damage[i].is_mirror) break; @@ -3287,10 +3258,11 @@ void GameActions() x = laser.damage[k1].x; y = laser.damage[k1].y; + DrawField_MM(x, y); } - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { if (laser.wall_mask & (1 << i)) { @@ -3307,7 +3279,7 @@ void GameActions() k2 = i; - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { if (laser.wall_mask & (1 << i)) { @@ -3327,29 +3299,26 @@ void GameActions() { laser.num_edges = r; laser.num_damages = d; + DrawLaser(0, DL_LASER_DISABLED); } Feld[ELX][ELY] = element | laser.wall_mask; + dx = ELX; dy = ELY; de = Feld[ELX][ELY]; dm = laser.wall_mask; - - #if 1 { int x = ELX, y = ELY; int wall_mask = laser.wall_mask; - ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); - PlaySoundStereo(SND_AMOEBE, ST(dx)); - - + PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING); Feld[x][y] = Feld[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING; Store[x][y] = EL_WALL_AMOEBA; @@ -3359,17 +3328,16 @@ void GameActions() } #endif - - DrawWallsAnimation_MM(dx, dy, de, 4, dm); ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); - PlaySoundStereo(SND_AMOEBE, ST(dx)); + PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING); - for(i=4; i>=0; i--) + for (i = 4; i >= 0; i--) { DrawWallsAnimation_MM(dx, dy, de, i, dm); + BackToFront(); Delay(20); } @@ -3392,12 +3360,12 @@ void GameActions() if (XS < YS) k += 2; - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { if (i) k++; if (k > 3) - k=0; + k = 0; x = ELX + Step[k * 4].x; y = ELY + Step[k * 4].y; @@ -3414,15 +3382,16 @@ void GameActions() if (i > 3) { laser.overloaded = (element == EL_BLOCK_STONE); + return; } - PlaySoundStereo(SND_BONG, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_PUSHING); Feld[ELX][ELY] = 0; Feld[x][y] = element; - DrawGraphic_MM(ELX, ELY, -1); + DrawGraphic_MM(ELX, ELY, IMG_EMPTY); DrawField_MM(x, y); if (element == EL_BLOCK_STONE && Box[ELX][ELY]) @@ -3438,13 +3407,15 @@ void GameActions() if (element == EL_FUEL_FULL && CT > 200) { - for(i=game_mm.energy_left; i<=MAX_LASER_ENERGY; i+=2) + for (i = game_mm.energy_left; i <= MAX_LASER_ENERGY; i+=2) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, ENERGY_XSIZE, i, DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); +#endif redraw_mask |= REDRAW_DOOR_1; BackToFront(); @@ -3464,18 +3435,26 @@ void GameActions() return; } +void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) +{ + ClickElement(action.lx, action.ly, action.button); + + GameActions_MM_Ext(action, warp_mode); +} + void MovePacMen() { static int p = -1; int mx, my, ox, oy, nx, ny; - int g, element; + int element; int l; if (++p >= game_mm.num_pacman) p = 0; + game_mm.pacman[p].dir--; - for(l=1; l<5; l++) + for (l = 1; l < 5; l++) { game_mm.pacman[p].dir++; @@ -3498,6 +3477,7 @@ void MovePacMen() nx = ox + mx; ny = oy + my; element = Feld[nx][ny]; + if (nx < 0 || nx > 15 || ny < 0 || ny > 11) continue; @@ -3515,29 +3495,29 @@ void MovePacMen() game_mm.pacman[p].x = nx; game_mm.pacman[p].y = ny; - g = Feld[nx][ny] - EL_PACMAN_RIGHT; - DrawGraphic_MM(ox, oy, GFX_EMPTY); + + DrawGraphic_MM(ox, oy, IMG_EMPTY); if (element != EL_EMPTY) { + int graphic = el2gfx(Feld[nx][ny]); + Bitmap *bitmap; + int src_x, src_y; int i; + getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); + CT = Counter(); ox = SX + ox * TILEX; oy = SY + oy * TILEY; - for(i=1; i<33; i+=2) - { - BlitBitmap(pix[PIX_BACK], window, - SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY, + for (i = 1; i < 33; i += 2) + BlitBitmap(bitmap, window, + src_x, src_y, TILEX, TILEY, ox + i * mx, oy + i * my); -#if 0 - FlushDisplay(); - Delay(1); -#endif - } Ct = Ct + Counter() - CT; } + DrawField_MM(nx, ny); BackToFront(); @@ -3548,14 +3528,13 @@ void MovePacMen() if (ObjHit(nx, ny, HIT_POS_BETWEEN)) { AddDamagedField(nx, ny); + laser.damage[laser.num_damages - 1].edge = 0; } } if (element == EL_BOMB) - { DeletePacMan(nx, ny); - } if (IS_WALL_AMOEBA(element) && (LX + 2 * XS) / TILEX == nx && @@ -3564,11 +3543,12 @@ void MovePacMen() laser.num_edges--; ScanLaser(); } + break; } } -void GameWon() +void GameWon_MM() { int hi_pos; boolean raise_level = FALSE; @@ -3583,27 +3563,30 @@ void GameWon() if (game_mm.energy_left) { if (setup.sound_loops) - PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); + PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(game_mm.energy_left > 0) + while (game_mm.energy_left > 0) { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); /* if (game_mm.energy_left > 0 && !