X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=7d22eb30013d94876aed548f120b7846243f9270;hp=8a7d381e44ebca3acbb941b3e4b2eb0c04d691b5;hb=14801844faf14be284c590b66f030c6bf7cea5c2;hpb=921ef9da94834d92d32a87785fd35ab0615cba7a diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 8a7d381e..7d22eb30 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -9,6 +9,8 @@ // mm_game.c // ============================================================================ +#include + #include "main_mm.h" #include "mm_main.h" @@ -66,19 +68,238 @@ #define DL_LASER_ENABLED 1 /* values for 'click_delay_value' in ClickElement() */ -#define CLICK_DELAY_SHORT 125 -#define CLICK_DELAY_LONG 250 -#define AUTO_ROTATE_DELAY CLICK_DELAY_SHORT +#define CLICK_DELAY_FIRST 12 /* delay (frames) after first click */ +#define CLICK_DELAY 6 /* delay (frames) for pressed butten */ + +#define AUTO_ROTATE_DELAY CLICK_DELAY +#define INIT_GAME_ACTIONS_DELAY (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define NUM_INIT_CYCLE_STEPS 16 +#define PACMAN_MOVE_DELAY 12 +#define ENERGY_DELAY (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define HEALTH_DEC_DELAY 3 +#define HEALTH_INC_DELAY 9 +#define HEALTH_DELAY(x) ((x) ? HEALTH_DEC_DELAY : HEALTH_INC_DELAY) + +#define BEGIN_NO_HEADLESS \ + { \ + boolean last_headless = program.headless; \ + \ + program.headless = FALSE; \ + +#define END_NO_HEADLESS \ + program.headless = last_headless; \ + } \ /* forward declaration for internal use */ static int MovingOrBlocked2Element_MM(int, int); static void Bang_MM(int, int); static void RaiseScore_MM(int); +static void RaiseScoreElement_MM(int); static void RemoveMovingField_MM(int, int); static void InitMovingField_MM(int, int, int); static void ContinueMoving_MM(int, int); static void Moving2Blocked_MM(int, int, int *, int *); +/* bitmap for laser beam detection */ +static Bitmap *laser_bitmap = NULL; + +/* variables for laser control */ +static int last_LX = 0, last_LY = 0, last_hit_mask = 0; +static int hold_x = -1, hold_y = -1; + +/* variables for pacman control */ +static int pacman_nr = -1; + +/* various game engine delay counters */ +static unsigned int rotate_delay = 0; +static unsigned int pacman_delay = 0; +static unsigned int energy_delay = 0; +static unsigned int overload_delay = 0; + +/* element masks for scanning pixels of MM elements */ +static const char mm_masks[10][16][16 + 1] = +{ + { + " ", + " XXXXX ", + " XXXXXXX ", + " XXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX", + " XXXXXXXXXXXXXX", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + }, + { + " ", + " XXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + }, + { + " ", + " XXXXXX ", + " XXXXXXXXX ", + " XXXXXXXXXXX ", + "XXXXXXXXXXXXX ", + "XXXXXXXXXXXXX ", + "XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + }, + { + " ", + " XXXXXX ", + " XXXXXXXX ", + " XXXXXXXXXX ", + " XXXXXXXXXXX ", + " XXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXX XXXXX ", + }, + { + " XXXXXX XXXXXX ", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + " ", + " ", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + " XXXXXX XXXXXX ", + }, + { + " XXXXXX XXXXXX ", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + " XXXXXX XXXXXX ", + " XXXXXX XXXXXX ", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + "XXXXXXX XXXXXXX", + " XXXXXX XXXXXX ", + }, + { + " XX XXXXX ", + " XXX XXXX ", + " XXXX XXX X", + " XXXXXXXXX XX", + " XXXXXXXXX XXX", + "XXXXXXXXX XXXX", + "XXXXXXXX XXXXX", + " XXXX XXX ", + " XXX XXXX ", + "XXXXX XXXXXXXX", + "XXXX XXXXXXXXX", + "XXX XXXXXXXXX ", + "XX XXXXXXXXX ", + "X XXX XXXX ", + " XXXX XXX ", + " XXXXX XX ", + }, + { + " XXXXX XX ", + " XXXX XXX ", + "X XXX XXXX ", + "XX XXXXXXXXX ", + "XXX XXXXXXXXX ", + "XXXX XXXXXXXXX", + "XXXXX XXXXXXXX", + " XXX XXXX ", + " XXXX XXX ", + "XXXXXXXX XXXXX", + "XXXXXXXXX XXXX", + " XXXXXXXXX XXX", + " XXXXXXXXX XX", + " XXXX XXX X", + " XXX XXXX ", + " XX XXXXX ", + }, + { + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + "XXXXXXXXXXXXXXXX", + }, + { + " ", + " XXXX ", + " XXXXXXXX ", + " XXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXXXX ", + " XXXXXXXXXX ", + " XXXXXXXX ", + " XXXX ", + " ", + }, +}; static int get_element_angle(int element) { @@ -109,6 +330,87 @@ static int get_mirrored_angle(int laser_angle, int mirror_angle) return (reflected_angle + 16) % 16; } +static void DrawLaserLines(struct XY *points, int num_points, int mode) +{ + Pixel pixel_drawto = (mode == DL_LASER_ENABLED ? pen_ray : pen_bg); + Pixel pixel_buffer = (mode == DL_LASER_ENABLED ? WHITE_PIXEL : BLACK_PIXEL); + + DrawLines(drawto, points, num_points, pixel_drawto); + + BEGIN_NO_HEADLESS + { + DrawLines(laser_bitmap, points, num_points, pixel_buffer); + } + END_NO_HEADLESS +} + +static boolean CheckLaserPixel(int x, int y) +{ + Pixel pixel; + + BEGIN_NO_HEADLESS + { + pixel = ReadPixel(laser_bitmap, x, y); + } + END_NO_HEADLESS + + return (pixel == WHITE_PIXEL); +} + +static void CheckExitMM() +{ + int exit_element = EL_EMPTY; + int