X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=8e45cfb8da103fe66817e20deaba290ff3a2d47a;hp=96be05c4f977ec5c56f52d8eed335ed0d85f862e;hb=645b5ff6bb70e1caf8cd6b8be4747d24cf93f527;hpb=cd9ddcaebb30b5a7f7dfbfe4168aaaec5c34674d diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 96be05c4..8e45cfb8 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -357,7 +357,7 @@ static boolean CheckLaserPixel(int x, int y) return (pixel == WHITE_PIXEL); } -static void CheckExitMM() +static void CheckExitMM(void) { int exit_element = EL_EMPTY; int exit_x = 0; @@ -517,7 +517,7 @@ static void InitField(int x, int y, boolean init_game) } } -static void InitCycleElements_RotateSingleStep() +static void InitCycleElements_RotateSingleStep(void) { int i; @@ -542,7 +542,7 @@ static void InitCycleElements_RotateSingleStep() } } -static void InitLaser() +static void InitLaser(void) { int start_element = Feld[laser.start_edge.x][laser.start_edge.y]; int step = (IS_LASER(start_element) ? 4 : 0); @@ -580,7 +580,7 @@ static void InitLaser() native_mm_level.laser_blue * 0xFF); } -void InitGameEngine_MM() +void InitGameEngine_MM(void) { int i, x, y; @@ -667,7 +667,7 @@ void InitGameEngine_MM() DrawLevel_MM(); } -void InitGameActions_MM() +void InitGameActions_MM(void) { int num_init_game_frames = INIT_GAME_ACTIONS_DELAY; int cycle_steps_done = 0; @@ -751,15 +751,18 @@ void InitGameActions_MM() void AddLaserEdge(int lx, int ly) { - if (lx < -2 || ly < -2 || lx >= SXSIZE + 2 || ly >= SYSIZE + 2) + int clx = dSX + lx; + int cly = dSY + ly; + + if (clx < -2 || cly < -2 || clx >= SXSIZE + 2 || cly >= SYSIZE + 2) { Error(ERR_WARN, "AddLaserEdge: out of bounds: %d, %d", lx, ly); return; } - laser.edge[laser.num_edges].x = SX + 2 + lx; - laser.edge[laser.num_edges].y = SY + 2 + ly; + laser.edge[laser.num_edges].x = cSX2 + lx; + laser.edge[laser.num_edges].y = cSY2 + ly; laser.num_edges++; laser.redraw = TRUE; @@ -775,14 +778,14 @@ void AddDamagedField(int ex, int ey) laser.num_damages++; } -boolean StepBehind() +static boolean StepBehind(void) { if (laser.num_edges) { int x = LX - XS; int y = LY - YS; - int last_x = laser.edge[laser.num_edges - 1].x - SX - 2; - int last_y = laser.edge[laser.num_edges - 1].y - SY - 2; + int last_x = laser.edge[laser.num_edges - 1].x - cSX2; + int last_y = laser.edge[laser.num_edges - 1].y - cSY2; return ((x - last_x) * XS < 0 || (y - last_y) * YS < 0); } @@ -802,7 +805,7 @@ static int getMaskFromElement(int element) return IMG_MM_MASK_CIRCLE; } -int ScanPixel() +static int ScanPixel(void) { int hit_mask = 0; @@ -860,8 +863,8 @@ int ScanPixel() } else { - pixel = (SX + px < REAL_SX || SX + px >= REAL_SX + FULL_SXSIZE || - SY + py < REAL_SY || SY + py >= REAL_SY + FULL_SYSIZE); + pixel = (cSX + px < REAL_SX || cSX + px >= REAL_SX + FULL_SXSIZE || + cSY + py < REAL_SY || cSY + py >= REAL_SY + FULL_SYSIZE); } if ((Sign[laser.current_angle] & (1 << i)) && pixel) @@ -879,7 +882,7 @@ int ScanPixel() return hit_mask; } -void ScanLaser() +void ScanLaser(void) { int element; int end = 0, rf = laser.num_edges; @@ -1066,7 +1069,7 @@ void ScanLaser() #endif } -void DrawLaserExt(int start_edge, int num_edges, int mode) +static void DrawLaserExt(int start_edge, int num_edges, int mode) { int element; int elx, ely; @@ -1191,8 +1194,8 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) if (start_edge == 0) laser.current_angle = laser.start_angle; - LX = laser.edge[start_edge].x - (SX + 2); - LY = laser.edge[start_edge].y - (SY + 