(game_mm.energy_left % 10)) - RaiseScore(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); */ - RaiseScore(5); + RaiseScore_MM(5); game_mm.energy_left--; if (game_mm.energy_left >= 0) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, DX_ENERGY, DY_ENERGY); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -3617,14 +3600,15 @@ void GameWon() else if (native_mm_level.time == 0) /* level without time limit */ { if (setup.sound_loops) - PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); + PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(TimePlayed < 999) + while (TimePlayed < 999) { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -3661,25 +3645,29 @@ void GameWon() else if (level_nr < leveldir_current->last_level) raise_level = TRUE; /* advance to next level */ - if ((hi_pos = NewHiScore()) >= 0) + if ((hi_pos = NewHiScore_MM()) >= 0) { game_status = HALLOFFAME; + // DrawHallOfFame(hi_pos); + if (raise_level) level_nr++; } else { game_status = MAINMENU; + if (raise_level) level_nr++; + // DrawMainMenu(); } BackToFront(); } -int NewHiScore() +int NewHiScore_MM() { int k, l; int position = -1; @@ -3690,7 +3678,7 @@ int NewHiScore() game_mm.score < highscore[MAX_SCORE_ENTRIES - 1].Score) return -1; - for (k=0; k highscore[k].Score) { @@ -3701,14 +3689,14 @@ int NewHiScore() int m = MAX_SCORE_ENTRIES - 1; #ifdef ONE_PER_NAME - for (l=k; lk; l--) + for (l = m; l>k; l--) { strcpy(highscore[l].Name, highscore[l - 1].Name); highscore[l].Score = highscore[l - 1].Score; @@ -3722,6 +3710,7 @@ int NewHiScore() highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; highscore[k].Score = game_mm.score; position = k; + break; } @@ -3739,18 +3728,19 @@ int NewHiScore() return position; } -void InitMovingField(int x, int y, int direction) +static void InitMovingField_MM(int x, int y, int direction) { int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); MovDir[x][y] = direction; MovDir[newx][newy] = direction; + if (Feld[newx][newy] == EL_EMPTY) Feld[newx][newy] = EL_BLOCKED; } -void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) +static void Moving2Blocked_MM(int x, int y, int *goes_to_x, int *goes_to_y) { int direction = MovDir[x][y]; int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); @@ -3760,7 +3750,8 @@ void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) *goes_to_y = newy; } -void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) +static void Blocked2Moving_MM(int x, int y, + int *comes_from_x, int *comes_from_y) { int oldx = x, oldy = y; int direction = MovDir[x][y]; @@ -3778,7 +3769,7 @@ void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) *comes_from_y = oldy; } -int MovingOrBlocked2Element(int x, int y) +static int MovingOrBlocked2Element_MM(int x, int y) { int element = Feld[x][y]; @@ -3786,11 +3777,12 @@ int MovingOrBlocked2Element(int x, int y) { int oldx, oldy; - Blocked2Moving(x, y, &oldx, &oldy); + Blocked2Moving_MM(x, y, &oldx, &oldy); + return Feld[oldx][oldy]; } - else - return element; + + return element; } #if 0 @@ -3803,7 +3795,7 @@ static void RemoveField(int x, int y) } #endif -void RemoveMovingField(int x, int y) +static void RemoveMovingField_MM(int x, int y) { int oldx = x, oldy = y, newx = x, newy = y; @@ -3812,13 +3804,13 @@ void RemoveMovingField(int x, int y) if (IS_MOVING(x, y)) { - Moving2Blocked(x, y, &newx, &newy); + Moving2Blocked_MM(x, y, &newx, &newy); if (Feld[newx][newy] != EL_BLOCKED) return; } else if (Feld[x][y] == EL_BLOCKED) { - Blocked2Moving(x, y, &oldx, &oldy); + Blocked2Moving_MM(x, y, &oldx, &oldy); if (!IS_MOVING(oldx, oldy)) return; } @@ -3870,25 +3862,28 @@ void PlaySoundLevel(int x, int y, int sound_nr) PlaySoundExt(sound_nr, volume, stereo, SND_CTRL_PLAY_SOUND); } -void RaiseScore(int value) +static void RaiseScore_MM(int value) { game_mm.score += value; + #if 0 DrawText(DX_SCORE, DY_SCORE, int2str(game_mm.score, 4), FONT_TEXT_2); #endif } -void RaiseScoreElement(int element) +void RaiseScoreElement_MM(int element) { switch(element) { case EL_PACMAN: - RaiseScore(native_mm_level.score[SC_PACMAN]); + RaiseScore_MM(native_mm_level.score[SC_PACMAN]); break; + case EL_KEY: - RaiseScore(native_mm_level.score[SC_KEY]); + RaiseScore_MM(native_mm_level.score[SC_KEY]); break; + default: break; }