exit_x = 0; + int exit_y = 0; + int x, y; + static int xy[4][2] = + { + { +1, 0 }, + { 0, -1 }, + { -1, 0 }, + { 0, +1 } + }; + + for (y = 0; y < lev_fieldy; y++) + { + for (x = 0; x < lev_fieldx; x++) + { + if (Feld[x][y] == EL_EXIT_CLOSED) + { + /* initiate opening animation of exit door */ + Feld[x][y] = EL_EXIT_OPENING; + + exit_element = EL_EXIT_OPEN; + exit_x = x; + exit_y = y; + } + else if (IS_RECEIVER(Feld[x][y])) + { + /* remove field that blocks receiver */ + int phase = Feld[x][y] - EL_RECEIVER_START; + int blocking_x, blocking_y; + + blocking_x = x + xy[phase][0]; + blocking_y = y + xy[phase][1]; + + if (IN_LEV_FIELD(blocking_x, blocking_y)) + { + Feld[blocking_x][blocking_y] = EL_EMPTY; + + DrawField_MM(blocking_x, blocking_y); + } + + exit_element = EL_RECEIVER; + exit_x = x; + exit_y = y; + } + } + } + + if (exit_element != EL_EMPTY) + PlayLevelSound_MM(exit_x, exit_y, exit_element, MM_ACTION_OPENING); +} + static void InitMovDir_MM(int x, int y) { int element = Feld[x][y]; @@ -215,41 +517,28 @@ static void InitField(int x, int y, boolean init_game) } } -static void InitCycleElements() +static void InitCycleElements_RotateSingleStep() { - int i, j; + int i; if (game_mm.num_cycle == 0) /* no elements to cycle */ return; - for (i = 0; i < 16; i++) + for (i = 0; i < game_mm.num_cycle; i++) { - for (j = 0; j < game_mm.num_cycle; j++) - { - int x = game_mm.cycle[j].x; - int y = game_mm.cycle[j].y; - int step = SIGN(game_mm.cycle[j].steps); - int last_element = Feld[x][y]; - int next_element = get_rotated_element(last_element, step); + int x = game_mm.cycle[i].x; + int y = game_mm.cycle[i].y; + int step = SIGN(game_mm.cycle[i].steps); + int last_element = Feld[x][y]; + int next_element = get_rotated_element(last_element, step); - if (!game_mm.cycle[j].steps) - continue; - - Feld[x][y] = next_element; - - DrawField_MM(x, y); - game_mm.cycle[j].steps -= step; - } - - BackToFront(); - ColorCycling(); - -#ifdef DEBUG - if (setup.quick_doors) + if (!game_mm.cycle[i].steps) continue; -#endif - Delay(AUTO_ROTATE_DELAY); + Feld[x][y] = next_element; + + DrawField_MM(x, y); + game_mm.cycle[i].steps -= step; } } @@ -280,6 +569,9 @@ static void InitLaser() laser.num_beamers = 0; laser.beamer_edge[0] = 0; + laser.dest_element = EL_EMPTY; + laser.wall_mask = 0; + AddLaserEdge(LX, LY); /* set laser starting edge */ pen_ray = GetPixelFromRGB(window, @@ -292,15 +584,20 @@ void InitGameEngine_MM() { int i, x, y; - /* set global editor control values */ - editor.draw_walls_masked = FALSE; + BEGIN_NO_HEADLESS + { + /* initialize laser bitmap to current playfield (screen) size */ + ReCreateBitmap(&laser_bitmap, drawto->width, drawto->height); + ClearRectangle(laser_bitmap, 0, 0, drawto->width, drawto->height); + } + END_NO_HEADLESS /* set global game control values */ game_mm.num_cycle = 0; game_mm.num_pacman = 0; game_mm.score = 0; - game_mm.energy_left = native_mm_level.time; + game_mm.energy_left = 0; // later set to "native_mm_level.time" game_mm.kettles_still_needed = (native_mm_level.auto_count_kettles ? 0 : native_mm_level.kettles_needed); game_mm.lights_still_needed = 0; @@ -310,6 +607,9 @@ void InitGameEngine_MM() game_mm.game_over = FALSE; game_mm.game_over_cause = 0; + game_mm.laser_overload_value = 0; + game_mm.laser_enabled = FALSE; + /* set global laser control values (must be set before "InitLaser()") */ laser.start_edge.x = 0; laser.start_edge.y = 0; @@ -326,8 +626,24 @@ void InitGameEngine_MM() laser.dest_element = EL_EMPTY; laser.wall_mask = 0; + last_LX = 0; + last_LY = 0; + last_hit_mask = 0; + + hold_x = -1; + hold_y = -1; + + pacman_nr = -1; + CT = Ct = 0; + rotate_delay = 0; + pacman_delay = 0; + energy_delay = 0; + overload_delay = 0; + + ClickElement(-1, -1, -1); + for (x = 0; x < lev_fieldx; x++) { for (y = 0; y < lev_fieldy; y++) @@ -351,9 +667,12 @@ void InitGameEngine_MM() DrawLevel_MM(); } -void InitGameEngine_MM_AfterFadingIn() +void InitGameActions_MM() { - InitCycleElements(); + int num_init_game_frames = INIT_GAME_ACTIONS_DELAY; + int cycle_steps_done = 0; + int i; + InitLaser(); #if 0 @@ -386,24 +705,26 @@ void InitGameEngine_MM_AfterFadingIn() OpenDoor(DOOR_OPEN_ALL); #endif - if (setup.sound_loops) - PlaySoundExt(SND_FUEL, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); - -#if 0 // !!! TEMPORARILY DISABLED !!! - for (i = 0; i <= game_mm.energy_left; i += 2) + for (i = 0; i <= num_init_game_frames; i++) { - if (!setup.sound_loops) - PlaySoundStereo(SND_FUEL, SOUND_MAX_RIGHT); + if (i == num_init_game_frames) + StopSound_MM(SND_MM_GAME_LEVELTIME_CHARGING); + else if (setup.sound_loops) + PlaySoundLoop_MM(SND_MM_GAME_LEVELTIME_CHARGING); + else + PlaySound_MM(SND_MM_GAME_LEVELTIME_CHARGING); -#if 0 - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX4 + XX_ENERGY, - DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, - ENERGY_XSIZE, i, - DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); -#endif + game_mm.energy_left = native_mm_level.time * i / num_init_game_frames; + + UpdateAndDisplayGameControlValues(); + + while (cycle_steps_done < NUM_INIT_CYCLE_STEPS * i / num_init_game_frames) + { + InitCycleElements_RotateSingleStep(); + + cycle_steps_done++; + } - redraw_mask |= REDRAW_DOOR_1; BackToFront(); ColorCycling(); @@ -412,33 +733,36 @@ void InitGameEngine_MM_AfterFadingIn() if (setup.quick_doors) continue; #endif - - Delay(20); } - if (setup.sound_loops) - StopSound(SND_FUEL); -#endif - #if 0 if (setup.sound_music && num_bg_loops) PlayMusic(level_nr % num_bg_loops); #endif ScanLaser(); + + if (game_mm.kettles_still_needed == 0) + CheckExitMM(); + + SetTileCursorXY(laser.start_edge.x, laser.start_edge.y); + SetTileCursorActive(TRUE); } void AddLaserEdge(int lx, int ly) { - if (lx < -2 || ly < -2 || lx >= SXSIZE + 2 || ly >= SYSIZE + 2) + int clx = dSX + lx; + int cly = dSY + ly; + + if (clx < -2 || cly < -2 || clx >= SXSIZE + 2 || cly >= SYSIZE + 2) { Error(ERR_WARN, "AddLaserEdge: out of bounds: %d, %d", lx, ly); return; } - laser.edge[laser.num_edges].x = SX + 2 + lx; - laser.edge[laser.num_edges].y = SY + 2 + ly; + laser.edge[laser.num_edges].x = cSX2 + lx; + laser.edge[laser.num_edges].y = cSY2 + ly; laser.num_edges++; laser.redraw = TRUE; @@ -460,8 +784,8 @@ boolean StepBehind() { int x = LX - XS; int y = LY - YS; - int last_x = laser.edge[laser.num_edges - 1].x - SX - 2; - int last_y = laser.edge[laser.num_edges - 1].y - SY - 2; + int last_x = laser.edge[laser.num_edges - 1].x - cSX2; + int last_y = laser.edge[laser.num_edges - 1].y - cSY2; return ((x - last_x) * XS < 0 || (y - last_y) * YS < 0); } @@ -532,23 +856,15 @@ int ScanPixel() } else { - int graphic_mask = getMaskFromElement(element); - Bitmap *bitmap; - int src_x, src_y; - int mask_x, mask_y; + int pos = getMaskFromElement(element) - IMG_MM_MASK_MCDUFFIN_RIGHT; - getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y); - - mask_x = src_x + dx; - mask_y = src_y + dy; - - pixel = (ReadPixel(bitmap, mask_x, mask_y) ? 1 : 0); + pixel = (mm_masks[pos][dy / 2][dx / 2] == 'X' ? 1 : 0); } } else { - pixel = (SX + px < REAL_SX || SX + px >= REAL_SX + FULL_SXSIZE || - SY + py < REAL_SY || SY + py >= REAL_SY + FULL_SYSIZE); + pixel = (cSX + px < REAL_SX || cSX + px >= REAL_SX + FULL_SXSIZE || + cSY + py < REAL_SY || cSY + py >= REAL_SY + FULL_SYSIZE); } if ((Sign[laser.current_angle] & (1 << i)) && pixel) @@ -571,6 +887,10 @@ void ScanLaser() int element; int end = 0, rf = laser.num_edges; + /* do not scan laser again after the game was lost for whatever reason */ + if (game_mm.game_over) + return; + laser.overloaded = FALSE; laser.stops_inside_element = FALSE; @@ -741,7 +1061,7 @@ void ScanLaser() if (rf) DrawLaser(rf - 1, DL_LASER_ENABLED); - Ct = CT = Counter(); + Ct = CT = FrameCounter; #if 0 if (!IN_LEV_FIELD(ELX, ELY)) @@ -781,8 +1101,7 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) #endif /* now draw the laser to the backbuffer and (if enabled) to the screen */ - DrawLines(drawto, &laser.edge[start_edge], num_edges, - (mode == DL_LASER_ENABLED ? pen_ray : pen_bg)); + DrawLaserLines(&laser.edge[start_edge], num_edges, mode); redraw_mask |= REDRAW_FIELD; @@ -875,8 +1194,8 @@ void DrawLaserExt(int start_edge, int num_edges, int mode) if (start_edge == 0) laser.current_angle = laser.start_angle; - LX = laser.edge[start_edge].x - (SX + 2); - LY = laser.edge[start_edge].y - (SY + 2); + LX = laser.edge[start_edge].x - cSX2; + LY = laser.edge[start_edge].y - cSY2; XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; @@ -987,7 +1306,7 @@ void DrawLaser(int start_edge, int mode) int num_beamers = laser.num_beamers; /* delete laser segments backward from the end to the first beamer */ - for (i = num_beamers-1; i >= 0; i--) + for (i = num_beamers - 1; i >= 0; i--) { int tmp_num_edges = last_num_edges - laser.beamer_edge[i]; @@ -1006,6 +1325,11 @@ void DrawLaser(int start_edge, int mode) last_num_edges, start_edge); #endif + // special case when rotating first beamer: delete laser edge on beamer + // (but do not start scanning on previous edge to prevent mirror sound) + if (last_num_edges - start_edge == 1 && start_edge > 0) + DrawLaserLines(&laser.edge[start_edge - 1], 2, DL_LASER_DISABLED); + /* delete first segment from start to the first beamer */ DrawLaserExt(start_edge, last_num_edges - start_edge, DL_LASER_DISABLED); } @@ -1014,6 +1338,13 @@ void DrawLaser(int start_edge, int mode) { DrawLaserExt(start_edge, laser.num_edges - start_edge, mode); } + + game_mm.laser_enabled = mode; +} + +void DrawLaser_MM() +{ + DrawLaser(0, game_mm.laser_enabled); } boolean HitElement(int element, int hit_mask) @@ -1083,7 +1414,7 @@ boolean HitElement(int element, int hit_mask) ((element - EL_POLAR_START) % 2 || (element - EL_POLAR_START) / 2 != laser.current_angle % 8)) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); laser.num_damages--; @@ -1093,7 +1424,7 @@ boolean HitElement(int element, int hit_mask) if (IS_POLAR_CROSS(element) && (element - EL_POLAR_CROSS_START) != laser.current_angle % 4) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); laser.num_damages--; @@ -1171,7 +1502,7 @@ boolean HitElement(int element, int hit_mask) if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) && current_angle != laser.current_angle) - PlaySoundStereo(SND_LASER, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); laser.overloaded = (get_opposite_angle(laser.current_angle) == @@ -1189,7 +1520,7 @@ boolean HitElement(int element, int hit_mask) if (element == EL_BOMB || element == EL_MINE) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); if (element == EL_MINE) laser.overloaded = TRUE; @@ -1213,47 +1544,11 @@ boolean HitElement(int element, int hit_mask) if (game_mm.kettles_still_needed > 0) game_mm.kettles_still_needed--; - RaiseScore_MM(10); + game.snapshot.collected_item = TRUE; if (game_mm.kettles_still_needed == 0) { - int x, y; - static int xy[4][2] = - { - { +1, 0 }, - { 0, -1 }, - { -1, 0 }, - { 0, +1 } - }; - - PlaySoundStereo(SND_KLING, ST(ELX)); - - for (y = 0; y < lev_fieldy; y++) - { - for (x = 0; x < lev_fieldx; x++) - { - /* initiate opening animation of exit door */ - if (Feld[x][y] == EL_EXIT_CLOSED) - Feld[x][y] = EL_EXIT_OPENING; - - /* remove field that blocks receiver */ - if (IS_RECEIVER(Feld[x][y])) - { - int phase = Feld[x][y] - EL_RECEIVER_START; - int blocking_x, blocking_y; - - blocking_x = x + xy[phase][0]; - blocking_y = y + xy[phase][1]; - - if (IN_LEV_FIELD(blocking_x, blocking_y)) - { - Feld[blocking_x][blocking_y] = EL_EMPTY; - - DrawField_MM(blocking_x, blocking_y); - } - } - } - } + CheckExitMM(); DrawLaser(0, DL_LASER_ENABLED); } @@ -1262,22 +1557,19 @@ boolean HitElement(int element, int hit_mask) { game_mm.num_keys++; } - else if (element == EL_LIGHTBALL) - { - RaiseScore_MM(10); - } else if (IS_PACMAN(element)) { DeletePacMan(ELX, ELY); - RaiseScore_MM(50); } + RaiseScoreElement_MM(element); + return FALSE; } if (element == EL_LIGHTBULB_OFF || element == EL_LIGHTBULB_ON) { - PlaySoundStereo(SND_KINK, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); DrawLaser(0, DL_LASER_ENABLED); @@ -1634,13 +1926,14 @@ boolean HitBlock(int element, int hit_mask) boolean HitLaserSource(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) - return FALSE; + if (HitOnlyAnEdge(element, hit_mask)) + return FALSE; + + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); - PlaySoundStereo(SND_AUTSCH, ST(ELX)); - laser.overloaded = TRUE; + laser.overloaded = TRUE; - return TRUE; + return TRUE; } boolean HitLaserDestination(int element, int hit_mask) @@ -1653,7 +1946,8 @@ boolean HitLaserDestination(int element, int hit_mask) game_mm.kettles_still_needed == 0 && laser.current_angle == get_opposite_angle(get_element_angle(element)))) { - PlaySoundStereo(SND_HOLZ, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); + return TRUE; } @@ -1679,8 +1973,12 @@ boolean HitLaserDestination(int element, int hit_mask) AddDamagedField(ELX, ELY); if (game_mm.lights_still_needed == 0) + { game_mm.level_solved = TRUE; + SetTileCursorActive(FALSE); + } + return TRUE; } @@ -1692,7 +1990,7 @@ boolean HitReflectingWalls(int element, int hit_mask) hit_mask == HIT_MASK_RIGHT || hit_mask == HIT_MASK_BOTTOM)) { - PlaySoundStereo(SND_HUI, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); LX -= XS; LY -= YS; @@ -1791,7 +2089,7 @@ boolean HitReflectingWalls(int element, int hit_mask) (hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ? ANG_MIRROR_135 : ANG_MIRROR_45); - PlaySoundStereo(SND_HUI, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); AddDamagedField(ELX, ELY); AddLaserEdge(LX, LY); @@ -1827,7 +2125,7 @@ boolean HitReflectingWalls(int element, int hit_mask) hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPRIGHT) ? ANG_MIRROR_135 : ANG_MIRROR_45); - PlaySoundStereo(SND_HUI, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); /* AddDamagedField(ELX, ELY); @@ -1859,8 +2157,6 @@ boolean HitReflectingWalls(int element, int hit_mask) (IS_VERT_ANGLE(laser.current_angle) && (!(hit_mask & HIT_MASK_LEFT) || !(hit_mask & HIT_MASK_RIGHT)))) { - static int last_LX = 0, last_LY = 0, last_hit_mask = 0; - /* laser at last step touched nothing or the same side of the wall */ if (LX != last_LX || LY != last_LY || hit_mask == last_hit_mask) { @@ -1920,7 +2216,7 @@ boolean HitAbsorbingWalls(int element, int hit_mask) element == EL_BLOCK_WOOD || element == EL_GATE_WOOD) { - PlaySoundStereo(SND_HOLZ, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); return TRUE; } @@ -2036,7 +2332,7 @@ void OpenSurpriseBall(int x, int y) getGraphicSource(graphic, 0, &bitmap, &gx, &gy); BlitBitmap(bitmap, drawto, gx + dx, gy + dy, 6, 6, - SX + x * TILEX + dx, SY + y * TILEY + dy); + cSX + x * TILEX + dx, cSY + y * TILEY + dy); MarkTileDirty(x, y); } @@ -2181,18 +2477,24 @@ static void Explode_MM(int x, int y, int phase, int mode) { if (Store[x][y] == EL_BOMB) { - laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); - laser.num_edges = 0; + InitLaser(); Bang_MM(laser.start_edge.x, laser.start_edge.y); Store[x][y] = EL_EMPTY; + + game_mm.game_over = TRUE; + game_mm.game_over_cause = GAME_OVER_BOMB; + + SetTileCursorActive(FALSE); + + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) { - game_mm.game_over = TRUE; - game_mm.game_over_cause = GAME_OVER_BOMB; Store[x][y] = EL_EMPTY; + + game.restart_game_message = "Bomb killed Mc Duffin ! Play it again ?"; } Feld[x][y] = Store[x][y]; @@ -2241,7 +2543,7 @@ static void Explode_MM(int x, int y, int phase, int mode) getGraphicSource(graphic, graphic_phase, &bitmap, &src_x, &src_y); BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, - FX + x * TILEX, FY + y * TILEY); + cFX + x * TILEX, cFY + y * TILEY); MarkTileDirty(x, y); } @@ -2273,13 +2575,13 @@ static void Bang_MM(int x, int y) } if (IS_PACMAN(element)) - PlaySoundStereo(SND_QUIEK, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else if (element == EL_BOMB || IS_MCDUFFIN(element)) - PlaySoundStereo(SND_ROAAAR, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else if (element == EL_KEY) - PlaySoundStereo(SND_KLING, ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else - PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x)); + PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); Explode_MM(x, y, EX_PHASE_START, mode); } @@ -2436,40 +2738,50 @@ static void ContinueMoving_MM(int x, int y) laser.redraw = TRUE; } -void ClickElement(int mx, int my, int button) +boolean ClickElement(int x, int y, int button) { static unsigned int click_delay = 0; - static int click_delay_value = CLICK_DELAY_SHORT; + static int click_delay_value = CLICK_DELAY; static boolean new_button = TRUE; + boolean element_clicked = FALSE; int element; - int x = (mx - SX) / TILEX, y = (my - SY) / TILEY; + + if (button == -1) + { + /* initialize static variables */ + click_delay = 0; + click_delay_value = CLICK_DELAY; + new_button = TRUE; + + return FALSE; + } /* do not rotate objects hit by the laser after the game was solved */ if (game_mm.level_solved && Hit[x][y]) - return; + return FALSE; if (button == MB_RELEASED) { new_button = TRUE; - click_delay_value = CLICK_DELAY_SHORT; + click_delay_value = CLICK_DELAY; /* release eventually hold auto-rotating mirror */ RotateMirror(x, y, MB_RELEASED); - return; + return FALSE; } - if (!DelayReached(&click_delay, click_delay_value) && !new_button) - return; + if (!FrameReached(&click_delay, click_delay_value) && !new_button) + return FALSE; if (button == MB_MIDDLEBUTTON) /* middle button has no function */ - return; + return FALSE; - if (!IN_PIX_FIELD(mx - SX, my - SY)) - return; + if (!IN_LEV_FIELD(x, y)) + return FALSE; if (Feld[x][y] == EL_EMPTY) - return; + return FALSE; element = Feld[x][y]; @@ -2481,6 +2793,8 @@ void ClickElement(int mx, int my, int button) IS_DF_MIRROR_AUTO(element)) { RotateMirror(x, y, button); + + element_clicked = TRUE; } else if (IS_MCDUFFIN(element)) { @@ -2507,17 +2821,21 @@ void ClickElement(int mx, int my, int button) if (!laser.fuse_off) ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && laser.fuse_off) { if (x != laser.fuse_x || y != laser.fuse_y) - return; + return FALSE; laser.fuse_off = FALSE; laser.fuse_x = laser.fuse_y = -1; DrawGraphic_MM(x, y, IMG_MM_FUSE_ACTIVE); ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && !laser.fuse_off && new_button) { @@ -2528,22 +2846,26 @@ void ClickElement(int mx, int my, int button) DrawLaser(0, DL_LASER_DISABLED); DrawGraphic_MM(x, y, IMG_MM_FUSE); + + element_clicked = TRUE; } else if (element == EL_LIGHTBALL) { Bang_MM(x, y); - RaiseScore_MM(10); + RaiseScoreElement_MM(element); DrawLaser(0, DL_LASER_ENABLED); + + element_clicked = TRUE; } - click_delay_value = (new_button ? CLICK_DELAY_LONG : CLICK_DELAY_SHORT); + click_delay_value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); new_button = FALSE; + + return element_clicked; } void RotateMirror(int x, int y, int button) { - static int hold_x = -1, hold_y = -1; - if (button == MB_RELEASED) { /* release eventually hold auto-rotating mirror */ @@ -2639,10 +2961,9 @@ void RotateMirror(int x, int y, int button) void AutoRotateMirrors() { - static unsigned int rotate_delay = 0; int x, y; - if (!DelayReached(&rotate_delay, AUTO_ROTATE_DELAY)) + if (!FrameReached(&rotate_delay, AUTO_ROTATE_DELAY)) return; for (x = 0; x < lev_fieldx; x++) @@ -2673,25 +2994,24 @@ boolean ObjHit(int obx, int oby, int bits) if (bits & HIT_POS_CENTER) { - if (ReadPixel(drawto, SX + obx + 15, SY + oby + 15) == pen_ray) + if (CheckLaserPixel(cSX + obx + 15, + cSY + oby + 15)) return TRUE; } if (bits & HIT_POS_EDGE) { for (i = 0; i < 4; i++) - if (ReadPixel(drawto, - SX + obx + 31 * (i % 2), - SY + oby + 31 * (i / 2)) == pen_ray) + if (CheckLaserPixel(cSX + obx + 31 * (i % 2), + cSY + oby + 31 * (i / 2))) return TRUE; } if (bits & HIT_POS_BETWEEN) { for (i = 0; i < 4; i++) - if (ReadPixel(drawto, - SX + 4 + obx + 22 * (i % 2), - SY + 4 + oby + 22 * (i / 2)) == pen_ray) + if (CheckLaserPixel(cSX + 4 + obx + 22 * (i % 2), + cSY + 4 + oby + 22 * (i / 2))) return TRUE; } @@ -2734,9 +3054,9 @@ void ColorCycling(void) if (color_status == STATIC_COLORS) return; - CC = Counter(); + CC = FrameCounter; - if (CC < Cc || CC > Cc + 50) + if (CC < Cc || CC > Cc + 2) { Cc = CC; @@ -2768,19 +3088,13 @@ void ColorCycling(void) } } -static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) +static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { - static unsigned int action_delay = 0; - static unsigned int pacman_delay = 0; - static unsigned int energy_delay = 0; - static unsigned int overload_delay = 0; int element; int x, y, i; int r, d; - WaitUntilDelayReached(&action_delay, GameFrameDelay); - for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) Stop[x][y] = FALSE; @@ -2815,9 +3129,9 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) laser.redraw = FALSE; #endif - CT = Counter(); + CT = FrameCounter; - if (game_mm.num_pacman && DelayReached(&pacman_delay, 250)) + if (game_mm.num_pacman && FrameReached(&pacman_delay, PACMAN_MOVE_DELAY)) { MovePacMen(); @@ -2828,11 +3142,12 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) } } - if (DelayReached(&energy_delay, 4000)) + if (FrameReached(&energy_delay, ENERGY_DELAY)) { - game_mm.energy_left--; - if (game_mm.energy_left >= 0) + if (game_mm.energy_left > 0) { + game_mm.energy_left--; + #if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, @@ -2841,7 +3156,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) #endif redraw_mask |= REDRAW_DOOR_1; } - else if (setup.time_limit) + else if (setup.time_limit && !game_mm.game_over) { int i; @@ -2860,13 +3175,19 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) Delay(50); } - StopSound(SND_WARNTON); + StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); +#if 0 FadeMusic(); +#endif DrawLaser(0, DL_LASER_DISABLED); game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_NO_ENERGY; + SetTileCursorActive(FALSE); + + game.restart_game_message = "Out of magic energy ! Play it again ?"; + #if 0 if (Request("Out of magic energy ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -2908,7 +3229,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) if (((laser.overloaded && laser.overload_value < MAX_LASER_OVERLOAD) || (!laser.overloaded && laser.overload_value > 0)) && - DelayReached(&overload_delay, 60 + !laser.overloaded * 120)) + FrameReached(&overload_delay, HEALTH_DELAY(laser.overloaded))) { if (laser.overloaded) laser.overload_value++; @@ -2921,6 +3242,8 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) laser.overload_value = 0; } + game_mm.laser_overload_value = laser.overload_value; + if (laser.overload_value < MAX_LASER_OVERLOAD - 8) { int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD; @@ -2937,20 +3260,17 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); +#if 0 BackToFront(); - } - - if (laser.overloaded) - { - if (setup.sound_loops) - PlaySoundExt(SND_WARNTON, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, - SND_CTRL_PLAY_LOOP); - else - PlaySoundStereo(SND_WARNTON, SOUND_MAX_RIGHT); +#endif } if (!laser.overloaded) - StopSound(SND_WARNTON); + StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); + else if (setup.sound_loops) + PlaySoundLoop_MM(SND_MM_GAME_HEALTH_CHARGING); + else + PlaySound_MM(SND_MM_GAME_HEALTH_CHARGING); if (laser.overloaded) { @@ -2998,6 +3318,10 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_OVERLOADED; + SetTileCursorActive(FALSE); + + game.restart_game_message = "Magic spell hit Mc Duffin ! Play it again ?"; + #if 0 if (Request("Magic spell hit Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3020,7 +3344,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) CT -= Ct; - if (element == EL_BOMB && CT > 1500) + if (element == EL_BOMB && CT > native_mm_level.time_bomb) { if (game_mm.cheat_no_explosion) return; @@ -3058,7 +3382,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } - if (element == EL_FUSE_ON && CT > 500) + if (element == EL_FUSE_ON && CT > native_mm_level.time_fuse) { laser.fuse_off = TRUE; laser.fuse_x = ELX; @@ -3068,7 +3392,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE); } - if (element == EL_BALL_GRAY && CT > 1500) + if (element == EL_BALL_GRAY && CT > native_mm_level.time_ball) { static int new_elements[] = { @@ -3187,9 +3511,9 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } - if (IS_WALL_ICE(element) && CT > 1000) + if (IS_WALL_ICE(element) && CT > 50) { - PlaySoundStereo(SND_SLURP, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING); { Feld[ELX][ELY] = Feld[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING; @@ -3221,8 +3545,8 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) /* laser.num_edges--; - LX = laser.edge[laser.num_edges].x - (SX + 2); - LY = laser.edge[laser.num_edges].y - (SY + 2); + LX = laser.edge[laser.num_edges].x - cSX2; + LY = laser.edge[laser.num_edges].y - cSY2; */ for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i >= 0; i--) @@ -3239,7 +3563,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } - if (IS_WALL_AMOEBA(element) && CT > 1200) + if (IS_WALL_AMOEBA(element) && CT > 60) { int k1, k2, k3, dx, dy, de, dm; int element2 = Feld[ELX][ELY]; @@ -3275,13 +3599,12 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) { if (laser.wall_mask & (1 << i)) { - if (ReadPixel(drawto, - SX + ELX * TILEX + 14 + (i % 2) * 2, - SY + ELY * TILEY + 31 * (i / 2)) == pen_ray) + if (CheckLaserPixel(cSX + ELX * TILEX + 14 + (i % 2) * 2, + cSY + ELY * TILEY + 31 * (i / 2))) break; - if (ReadPixel(drawto, - SX + ELX * TILEX + 31 * (i % 2), - SY + ELY * TILEY + 14 + (i / 2) * 2) == pen_ray) + + if (CheckLaserPixel(cSX + ELX * TILEX + 31 * (i % 2), + cSY + ELY * TILEY + 14 + (i / 2) * 2)) break; } } @@ -3292,9 +3615,8 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) { if (laser.wall_mask & (1 << i)) { - if (ReadPixel(drawto, - SX + ELX * TILEX + 31 * (i % 2), - SY + ELY * TILEY + 31 * (i / 2)) == pen_ray) + if (CheckLaserPixel(cSX + ELX * TILEX + 31 * (i % 2), + cSY + ELY * TILEY + 31 * (i / 2))) break; } } @@ -3303,8 +3625,8 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) if (laser.num_beamers > 0 || k1 < 1 || k2 < 4 || k3 < 4 || - ReadPixel(drawto, SX + ELX * TILEX + 14, SY + ELY * TILEY + 14) - == pen_ray) + CheckLaserPixel(cSX + ELX * TILEX + 14, + cSY + ELY * TILEY + 14)) { laser.num_edges = r; laser.num_damages = d; @@ -3327,7 +3649,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); - PlaySoundStereo(SND_AMOEBE, ST(dx)); + PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING); Feld[x][y] = Feld[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING; Store[x][y] = EL_WALL_AMOEBA; @@ -3341,7 +3663,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); - PlaySoundStereo(SND_AMOEBE, ST(dx)); + PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING); for (i = 4; i >= 0; i--) { @@ -3357,7 +3679,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) } if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) && - laser.stops_inside_element && CT > 1500) + laser.stops_inside_element && CT > native_mm_level.time_block) { int x, y; int k; @@ -3395,7 +3717,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } - PlaySoundStereo(SND_BONG, ST(ELX)); + PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_PUSHING); Feld[ELX][ELY] = 0; Feld[x][y] = element; @@ -3414,7 +3736,7 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } - if (element == EL_FUEL_FULL && CT > 200) + if (element == EL_FUEL_FULL && CT > 10) { for (i = game_mm.energy_left; i <= MAX_LASER_ENERGY; i+=2) { @@ -3444,46 +3766,47 @@ static void GameActions_MM_Ext(byte action[MAX_PLAYERS], boolean warp_mode) return; } -void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode) +void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) { - if (!button_status) - ClickElement(0, 0, MB_NOT_PRESSED); + boolean element_clicked = ClickElement(action.lx, action.ly, action.button); + boolean button_released = (action.button == MB_RELEASED); GameActions_MM_Ext(action, warp_mode); + + CheckSingleStepMode_MM(element_clicked, button_released); } void MovePacMen() { - static int p = -1; int mx, my, ox, oy, nx, ny; int element; int l; - if (++p >= game_mm.num_pacman) - p = 0; + if (++pacman_nr >= game_mm.num_pacman) + pacman_nr = 0; - game_mm.pacman[p].dir--; + game_mm.pacman[pacman_nr].dir--; for (l = 1; l < 5; l++) { - game_mm.pacman[p].dir++; + game_mm.pacman[pacman_nr].dir++; - if (game_mm.pacman[p].dir > 4) - game_mm.pacman[p].dir = 1; + if (game_mm.pacman[pacman_nr].dir > 4) + game_mm.pacman[pacman_nr].dir = 1; - if (game_mm.pacman[p].dir % 2) + if (game_mm.pacman[pacman_nr].dir % 2) { mx = 0; - my = game_mm.pacman[p].dir - 2; + my = game_mm.pacman[pacman_nr].dir - 2; } else { my = 0; - mx = 3 - game_mm.pacman[p].dir; + mx = 3 - game_mm.pacman[pacman_nr].dir; } - ox = game_mm.pacman[p].x; - oy = game_mm.pacman[p].y; + ox = game_mm.pacman[pacman_nr].x; + oy = game_mm.pacman[pacman_nr].y; nx = ox + mx; ny = oy + my; element = Feld[nx][ny]; @@ -3500,11 +3823,11 @@ void MovePacMen() Feld[ox][oy] = EL_EMPTY; Feld[nx][ny] = EL_PACMAN_RIGHT - 1 + - (game_mm.pacman[p].dir - 1 + - (game_mm.pacman[p].dir % 2) * 2); + (game_mm.pacman[pacman_nr].dir - 1 + + (game_mm.pacman[pacman_nr].dir % 2) * 2); - game_mm.pacman[p].x = nx; - game_mm.pacman[p].y = ny; + game_mm.pacman[pacman_nr].x = nx; + game_mm.pacman[pacman_nr].y = ny; DrawGraphic_MM(ox, oy, IMG_EMPTY); @@ -3517,15 +3840,15 @@ void MovePacMen() getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); - CT = Counter(); - ox = SX + ox * TILEX; - oy = SY + oy * TILEY; + CT = FrameCounter; + ox = cSX + ox * TILEX; + oy = cSY + oy * TILEY; for (i = 1; i < 33; i += 2) BlitBitmap(bitmap, window, src_x, src_y, TILEX, TILEY, ox + i * mx, oy + i * my); - Ct = Ct + Counter() - CT; + Ct = Ct + FrameCounter - CT; } DrawField_MM(nx, ny); @@ -3618,7 +3941,7 @@ void GameWon_MM() if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_TIME_BONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -3887,6 +4210,10 @@ void RaiseScoreElement_MM(int element) switch(element) { case EL_PACMAN: + case EL_PACMAN_RIGHT: + case EL_PACMAN_UP: + case EL_PACMAN_LEFT: + case EL_PACMAN_DOWN: