X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=6da722c13dd62de101a7a4c391442286dc2df383;hp=1e859b196d2e3540108ac8e33f4057ff6852fb18;hb=a29d462b1da802456be5d55e67337541aa0cbcc5;hpb=12a8fd3a64d6bee5ca5f5b89e4a00b49d78bbd2c diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 1e859b19..6da722c1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -660,10 +660,6 @@ void InitGameEngine_MM(void) } } -#if 0 - CloseDoor(DOOR_CLOSE_1); -#endif - DrawLevel_MM(); } @@ -675,36 +671,6 @@ void InitGameActions_MM(void) InitLaser(); -#if 0 - // copy default game door content to main double buffer - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); -#endif - -#if 0 - DrawText(DX_LEVEL, DY_LEVEL, - int2str(level_nr, 2), FONT_TEXT_2); - DrawText(DX_KETTLES, DY_KETTLES, - int2str(game_mm.kettles_still_needed, 3), FONT_TEXT_2); - DrawText(DX_SCORE, DY_SCORE, - int2str(game_mm.score, 4), FONT_TEXT_2); -#endif - -#if 0 - UnmapGameButtons(); - MapGameButtons(); -#endif - -#if 0 - // copy actual game door content to door double buffer for OpenDoor() - BlitBitmap(drawto, pix[PIX_DB_DOOR], - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); -#endif - -#if 0 - OpenDoor(DOOR_OPEN_ALL); -#endif - for (i = 0; i <= num_init_game_frames; i++) { if (i == num_init_game_frames) @@ -735,11 +701,6 @@ void InitGameActions_MM(void) #endif } -#if 0 - if (setup.sound_music && num_bg_loops) - PlayMusic(level_nr % num_bg_loops); -#endif - ScanLaser(); if (game_mm.kettles_still_needed == 0) @@ -3148,12 +3109,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { game_mm.energy_left--; -#if 0 - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, - ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, - DX_ENERGY, DY_ENERGY); -#endif redraw_mask |= REDRAW_DOOR_1; } else if (setup.time_limit && !game_mm.game_over) @@ -3172,7 +3127,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); @@ -3260,9 +3215,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); -#if 0 - BackToFront(); -#endif } if (!laser.overloaded) @@ -3300,6 +3252,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) { int i; + UpdateAndDisplayGameControlValues(); + for (i = 15; i >= 0; i--) { #if 0 @@ -3310,7 +3264,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } DrawLaser(0, DL_LASER_DISABLED); @@ -3463,7 +3417,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); - Delay(50); + Delay_WithScreenUpdates(50); } Feld[ELX][ELY] = element; @@ -3537,7 +3491,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(ELX, ELY, Feld[ELX][ELY], phase, laser.wall_mask); BackToFront(); - Delay(100); + Delay_WithScreenUpdates(100); } if (Feld[ELX][ELY] == EL_WALL_ICE) @@ -3670,7 +3624,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(dx, dy, de, i, dm); BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } DrawLaser(0, DL_LASER_ENABLED); @@ -3751,7 +3705,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) redraw_mask |= REDRAW_DOOR_1; BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } game_mm.energy_left = MAX_LASER_ENERGY; @@ -3924,7 +3878,7 @@ void GameWon_MM(void) } BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops) @@ -3952,17 +3906,13 @@ void GameWon_MM(void) */ BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops) StopSound(SND_SIRR); } -#if 0 - FadeSounds(); -#endif - CloseDoor(DOOR_CLOSE_1); Request("Level solved!", REQ_CONFIRM); @@ -4198,11 +4148,6 @@ void PlaySoundLevel(int x, int y, int sound_nr) static void RaiseScore_MM(int value) { game_mm.score += value; - -#if 0 - DrawText(DX_SCORE, DY_SCORE, int2str(game_mm.score, 4), - FONT_TEXT_2); -#endif } void RaiseScoreElement_MM(int element)