2); + LX = laser.edge[start_edge].x - cSX2; + LY = laser.edge[start_edge].y - cSY2; XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; @@ -1339,7 +1342,7 @@ void DrawLaser(int start_edge, int mode) game_mm.laser_enabled = mode; } -void DrawLaser_MM() +void DrawLaser_MM(void) { DrawLaser(0, game_mm.laser_enabled); } @@ -2283,7 +2286,7 @@ boolean HitAbsorbingWalls(int element, int hit_mask) return TRUE; } -void OpenExit(int x, int y) +static void OpenExit(int x, int y) { int delay = 6; @@ -2308,7 +2311,7 @@ void OpenExit(int x, int y) } } -void OpenSurpriseBall(int x, int y) +static void OpenSurpriseBall(int x, int y) { int delay = 2; @@ -2329,7 +2332,7 @@ void OpenSurpriseBall(int x, int y) getGraphicSource(graphic, 0, &bitmap, &gx, &gy); BlitBitmap(bitmap, drawto, gx + dx, gy + dy, 6, 6, - SX + x * TILEX + dx, SY + y * TILEY + dy); + cSX + x * TILEX + dx, cSY + y * TILEY + dy); MarkTileDirty(x, y); } @@ -2345,7 +2348,7 @@ void OpenSurpriseBall(int x, int y) } } -void MeltIce(int x, int y) +static void MeltIce(int x, int y) { int frames = 5; int delay = 5; @@ -2394,7 +2397,7 @@ void MeltIce(int x, int y) } } -void GrowAmoeba(int x, int y) +static void GrowAmoeba(int x, int y) { int frames = 5; int delay = 1; @@ -2490,6 +2493,8 @@ static void Explode_MM(int x, int y, int phase, int mode) else if (IS_MCDUFFIN(Store[x][y])) { Store[x][y] = EL_EMPTY; + + game.restart_game_message = "Bomb killed Mc Duffin! Play it again?"; } Feld[x][y] = Store[x][y]; @@ -2538,7 +2543,7 @@ static void Explode_MM(int x, int y, int phase, int mode) getGraphicSource(graphic, graphic_phase, &bitmap, &src_x, &src_y); BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, - FX + x * TILEX, FY + y * TILEY); + cFX + x * TILEX, cFY + y * TILEY); MarkTileDirty(x, y); } @@ -2954,7 +2959,7 @@ void RotateMirror(int x, int y, int button) } } -void AutoRotateMirrors() +static void AutoRotateMirrors(void) { int x, y; @@ -2989,24 +2994,24 @@ boolean ObjHit(int obx, int oby, int bits) if (bits & HIT_POS_CENTER) { - if (CheckLaserPixel(SX + obx + 15, - SY + oby + 15)) + if (CheckLaserPixel(cSX + obx + 15, + cSY + oby + 15)) return TRUE; } if (bits & HIT_POS_EDGE) { for (i = 0; i < 4; i++) - if (CheckLaserPixel(SX + obx + 31 * (i % 2), - SY + oby + 31 * (i / 2))) + if (CheckLaserPixel(cSX + obx + 31 * (i % 2), + cSY + oby + 31 * (i / 2))) return TRUE; } if (bits & HIT_POS_BETWEEN) { for (i = 0; i < 4; i++) - if (CheckLaserPixel(SX + 4 + obx + 22 * (i % 2), - SY + 4 + oby + 22 * (i / 2))) + if (CheckLaserPixel(cSX + 4 + obx + 22 * (i % 2), + cSY + 4 + oby + 22 * (i / 2))) return TRUE; } @@ -3181,8 +3186,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) SetTileCursorActive(FALSE); + game.restart_game_message = "Out of magic energy! Play it again?"; + #if 0 - if (Request("Out of magic energy ! Play it again ?", + if (Request("Out of magic energy! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3313,8 +3320,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) SetTileCursorActive(FALSE); + game.restart_game_message = "Magic spell hit Mc Duffin! Play it again?"; + #if 0 - if (Request("Magic spell hit Mc Duffin ! Play it again ?", + if (Request("Magic spell hit Mc Duffin! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3358,7 +3367,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) laser.num_edges = 0; Bang_MM(laser.start_edge.x, laser.start_edge.y); - if (Request("Bomb killed Mc Duffin ! Play it again ?", + if (Request("Bomb killed Mc Duffin! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3536,8 +3545,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) /* laser.num_edges--; - LX = laser.edge[laser.num_edges].x - (SX + 2); - LY = laser.edge[laser.num_edges].y - (SY + 2); + LX = laser.edge[laser.num_edges].x - cSX2; + LY = laser.edge[laser.num_edges].y - cSY2; */ for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i >= 0; i--) @@ -3590,12 +3599,12 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { if (laser.wall_mask & (1 << i)) { - if (CheckLaserPixel(SX + ELX * TILEX + 14 + (i % 2) * 2, - SY + ELY * TILEY + 31 * (i / 2))) + if (CheckLaserPixel(cSX + ELX * TILEX + 14 + (i % 2) * 2, + cSY + ELY * TILEY + 31 * (i / 2))) break; - if (CheckLaserPixel(SX + ELX * TILEX + 31 * (i % 2), - SY + ELY * TILEY + 14 + (i / 2) * 2)) + if (CheckLaserPixel(cSX + ELX * TILEX + 31 * (i % 2), + cSY + ELY * TILEY + 14 + (i / 2) * 2)) break; } } @@ -3606,8 +3615,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { if (laser.wall_mask & (1 << i)) { - if (CheckLaserPixel(SX + ELX * TILEX + 31 * (i % 2), - SY + ELY * TILEY + 31 * (i / 2))) + if (CheckLaserPixel(cSX + ELX * TILEX + 31 * (i % 2), + cSY + ELY * TILEY + 31 * (i / 2))) break; } } @@ -3616,8 +3625,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) if (laser.num_beamers > 0 || k1 < 1 || k2 < 4 || k3 < 4 || - CheckLaserPixel(SX + ELX * TILEX + 14, - SY + ELY * TILEY + 14)) + CheckLaserPixel(cSX + ELX * TILEX + 14, + cSY + ELY * TILEY + 14)) { laser.num_edges = r; laser.num_damages = d; @@ -3767,7 +3776,7 @@ void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) CheckSingleStepMode_MM(element_clicked, button_released); } -void MovePacMen() +void MovePacMen(void) { int mx, my, ox, oy, nx, ny; int element; @@ -3832,8 +3841,8 @@ void MovePacMen() getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); CT = FrameCounter; - ox = SX + ox * TILEX; - oy = SY + oy * TILEY; + ox = cSX + ox * TILEX; + oy = cSY + oy * TILEY; for (i = 1; i < 33; i += 2) BlitBitmap(bitmap, window, @@ -3872,7 +3881,7 @@ void MovePacMen() } } -void GameWon_MM() +void GameWon_MM(void) { int hi_pos; boolean raise_level = FALSE; @@ -3956,7 +3965,7 @@ void GameWon_MM() CloseDoor(DOOR_CLOSE_1); - Request("Level solved !", REQ_CONFIRM); + Request("Level solved!", REQ_CONFIRM); if (level_nr == leveldir_current->handicap_level) { @@ -3991,7 +4000,7 @@ void GameWon_MM() BackToFront(); } -int NewHiScore_MM() +int NewHiScore_MM(void) { int k, l; int position = -1; @@ -4272,7 +4281,7 @@ void SaveEngineSnapshotValues_MM(ListNode **buffers) engine_snapshot_mm.overload_delay = overload_delay; } -void LoadEngineSnapshotValues_MM() +void LoadEngineSnapshotValues_MM(void) { int x, y; @@ -4314,7 +4323,7 @@ void LoadEngineSnapshotValues_MM() energy_delay = engine_snapshot_mm.energy_delay; overload_delay = engine_snapshot_mm.overload_delay; - RedrawPlayfield_MM(TRUE); + RedrawPlayfield_MM(); } static int getAngleFromTouchDelta(int dx, int dy, int base) @@ -4330,8 +4339,8 @@ static int getAngleFromTouchDelta(int dx, int dy, int base) int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) { // calculate start (source) position to be at the middle of the tile - int src_mx = SX + x * TILESIZE_VAR + TILESIZE_VAR / 2; - int src_my = SY + y * TILESIZE_VAR + TILESIZE_VAR / 2; + int src_mx = cSX + x * TILESIZE_VAR + TILESIZE_VAR / 2; + int src_my = cSY + y * TILESIZE_VAR + TILESIZE_VAR / 2; int dx = dst_mx - src_mx; int dy = dst_my - src_my; int element;