RaiseScore_MM(native_mm_level.score[SC_PACMAN]); break; @@ -3894,7 +4221,192 @@ void RaiseScoreElement_MM(int element) RaiseScore_MM(native_mm_level.score[SC_KEY]); break; + case EL_KETTLE: + case EL_CELL: + RaiseScore_MM(native_mm_level.score[SC_COLLECTIBLE]); + break; + + case EL_LIGHTBALL: + RaiseScore_MM(native_mm_level.score[SC_LIGHTBALL]); + break; + default: break; } } + + +/* ------------------------------------------------------------------------- */ +/* Mirror Magic game engine snapshot handling functions */ +/* ------------------------------------------------------------------------- */ + +void SaveEngineSnapshotValues_MM(ListNode **buffers) +{ + int x, y; + + engine_snapshot_mm.game_mm = game_mm; + engine_snapshot_mm.laser = laser; + + for (x = 0; x < MAX_PLAYFIELD_WIDTH; x++) + { + for (y = 0; y < MAX_PLAYFIELD_HEIGHT; y++) + { + engine_snapshot_mm.Ur[x][y] = Ur[x][y]; + engine_snapshot_mm.Hit[x][y] = Hit[x][y]; + engine_snapshot_mm.Box[x][y] = Box[x][y]; + engine_snapshot_mm.Angle[x][y] = Angle[x][y]; + engine_snapshot_mm.Frame[x][y] = Frame[x][y]; + } + } + + engine_snapshot_mm.LX = LX; + engine_snapshot_mm.LY = LY; + engine_snapshot_mm.XS = XS; + engine_snapshot_mm.YS = YS; + engine_snapshot_mm.ELX = ELX; + engine_snapshot_mm.ELY = ELY; + engine_snapshot_mm.CT = CT; + engine_snapshot_mm.Ct = Ct; + + engine_snapshot_mm.last_LX = last_LX; + engine_snapshot_mm.last_LY = last_LY; + engine_snapshot_mm.last_hit_mask = last_hit_mask; + engine_snapshot_mm.hold_x = hold_x; + engine_snapshot_mm.hold_y = hold_y; + engine_snapshot_mm.pacman_nr = pacman_nr; + + engine_snapshot_mm.rotate_delay = rotate_delay; + engine_snapshot_mm.pacman_delay = pacman_delay; + engine_snapshot_mm.energy_delay = energy_delay; + engine_snapshot_mm.overload_delay = overload_delay; +} + +void LoadEngineSnapshotValues_MM() +{ + int x, y; + + /* stored engine snapshot buffers already restored at this point */ + + game_mm = engine_snapshot_mm.game_mm; + laser = engine_snapshot_mm.laser; + + for (x = 0; x < MAX_PLAYFIELD_WIDTH; x++) + { + for (y = 0; y < MAX_PLAYFIELD_HEIGHT; y++) + { + Ur[x][y] = engine_snapshot_mm.Ur[x][y]; + Hit[x][y] = engine_snapshot_mm.Hit[x][y]; + Box[x][y] = engine_snapshot_mm.Box[x][y]; + Angle[x][y] = engine_snapshot_mm.Angle[x][y]; + Frame[x][y] = engine_snapshot_mm.Frame[x][y]; + } + } + + LX = engine_snapshot_mm.LX; + LY = engine_snapshot_mm.LY; + XS = engine_snapshot_mm.XS; + YS = engine_snapshot_mm.YS; + ELX = engine_snapshot_mm.ELX; + ELY = engine_snapshot_mm.ELY; + CT = engine_snapshot_mm.CT; + Ct = engine_snapshot_mm.Ct; + + last_LX = engine_snapshot_mm.last_LX; + last_LY = engine_snapshot_mm.last_LY; + last_hit_mask = engine_snapshot_mm.last_hit_mask; + hold_x = engine_snapshot_mm.hold_x; + hold_y = engine_snapshot_mm.hold_y; + pacman_nr = engine_snapshot_mm.pacman_nr; + + rotate_delay = engine_snapshot_mm.rotate_delay; + pacman_delay = engine_snapshot_mm.pacman_delay; + energy_delay = engine_snapshot_mm.energy_delay; + overload_delay = engine_snapshot_mm.overload_delay; + + RedrawPlayfield_MM(TRUE); +} + +static int getAngleFromTouchDelta(int dx, int dy, int base) +{ + double pi = 3.141592653; + double rad = atan2((double)-dy, (double)dx); + double rad2 = (rad < 0 ? rad + 2 * pi : rad); + double deg = rad2 * 180.0 / pi; + + return (int)(deg * base / 360.0 + 0.5) % base; +} + +int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) +{ + // calculate start (source) position to be at the middle of the tile + int src_mx = cSX + x * TILESIZE_VAR + TILESIZE_VAR / 2; + int src_my = cSY + y * TILESIZE_VAR + TILESIZE_VAR / 2; + int dx = dst_mx - src_mx; + int dy = dst_my - src_my; + int element; + int base = 16; + int phases = 16; + int angle_old = -1; + int angle_new = -1; + int button = 0; + int i; + + if (!IN_LEV_FIELD(x, y)) + return 0; + + element = Feld[x][y]; + + if (!IS_MCDUFFIN(element) && + !IS_MIRROR(element) && + !IS_BEAMER(element) && + !IS_POLAR(element) && + !IS_POLAR_CROSS(element) && + !IS_DF_MIRROR(element)) + return 0; + + angle_old = get_element_angle(element); + + if (IS_MCDUFFIN(element)) + { + angle_new = (dx > 0 && ABS(dy) < ABS(dx) ? ANG_RAY_RIGHT : + dy < 0 && ABS(dx) < ABS(dy) ? ANG_RAY_UP : + dx < 0 && ABS(dy) < ABS(dx) ? ANG_RAY_LEFT : + dy > 0 && ABS(dx) < ABS(dy) ? ANG_RAY_DOWN : + -1); + } + else if (IS_MIRROR(element) || + IS_DF_MIRROR(element)) + { + for (i = 0; i < laser.num_damages; i++) + { + if (laser.damage[i].x == x && + laser.damage[i].y == y && + ObjHit(x, y, HIT_POS_CENTER)) + { + angle_old = get_mirrored_angle(laser.damage[i].angle, angle_old); + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; + + break; + } + } + } + + if (angle_new == -1) + { + if (IS_MIRROR(element) || + IS_DF_MIRROR(element) || + IS_POLAR(element)) + base = 32; + + if (IS_POLAR_CROSS(element)) + phases = 4; + + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; + } + + button = (angle_new == angle_old ? 0 : + (angle_new - angle_old + phases) % phases < (phases / 2) ? + MB_LEFTBUTTON : MB_RIGHTBUTTON); + + return button; +}