X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=6da722c13dd62de101a7a4c391442286dc2df383;hp=a1c9151d7274de14efdc66b6f8368c1ef58f7e66;hb=a29d462b1da802456be5d55e67337541aa0cbcc5;hpb=9d26c7c61ad51f2a0e59975b3b83da155c35e456;ds=sidebyside diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index a1c9151d..6da722c1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -3127,7 +3127,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); @@ -3252,6 +3252,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { int i; + UpdateAndDisplayGameControlValues(); + for (i = 15; i >= 0; i--) { #if 0 @@ -3262,7 +3264,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } DrawLaser(0, DL_LASER_DISABLED); @@ -3415,7 +3417,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); - Delay(50); + Delay_WithScreenUpdates(50); } Feld[ELX][ELY] = element; @@ -3489,7 +3491,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(ELX, ELY, Feld[ELX][ELY], phase, laser.wall_mask); BackToFront(); - Delay(100); + Delay_WithScreenUpdates(100); } if (Feld[ELX][ELY] == EL_WALL_ICE) @@ -3622,7 +3624,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(dx, dy, de, i, dm); BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } DrawLaser(0, DL_LASER_ENABLED); @@ -3703,7 +3705,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) redraw_mask |= REDRAW_DOOR_1; BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } game_mm.energy_left = MAX_LASER_ENERGY; @@ -3876,7 +3878,7 @@ void GameWon_MM(void) } BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops) @@ -3904,7 +3906,7 @@ void GameWon_MM(void) */ BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops)