X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=b258e374b7f0bbeb868be9b873e831e331394af0;hp=bc72f5bd43c2169505ae7eaae1a1827c3437856e;hb=HEAD;hpb=b086cf74ed94a4e3e57f42242e0f066e01ea751c diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index bc72f5bd..b258e374 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -981,6 +981,11 @@ static int getMaskFromElement(int element) return MM_MASK_CIRCLE; } +static int getPixelFromMask(int pos, int dx, int dy) +{ + return (mm_masks[pos][dy / 2][dx / 2] == 'X' ? 1 : 0); +} + static int getLevelFromLaserX(int x) { return x / TILEX - (x < 0 ? 1 : 0); // correct negative values @@ -1064,7 +1069,7 @@ static int ScanPixel(void) { int pos = getMaskFromElement(element); - pixel = (mm_masks[pos][dy / 2][dx / 2] == 'X' ? 1 : 0); + pixel = getPixelFromMask(pos, dx, dy); } } else @@ -1687,6 +1692,9 @@ static boolean HitElement(int element, int hit_mask) // check if laser scan has crossed element boundaries (not just mini tiles) boolean cross_x = (getLevelFromLaserX(LX) != getLevelFromLaserX(LX + 2)); boolean cross_y = (getLevelFromLaserY(LY) != getLevelFromLaserY(LY + 2)); + int element_angle = get_element_angle(element); + int mirrored_angle = get_mirrored_angle(laser.current_angle, element_angle); + int opposite_angle = get_opposite_angle(laser.current_angle); // check if wall (horizontal or vertical) side of slope was hit if (hit_mask == HIT_MASK_LEFT || @@ -1694,7 +1702,26 @@ static boolean HitElement(int element, int hit_mask) hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) { - return HitReflectingWalls(element, hit_mask); + boolean hit_slope_corner_in_laser_direction = + ((hit_mask == HIT_MASK_LEFT && (element == EL_DF_SLOPE_01 || + element == EL_DF_SLOPE_02)) || + (hit_mask == HIT_MASK_RIGHT && (element == EL_DF_SLOPE_00 || + element == EL_DF_SLOPE_03)) || + (hit_mask == HIT_MASK_TOP && (element == EL_DF_SLOPE_02 || + element == EL_DF_SLOPE_03)) || + (hit_mask == HIT_MASK_BOTTOM && (element == EL_DF_SLOPE_00 || + element == EL_DF_SLOPE_01))); + + boolean hit_slope_corner_in_laser_direction_double_checked = + (cross_x && cross_y && + laser.current_angle == mirrored_angle && + hit_slope_corner_in_laser_direction); + + // check special case of laser hitting the corner of a slope and another + // element (either wall or another slope), following the diagonal side + // of the slope which has the same angle as the direction of the laser + if (!hit_slope_corner_in_laser_direction_double_checked) + return HitReflectingWalls(element, hit_mask); } // check if an edge was hit while crossing element borders @@ -1708,8 +1735,8 @@ static boolean HitElement(int element, int hit_mask) int pos = getMaskFromElement(element); // check if we are entering empty space area after hitting edge - if (mm_masks[pos][dy1 / 2][dx1 / 2] != 'X' && - mm_masks[pos][dy2 / 2][dx2 / 2] != 'X') + if (!getPixelFromMask(pos, dx1, dy1) && + !getPixelFromMask(pos, dx2, dy2)) { // we already know that we hit an edge, but use this function to go on if (HitOnlyAnEdge(hit_mask)) @@ -1717,10 +1744,6 @@ static boolean HitElement(int element, int hit_mask) } } - int mirrored_angle = get_mirrored_angle(laser.current_angle, - get_element_angle(element)); - int opposite_angle = get_opposite_angle(laser.current_angle); - // check if laser is reflected by slope by 180° if (mirrored_angle == opposite_angle) { @@ -1951,8 +1974,8 @@ static boolean HitElement(int element, int hit_mask) { int elx, ely; - elx = getLevelFromLaserX(LX); - ely = getLevelFromLaserY(LY); + elx = getLevelFromLaserX(LX + XS); + ely = getLevelFromLaserY(LY + YS); if (IN_LEV_FIELD(elx, ely)) { @@ -1965,8 +1988,8 @@ static boolean HitElement(int element, int hit_mask) int nr = element - EL_DF_SLOPE_START; int dx = (nr == 0 ? (XS > 0 ? TILEX - 1 : -1) : - nr == 1 ? (XS > 0 ? TILEX : 1) : - nr == 2 ? (XS > 0 ? TILEX : 1) : + nr == 1 ? (XS > 0 ? TILEX : 0) : + nr == 2 ? (XS > 0 ? TILEX : 0) : nr == 3 ? (XS > 0 ? TILEX - 1 : -1) : 0); int dy = (nr == 0 ? (YS > 0 ? TILEY - 1 : -1) : nr == 1 ? (YS > 0 ? TILEY - 1 : -1) : @@ -1998,7 +2021,7 @@ static boolean HitElement(int element, int hit_mask) { int pos = getMaskFromElement(element_side); - if (mm_masks[pos][dy / 2][dx / 2] == 'X') + if (getPixelFromMask(pos, dx, dy)) laser.overloaded = TRUE; } }